Bounty Hunter Archive

Thread: Regarding House-Jedi (Updated 10/14)

Boro_Marl
Wed Oct 19, 2005 6:40 am
#352

In all honesty, this shouldn't even be an issue. Aren't jedi by SW cannon not supposed to own anything? let alone a house. why not go back to a playstyle where a jedi's life is to be fraught with peril, given the *so-called* timeline of the game? just MHO.


greed...probably leads to the dark side. even those on the dark side, well, they're still jedi
Digitalalchemyzt
Wed Oct 19, 2005 8:10 am
#353

then youll have to give them their extreme powers back. you have to realize what u ask. even in the movies on rare occasions did it take one bh to take out a jedi. obi wan vs jengo? sure


but what about mace winu vs jengo? a what? 30 second fight with mace hardly breathing.


DathylBran
Wed Oct 19, 2005 10:55 am
#354






Digitalalchemyzt wrote:

then youll have to give them their extreme powers back. you have to realize what u ask. even in the movies on rare occasions did it take one bh to take out a jedi. obi wan vs jengo? sure


but what about mace winu vs jengo? a what? 30 second fight with mace hardly breathing.








Don't forget that a few minutes before Jango easily killed a Jedi council member. Mace Windu was one of the greatest lightsabre masters ever, and second only to Yoda at that time.


But personally I would like to see Jedi more like the movies, *much* tougher. As long as you give BH backthe ability to group against them.






Dathyl Bran
"See that above my head? That say's 'Elder' Smuggler. Okay?"
Gofan Bran
*Engineer*
vendors at -5200 -5399, Outmian Yakta, Tattooine


"Something you want? Let me know ... "
Soulseeker
Wed Oct 19, 2005 11:12 am
#355

How about BH get the ability to"gas" their house in some way. They have a long period of time say (30 min) to leave there house before they die.





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Digitalalchemyzt
Wed Oct 19, 2005 11:53 am
#356


D, uve got yourself a deal.


But grouping only on knights and up


all others will be considered singles.


Now how many per group is another issue.


Message Edited by Digitalalchemyzt on 10-19-2005 12:07 PM

DathylBran
Wed Oct 19, 2005 2:05 pm
#357






Digitalalchemyzt wrote:


D, uve got yourself a deal.


But grouping only on knights and up


all others will be considered singles.


Now how many per group is another issue.



Message Edited by Digitalalchemyzt on 10-19-2005 12:07 PM





Grouping against knights and above only is fair IMHO, how many to group against though would be atough one. It would have to be two I think, with three can you imagine a TKM/MPikeman (a guildie of mine is this temp and literally eats Jedi), with a MCM and a Master Rifleman - no one wants to see the return of the gank.


And I say, give Jedi in SWG the ability to deflect blaster shots *back*, so that they are actually like the Jedi in Star Wars, that would require the BH to shoot on the move (or actually use some tactics) otherwise all the shots would deflect back.


I want to fight those people in the movies that earned such respect and were feared, I don't particularly just want to fight another guy who knows which food to use.






Dathyl Bran
"See that above my head? That say's 'Elder' Smuggler. Okay?"
Gofan Bran
*Engineer*
vendors at -5200 -5399, Outmian Yakta, Tattooine


"Something you want? Let me know ... "
Valondra
Wed Oct 19, 2005 2:23 pm
#358






SamousNemo wrote:






A recent post was made regarding removing Jedi from their houses if a Bounty Hunter is after them. I replied and was mis-interpreted.


Just to clear the water, I think removing any player from a structurehe/she isalready in is a bad idea.


The same can be said regarding shooting through walls, allowing the hunter to enter the structure, not allowing a (un-tef'd) Jedi from entering a structure, etc.


Yes, finding Jedi unattackable due to houses is a big issue, but a "/pick lock" command isn't the way to fix it.


On the same note, I'd like to use this post as an opportunity to request possible solutions to this situation. I'd really like to hear some ideas from my fellow hunters becuase this is an issue that needs solved.


Please keep in mind that any form of removing a bounty from a structure is not an alternative I am willing to pursue.

