Bounty Hunter Archive
Thread: Regarding House-Jedi (Updated 10/14)
then youll have to give them their extreme powers back. you have to realize what u ask. even in the movies on rare occasions did it take one bh to take out a jedi. obi wan vs jengo? sure
but what about mace winu vs jengo? a what? 30 second fight with mace hardly breathing.
Digitalalchemyzt wrote:
then youll have to give them their extreme powers back. you have to realize what u ask. even in the movies on rare occasions did it take one bh to take out a jedi. obi wan vs jengo? sure
but what about mace winu vs jengo? a what? 30 second fight with mace hardly breathing.
Don't forget that a few minutes before Jango easily killed a Jedi council member. Mace Windu was one of the greatest lightsabre masters ever, and second only to Yoda at that time.
But personally I would like to see Jedi more like the movies, *much* tougher. As long as you give BH backthe ability to group against them.
D, uve got yourself a deal.
But grouping only on knights and up
all others will be considered singles.
Now how many per group is another issue.
Message Edited by Digitalalchemyzt on 10-19-2005 12:07 PM
Digitalalchemyzt wrote:
D, uve got yourself a deal.
But grouping only on knights and up
all others will be considered singles.
Now how many per group is another issue.
Message Edited by Digitalalchemyzt on 10-19-2005 12:07 PM
Grouping against knights and above only is fair IMHO, how many to group against though would be atough one. It would have to be two I think, with three can you imagine a TKM/MPikeman (a guildie of mine is this temp and literally eats Jedi), with a MCM and a Master Rifleman - no one wants to see the return of the gank.
And I say, give Jedi in SWG the ability to deflect blaster shots *back*, so that they are actually like the Jedi in Star Wars, that would require the BH to shoot on the move (or actually use some tactics) otherwise all the shots would deflect back.
I want to fight those people in the movies that earned such respect and were feared, I don't particularly just want to fight another guy who knows which food to use.
SamousNemo wrote:
A recent post was made regarding removing Jedi from their houses if a Bounty Hunter is after them. I replied and was mis-interpreted.
Just to clear the water, I think removing any player from a structurehe/she isalready in is a bad idea.
The same can be said regarding shooting through walls, allowing the hunter to enter the structure, not allowing a (un-tef'd) Jedi from entering a structure, etc.
Yes, finding Jedi unattackable due to houses is a big issue, but a "/pick lock" command isn't the way to fix it.
On the same note, I'd like to use this post as an opportunity to request possible solutions to this situation. I'd really like to hear some ideas from my fellow hunters becuase this is an issue that needs solved.
Please keep in mind that any form of removing a bounty from a structure is not an alternative I am willing to pursue.
Some ideas suggested so far:
a) Droids notify hunters if the bounty is static orinside a private structure. Waypoint would still update and bounty would remain for hunters willing to investigate
b) Remove bounties from the terminals if the mark remains static/inside for a certain amount of time. Should the Jedi move beyond that point, standing bounties are back on the terminals. Missions pre-existing in datapads could remain for the die-hard stalker crowd
c) remove game features that allow AFK "play" (edited after new information has come to light)
Keep 'em coming guys and let's try to keep the atmosphere positive
Message Edited by SamousNemo on 10-14-2005 10:21 PM
SamousNemo wrote:
A recent post was made regarding removing Jedi from their houses if a Bounty Hunter is after them. I replied and was mis-interpreted.
Just to clear the water, I think removing any player from a structurehe/she isalready in is a bad idea.
The same can be said regarding shooting through walls, allowing the hunter to enter the structure, not allowing a (un-tef'd) Jedi from entering a structure, etc.
Yes, finding Jedi unattackable due to houses is a big issue, but a "/pick lock" command isn't the way to fix it.
On the same note, I'd like to use this post as an opportunity to request possible solutions to this situation. I'd really like to hear some ideas from my fellow hunters becuase this is an issue that needs solved.
Please keep in mind that any form of removing a bounty from a structure is not an alternative I am willing to pursue.
Some ideas suggested so far:
a) Droids notify hunters if the bounty is static orinside a private structure. Waypoint would still update and bounty would remain for hunters willing to investigate
b) Remove bounties from the terminals if the mark remains static/inside for a certain amount of time. Should the Jedi move beyond that point, standing bounties are back on the terminals. Missions pre-existing in datapads could remain for the die-hard stalker crowd
c) remove game features that allow AFK "play" (edited after new information has come to light)
Keep 'em coming guys and let's try to keep the atmosphere positive
Message Edited by SamousNemo on 10-14-2005 10:21 PM
If the devs do ANYTHING against jedi going AFK in their houses, then they'd better do something about ALL AFKers in the game. Can't do something about one and not do something about the others.