Bounty Hunter Archive

Thread: Bounty Hunters... what can Dev do Right Now??

Leoj
Tue Jun 29, 2004 6:54 pm
#352


Although this does sound like a good idea the only other viable proffressions a BH could really go into is Pistoleer/Carbineer as the weapon switch timer is still in effect if a MBH picks up another weapon line. BH should not have a reduced skill point cost but rather an increased one and the BH proffression should be made more powerful with jedi missions moved up to master. The only problem here is all the cookie cutter templates. If gadgets were possibly added or maybe customizable weapons (ala customizable ships from JTL) then this would not be a problem. If these things were promised in the Combat Rebalance I am sure BHs would wait around till then as they are great ideas.

Jedi mission scaling is a great idea, however the only thing that I dont like about it is if a BH takes a high lvl jedi mission meaning more money that BH may not be able to defeat the jedi without a group. And if the BH is in a group then the reward has to be split between the members and it still is a lower payout. Also a BH should have a timer inbetween missions on 1 jedi meaning I have to wait a day or a week after killing jedi X before I can accept a mission on him again.

I think that the Fastblast move in MBH when shot from a scatter pistol should be unblockable by jedi and possibly in general as it is 'targeting' 3 different areas and the scatter pistol itself is like a shotgun pistol in that it fires more than 1 blaster shot at a time. It would be physically impossible to block all 5-10 shots that are going in 3 different areas that fast. Maybe add an intimidate effect that is like either intimidate 1 or intimidate 2 This combined with gadgets would allow BHs able to take on higher lvl jedi but there is the chance that the BH may not win as Fastblast isnt uberpowerful.

Gadgets ((put into Investigation line or remove LLC and add in gadgets also a 4000 artisan requirement could be put into bh for the gadgets making novice bh require master scout, master marksman, 4000 artisan. The engineering would be as maybe a BH could 'fix' a gadget to his armor)) would force a BH to spend money and buy them so that they can become more effective (like foods). Gadget examples include a poison dot which applies a poison DoT or a disease DoT or a tripwire would would knockdown a person and possibly a delay timer like warcry etc.

More defenses would be nice, however instead of like dodge or counterattack just some melee defense and ranged defense and some defense vs.

One more thing is if group tef is removed from BH missions then maybe if a jedi kills a BH who has a mission on him then that BH suffers possibly 5% decay to all decayable items no matter if he is insured or not (the usual exceptions apply ie SE goggles). Also maybe make it so all gadgets only have 50% condition to begin with this way a BH has to keep on buying new items if he can't kill Jedi. Since decay is usually permanent as repairing can be a gamble Jedi's may like this (I stated 5% because anything more would be just unfair to a normal combat prof.)

These changes would make BH more powerful but would also up its skill point cost leaving it with 4 points remaining. 4 points will only get ya 2 more tier 1 boxes in artisan and a BH doesnt really need artisan and those 2 boxes wont overpower the BH. The risk vs reward here is implemented in that they can die from the jedi mission and risk decay or they can kill the jedi and get the money + xp. The BH just about spends all skill points like a jedi and is therefore more powerful but not as powerful as a higher lvl ranked jedi which takes alot more time.

I think this would work if the BH missions were fixed and if this was implemented I for one would wait for it and keep on playing knowing that my day would come.

Smuggler bounty missions could be implemented similiar to Jedi missions scaling according to what the person did and missions could be put out on other BHs if these missions corresponded with the imperial crackdown contraband search.

And then of course we all would like to be able to put a bh terminal type thing in our spaceships and be able to track marks in space. Maybe add a BH space station that has terminals and all lvl informants in it as well as places to launch droids for the people who decide not to upgrage their ship with the BH terminal and droid tracking ehancements.


Maybe someone will pay attention to me in color!



Ade-Leo Jeda
Bloodfin Server
Master Bounty Hunter
Cordellbacination
Tue Jun 29, 2004 6:55 pm
#353






JustG wrote:


... There are many many things that we can do to help out your profession, given time.


Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.


Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.


The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.


We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...


We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.


This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.


This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.


Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.


This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.


/salute


- g









i 'm sorry to hear this.



but if you are doing this then you might as well make jedi more powerful. BH were never meant to be at the same level. Ask George L. =P




--: Corba 12 Point Master Chef:--
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High-End Armor (Stun and PSGs), Food and Drink, Vehicles, BE, Tailor, Weapons and Meds at great prices.
gngbng
Tue Jun 29, 2004 6:58 pm
#354






MameArcad wrote:

PLEASE DO NOT PATCH TO 169 SKILL POINTS FOR MASTER, MAKE IT 217 AND WORTH IT!


My suggestions:


Investigation:

Fix the current bugs with Jedi Missions. I know you're working hard on that one.

-Give the possibility to bounty hunter to have multiple contracts(2-4) at once AND/OR give more experience/bigger reward.

-Makethe rewards higher forhard planets(Endor, Dantooine, Lok, Yavin IV).


Carbine:

-Bring back Fire Knockdown fire dot.

-Add new carbines, only Nym's Slug gun was added, which is weaker than a DXR6 carbine. A stun carbine would be useful(Though stupid, because the whole armor system needs to be changed and will probably be changed in P11), new cool looted schematic from dungeons.

Change Underhand Shot, Confuse Shot and Spray Shotwith entirely new/ORIGINAL abilities. Remove Underhand Shot, it becomes unuseful when we reach Carbine Specialization III. Confuse Shot is unuseful, Full Auto Single 1 and Spray Shot do the same effect. Spray Shot is not very useful either, Confuse Shot has a higher chance to dizzy, and it has the same effects has Full Auto Single 1-2.

-Add a high damage special.


Pistol:

Add double pistols, one in each hands, like Jango Fett.

-Give BH the certifications to some of the new pistols.

-The other specials need to be revised and changed. Fast Blast is not worth getting mastered. Eye shot seems to be the only shot really worth using.


LLC:

Remove the light lightning cannon tree from the profession.

Replace the tree with a new concept like special weapons/skills/charged weapons like nets, force draining weapons, blinding grenades. Not with rifles please, we're good with pistols/eye shot for the mind. Suggestions links : http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=15396&highlight=replace+llc#M15396

Misc:

►Add lightsaber damage resist to Mandalorian Armor/Bounty Hunter armor, even a small resist would make the armor worthful, not like it is at the moment. We don't want a decoration, we want a real armor. It would also give a little more chance to BH vs Jedis.


►Bring back permadeath for jedisIN PVP ONLY! Give them like 5 chance, then permadeath. This would help controling the population. Everyone loved hardcored in Diablo II .

-Bring back good bleedings but make them disappear if the one that applied them is 60m+ away from the bleeder, same thing for DOTs.

-Add new Bounty Hunter only items worth getting BH for like BH only vehicules, tools, etc.

►There should definately be a Hutt Faction and I'm sure everyone would agree to add it to the game and alot of people would go in it.


LEGEND:

Red means probably hard to get implemented.

Yellow means probably not very hard but requires some time.

Green means probably easy to do.

The ► mean things me and alot of people i think would really appreciate.


ALSO, PLEASE DO NOT FOCUS ON ONE OR 2 PROFESSIONS,MANY OTHER PROFESSIONS NEED ALOT OF WORK JUST LIKE BH!


Thanks for your help in advance!




Dude, this is a very good post. I especially like the removal of LLC and adding of other specials. Nice.




SOE Applicant: Here's my resume.
SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
SOE Interviewer: You're hired!
Munjah
Tue Jun 29, 2004 7:00 pm
#355

1) Put back old reward 150k


2) Put Jedi Mission only available to Master BH so other class will not only get invest to hunt jedi.


3) Put a timer on Jedi so a MBH can only kill same Jedi once a day. that will reduce Credit farming


4) Lower Carb ham Cost so BH can start using it !


