Bounty Hunter Archive
Thread: Could permadeath make a comeback?
if it happend i'd cancel all 4 of my accounts for good. my main character became my jedi...when i started the jedi grind, it was with the understanding that i'd get to make a jedi alt and my main wouldnt be jedi. all my friends and enemies know my main but not so much as my alts...my main is ME, its who i am in this game, and if i lost my main...that'd be plenty of reason for me to finally quit.
/think oh god, i cant wait to hear the 'go ahead and quit then' lines
before you get all hostile, just stop and think if this happend to you...your playing your main you've had for 2 years and suddenly a patch hits that ALL proffessions (including BH) will get perma death. you've died and lost your main, 2 years down the toilet...how would you feel honestly?
HitWoman wrote:
Make the 1.5 times stronger only achievable through the FRS...that's how I see it. May just solve some of these issues.
Absolutely agree.
"Normal" Knights should be just *slightly* over CL80 in power. FRS masters should get dramatic increases... at the price of maintaining their standing on the ladder.
Yes.
I'm afraid this is the only way SOE can prevent this game from becomming Jedi Academy Online. About 60-70% of the playing population are going jedi or are already jedi. It's an unacceptable situation.
There's no MMORPG where 60-70% of the player are the same profession. No game like that will survive, the Devs knows that, and we players know that (exept for those jedi players sticking their heads in the sand, pretending all is fine)
I guess they are only figuring out a way to break it for you...
_Crash_ wrote:First of all permadeath is not something that i would want, primarily as a bh. Permadeath would cause many jedi to quit and that means i do not have as many targets. I think if they bring jedi down to a reasonable level so that we have a reasonalbe chance of beating them then that is all that is necessary. I dont care if they want to run around in pajamas and swing florescnet baseball bats as their primary profession as long as I can kill them and collect my money
and that, my friend, has already been done.
besides the devs have decided to let everyone become a jedi and have watered it down so much that permadeath just isn't a realistic risk for the massive effort and minor reward.
OK, so perhaps I should have titled th thread differently, but I thought ppl would read my first post.....
Anyway, point is, I wasn't suggesting permadeath, but permanent loss of ability to wield force after set number of PvP/BH/Jedi deaths. To make myself clear, your toon becomes a jedi. Your toon then gets killed PvP X times. Your toon then loses all ability to wield force, but you DO NOT lose your toon, or your creds, or your kit. Perhpas the loss of force ability should be permanent, perhaps it should just be temp, and you can re-grind jedi if you want? I think permanent would be required to limit jedi pop to reasonable numbers, but perhaps temporary would do. In game testing is all that would prove either case.
Permadeath :it would be the worst think to do! and im not a jedi, my alt is bh.
Many jedis hide because they loose xp. Imagine what will happen if permadeath is back?
Or completely change all the game.
i guess jedi will stay the most valuable combat skill. But "god template" won t exist anymore.