Bounty Hunter Archive
Thread: Could permadeath make a comeback?
dumped about the same time as corpse runs, and have the same chance of coming back.
Soulcaster wrote:
But all kidding aside, would YOU want to work so hard for jedi and then die 3x and lose your character forever??? HELL no, you just spent like 6 months ....
Kaldran wrote:
DayWalkerRori wrote:
No, I dont see Perm-Death comming back...They seem to be knocking Jedi down off there high horse and bringing them down to just above a CL80 Finished temp...
Im not sure how they will deal with the can of worms they opened..Looks like there just trying to make Jedi not worth the effort and Jedi will slowly fall off..I guess
Atleast, till they need Scripts again lol
This seems a real shame to me. Jedi should be strong (at least x1.5) but also rare and hard to get. Not common as muck but little better than any other prof. Also, I don't think this will result in less jedi. Ppl will still have the urge to hold a glowstick, even if they don't get to be uber.
Permadeath of some sort is the only thing I can think of to control the jedi population, and to add any sort of a challenge to becoming a jedi.
Kal-D'Ran
MBH, MR, MM, Pistoleer 0003
One time smuggler and full time scum!
Kaldran wrote:First of all, plz don't just state that u oersonally would like to see this or not, cos I already know that 'most' of us BHers would like it, and 'most' jedi would not, for obvious reasons. The question here is can you honestly see SOE bringing it back, and if they did, how many acounts would cancel?In terms of concept, perhaps on unlocking jedi, that character should be given a set number (perhaps around 9) of PvP lives, and when they have all been used up, either the character dies for ever, or alternately they lose forever the ability to use the force and become just a regular character? (ie no lose of creds and kit, just ability to be a jedi). You get to keep ur alt on the server, just not as a jedi.A sytem like this would keep the jedi population under control, force jedi to be a little more careful about vis if they want to survive (so we would see less of them), and to my mind would put the challenge back into becoming a jedi. I might even think about going on to the trials myself (have been FS since the 'glowy' system started, but don't want to be a jedi at the mo) if this was the case, just to see if I could survive long enough to become a knight.To cut off a few complaints before they are made: Paddys CAN solo, as long as they are prepared to drop non-jedi combat skills to lower their CL to a point where sologrind is feasible, so there is no need to gain vis if you don't want to. Second, to all the jedi who will ask if they will be refunded their subs for the 5 months (or 2 weeks now!!) that they spent grinding jedi - first of all this is a game, u r supposed to enjoy it. If the grind was such a chore, why are you playing this game? second, if you don't want to lose ur jedi character that u 'worked' so hard for, simple - don't get vis!So, whatta u all think?Tanks, is there ANY chance of something like this being brought back, or are SOE too scared of losing the jedi subs?Kal
Never gonna happen... deal with it.
Permadeath will never come back in full. But what about a semi-permadeath?
I'm just thowing this out as an alternative.
Let's say a Jedi is given a certian amount of "lives". If the Jedi uses up all these lives they will lose thier ability to use Jedi skills for a certian amount of time, let's say a month. After thier "death period" is over they can then resume using jedi Skills. To make things a little more interesting maybe they could get a bonus life if theycan fend off a certian number of Bh attacks. Let's face it Jedi grinders bring in a lot of money to SOE(6-12 months worth of subscriptions) bringing permadeath into play will cause a lot of ppl to quit,they don't want to destroy Jedi. This will certianly limit the number of Jedi(at least functionalJedi) while at the same time SOE doesn't have to worry aboutlosing another account becausesomeone's beloved Jedi is no longer a Jedi.
Kaldran wrote:
First of all, plz don't just state that u oersonally would like to see this or not, cos I already know that 'most' of us BHers would like it, and 'most' jedi would not, for obvious reasons. The question here is can you honestly see SOE bringing it back, and if they did, how many acounts would cancel?
Kal
I'm a jedi. I would delete my jedi char in a heartbeat if it meant jedi went back to being rare and the path to jedi was random for each new toon created on the server.
As I see it return of permadeath in the meaning of permanent jedi skill loss would be the only way to get back the balance in the game.
We need to make those 'regular professions' regular again! Today the regular profession is Jedi! it's supposed to be unique, at least rare.
Therefore I think this is a really good idea. Not loss of the whole character, only the jedi skills. With server population cap this would make the regular professions regular again, wich would boost business (more artisans), get back some feeling for the GWC (more and more players would start to intrest in the war instead of grinding jedi), and the Star Wars feeling and Jedi mystery would bloom too with many ordinary professions around and very, very few jedis.
So, plz Devs, turn that permadeath on again! - You won't regret it!
Sorry, no such a thing. If they made jedi the strength of .5 x a normal character, many bh'swould still cry that jedi owned them and that they are too powerful. Respec BH's were simply attacted to the ability to gank someone with a first strike ability and hence were not very good pvp'ers to begin with.
Kaldran wrote:
sememon wrote:
permadeath wont comeback.
For a start, jedi characters are now the main toons on that account,
Not to mention, to justify something as extreem as perma-death, jedi would have to have the power to go with it. risk vs reward.
Perma-death isn't even the solution to control jedi population. the rate of people unlocking from the village would still exceed the rate of jedi who quit or "die". the key to controling the jedi population is to control the way jedi unlock. with all the AoE groups and double xp, the fs grind is far too easy.
OK, I actually agree with a lot of this, except the part I highlighted. As I stated in my original post, I do not suggest that the toon dies, but that they lose the ability to be a jedi or use the force. They become just another normal toon, and keep all of their kit.
I do agree that jedi should get the 'power to go with it', as you put it. Jedi should be powerful. A full temp jedi should need a grp of several VERY good BHers to have a chance of taking him down, if the jedi knows how to PvP that is. But before jedi can be given this sort of power, they must also be made RARE, or they will continue to unbalance the game and the GCW as they do at the moment.
So I then agree with you again that it should be much harder to unlock jedi in the first place. I mean, as things stand, I have almost unlocked jedi without even trying. I've done village quests for content, or to help a guildie that wanted to do one, and I've turned normal xp into FS xp since becoming CL80, as there is nothing else to do with it. As you point out, anyone that wants to unlock jedi can do so very easily, as long as they are patient in waiting for the village phases to turn.
So, in summary, SOE should make it harder to unlock jedi, should make jedi (full temp) more powerful (at least x1.5, if not more perhaps as part of FRS), but should also implement a system where after a certain number of PvP deaths (or perhaps just BH and Jedi deaths?), the jedi loses the ability to wield the force for ever, and becomes just another normal toon.
This way, players can decide to try the jedi challenge. They can attempt the (new0 difficult unlock. If they manage this, they then have to survive with only a set number of lives. All sounds like fun to me, and although losing the jedi abilities after dying too many times would be a bummer, u'd still have ur toon and all ur kit.
Would this work?