5) Bounty Hunter Armor should be only usable by Master BH. BH armor will have lightsaber protection for Jedi hunting and what the point of called it Bounty hunter armor if all the other prof can use it !?



Kiglah Enio'ke

Master Bounty Hunter

Kauri
mturnage
Tue Jun 29, 2004 7:09 pm
#356






MagusZDark wrote:

I don't want trapping, hunting and survival lines removed...






Nor do I, I want them to mean something!






Vakra Erl-i - Elec Osierdan
Lowca

GotBlueMilk
Tue Jun 29, 2004 7:16 pm
#357

This is a joke, right? This band-aid that's supposed to help us? Someone thinks they've helped bounty hunters? I don't even know where to begin.


I've never been one to rant, but this lack of vision, this seemingly arbitrary putting out of fires, this random plate-spinning has finally made me boil over. I've been following this game forever, was one of the first 100 people in Beta One, kicking around sand with nothing to do in the desert, trying in my small way to make this game better. And I've never lacked the faith that this game would finally become what we all know it could be. But every time I turn around, it takes a turn for the worse.


First off, you're telling me all that time I spent grinding traps and camps was for nothing? Seriously? I was doing it because I needed to in order to become a BH, now that I've finally completed it, you're telling me I was just wasting my time??? You think this is the way this ought to be done? Really? This is like that scene in "Cool Hand Luke" when one guard tells Luke to dig a hole and then after he's dug it, another guard comes out and complains about the dirt he's gotten everywhere and tells him to fill the hole back up. Except in that movie, it was meant as punishment. Here, I'm supposed to believe it's fun. Not so much.


This is basically yet another example of the Devs just throwing their hands up and going, "Oh well, I don't know what to do, just do something." I've got no problem with the fact that becoming a BH is hard -- just make it worthwhile. Instead, all they've done is admit failure and said, "Okay, just go do something else for awhile instead." That's unacceptable. And for the first time in 3 years, I'm starting to wonder how much of me thinking this game is cool is actually just me wanting the game to be cool.


Let's say you're gonna make a STAR WARS game. Let's just spitball some basic things that it will almost definitely have -- droids, combat, spaceships, Jedi, smugglers, and bounty hunters. Yet this game somehow got launched with every one of those aspects broken or missing? What's going on over there? I mean seriously!


This last Publish has brought more criticism and more bad feelings from me than anything that's happened since this game began. Removing the lightsaber TEF??? Factioned Jedi??? Who's coming up with this stuff???


And now to find out that the only Profession I've ever really wanted has just been abandoned... I don't know, I think I seriously have to re-evaluate what I'm doing here. Because that's what's happening -- the BHs are being abandoned. We're saying that other professions are better at killing Jedi and they're saying, "Hey, you're right, why don't you become one of them?" Once that happens, there's no coming back.


And let's not forget that this seemingly hasn't even been tested. If anything has been proven during the past year it's been that players will come up with stuff that the Devs haven't even dreamed up yet. It's like that with every game. So now we have all the skills available to bounty huntersopen to just about anyone who wants one. The combinations are suddenly endless -- which means someone will figure out how to take advantage and then we're all nerfed again.


All of this so that the Jedi, who are only meant to be a fringe part of the population, can suddenly not just have their day in the sun, but become a highly visible part of the game and the universe? Why? For what purpose? Who's coming up with these priorities?? First they make Jedi more prevalent for apparently no reason, so then they need BHs to hunt them, but the BHs are under-powered to the task, so instead of fixing BHs at the same time, they just give the job to the other professions that are already better suited to it?


And how about this thing with missions not paying out what they once did to avoid exploits. The Jedi/BH team-up exploit has been known about for ages, ever since PC bounties were first discussed. So how is it that nobody figured out until just a few days before the Publish went out that lessening the Jedi death penalty was going to lead to that same previously-known exploit?


