Bounty Hunter Archive
Thread: BH Vs Jedi : risk vs reward. A balanced discussion
I don't really see a reward for Jedi still. just a failed mission for the Bounty hunter, even though he is put on the terms. if Jedi cant hunt the BH them self, is that really a reward for the Jedi, as the money is for the BH?
Your reward is keeping your XP, and seeing the hunter that hunted you, hunted. Other then that, the BH guild is not about to pay you for killing thier Bounty Hunter . . . .
I dont think there shouldbe a set reward for the Jedi that wins, only a set risk for the bounty hunter that losses.
Lashrac606 wrote:
I<3 DarkImitation
I dont feel like im in Star Wars when theres Jedi everywhere I look. I understand you all worked hard on Jedi, but the original Dev ideas shouldve stayed.
And as for the point of this forum - If I did Jedi missions for money, I would then only do NPC. Otherwise - I fear nothing for loss of money, I do it to do my part in keeping the Jedi down. And if I need to work off debt - NPC's are easy as hell.
Dont call my template FotM - the point is: It works. The FotM has been, and always will be Jedi.
There are 4 types of people in this galaxy, Jedi, Bounty Hunters, Crafters, and people that want to be Jedi.
Seems almost the same to me then. Unless you follow the BH around all the time, will you really get to see him be hunted? And what good is that actually. We still have no reward but to keep our XP. Just seems like your adding more hatred to Jedi by making them able to have BH hunted them self’s.
DarkImitation wrote:
So are pickets, the point is both sides have some sort of risk.
And if my idea doesnt seem that big a deal to you, then YOU wouldnt mind being hunted very much would you?
So in other words you are a PVE Jedi and somehow found yourself in a PVP profession? From the early days there was no secret Jedi would be hunted. you knew this when you grinded. So your point again, was what?
HeadRoll wrote:
So in other words you are a PVE Jedi and somehow found yourself in a PVP profession? From the early days there was no secret Jedi would be hunted. you knew this when you grinded. So your point again, was what?
Where did you get this from? Did you read my post all the way through, or just decide to disagree with me? For your information i enjoy PvP very much, and have since day one. My current PvP ranking on both my characters in around 1350 avg, while nothing to spectacular, is also nothing to just be thrown out.
What I am saying is that as changes to the game happen, the balance of risk vs reward is being lessened for the Jedi. You way not like the changes that have taken place, or the way the current system is, as per your first reponse to my post.
A Bounty Hunter is also a PvP profession, you knew this when you took the role ( as did I with my BH ), however you have no risk at all, and the Jedi have much less the reward they once had.
All my post is was an idea to balance the BH vs Jedi so both sides have some sort of fair and balanced risk envolved in it. All your posts have disagreed wtih me, but you havnt given any contructive feedback as to why, other then " I dont like it and I dont like Jedi ". If you disagree and have a reason why, feel free to say why. If you however disagree just becuase you dont like the idea of Bounty Hunters having a risk envolved when pulling a Jedi mission, or just dont like Jedi, then thats another topic for another thread, and I ask you kindlly to stop now.
Thank you.
one thing that is flawed. if a Bounty hunter lost to a jedi.. dont you think that it would break up the community more?
not sure if i read the whole article correctly. but thats what i got from it.
it may be easier.. to just give the Jedi a reward for fending off Bounty hunters... Like.. i dont know.. a small ammount of Force XP. anyway there are my two cents.. not im broke....
Nullified wrote:
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A real idea would be to give each jedi 40 lives and every time they die they loose a live. When they reach 0 "GAME OVER" They get totally whiped out of all skills and restart at Mos Eisely like every other new player.
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It was called perma-death, was in game - with less lives - and kept Jedi population nice and small. Idiot brats were automaticaly removed and everybody was happy - or a 12 year old kid who cried a lot.
Regarding the OP:
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The point of this discussion was to find a happy medium for both a Jedi risk vs reward and a Bounty hunter Risk vs reward.
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What you want is no "happy medium", accept that.
Jedi has primarily lost its "glory" because everyone can be jedi, not because "oh we are so weak and the bhs slaughter us".
As simple as it can be put:
Most BHs, who are not primarily jedi in disguise, won't care for your petty complain that you have no reward at all.
We know, especially since most of the dedicated BHs even have or "had" (in terms of never logging him on again, like me) a jedi, but we simply don't care and feel that it's right this way.
The devs have broken their "roadmap" on rarity of the jedi, a downfall, a "nerf", was needed to bring some balance.
You unlock knowing it, you get visibility knowing it, just deal with it.
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Darkimitation wrote :
Some of my points got alittle lost so Im going to clarify. I do not belive there should be no risk to Jedi during the grind. Its part of the game, and player bounty's are part of a being a Bounty Hunter. Should a Jedi lose to a Bounty hunter then by all means give them the XP loss. This is thier risk. Also as I stated, Jedi arent slums, and are still a very decent profession to be in game. The goal is finish a template and become a good PvP'er, putting your time and energy into it. This is the Jedi reward.