Bounty Hunter Archive

Thread: Reconnecting to the Force Yet another crazy death penalty scheme

JiWanRivers
Sat Jul 09, 2005 9:10 am
#27

thats a good counter to my thought leather.


you're swaying me around with this idea.


Leatherneck_of_Alderaan
Sat Jul 09, 2005 9:27 am
#28






_Dragonius_ wrote:
Yeah, it's a good idea.

To those that would say, "What about the BH's that know that I just died and get my mission?" I say make them a Blue Glowie for 10 minutes afterward.

Message Edited by _Dragonius_ on 07-09-2005 04:02 AM





Not really an issue since names won't be on the terminals.



Igitur qui desiderat pacem, praeparet bellum
Dookseid
Sat Jul 09, 2005 9:37 am
#29

Anyone else think we should keep this /bump 'ed to the top so Tanks can easily view it when he gets back??



....I bent my Wookie....
Dlek_Krego
Sat Jul 09, 2005 9:41 am
#30


Dookseid wrote:


Dlek_Krego wrote:

RebsBeware wrote:


twiafu wrote:

Once again Leather has put forth some effort and posted a very good idea! I really like the idea! Beyond the bolded line above, I think this would make large roaming groups the norm. Would be nice if this idea could be applied to the BH/Jedi dynamic.




Dont know bout your server, but we have 4 hour long PvP fights every night on ours, 30 or so a side, at least half jedi. If half the pvpers on our server were told, on death (which happens to most of us 3-4 times a night, doesnt matter how good you are, some people are just too sneaky at random turret placing in the middle of a fight) that they couldnt play for 2 hours, then there would be uproar.

I said I like the idea, its good in a lot of ways, just totally impractical. It makes sense, but this is a game, that people pay for. Maybe in the new system, with no group Bhing, and no specific name picking (/sniff) if it only applied to a BH death, and not a PvP one, that would be good., cos it will be very, very rare.

Depends on what does happen with the name thing tho for bh missions. If we do learn the name before getting to the mark then this system would be easy to abuse, if the terms list only online and which faction jedi you would have a very good chance of getting a jedi in a pvp groups mission, and once you know who it is, it would be easy for factional fighting bh to tell the pvpers who their mark is, get that mark incapped thru pvp, then allow the bh to db, thus taking that enemy out of the fight for the rest of the night. A rapid 5 man bh group constantly going through missions in this way could remove a lot of players from the nights play, and thats a little harsh on the jedi

/eathat self - unfair on the jedi? i said that?

/suicide

P.S.

It wasnt gibberish, it was an ironic and sardonic comment on the guy's forum sig - it says take anything thats easy, then he whines about an easy I win button....






It's a good comprimise between the Jedi who want to fight the in the GCW, and those who want us removed from it. Is it not?

Message Edited by Dlek_Krego on 07-09-2005 05:28 AM



If you look at it, it doesn't remove you from a nights play... You have an alt don't you. If your Jedi gets killed, log in your alt and rejoin the battle with the rest of the ranged... but oh no.... you won't be Mr. Uber.. Dang, keep forgetting that. I get tired of Jedi forgetting that they have an alt that can still participate in stuff...

Is it against Jedi code or something to use an alt for anything other than helping their Jedi?? Like to have fun or something???

Not ranting, I'm just saying......






Could you possibly look beyond your jedi-hate just long enough to see past the poster, and actually READ my post? I am explaining WHY THIS IS A GOOD IDEA!

Message Edited by Dlek_Krego on 07-09-2005 09:42 AM





Welcome to the New Galactic Empire, a very hidden organization that has managed to kill far more citizens and destroy far more communities than theImperial Navycould have ever dreamed of.....
Dookseid
Sat Jul 09, 2005 9:50 am
#31

I honestly have no Jedi hate. I did read the post and the only reason I posted what I did was because of your statment "that's a little harsh, don't you think". I was just focusing there to help remind people that if they feel it is harsh, they still have another option to take the tedium off, that's all. No flame intended toward your post at all.