Some ideas suggested so far:

a) Droids notify hunters if the bounty is static orinside a private structure. Waypoint would still update and bounty would remain for hunters willing to investigate

b) Remove bounties from the terminals if the mark remains static/inside for a certain amount of time. Should the Jedi move beyond that point, standing bounties are back on the terminals. Missions pre-existing in datapads could remain for the die-hard stalker crowd

c) remove game features that allow AFK "play" (edited after new information has come to light)

Keep 'em coming guys and let's try to keep the atmosphere positive


Message Edited by SamousNemo on 10-14-2005 10:21 PM





Seriously there are so many jedi now....this shouldnt be an issue......


Solution: Drop the mission and get another.



~** Valondra Jayde**~
Light Jedi Knight
~Aiwa Ekep~ -Swordsman/DOC
>>>Guardian of the Hawtpants<<<
~Oshia~ MBH/M.Carbineer~
Le0r0n
Wed Oct 19, 2005 2:56 pm
#359

make it so no missions can be pulled if your in your house



Leeoron Flightseer Jedi
Leoron Flightseer SECRET
Darth_Spike
Thu Oct 20, 2005 10:57 am
#360


I was thinking about the issue and wanted to share:


Jedi House Sitting is not the disease, it is a symptom. The disease is how visibility currently works. Currently, a certain level of visibility gets a Jedi on the terminals, and the number of BH that can take the bounty is fixed. There is no incentive to the Jedi to reduce the visibility. Likewise there is no incentive to a Jedi for dealing with that visibility quickly.


Remember Battle Fatigue? The more BF you had, the harder it was to get heals and other stuff. What if a Jedi's visibility was inversely tied to Jedi XP gain per kill?


When the visibility threshold (VT)is crossed that gets a Jedi on the terminals, the Jedi starts seeing a percentage of XP lost, kinda like group XP bonuses...this XP penalty would be taken last, sothe percentage is takenfrom the sum of all XP bonuses from Insp Buffs and groups. Jedi talk alot about the time taken to grind their XP - increased visibilitymakes that grind longer. At some point, a Jedi might have so much visibility that they only get 1 XP per kill.

Fighting a BH with their mission reduces theJedi's visibility. I'm not sure if winning/losing should have a higher reduction than the other, or whether they should be the same (beating the BH means no XP loss, so I would lean to keeping the visibility loss the same). It works to the Jedi's advantage to fight and defeat a BH with his/her bounty. The Jedi would judge for themselves whether the XP they are not gaining from the Penalty is greater than the XP they might lose if they lost to a BH...in some sense they a tad more control over their destiny.


The percentage amount of the penalty would be visible on screen just like group XP bonuses are - this means the Jedi would know when they are qualified to be on the BH terminal. They would also know how much visibility they have to fight off.


Additionally, the number of BHs dispatched against a particular Jedi could be tied to the number of online hours above the VT. I'm not saying 1 BH per hour, but every X hours a Jedi is online and above the VT another BH is able to take a bounty. Once a BH accepts the bounty it can't be recalled, just like once you pull the trigger you can't make the bullet go back into the gun. This means that a Jedi standing around AFK is adding minutes and adds more BH to the hunt - but also means that a Jedi that first notices they are receiveing the penalty could actually decide to deal with it right away, and only have to worry about 1 BH.


There could also be a reward to those Jedi that are good about mainting low visibility. For every hour below the VT, a 1% XP bonus (taken last, after all other bonuses are added) could be granted. That would mean that the Jedi most likely to want to sit in their house AFK are the ones that aren't on the terminals anyway. For the Jedi reading this, just imagine: you notice you arent getting the XP penalty, so you sit in your house afk for a week while playing an alt. After that week you would have a 168% bonus to all XP. You Jedi could grind like mad until you notice the XP Penalty return, and if you play smart that might not happen (and yout bonus percentage would increase as well). I think this might also reduce the perception of the general public that jedi are everywhere, becasue Jedi willbe rewarded for keeping their visibility low.


I still think that I and other BH should have something to lose for failing a Bounty. Lots of ideas out there, and I've posted a few myself.


What do ya'll think? Is this workable?

silverback7904
Fri Oct 21, 2005 6:33 am
#361

Ok like many i have a jedi and bh as well as other characters. Its a pain to drive anywhere long and find you cant do what you came to do. But generally i just either wait and see if they log or if they come out, or getting bored with that simply send a tell and ask if there up for a fight. There is no reason to get personal over it, a MBH is suppose to be cold and impersonal. Yet a lot of you seem to take things like there all about just pissing you off. I have 3 kids one of which 4 months old, there are times i must go afk for a few min. Killin someone afk who doing something else (even within the 10 min auto logout) doesnt seem like the thrill and fight of things. I let 98% of jedi i hunt know i'm there and get ready for me, and yes i still have a nice win rate. It's about skills and coming prepared. LOL not trying to grab a quick credit thru the thrill and fight of an afk kill. Ask for what you want maybe even get it but all the "help" you get wont make you a Master Bounty Hunter....just another pretender.


