Bounty Hunter Archive

Thread: BH Vs Jedi : risk vs reward. A balanced discussion

SpaceSnail
Wed Sep 21, 2005 3:02 pm
#14




I actually feel the strength of both BH and JEdi are just fine the way it is, Jedi are not easy to take down and I'm willing to be everyone you ask will tell you they lose alot more then they actually win, hell even jedi I fight will tell me out of 17 total BH visits 1 has ever won... Seems to me, jedi are strong enough if not too powerful... you guys can be killed but it's not something that I would call easy to do 1/2 hour fights survival of the fittest, there are a few jedi who go down quick but it's always stupid mistakes that they make, ie not turning on force armor.... fight long enough eventually someone is going to goof up at that point it's hitting in the right place at the right time.. And the fights we usually end up about to win the jedi cloaks and runs, I've collected 4 bounties in 2 days, the rest I either died, or get cloaked on or swim out in the middle of a lake or something like that or just out ran... You guys really do have all the advantage in the world that we do not have, what gets you killed is the fact that you chose to fight... I don't know how many jedi I've gone up to (ones I've lost too) that automatically assumed the fight was going to last about 30 seconds with me lying on the ground, these are the same ones that force run out of reach to heal themselves (which should be a loss imo) I feel a jedi should either fight or run, most jedi die trying to show off their uber skills and underestimating us.


Also all jedi I always worth more then what the terminals say you get a bonus amount paid by the bounty hunter guild. all the jedi I've killed withing the last week since I came back have paid 220k+


Also a word on visibility: All the jedi I hunt 99 percent of the time are in towns or starports showing off, or dueling other jedi etc, and it's always the same people over and over and I know there are more then 15 jedi on my server.... occasionally I get some different ones but usually it's the ones in starports.

Jedi are supposed to be rare so sony is trying to recreate this by making this visibility rule.

Message Edited by SpaceSnail on 09-21-2005 03:15 PM



- I support the New Game Enhancements (NGE), and you should too!!
"I just think the customer service needs a revamp."
_Apache
Wed Sep 21, 2005 4:10 pm
#15






Antilles98 wrote:
I have to say I like this idea, if nothing else because it can add even more content to the game. Plus, there should be some version of BH risk.





I think the idea of BH's being able to take each other's missions could be a very nice addition. It would be nice to see some good old fashioned firefights. Instead of it always involving a Light Saber on atleast one side.


But as far as the Risk/Reward in the Jedi vs BH, I see it like this:


Jedi Reward: Once Full Temp the Jedi will always remain Full Temp, No need for armor, can buff themselves,can make thier own weapons, Unique Powers such as Cloak, can heal themselves, Foods, and even clothing are otptional, plus the handy dandy freesecond character slot.


Jedi Risk: Losing Xp to a Bh if the Jedi gains enough vis to be hunted.


Bounty Hunter Reward: Money, and higher PvP rating, and maybe boasting rights.


Bounty Hunter Risk: Damaged and/or Destroyed equipment (Very Expensive).


So, it seems to me that the Jedi have far more to gain than the BH. And when a Jedi becomes Full Temp, even thier Risk is negated. No need to worry about Losing XP once the Jedi is Full Templated.



Silly Jedi...Mind Tricks are for Kids
cmreeves
Wed Sep 21, 2005 4:10 pm
#16




First of allas a Jedi myself, you have some really great ideas here. I feel that if Jedi exp was removed Jedi would not have any problems fighting bounty hunters. It would be alot more fun that way, because there is nothing to lose on both ends for the Jedi nor the BH. Right now the Dev's are still stuck in this illunsion that Jedi are an alpha class, those days ended a long time ago when Jedi was being nerfed down to nothing and the profession was being treated like any other elite profession. I would love to see the day when exp loss is removed and Jedi and BH can have good long drawn out fights and there will be no hatred and everyone will be having a good time. This game is suppose to be fun, that is what is all about.



Thanks for listening.


Message Edited by cmreeves on 09-21-2005 04:11 PM

Message Edited by cmreeves on 09-21-2005 04:35 PM

Fett009
Wed Sep 21, 2005 4:16 pm
#17


i think when a jedi looses to Bh they loose xp, when a BH looses to a jedi the BH looses " bh rank" and the jedi can then loot the mission payout from the corpse of the fallen BH...



oncea BH reaches master, then he/ she will begin to climb up the bh ranks, these are to show the experience of the BH and to give those who are continuously succesfull against jedi somthing to show, instead of justa very long bio of named jedi killed...



this rank would show by there name and title, possibly by bars like boss npc bh marks and eliet npc's....