In fact I feel most of these posts have been constructive and offered varying views, just wanted to make sure mine was heard.


Thank you...





....I bent my Wookie....
Dlek_Krego
Sat Jul 09, 2005 10:03 am
#32



Dookseid wrote:

I honestly have no Jedi hate. I did read the post and the only reason I posted what I did was because of your statment "that's a little harsh, don't you think". I was just focusing there to help remind people that if they feel it is harsh, they still have another option to take the tedium off, that's all. No flame intended toward your post at all.

In fact I feel most of these posts have been constructive and offered varying views, just wanted to make sure mine was heard.

Thank you...






can you please point to ANY of my posts and show me where I said "that's a bit harsh, don't you think?"

Anywhere?

please?

And while you're at it, can you point out ANYWHERE in this thread where I mentioned anything about being "Uber?"


It appears to me the only reason you chose to quote me and start flaming my opinion is that you saw my sig and Icon, and automatically jumped on the "he's a Jedi, he MUST be against this..." idea without actually reading what I've wrote.

All posts I made in this thread has been in support of Leathernecks idea.





Welcome to the New Galactic Empire, a very hidden organization that has managed to kill far more citizens and destroy far more communities than theImperial Navycould have ever dreamed of.....
Dookseid
Sat Jul 09, 2005 10:09 am
#33

It wasn't your post but a post which you included in a reply by RebsBeware. I inadvertantly clicked to reply to your thread instead of Rebs. Sorry for the confusion. So, technically the "harsh" statement was in one of your posts, but as a part of another post. My humble apologies.



....I bent my Wookie....
Dlek_Krego
Sat Jul 09, 2005 10:10 am
#34



Dookseid wrote:
It wasn't your post but a post which you included in a reply by RebsBeware. I inadvertantly clicked to reply to your thread instead of Rebs. Sorry for the confusion. So, technically the "harsh" statement was in one of your posts, but as a part of another post. My humble apologies.





is completely understandable, no worries.





Welcome to the New Galactic Empire, a very hidden organization that has managed to kill far more citizens and destroy far more communities than theImperial Navycould have ever dreamed of.....
Korom
Sat Jul 09, 2005 10:29 am
#35

Leatherneck, I've respected you for a long time, you are one of the people I'd love to have on my server playing a Jedi. One of the few that play it like it should be. Another great idea, this one has some real merit and hopefully it will get some consideration from the Devs, I know that at least Tanks will take a look; I'm sure. He always gives good ideas a look. Keep up the good work Leatherneck.
Bergalad
Sat Jul 09, 2005 10:33 am
#36






Leatherneck_of_Alderaan wrote:

Currently, there is no penalty associated with dying for those who have finished their template. Additionally, Paddies cangain back exp at a pretty decent rate in a good group.


I'm not a big fan of taking things away from players, but I have an idea that would accomplish both. So I figured I'd ask you, the esteemed opposition, your opinion first.


The concept is very simple...you clone and it takes time to re-acclimate yourself to using the Force. You've just suffered a major shock to your system (that's putting dying and cloning rather mildly) and settling back into your connection with all living things shouldn't be as simple as pulling on your paddy robes.


"Now Leatherneck, how do you do that? How do you represent being reconnected with the universe in a game like this?" Well I'm glad you asked.


A Jedi's connection to the force is represented in two ways. Force bar and force skills. So how about this scheme? It'll sound kinda complicated at first but the concept is simple once it's fully explained.


Every skillpoint you have is worth 30 seconds. Let's take two example paddies and use them in demonstrating how this would work. One that's 100 skill points and one that's 226 skill points.


You would have force WOUNDS that suck up your force bar. These wounds would go away at a rate based on your skill points when you died. So, for our first example, the 100 skill point Paddie, their force bar would be fully 'repaired' in 50 minutes (100 skill points * 30 seconds). For Mr 226k, it'd be 113 minutes.


That's half the equation of death penalty.


The other half is equally simple.


When you clone, you ONLY have access to any first tier skills you have earned in Jedi. When you have healed 25% of your force wounds, you get access to the second tier. 50% the third tier. 75% the 4th tier. Rounded up.