Sigh. I'm getting way to worked up about this and need to go do something else. But I'll end this with another famous movie scene to illustrate how I've now come to feel about SWG. "Indiana Jones and the Temple of Doom." Willie Scott brings Indy to the cockpit and reveals to him that the pilots have bailed out and screams, "Nobody's flying the plane!!!"





GotBlueMilk (-777, -4041)
"I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid... and I went ahead anyway." -- Crow T. Robot

On 9/11/05, Holocron posted: "In plain language, we believe that letting you know of possible changes so that you can affect them, letting you know exactly what is going to change and why, giving you details so you can try out changes in testing and make sure they go smoothly, and making sure that all changes are well-documented is critical to good service."
MameArcad
Tue Jun 29, 2004 7:16 pm
#358






gngbng wrote:





MameArcad wrote:

PLEASE DO NOT PATCH TO 169 SKILL POINTS FOR MASTER, MAKE IT 217 AND WORTH IT!


My suggestions:


Investigation:

Fix the current bugs with Jedi Missions. I know you're working hard on that one.

-Give the possibility to bounty hunter to have multiple contracts(2-4) at once AND/OR give more experience/bigger reward.

-Makethe rewards higher forhard planets(Endor, Dantooine, Lok, Yavin IV).


Carbine:

-Bring back Fire Knockdown fire dot.

-Add new carbines, only Nym's Slug gun was added, which is weaker than a DXR6 carbine. A stun carbine would be useful(Though stupid, because the whole armor system needs to be changed and will probably be changed in P11), new cool looted schematic from dungeons.

Change Underhand Shot, Confuse Shot and Spray Shotwith entirely new/ORIGINAL abilities. Remove Underhand Shot, it becomes unuseful when we reach Carbine Specialization III. Confuse Shot is unuseful, Full Auto Single 1 and Spray Shot do the same effect. Spray Shot is not very useful either, Confuse Shot has a higher chance to dizzy, and it has the same effects has Full Auto Single 1-2.

-Add a high damage special.


Pistol:

Add double pistols, one in each hands, like Jango Fett.

-Give BH the certifications to some of the new pistols.

-The other specials need to be revised and changed. Fast Blast is not worth getting mastered. Eye shot seems to be the only shot really worth using.


LLC:

Remove the light lightning cannon tree from the profession.

Replace the tree with a new concept like special weapons/skills/charged weapons like nets, force draining weapons, blinding grenades. Not with rifles please, we're good with pistols/eye shot for the mind. Suggestions links : http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=15396&highlight=replace+llc#M15396

Misc:

►Add lightsaber damage resist to Mandalorian Armor/Bounty Hunter armor, even a small resist would make the armor worthful, not like it is at the moment. We don't want a decoration, we want a real armor. It would also give a little more chance to BH vs Jedis.


►Bring back permadeath for jedisIN PVP ONLY! Give them like 5 chance, then permadeath. This would help controling the population. Everyone loved hardcored in Diablo II .

-Bring back good bleedings but make them disappear if the one that applied them is 60m+ away from the bleeder, same thing for DOTs.

-Add new Bounty Hunter only items worth getting BH for like BH only vehicules, tools, etc.

►There should definately be a Hutt Faction and I'm sure everyone would agree to add it to the game and alot of people would go in it.


LEGEND:

Red means probably hard to get implemented.

Yellow means probably not very hard but requires some time.

Green means probably easy to do.

The ► mean things me and alot of people i think would really appreciate.


ALSO, PLEASE DO NOT FOCUS ON ONE OR 2 PROFESSIONS,MANY OTHER PROFESSIONS NEED ALOT OF WORK JUST LIKE BH!


Thanks for your help in advance!




Dude, this is a very good post. I especially like the removal of LLC and adding of other specials. Nice.







Thank you, let's just hope I'll also get read by the devs! I still had other ideas but my little brother closed my old reply window so I have to remember them.


