Bounty Hunter Archive
Thread: Jedi XP Loss
Peberr
Fri Sep 24, 2004 6:56 am
#27
I definitely agree that the 200k penalty for cloning is excessive, and there were three ideas in this thread that I agree with:
1) After a Jedi death, visibility doesn't start accumulating again until that Jedi reaches the XP point he was at before he died.
2) Remove the DB requirement from BH Missions (just an incap will pay the money)
3) Remove the cloning XP penalty
#1 would work the best, but I have no clue how easily it can be implemented. #2 probably wouldn't work since there will be the macho BHs that will DB just for the heck of it. #3 should be a given - why are Jedi rewarded for having doctor friends nearby?
So, my idea, call it #4, would be a higher XP loss for an incap, say, 50-100k depending on Jedi level, but the mission would clear, there wouldn't be a TEF anymore, and there would be no XP loss for cloning.
Capt
Fri Sep 24, 2004 7:13 am
#28
Peberr wrote:
I definitely agree that the 200k penalty for cloning is excessive, and there were three ideas in this thread that I agree with:
1) After a Jedi death, visibility doesn't start accumulating again until that Jedi reaches the XP point he was at before he died.
I wouldn't go that far, but how about:
A jedi cannot be hunted while in negative XP
Giles025
Fri Sep 24, 2004 7:47 am
#29
Peberr wrote:
2) Remove the DB requirement from BH Missions (just an incap will pay the money)
Nice Peberr, you gave me an idea. How about since we can't actually capture bounties (specifically jedi but no we can't capture NPC either), and since jedi would complain if we actually drug them around tied up (forcing them to not be able to play and wait), how about they put up capture missions that may sometimes pay more if you only incap? Or maybe they pay less but at least some BH might not feel as bad and they still get paid... of course they'd have to choose whether to capture or not before they got there (maybe have a special move or gadget to capture them with either while they are incapped or during the last few incapping combat moves). If they decided while they were incapped the Jedi could use force of will and thus - no capture.
Rimau
Fri Sep 24, 2004 9:23 am
#30
I don't see what the problem is with the current system. 75% of the Jedi I hunt are hiding in their houses or surrounded by more Jedi of their rank or higher. Yeah, the xp loss does hurt the new Jedi but, they knew the risk. I haven't had one Jedi yet spam me with nasty tells about how I'm ruining their game play or setting their toon back a few days of grinding.
If you don't like losing the XP, don't get on the terminals. I see Jedi standing in buff lines with saber in hand, robes on, declared in some instances. You deserve to get whacked if you think you hav impunity. In the time line of this game as the devs have said over and over again Jedi are hunted down like dogs. So again, if you aren't aware enough to do what you can to keep yourself off the terminals or only grind xp for so long, then you are getting what is FAIR for the power you wield.
If you don't like losing the XP, don't get on the terminals. I see Jedi standing in buff lines with saber in hand, robes on, declared in some instances. You deserve to get whacked if you think you hav impunity. In the time line of this game as the devs have said over and over again Jedi are hunted down like dogs. So again, if you aren't aware enough to do what you can to keep yourself off the terminals or only grind xp for so long, then you are getting what is FAIR for the power you wield.
meeuki
Fri Sep 24, 2004 9:52 am
#31
i personally think the attitude that the gate for jedi should be a grind, is wrong. everyone likes the idea of jedi, but let's be honest, jedi need to be somewhat rare. once that is out the window a whole plethora of other problems ensued.
now jedi have been tamed, they are easily beaten with a FOTM template. who is responsible for this? none other than the people who let jedi be obtainable the way it is currently.
grinding people into submissions is not the way to correct this problem.
i propose that a jedi grinding to knight require little experience. on par with any other combat profession.
instead of making the system boring, make it fun. make it so it's easy to level a jedi to a point where you can have fun with it, BUT reinstitute a form of complete skill loss after one BOUNTY HUNTER DEATH. perhaps even make it easier to level a jedi than an elite combat prof, something like 3-4 days of casual grinding.
this way jedi would be more like a consumeable weapon. an ace in the hole, so to speak. a secret weapon to be used only when needed the most.
leave the grind at post knight levels. advancing up the FRS should be bar none the most difficult thing the game has to offer, and if you reach the top, the rewards should be plentiful.
of course, this system will never be implemented, but it's nice to think about alternatives to rediculous grinds, and ones that don't totally unbalance pvp or redicule continuity.
now jedi have been tamed, they are easily beaten with a FOTM template. who is responsible for this? none other than the people who let jedi be obtainable the way it is currently.
grinding people into submissions is not the way to correct this problem.
i propose that a jedi grinding to knight require little experience. on par with any other combat profession.
instead of making the system boring, make it fun. make it so it's easy to level a jedi to a point where you can have fun with it, BUT reinstitute a form of complete skill loss after one BOUNTY HUNTER DEATH. perhaps even make it easier to level a jedi than an elite combat prof, something like 3-4 days of casual grinding.
this way jedi would be more like a consumeable weapon. an ace in the hole, so to speak. a secret weapon to be used only when needed the most.
leave the grind at post knight levels. advancing up the FRS should be bar none the most difficult thing the game has to offer, and if you reach the top, the rewards should be plentiful.
of course, this system will never be implemented, but it's nice to think about alternatives to rediculous grinds, and ones that don't totally unbalance pvp or redicule continuity.