I true MBH has the skills and patience to get the job done.




flame me if you like doesnt change the truth



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Wholfe
Fri Oct 21, 2005 9:45 am
#362






SamousNemo wrote:






A recent post was made regarding removing Jedi from their houses if a Bounty Hunter is after them. I replied and was mis-interpreted.


Just to clear the water, I think removing any player from a structurehe/she isalready in is a bad idea.


The same can be said regarding shooting through walls, allowing the hunter to enter the structure, not allowing a (un-tef'd) Jedi from entering a structure, etc.


Yes, finding Jedi unattackable due to houses is a big issue, but a "/pick lock" command isn't the way to fix it.


On the same note, I'd like to use this post as an opportunity to request possible solutions to this situation. I'd really like to hear some ideas from my fellow hunters becuase this is an issue that needs solved.


Please keep in mind that any form of removing a bounty from a structure is not an alternative I am willing to pursue.

Some ideas suggested so far:

a) Droids notify hunters if the bounty is static orinside a private structure. Waypoint would still update and bounty would remain for hunters willing to investigate

b) Remove bounties from the terminals if the mark remains static/inside for a certain amount of time. Should the Jedi move beyond that point, standing bounties are back on the terminals. Missions pre-existing in datapads could remain for the die-hard stalker crowd

c) remove game features that allow AFK "play" (edited after new information has come to light)

Keep 'em coming guys and let's try to keep the atmosphere positive


Message Edited by SamousNemo on 10-14-2005 10:21 PM




If the devs do ANYTHING against jedi going AFK in their houses, then they'd better do something about ALL AFKers in the game. Can't do something about one and not do something about the others.



Wholfe Lightningfist
Master Fencer, Master Creature Handler, and Master Pilot
Sidalo
Fri Oct 21, 2005 10:07 am
#363

As a Jedi I dont see much problem with your 1st 2 suggestions.


If the droid tells the BH that I am in private structure, I dont care.


If my name comes off terms after X minutes of sitting in house afk, i dont care.


If they change AFK rules and the ability to loop macros to do it, then it will effect everyone. Game change design, no big deal , but if they do that then they really need to look at the functionality of sitting at the character selection screen and actually being able to get back into the game.


At least then I could hit disconnect and sit at character selection for say 20 minutes while run to the store and be able ti jump right back in when I get back.


If they killed afk you would actually have to restart all of SWG, which is an inconveincence they should remove.



Sidalo Yalew - Sith Apprentice
Renamed - Master Merchant

All Accounts Cancelled by NGE
JutMan
Fri Oct 21, 2005 6:04 pm
#364

I just heard about this and thought it best to come here and reply. I would like to say that this is the biggest load of garbage that I have ever seem. I do not think that you were mis-interperated. You honestly think that it is a good idea that people should be able to come into a private structure and attack someone. There is permissions put onto a structure for a reason. I sometimes have to /afk and run out for like 5 minutes. It is bad enough that i have to log out in the middle of nowhere hoping that i do not get killed on exit or on re-entry. Now you want to make the 10 minute trip back to my house so i can /afk for 5 minutes in vain.


Not for nothing but i think you are NOT looking out for the best interest of your perfession but rather you are looking out for the free for all style that about 90% of Jedi hunters live for. You want to be able to kill anyone anytime you please and take heart in the fact that killing someone was all fun and games. No hard feelings but HAHAHAHA on you. Then you sit back and think it so funny that we do noting more than try to play the game and have fun.


For you and everyone like you i cannot wait until the day comes when you get yours. What goes around comes around. Evenyually it will be you crying instead of laughing. It is all about karma. Most Jedi end up crafting becase there is no way to make money in our profession. We cannot hunt without being hunted.


For this suggestion and path of though i think you should be removed from the corrospondant position. You are not out for "fixing" you profession but rather using your influance to grief other players for your own sick pleasure.



Taywen O'Shay~ Master Bio-Engineer / Master Chef~
Molukai~ Bothan Jedi Knight ~

~TRGA~ Always have been.. and will be
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