Things I just remembered:


-To me, the reduction of skill points needed is a very big disadvantage. This bring us to the low level of the commando (:smileytongue which is not a special profession like we want.

-I also think that bounty hunter should be a 250 point profession. Make a special system like the jedi, though less complex. A good thread for this: http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=227733&jump=true . I like the base idea making BH a starting profession then getting more and more stuff but I don't like the idea of taking any combat profession, tka and etc, to me BH is a marksman and not a kung-fu fighter. It should still be able to defend himself in melee though. Maybe giving some abilities like kick, tackle that push back ennemies would be useful. Another thing I really like about this thread is the droid modules ideas. Having both mitigation would be too strong I think, maybe a Special Mitigation 1-2-3 which combines both would be great though.

-Give dodge to BH!



Oar Busao, Bloodfin. Ex-master: Artisan, architect, scout, medic, doctor, scout, carbineer. Soon to be BH 0040, Master Pisto.
Adamreiak
Tue Jun 29, 2004 7:26 pm
#359

Thanks justG.. This saved much:-P
MameArcad
Tue Jun 29, 2004 7:27 pm
#360






GotBlueMilk wrote:

This is a joke, right? This band-aid that's supposed to help us? Someone thinks they've helped bounty hunters? I don't even know where to begin.


I've never been one to rant, but this lack of vision, this seemingly arbitrary putting out of fires, this random plate-spinning has finally made me boil over. I've been following this game forever, was one of the first 100 people in Beta One, kicking around sand with nothing to do in the desert, trying in my small way to make this game better. And I've never lacked the faith that this game would finally become what we all know it could be. But every time I turn around, it takes a turn for the worse.


First off, you're telling me all that time I spent grinding traps and camps was for nothing? Seriously? I was doing it because I needed to in order to become a BH, now that I've finally completed it, you're telling me I was just wasting my time??? You think this is the way this ought to be done? Really? This is like that scene in "Cool Hand Luke" when one guard tells Luke to dig a hole and then after he's dug it, another guard comes out and complains about the dirt he's gotten everywhere and tells him to fill the hole back up. Except in that movie, it was meant as punishment. Here, I'm supposed to believe it's fun. Not so much.


This is basically yet another example of the Devs just throwing their hands up and going, "Oh well, I don't know what to do, just do something." I've got no problem with the fact that becoming a BH is hard -- just make it worthwhile. Instead, all they've done is admit failure and said, "Okay, just go do something else for awhile instead." That's unacceptable. And for the first time in 3 years, I'm starting to wonder how much of me thinking this game is cool is actually just me wanting the game to be cool.


Let's say you're gonna make a STAR WARS game. Let's just spitball some basic things that it will almost definitely have -- droids, combat, spaceships, Jedi, smugglers, and bounty hunters. Yet this game somehow got launched with every one of those aspects broken or missing? What's going on over there? I mean seriously!


This last Publish has brought more criticism and more bad feelings from me than anything that's happened since this game began. Removing the lightsaber TEF??? Factioned Jedi??? Who's coming up with this stuff???


And now to find out that the only Profession I've ever really wanted has just been abandoned... I don't know, I think I seriously have to re-evaluate what I'm doing here. Because that's what's happening -- the BHs are being abandoned. We're saying that other professions are better at killing Jedi and they're saying, "Hey, you're right, why don't you become one of them?" Once that happens, there's no coming back.


And let's not forget that this seemingly hasn't even been tested. If anything has been proven during the past year it's been that players will come up with stuff that the Devs haven't even dreamed up yet. It's like that with every game. So now we have all the skills available to bounty huntersopen to just about anyone who wants one. The combinations are suddenly endless -- which means someone will figure out how to take advantage and then we're all nerfed again.


All of this so that the Jedi, who are only meant to be a fringe part of the population, can suddenly not just have their day in the sun, but become a highly visible part of the game and the universe? Why? For what purpose? Who's coming up with these priorities?? First they make Jedi more prevalent for apparently no reason, so then they need BHs to hunt them, but the BHs are under-powered to the task, so instead of fixing BHs at the same time, they just give the job to the other professions that are already better suited to it?