So, in our two examples:


The 100k Paddy would earn back their second skill box at 13 minutes after dying. The next tier would be usable at 25 minutes. The next tier would be useable at 38 minutes.


The 226k paddy would be able to use second tier at 29 minutes, tier three at 57 minutes and tier four at 85 minutes.


"But Leatherneck, I don't WANT to have a character I'm paying for that I can't play". Good news then...you won't be paying for a character you can't play. You CAN still play your character while reconnecting to the force. You just won't be playing at full potential. That's how it's different from the blue glowie system proposed some time ago.


Oh, and for FRS ranked Jedi, add time based on their current rank. Say...15 minutes per rank achieved. If you're a Jedi Master, it should take alot to put you down, and it should be a memorable occaision.


Oh, and I forgot to mention.


NO TIME would tick off your penalty if you're in a building of any kind. Dungeon? Fine. POI? Fine. Avatar Space platform? Fine. JTL? Hell no. Ranger/Scout camp? No.


Oh, and if you die while in penalty mode, you get 50% of the new penalty tacked on.


Just a rough sketch but the idea is easy to follow. Dying should cost you real time.






I will never understand the irrational hatred BH's seem programed to feel against Jedi. This idea is pointless, not to demean the effort you put into coming up with it. Why is it a BH's job to find ways to penalize Jedi? Yes, we get our missions, kill them and they lose XP. The XP loss is a BY-PRODUCT of what we do, it should not be the intent of our mission. If you're a BH just to cause Jedi pain (lose XP) then I submit that you are a closet griefer and not a Bounty Hunter.


You can hate that Jedi ruined the game. You should hate more the SOE busted it after Pub 10. Take your hatred and anger, get your mission, kill your mark, and collect your money. That's what we do, not worry about how we can screw another profession over for no reason.





Cabol / Caedon Lestran
Master Bounty Hunter / Pre Pub-9 Jedi
"It was not so long ago that every adventurous boy and girl dreamed of being a Jedi. Now their heroes are Bounty Hunters."
--Jedi Master Mace Windu
Leatherneck_of_Alderaan
Sat Jul 09, 2005 11:37 am
#37






Bergalad wrote:






Leatherneck_of_Alderaan wrote:

Currently, there is no penalty associated with dying for those who have finished their template. Additionally, Paddies cangain back exp at a pretty decent rate in a good group.


I'm not a big fan of taking things away from players, but I have an idea that would accomplish both. So I figured I'd ask you, the esteemed opposition, your opinion first.


The concept is very simple...you clone and it takes time to re-acclimate yourself to using the Force. You've just suffered a major shock to your system (that's putting dying and cloning rather mildly) and settling back into your connection with all living things shouldn't be as simple as pulling on your paddy robes.


"Now Leatherneck, how do you do that? How do you represent being reconnected with the universe in a game like this?" Well I'm glad you asked.


A Jedi's connection to the force is represented in two ways. Force bar and force skills. So how about this scheme? It'll sound kinda complicated at first but the concept is simple once it's fully explained.


Every skillpoint you have is worth 30 seconds. Let's take two example paddies and use them in demonstrating how this would work. One that's 100 skill points and one that's 226 skill points.


You would have force WOUNDS that suck up your force bar. These wounds would go away at a rate based on your skill points when you died. So, for our first example, the 100 skill point Paddie, their force bar would be fully 'repaired' in 50 minutes (100 skill points * 30 seconds). For Mr 226k, it'd be 113 minutes.


That's half the equation of death penalty.


The other half is equally simple.


When you clone, you ONLY have access to any first tier skills you have earned in Jedi. When you have healed 25% of your force wounds, you get access to the second tier. 50% the third tier. 75% the 4th tier. Rounded up.


So, in our two examples:


The 100k Paddy would earn back their second skill box at 13 minutes after dying. The next tier would be usable at 25 minutes. The next tier would be useable at 38 minutes.