for example


a bh who has beaten 50 jeid in a row without loss gains a golden star besides his or her name


a bh who has beaten 45 jedi without loss gain3 golden bars


a bh who has beaten 40 jedi without loss gains 2 golden bars


a bh who has beaten 35 jedi wihtout loss gains 1 golden bar


a bh who has beaten 30 jeid without loss gains 1 silver star



etc etc etc



i know that when i was MBH ages before cu i had no way to prove how succesful i was against jedi, but a bh would feel respected if he or show had this rank to show by his or her name and would be an example to the upcoming and lower rank BH



on the other hand a bh who looses continuosly loose to jedi will gain no rank and can be "sacked" by the BH guild, and have to do a certain arrangment of tasks to get back int the BH guild and be able to take BH missions again, like the jedi trials or similar..




basically, exactly like the faction rank convertion points.... a bh gains points form beating a jedi witch he or she can save up and exchange for a change in rank.....


but if that BH looses he or she looses bh rank points, if tehy get into -0 then they drop rank by one per time


just my imput, nice thread by the way m8


Message Edited by Fett009 on 09-21-2005 04:20 PM

Wales
Wed Sep 21, 2005 4:51 pm
#18

How about the Jedi who has been killed by a Bounty Hunter, wanting to take revenge, can pay to put the BH up on the Terms for other Bounty Hunters to hunt?



.
Jaggy Cymru
Master Bounty Hunter. Master Riflewoman. And a little Combat Medic
Protecting the Piket population, one Jedi at a time

Wales Cymru
Master Tailor, Master Artisan, Master Merchant (Almost)
Shadow Citadel Mall, Talus (-3500, 4875)
Bio-Engineered clothing, Non-Bio Clothing, Vehicles and Much More. Custom Orders Taken

.
Xevin
Wed Sep 21, 2005 5:03 pm
#19

Not unless they make it so their is a BH temp completely equal to the Best jedi PvP temp. Right now its not that way. I to have both characters and have played since Beta of and on. I've played nearly every temp of both BH and Jedi as well in that time.



Just remove the exp loss and the hate will go away.


-Torque-
Wed Sep 21, 2005 5:08 pm
#20

It's a good idea but seeing as 4/5 BH's die when attacking there jedi marks, BH's will be too busy hunting fellow BH's and Jedi will just continue to flourish.

A real idea would be to give each jedi 40 lives and every time they die they loose a live. When they reach 0 "GAME OVER" They get totally whiped out of all skills and restart at Mos Eisely like every other new player.
Wales
Wed Sep 21, 2005 5:11 pm
#21

Wow, what a waste of $1000 on E-bay that would be for some people



.
Jaggy Cymru
Master Bounty Hunter. Master Riflewoman. And a little Combat Medic
Protecting the Piket population, one Jedi at a time

Wales Cymru
Master Tailor, Master Artisan, Master Merchant (Almost)
Shadow Citadel Mall, Talus (-3500, 4875)
Bio-Engineered clothing, Non-Bio Clothing, Vehicles and Much More. Custom Orders Taken

.
SpaceSnail
Wed Sep 21, 2005 5:25 pm
#22


I like Fett's Ideas, however for all the jedi complaining about being nerfed, if sony were to make it to where jedi didn't suffer they would in turn have to nerf/weaken jedi even more making them weaker to be on a more equalgrounds with us, you guys can say what you want to but most of the jedi I've fought are tough, and having an unused holo in their inventory doesn't help it that much either... This would only continue to make a jedi more into a profession like anything else which would make it a complete waste of time for people to work for...


I just feel jedi need to "EARN" the right to stand out above the rest and should be a long and hard fight, if they are constantly weakened then it's just pointless..

Message Edited by SpaceSnail on 09-21-2005 05:26 PM



- I support the New Game Enhancements (NGE), and you should too!!
"I just think the customer service needs a revamp."
DarkImitation
Wed Sep 21, 2005 7:37 pm
#23

I appreciate all the imput from everyone who commented so far. Im also glad that the thread has mainated a sense of decency.



Some of my points got alittle lost so Im going to clarify. I do not belive there should be no risk to Jedi during the grind. Its part of the game, and player bounty's are part of a being a Bounty Hunter. Should a Jedi lose to a Bounty hunter then by all means give them the XP loss. This is thier risk. Also as I stated, Jedi arent slums, and are still a very decent profession to be in game. The goal is finish a template and become a good PvP'er, putting your time and energy into it. This is the Jedi reward.



On the Bounty hunter side however I do not feel it is balanced. You have PvP content at your terms and when you want it, but thats MY ( the Jedi ) risk, so its acceptable. When you win, you do win a large amount of credits, especially against a finished template, and thats your reward.



The problem is the risk factor, or lack thereof, for the Bounty hunter. There isint one.



I heard some arguments about equipment getting damaged being the risk envolved. I do not agree for these reasons : , Jedi have to spend money as well, just as much as the Bounty Hunter. My bounty hunter has some very good gear, 7k + energy resist armor, a nice weapon, all the good buffs. My Jedi wears clothes and crafted a few sabers untill I got results I liked. For the best recources on the server to craft these sabers costs alot of money ( at least on Ahazi, i assume other servers as well ). I tried to get my own pearls and hunted krayts for 4 hours a night. I had to contened with other people there about 60% of the time, and IF I found one pearl a night I was lucky. I resorted to buying them, as tunes recentlly are not all that great. Alot of money later I have a DECENT ( but not near perfect ) saber I can use to defend myself with. In order to stay competative my Jedi ( although just like all other professions in game ), must seek out and try to get as many benifical CA's as possible.