And how about this thing with missions not paying out what they once did to avoid exploits. The Jedi/BH team-up exploit has been known about for ages, ever since PC bounties were first discussed. So how is it that nobody figured out until just a few days before the Publish went out that lessening the Jedi death penalty was going to lead to that same previously-known exploit?


Sigh. I'm getting way to worked up about this and need to go do something else. But I'll end this with another famous movie scene to illustrate how I've now come to feel about SWG. "Indiana Jones and the Temple of Doom." Willie Scott brings Indy to the cockpit and reveals to him that the pilots have bailed out and screams, "Nobody's flying the plane!!!"







I know it's kinda disappointing but that's what we get atm, but at least he's now asking for ideas/suggestions for P11 or earlier for the smallest changes. It doesn't mean that the 169 points will stick like that, they can always change everything, well there's always a hope.



Oar Busao, Bloodfin. Ex-master: Artisan, architect, scout, medic, doctor, scout, carbineer. Soon to be BH 0040, Master Pisto.
madsmoker
Tue Jun 29, 2004 7:27 pm
#361

very cool ideas....i say go for it
TygerBlueEyes
Tue Jun 29, 2004 7:30 pm
#362






We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.






Uhm....Leave trapping in have it work vs players/NPCs.





[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
crimpster
Tue Jun 29, 2004 7:33 pm
#363

THANK YOU



_______________________/\__

Krazter
Master Pistoleer/Desperado Inc.
TACO
Overt Sometimes
Are You?
BlindTyldak
Tue Jun 29, 2004 7:33 pm
#364

Devs, I'm not a BH, never have been a BH, and don't want to be a BH. But this is NOT the way to do this.


These guys (like all of us) have deserved for their class to be outright FIXED since Day One. This bass-ackwards removing three trees from their requirements as a "we're sorry we're screw-ups" is going to bite you in the tail SO hard you'll snap your neck trying to look behind you.


First of all, BH's are supposed to be damn strong. You made them that way, you intended for them to be that way, that's why you made it take so many skill points. They would be GREAT characters if they worked right. If you give them back all those skill points and then fix them, they're going to be overpowered. But you just gave them all those points, you can't take them back again . . . so you know what you did? You just completely UNDID your combat reballance!


We know why you did this. And I'm going to put it in nice, bright colors for those who haven't figured it out. This has nothing to do with the Dev's trying to fix BH. This is the Dev's way of trying to keep the Jedi population down after their new Jedi Revamp, is to encourage people to take BH to go and hunt them. Now I'll try another color so that the Devs can get this major point through their skulls: Devs: The majority of your playerbase does NOT PvP and will abuse the extra skill-points for PvE purposes instead, which will give you two overpowered character sets who really could care less about one another. Note, I'm not saying that all BH's don't hunt Jedi, but all you have to do is check MMO history and their own astromech stats and you'll see what I'm saying.


And what will ultimately happen is this: instead of Master Bounty Hunters now getting extra skill points to spend intelligently amongst other classes so that they can better hunt Jedi, instead you'll get the flavor of the month dabblers all over again. We went through it before, as anyone from the beginning of the game can tell you about flame rifles and a pair of graul maulers. But you know what will happen? BH will not get touched again, because they are depending on that ~10% to keep their Jedi under control. What will happen is all the other classes that people take in conjunction with the BH trees will get nerfed, AGAIN in some of our cases. So I'll just say it now, we're not going to really be blaming you, Bouthy Hunters. We'll be blaming the Dev's who can't fix things right to begin with and just keep screwing us at either ends and calling it a fix, or a gift, or a reballance.


Devs, just one. JUST ONCE, Use your heads and just FIX THIS CLASS FOR THESE PEOPLE THE WAY IT SHOULD BE DONE!
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