Bounty Hunter Archive
Thread: Why do YOU hunt Jedi?
Tanks wrote:
1) They are a hardcore Roleplayer and are simply playing the role of a ruthless Bounty Hunter. (However this, at least on my server, is not very likely seeing how almost nobody roleplays in any form)
2) They are a pure griefer, and take pleasure in physically causing unrest in other peoples lifes and gaming experience.
Interesting that you give 2 reasons, roleplaying or griefing and then disregard the first one as not being likely. Therefore, by your reasoning all Jedi hunters are griefers!!!
How about, because it is the end game for BHs. It sure is more exciting, thrillingand risky then hunting NPC marks.
I also do not see how it is causing unrest in other peoples lives and gaming experience when people have a choice. Play a Jedi that is a PvP profession or not. I have heard the similar argument from people that were running faction missions and then complain about getting killed by an overt member of the opposite faction because of TEF. Getting hunted by BHs is the risk of the profession. Don't like the risk, don't play the profession.
There is one fundumental difference between hunting an overt faction member and hunting a Jedi. 230k xp (roughly equal to about 1.3 million standard weapons xp) is the definition of grief. You are regressing that persons advancement in the game by at least an hour by participating in this action. That is an hour of a real person on the other end of that computer that in a lot of cases is just minding their own business trying to play the game the way they want.
Well obviously if left out one reason for hunting player Jedi judging from the posts. People do it simply for the thrill of the hunt. Then i'm sure nobody would mind if the death penalty was significantly reduced upon death for a Jedi? Because that in no way affects the actual hunt. The truth of the matter is that as soon as the developers suggested a change in the xp loss shortly after patch 9 went live, these boards were litered with posts that demanded they change the xp loss to the time of Death Blow (as appose to on clone). Bounty Hunters were angry that they weren't setting Jedi players back far enough because they would quickly recieve a rez to effectivly cancel out the majority of XP loss.
If it was for the pure love of the hunt why not do what I did shortly before quiting Jedi bounties all together. Leave the scene after incap. Sure you get no money, but 15000 isn't gonna break anyones bank... if it is you probably shouldn't be doing Jedi Bounties in the first place lol.
Ziocyte
Tanks wrote:
1) They are a hardcore Roleplayer and are simply playing the role of a ruthless Bounty Hunter. (However this, at least on my server, is not very likely seeing how almost nobody roleplays in any form)
2) They are a pure griefer, and take pleasure in physically causing unrest in other peoples lifes and gaming experience.
Interesting that you give 2 reasons, roleplaying or griefing and then disregard the first one as not being likely. Therefore, by your reasoning all Jedi hunters are griefers!!!
How about, because it is the end game for BHs. It sure is more exciting, thrillingand risky then hunting NPC marks.
Perhaps when you're fighting knights, or at the very least a master saberist. Hunting padawans is neither exciting, thrilling or risky. When unprepared they are the equivalent of your average squill hunt newb. It is a well known fact that visibility is a broken game mechanic. A jedi can hunt alone on Endor and still hit the terminals, resulting in a ten man gank squad coming after him andmugging him of twohours worth of grinding. I'm very interested to know if you think there's nothing wrong with this. Not everyone you hunt will be in this situation, but I'm afraid it happens and it's just plain wrong. I'm not blaming BHs, because it is SOEs fault for allowing this, however I think it's a sad state of affairs that so many BHs know of this problem yet choose to ignore it.
I also do not see how it is causing unrest in other peoples lives and gaming experience when people have a choice.
Like I said, visibility is broken. A good percentage of your marks won't have even shown themselves in public. Do they deserve to be forced into PvP like this? Very interested to know of your opinion here Tanks.
Play a Jedi that is a PvP profession or not. I have heard the similar argument from people that were running faction missions and then complain about getting killed by an overt member of the opposite faction because of TEF. Getting hunted by BHs is the risk of the profession. Don't like the risk, don't play the profession.
All right nevermind responding now. Reading your last comment I know exactly where you stand on this now. It's your opinion that by playiing jedi you have to accept a BH is going to randomly turn up through no fault of your own and mug you of two hours hard work. All I can say is I'm glad you're not on the development team. You seriously haven't a clue...
Ziocyte wrote:
Tanks wrote:1) They are a hardcore Roleplayer and are simply playing the role of a ruthless Bounty Hunter. (However this, at least on my server, is not very likely seeing how almost nobody roleplays in any form)2) They are a pure griefer, and take pleasure in physically causing unrest in other peoples lifes and gaming experience.Interesting that you give 2 reasons, roleplaying or griefing and then disregard the first one as not being likely. Therefore, by your reasoning all Jedi hunters are griefers!!!How about, because it is the end game for BHs. It sure is more exciting, thrilling and risky then hunting NPC marks.I also do not see how it is causing unrest in other peoples lives and gaming experience when people have a choice. Play a Jedi that is a PvP profession or not. I have heard the similar argument from people that were running faction missions and then complain about getting killed by an overt member of the opposite faction because of TEF. Getting hunted by BHs is the risk of the profession. Don't like the risk, don't play the profession.There is one fundumental difference between hunting an overt faction member and hunting a Jedi. 230k xp (roughly equal to about 1.3 million standard weapons xp) is the definition of grief. You are regressing that persons advancement in the game by at least an hour by participating in this action. That is an hour of a real person on the other end of that computer that in a lot of cases is just minding their own business trying to play the game the way they want.