The point is, all told, my jedi has spent alot more money to get to where he is then my Bounty Hunter has, and I have no shame in saying it is my Bounty hunter paying the bills.



I dont agree your risk is equipment, everyone who participates in PvP is spending money to do it. We all buff, we all eat foods, we all buy gear, bieng a bounty hunter is no different.



The point of this discussion was to find a happy medium for both a Jedi risk vs reward and a Bounty hunter Risk vs reward.





- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Myrdin Emrys Of Ahazi
Am I a Jedi?
Im just a guy who likes to play games in his free time.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


My Ideas and Suggestions on Improving the NGE

Nullified
Wed Sep 21, 2005 9:58 pm
#24

---

A real idea would be to give each jedi 40 lives and every time they die they loose a live. When they reach 0 "GAME OVER" They get totally whiped out of all skills and restart at Mos Eisely like every other new player.
---


It was called perma-death, was in game - with less lives - and kept Jedi population nice and small. Idiot brats were automaticaly removed and everybody was happy - or a 12 year old kid who cried a lot.



Regarding the OP:

---
The point of this discussion was to find a happy medium for both a Jedi risk vs reward and a Bounty hunter Risk vs reward.
---

What you want is no "happy medium", accept that.
Jedi has primarily lost its "glory" because everyone can be jedi, not because "oh we are so weak and the bhs slaughter us".
As simple as it can be put:
Most BHs, who are not primarily jedi in disguise, won't care for your petty complain that you have no reward at all.
We know, especially since most of the dedicated BHs even have or "had" (in terms of never logging him on again, like me) a jedi, but we simply don't care and feel that it's right this way.
The devs have broken their "roadmap" on rarity of the jedi, a downfall, a "nerf", was needed to bring some balance.
You unlock knowing it, you get visibility knowing it, just deal with it.



Stratics.com Periodic Poll: Do you like the new game changes, NGE?
- No 4462 82.60 %
- Yes 940 17.40 %
TOTAL 5402 100 %
_Apache
Thu Sep 22, 2005 12:14 am
#25

The thing with BH vs Jedi, is that its the new GCW. The current GCW is for the most part dead, and isnt really working as intended. One of the main reasons is the ever growing number of Jedi. For those people like myself, and others, its not very fun entering a battle when the majority of players are Jedi. The non-Jedi usually get wiped out fast.


So what's a non-Jedi that wants to PvP to do? Besides hang around Starports and have Duels? Well, since we're going to be fighting Jedi anyway, the obvious solution would be to go BH. If we're going to be forced to face Jedi in one way or another, might as well face them on our terms. And maybe even make a few creds, and some boasting rights along the way.


Now, as far as the Risk vs Reward, many Jedi feel that they have too much to lose, referring to XP loss. They feel that BH's have nothing to lose, and if a Jedi dies at the hands of a BH, then that Jedi has to grind out all that xp that the Jedi lost. Wich is true. However once a Jedi finally becomes Full Temp, that Jedi will always stay Full Temp. No amount of being killed by a BH can ever take that away. Unless a Jedi is extremely careless about gaining Vis, and is constantly getting killed by BH's, the Jedi will eventually make Full Temp. And be basicly finished.


BH's on the other hand are in a Constant state of grinding. It takes alot of money to afford all that equipment that would be capable of facing Jedi. Everything from the best possible armors, to weapons, to foods, and droids. Unless the BH has access to alot of ADK's, the BH will be replacing all his equipment on a regular basis. Wich isnt cheap. Wich puts the BH in a continuous cash grind no matter how many Jedi the BH kills, or how long he has been a BH, or any other reason related to the BH's Skills, profession, or Template.


So in my opinion, the Risk vs Reward is already balanced. Sure the BH causes XP loss to Jedi. But you can bet that the BH is going to be spending that same amount of Creds on equipment sooner or later.





Silly Jedi...Mind Tricks are for Kids
Lashrac606
Thu Sep 22, 2005 12:19 am
#26

I<3 DarkImitation


I dont feel like im in Star Wars when theres Jedi everywhere I look. I understand you all worked hard on Jedi, but the original Dev ideas shouldve stayed.


And as for the point of this forum - If I did Jedi missions for money, I would then only do NPC. Otherwise - I fear nothing for loss of money, I do it to do my part in keeping the Jedi down. And if I need to work off debt - NPC's are easy as hell.




Dont call my template FotM - the point is: It works. The FotM has been, and always will be Jedi.

There are 4 types of people in this galaxy, Jedi, Bounty Hunters, Crafters, and people that want to be Jedi.





Lamech Korosai (Radiant)
And a magician wandered along the shore but nobody needed him...
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