The 226k paddy would be able to use second tier at 29 minutes, tier three at 57 minutes and tier four at 85 minutes.


"But Leatherneck, I don't WANT to have a character I'm paying for that I can't play". Good news then...you won't be paying for a character you can't play. You CAN still play your character while reconnecting to the force. You just won't be playing at full potential. That's how it's different from the blue glowie system proposed some time ago.


Oh, and for FRS ranked Jedi, add time based on their current rank. Say...15 minutes per rank achieved. If you're a Jedi Master, it should take alot to put you down, and it should be a memorable occaision.


Oh, and I forgot to mention.


NO TIME would tick off your penalty if you're in a building of any kind. Dungeon? Fine. POI? Fine. Avatar Space platform? Fine. JTL? Hell no. Ranger/Scout camp? No.


Oh, and if you die while in penalty mode, you get 50% of the new penalty tacked on.


Just a rough sketch but the idea is easy to follow. Dying should cost you real time.






I will never understand the irrational hatred BH's seem programed to feel against Jedi. This idea is pointless, not to demean the effort you put into coming up with it. Why is it a BH's job to find ways to penalize Jedi? Yes, we get our missions, kill them and they lose XP. The XP loss is a BY-PRODUCT of what we do, it should not be the intent of our mission. If you're a BH just to cause Jedi pain (lose XP) then I submit that you are a closet griefer and not a Bounty Hunter.


You can hate that Jedi ruined the game. You should hate more the SOE busted it after Pub 10. Take your hatred and anger, get your mission, kill your mark, and collect your money. That's what we do, not worry about how we can screw another profession over for no reason.








SHEER COMEDY.


Hey. Try reading the post again and see WHY what you're saying is laughable.





Igitur qui desiderat pacem, praeparet bellum
A_Lamer
Sat Jul 09, 2005 11:38 am
#38


Bergalad wrote:

I will never understand the irrational hatred BH's seem programed to feel against Jedi. This idea is pointless, not to demean the effort you put into coming up with it. Why is it a BH's job to find ways to penalize Jedi? Yes, we get our missions, kill them and they lose XP. The XP loss is a BY-PRODUCT of what we do, it should not be the intent of our mission. If you're a BH just to cause Jedi pain (lose XP) then I submit that you are a closet griefer and not a Bounty Hunter.

You can hate that Jedi ruined the game. You should hate more the SOE busted it after Pub 10. Take your hatred and anger, get your mission, kill your mark, and collect your money. That's what we do, not worry about how we can screw another profession over for no reason.





Leatherneck is a jedi, who as far as I can tell just like you has a BH alt. (I may be confusing his alt with that of another poster) This isn't some "ZOMG NERF TEH JEDAI" rant, its a well thought out suggestion on how to:


  • Add RP realism.
  • Resolve jedi gank squads in PVP from never disappearing, since as it stands they need only zerg back onto the battlefield to restore the group to working order.
  • Add penalty without further weakening the jedi.
  • Prevent AFK grinding to a certain degree (They can still get through gimped, BUT if they do they'll get back on the terminals, and a BH may pull their mission while they're gimped)
  • Keep the jedi out of sight a bit more, thus making this game bareble.


Believe it or not, not everything posted on this board is designed to destroy any fun a jedi could possibly ever have ever.



Starsider: Denala Vik'nar BH/Pistoleer/Combat Medic
Bergalad
Sat Jul 09, 2005 11:47 am
#39

I read it again, and still all I see is a post by an old-school BH like me who should know better than to try to screw with other professions instead of fighting for his own. I recognize that you put effort into coming up with the idea, and while that is meritorious I don't see why it's necessary to implement something that is all negatives for one class and all positives for another. We don't need to come up with new ways to try and hurt the Jedi. What we need is to continue to improve THIS profession and strive to make it viable without diluding it further.



Cabol / Caedon Lestran
Master Bounty Hunter / Pre Pub-9 Jedi
"It was not so long ago that every adventurous boy and girl dreamed of being a Jedi. Now their heroes are Bounty Hunters."
--Jedi Master Mace Windu
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