Well obviously if left out one reason for hunting player Jedi judging from the posts. People do it simply for the thrill of the hunt. Then i'm sure nobody would mind if the death penalty was significantly reduced upon death for a Jedi? Because that in no way affects the actual hunt. The truth of the matter is that as soon as the developers suggested a change in the xp loss shortly after patch 9 went live, these boards were litered with posts that demanded they change the xp loss to the time of Death Blow (as appose to on clone). Bounty Hunters were angry that they weren't setting Jedi players back far enough because they would quickly recieve a rez to effectivly cancel out the majority of XP loss.
If it was for the pure love of the hunt why not do what I did shortly before quiting Jedi bounties all together. Leave the scene after incap. Sure you get no money, but 15000 isn't gonna break anyones bank... if it is you probably shouldn't be doing Jedi Bounties in the first place lol.
Ziocyte
If they had nothing to lose they wouldn't fight so damned hard
Because if they didn't lose any xp, there would be twice as many knight level Jedi running around, dominating the GCW even more than they do now.
l_StarFox_l wrote:
Tanks wrote:1) They are a hardcore Roleplayer and are simply playing the role of a ruthless Bounty Hunter. (However this, at least on my server, is not very likely seeing how almost nobody roleplays in any form)2) They are a pure griefer, and take pleasure in physically causing unrest in other peoples lifes and gaming experience.Interesting that you give 2 reasons, roleplaying or griefing and then disregard the first one as not being likely. Therefore, by your reasoning all Jedi hunters are griefers!!!How about, because it is the end game for BHs. It sure is more exciting, thrilling and risky then hunting NPC marks.Perhaps when you're fighting knights, or at the very least a master saberist. Hunting padawans is neither exciting, thrilling or risky. When unprepared they are the equivalent of your average squill hunt newb. It is a well known fact that visibility is a broken game mechanic. A jedi can hunt alone on Endor and still hit the terminals, resulting in a ten man gank squad coming after him and mugging him of two hours worth of grinding. I'm very interested to know if you think there's nothing wrong with this. Not everyone you hunt will be in this situation, but I'm afraid it happens and it's just plain wrong. I'm not blaming BHs, because it is SOEs fault for allowing this, however I think it's a sad state of affairs that so many BHs know of this problem yet choose to ignore it.I also do not see how it is causing unrest in other peoples lives and gaming experience when people have a choice.Like I said, visibility is broken. A good percentage of your marks won't have even shown themselves in public. Do they deserve to be forced into PvP like this? Very interested to know of your opinion here Tanks.Play a Jedi that is a PvP profession or not. I have heard the similar argument from people that were running faction missions and then complain about getting killed by an overt member of the opposite faction because of TEF. Getting hunted by BHs is the risk of the profession. Don't like the risk, don't play the profession.All right nevermind responding now. Reading your last comment I know exactly where you stand on this now. It's your opinion that by playiing jedi you have to accept a BH is going to randomly turn up through no fault of your own and mug you of two hours hard work. All I can say is I'm glad you're not on the development team. You seriously haven't a clue...
You only get on the terminals two ways.
Using your saber or powers in front of players, or HUMANOID/INTELLIGENT NPC's. Those are one of two things you HAVE TO do to get on the terminals.
Society2 wrote:
You only get on the terminals two ways.
Using your saber or powers in front of players, or HUMANOID/INTELLIGENT NPC's. Those are one of two things you HAVE TO do to get on the terminals.
You only get on the terminals two ways.
Using your saber or powers in front of players, or HUMANOID/INTELLIGENT NPC's. Those are one of two things you HAVE TO do to get on the terminals.
Ziocyte wrote:
Then i'm sure nobody would mind if the death penalty was significantly reduced upon death for a Jedi? Because that in no way affects the actual hunt.
Here's a more interesting topic of discussion: Why do Jedi fight so hard when a BH attacks them?
I don't have a Jedi, but I imagine it has a bit to do with the XP death penalty, yes? So if the penalty was removed, it's likely that Jedi won't fight back as hard and the thrill of the hunt would be gone.
SamousNemo wrote:
Ziocyte wrote:
Then i'm sure nobody would mind if the death penalty was significantly reduced upon death for a Jedi? Because that in no way affects the actual hunt.
Here's a more interesting topic of discussion: Why do Jedi fight so hard when a BH attacks them?
I don't have a Jedi, but I imagine it has a bit to do with the XP death penalty, yes? So if the penalty was removed, it's likely that Jedi won't fight back as hard and the thrill of the hunt would be gone.
Thats not true at all... Your saying that if someone was to attack you in a PvP situation you wouldn't fight back as hard as you could?
I for one have nothing to lose while participating in standard PvP, nor do the people I fight (minor faction loss but that is insignificant). The thrill doesn't come from the fact that if you beat the other person they lose something, and if you die you lose something. It comes from a good battle and the winner wins and lives to keep fighting.
I'm pretty sure the drive back to the Merc Room is enough for most Jedi to not want to die and put up a heafty fight.
Ziocyte