Bounty Hunter Archive
Thread: Best Pistol
On Tarquinas, my DX2 is 92-139 2.1 unsliced... not very good at all, but I like it.
After reading the stats on other Galaxy's DX2's I have the urge to go out and find a better one, though they may not exist.
The other thing to consider is that the HAM costs of the Scout Blaster are ridiculously low. Used-Car Salesman low. The Action costs (the highest on the Scout) are lower than the action costs on my Rifle (which is supposed to have high Mind costs and lower others, blah blah blah)
I'm stillusing pre-nerf FWG5's (you can get the non-Krayt pre-nerfs for 150k at most places on Intrepid)for 90% of my PvE fighting(1.7 speed, max dmg 304 sliced pre-powerup for my best one). I have a couple KraytFWG5'sthatI use occasionally just for fun (one is 1.1 speed, 387 maxdmg sliced pre-powerup, the other is 0.9 speed 307 max dmg sliced pre-powerup).
For duels I usually use my tangle pistol (since composite armor is very popular). However, whenmore people start wearing composite with stun layers, I'll have to say the DX2 or a krayt republic blaster would be better.
I agree that DX2's (esp. after the accuracy increase patch for DX2) are better than post-nerf scatter pistols. The new DX2's have a much better ideal range mod than the DX2's from before patch 6.
if not, is it possible to make a krayt modified fwg5s with a pre-nerf fwg5? i wouldnt think so but it's worth asking..
I think so. Something to consider though:
Republic blasters and DX2s are light AP (or AP1 if you prefer). Thus, against anything that has no armor, they will do more damage. Against anything with light armor, they do normal damage while a FWG will fall a good bit in damage.
If you're going to mod something for high damage with Krayt tissue, give some thought to the old 44. That weapon can be made very strong with a single krayt component. Add a sight and you will have a powerful, fast weapon that does good damage PvE, for low HAM cost.
Best pistol? Using many at the moment. When soloing, it's the DX2. When grouped and not playing tank, it's the Republic. Using the bleed one initially, then swapping to the regular one to finish. No sense using the bleed shot one up too fast
.
The FWG is relegated to things that are vulnerable to heat, and killing lairs. The armor piercing qualities of the other weapons (RB and DX2) and the 25% increased damage that brings is too compelling to pass up.
--Yak
Mierra wrote:
is it still possible to make krayt modified fwg5s?
if not, is it possible to make a krayt modified fwg5s with a pre-nerf fwg5? i wouldnt think so but it's worth asking..
Not possible to make em Krayt guns anymore, here is the gouge:
FWG5's used to have 3 sub-componants:
- Projectile Pistol Barrel: Adds speed and some dmg.
- Projectile Feed Mech: Adds speed and more damage.
- Blaster Power Handler: Adds speed and More damage
Krayt dragon tissue can be added to Blaster Power handlers, increasing thier damage add tothe weapon by ~80 for good tissue. This pumps up a pistol to awsome speed ad damage.
It was too powerful in the case of some weapons, so the "FWG5 nerf" went in. This removed Blaster power handlers from the FWG5 build so now it is only:
- Projectile Pistol Barrel: Adds speed and some dmg.
- Projectile Feed Mech: Adds speed and more damage.
Which brings it's average damage back down to the level of all other pistols, and also removes the ability to modify the weapon during construction with Krayt tissue. (no powerhandler to put it in)
There are some "loot enhancers" forthe Proj.Feed.Mech called High speed Feed Mechs. Don't know what they drop from but they are used to enhance the weapon like Krayt tissue was, though not quite as powerful. Only ones I have had were +20 to max dmg.
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As far as the best pistol? Depends on what your shooting at. It's all about the resistances. If your shooting at an 80% heat resitant creature then that Uber Krayt FWG5 would do better as a thrown weapon ![]()
For me the gun I use the most is my trusty Scout blaster: 1.8 92-128 Nice tight dmg range for consistant hits and a very low HAM cost. My main alternate is my DX2 whenever a creature is resistant to the Scout's Energy dmg, or has armor.
Message Edited by Kav on 02-23-2004 09:38 AM
I saw the scatter mentioned so I wanted to say a couple of things about hit. I miss mine horribly, because the damage range was very tight compared to other pistols (mine was 145-224, speed 2.0 I think, may have been a little faster or slower) and to date has been teh absolute best pistol I ever used. Also had AP1 and did acid damage, just like the DX2, but much more accurate.
Now, that said I tend to use my Scout Blaster more than anything. I don't remember the damage ranges, but at a speed of 1.8 and low HAM costs it tends to be the most effective weapon in my arsenal. Other than it I do have a nice pre-nerf FWG5 and a decent DX2 that I carry and use repeatedly, I have a repub that I carry as well if I need the AP on something other than acid damage.
one problem with the DX2 is accuracy. It sucks at anything except point blank range.
FWG5 is good damage/speed and great accuracy over all ranges. but no armor piercing. and just about everything has inherent heat resisitence.
i'd vote for the Republic blaster, good damage, a teensy bit slower then average high end weapons, but armor piercing goes a long way.
Kav wrote:
There are some "loot enhancers" forthe Proj.Feed.Mech called High speed Feed Mechs. Don't know what they drop from but they are used to enhance the weapon like Krayt tissue was, though not quite as powerful. Only ones I have had were +20 to max dmg.
I have been told that these can be found on Nym's on Lok, and i have seen some looted from low npc's, but the relevant piece of info required for them is the tag 'High Powered', which makes them considerably better.
I myself have been to Lok looking for these, yet to loot anything from a Nym, let alone a Feeder Mech or Vibro Motor.....but we will keep trying...
I personnally swap and change between my fwg/dx2/republic blaster.........fwg for lairs, repub for long and close range attacks (good long and short range, mid range awful) and dx2 for mob attacks.....but also like the lowblow/panicshot/lastditch very useful!!
The best pistol is the one that kills the enemy in the most effiecient manner possible.
I carry one of each type of pistol.
Tangle does stun damage.
Striker does Kinetic damage.
FWG5 does heat.
DX2 does acid and has AP1
Republic does energy and has AP1
Scout has energy.
Bunch of others also do energy.
I can't remember the mob - but it had AR1 and 75% resists to energy, heat, and acid. The "best" pistols in the game didn't scratch it much. The striker was the only thing that made a dent because it was vunerable to kinetic. If I wasn't with a CH using pets to tank I wouldn't have even attempted to fight the thing. I would have been toast - burnt toast at that. But without the striker pistol I wouldn't have done hardly any damage at all.
I have a republic blaster sitting in a drawer in my house that with a speed slice shoots at 1.2 speed and does great damage. I only use it when the MOB has an AR or really high ham because it is overkill and the scout will do a nice job otherwise. But if it has high HAM and an AR and not much resists to energy - the republic comes out. You just have to have the right type of damage.
In a group we are always checking with each other on what we're going to use against a specific MOB. It is also someones responsibilty to "examine" a mob if we get ambushed and /tell the group to "Use DX2's" or "Switch to heat" so we don't all die with pistols in hand - just the wrong pistols. I wish rifleman had as big a choice on damage type as pistoleers. I think we only have cold, energy, and stun.
Heck, I'm still using my scoped DL-44.
It's all about style!
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