Society2
Fri Sep 24, 2004 10:13 am
#32
Same xp loss system for BH's, remove pvp death xp loss, cap the negative xp at -1mill.
The death penalties are fine, but the pvp loss is f'n harsh. Also, the negative xp is a bit too much... -10mill? holy crap.
The death penalties are fine, but the pvp loss is f'n harsh. Also, the negative xp is a bit too much... -10mill? holy crap.
Darwin151
Fri Sep 24, 2004 10:19 am
#33
Why is this on the BH board? If you don't want them to lose the xp then don't DB them. You won't get paid but that is your choice if you think the xp loss it too steep.
Teioh
Fri Sep 24, 2004 10:27 am
#34
Part of the penalty is to punish people for showing off in public. If we cannot be hunted while in negative xp, then we can go show off and duel in starports with no fear of retribution.
Octavean
Fri Sep 24, 2004 10:27 am
#35
Giles025 wrote:
Jedi XP Loss:
Jedi complain about it - you know you'd complain about it (I would).
Now I ask that you don't be biased (time to apply those Critical Thinking skills) and take a serious look at the situation. Many posts from Jedi complaining about XP loss, and who can blame them? Sure Jedi is supposed to be hard, some might think grinding XP in the first place is too hard - maybe it is, maybe it isn't.
People want to play to have fun, not to grind all day, so although I don't have any suggestions to replace the XP loss system, I think we SHOULD get a new system in place (devs need to implement it).
Now I simply ask you topost a quick explaination of a system you come up with to replace the current XP loss system that we all know causes grief for manyBH and Jedi.
dont replace it if youra jedi its the risk you take for being a jedi if you dont want it dont play it if i had it my way itd be permadeath and 1 mil per jedi no matter how experienced or inexperienced. you jedi need to stop crying and b!tching when somthing dosnt go your way.... befor they fix this for you loser jedi they had better fix bh and pistoleer lets see pistolmeledefence2 disarmingshot1 and 2 not only that but jedi can block a freeking bolt of lightning no thats just totally not fair i think you all deserve this with emence power comes and emence risk so suck it up and in the words of the governator of cali, Don't be a liberal girly man.
Mik-Kael
Fri Sep 24, 2004 10:38 am
#36
The XP loss if fair and correctly scaled. Dont move missions to MBH howver allow for divirsity amongst BH templates.
I'd be all for a bounty hunter revamp that possibly required master marksman/master brawler and combined the best of melee/ranged styles (including ungodly defenses) as to design mbh to be the game coded anti jedi.
Thats just spitting in a wishing well though, if it did happen create a hutt faction allow BH's to belong to it alone and allow overt hutts to attack any other overt players 
alephen
Fri Sep 24, 2004 10:43 am
#37
yes a saber can block a bolt of lightning, but is thatmore stupidthen a pikey blocking a flamethrower with a wooden stick? or your tkm lunge reaching 17 meters (that is over 50 feet of reach unarmed)?
firstoff knights are not affected by the xp loss at all. so with the greatest of power virtually no penalty.just a quite minor FRS xp loss.the average non knight is not immensely powerful compared to a combat focused character.
the last part is precious. 'you guys need to stop complaining because i want to complain now'
(responding to octavion)
Message Edited by alephen on 09-24-2004 10:44 AM
Message Edited by alephen on 09-24-2004 10:45 AM
Teioh
Fri Sep 24, 2004 11:03 am
#38
Mik-Kael wrote:
The XP loss if fair and correctly scaled. Dont move missions to MBH howver allow for divirsity amongst BH templates.
I'd be all for a bounty hunter revamp that possibly required master marksman/master brawler and combined the best of melee/ranged styles (including ungodly defenses) as to design mbh to be the game coded anti jedi.
Thats just spitting in a wishing well though, if it did happen create a hutt faction allow BH's to belong to it alone and allow overt hutts to attack any other overt players
It's not fair and correctly scaled at all. A new padawan has to take the novice boxes so he has enough force. This means that if a BH comes and attacks him, he'll lose 100k experience. This is devastating to new padawans, especially when BHs aretargeting new jedi.
joined42904
Fri Sep 24, 2004 11:07 am
#39
Teioh,
I'm glad you said that so I don't have to. It's the obvious answer to the jedi who don't want to get on the terms again until after they get out of experience debt.
And I agree with those who think knights need some sort of actual penalty. Maybe once they are negative 10M jedi experience they start to lose skills on a 1 exp point lost per 1 exp point penalty basis and the first loss causes them to lose knight status.