Bounty Hunter Archive

Thread: Bounty Hunters... what can Dev do Right Now??

DyKara
Tue Jun 29, 2004 5:54 pm
#326

What we also need is a HEAVY reduction of mind cost for our LLC specials. I have been a BH for a while but have also played a Commado, i can litteraly spam my heavyweapons specials with Commado all day and almost barely get hit by heavy mind cost. But BH? Good luck trying to do LLC single 2 more than 3 consecutive times without your mind being left in total damage. LLC's ham cost need to be adusted appropiately. We are a heavy weapons profession as well, why do we not get this benifit of reduced weapon ham cost as our commado couterpart's flame and acid weapons?



------------------------------------------------------
Dy'kara Griffen
Master Shuttle Waiter, Master Bounty Hunter
Sifa_Dias
Tue Jun 29, 2004 5:55 pm
#327

If the devs decide not to do this because we, the BH community, cried so loud not for this to happen, we had better not say anything untill after the CB and any future BH revamp. Why? because we want anything but what they give us.


I don't care if it is because they made a mistake or not, all I care about is being usefull and fun again, I am sorry, but MBH is not fun now, without this change it will continue to not be fun.


Be realistic here, this change is one they can make now, allot of the other things everyone wants aren't going to happen anytime soon. To make MBH useful in its current state is beyond what can be done here over the next 2 days, or 2 weeks or 2 months. They are way too busy with everything else right now, we either take what we get (and this isn't a bad thing we are getting) or we get nothing. If this game has taught us anything it should be not asking ourselves to be nerfed or better yet, stay nerfed, there are plenty of others to do that for us. And if you guys think that everyone will yell nerf BH they are too powerfull, what Specials do we really have that are so great? Those days have come and gone, we have no uber specials, even with using another profession.



...when the poison hits your bloodstream, you will start seeing what I can only describe as the most extraordinary display of blue objects...
AmroMousa
Tue Jun 29, 2004 5:56 pm
#328

I LOVE YOU DEVS



Amro
Bounty Hunter Extraordinaire

Qui-Gonzalez
Tue Jun 29, 2004 5:59 pm
#329






Sifa_Dias wrote:

If the devs decide not to do this because we, the BH community, cried so loud not for this to happen, we had better not say anything untill after the CB and any future BH revamp. Why? because we want anything but what they give us.


I don't care if it is because they made a mistake or not, all I care about is being usefull and fun again, I am sorry, but MBH is not fun now, without this change it will continue to not be fun.


Be realistic here, this change is one they can make now, allot of the other things everyone wants aren't going to happen anytime soon. To make MBH useful in its current state is beyond what can be done here over the next 2 days, or 2 weeks or 2 months. They are way too busy with everything else right now, we either take what we get (and this isn't a bad thing we are getting) or we get nothing. If this game has taught us anything it should be not asking ourselves to be nerfed or better yet, stay nerfed, there are plenty of others to do that for us. And if you guys think that everyone will yell nerf BH they are too powerfull, what Specials do we really have that are so great? Those days have come and gone, we have no uber specials, even with using another profession.







Sifa, these changes do not address the fundamental BH issues. Busted specials and such can be fixed with the CB for sure. Droid tracking and such are some things that should have been addressed a long time ago. BH are supposed to be powerful combatants. As it stands now, I can be whupped pretty badly by a MP/Smuggler. Is this right? This "fix" will not solve our problems and is meant clearly as a diversionary tactic at best. The Devs have managed to whittle us down to nonfactors, it was not anything that we as players did.


Fix what you broke.


Gonz




Gonz
~ Eclipse's resident Stick-in-the-Mud!~
The "Edit" feature is of the Dark Side..

gngbng
Tue Jun 29, 2004 6:00 pm
#330







says the TKM as he polishes up his VKs ready for some jedi pounding. No its not a good move for BH, its an admission by the devs that they cannot be arsed to think of a meaningfull way to make being a BH or a MBH worthwhile.


Please stop being naive, its not being done for BHs its being done because the devs know they have screwed balance and jedi control by removing TEF when they pull out a sabre in public, its being done as a half assed attempt to implement a way for the other combat profs to be able to pick up invest line while still retaining the functionality of their own combat style without having to handicap themselves by taking the BH combat boxes.


Wake up its you who can't see the forrest from the trees.






First of all, I have been MBH 3 different times in game. I enjoy PvP and last December I changed my template to Rifleman/TKM. I have enjoyed that combo a whole lot more than BH. The question is, what has been the major complaint of BH for MOST of the time? BH X whines, "We don't have any defenses!! We're out gunned." I agree the mission thing is a *itch. I really wish they would fix that ASAP. The fact is I am totally satisfied, because my complaint with BH was always a lack of defense. The other thing is this gives you the ability to be more powerful in your approach to PvP (and hopefully if they ever fix BH mission) Jedi hunting. Is it the best they could've done? No, I never said that. But as a former BH I am excited that for once I'm not defenseless and overpowered.




SOE Applicant: Here's my resume.
SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
SOE Interviewer: You're hired!
JediGuardain3
Tue Jun 29, 2004 6:02 pm
#331

u just saved my subscription. end of story, you saved it.


Sadia Ituer. Somewhat Pissed.



XX Sadia XX

knights.of.abomination.knights Proud Respec Jedi
.of.abomination.knights.of.abo Soldier
mination.knights.of.abominatio Knights of Abomination
n.knights.of.abomination.knigh Citizen of Hell, Lok
ts.of.abomination.knights.of.a Refound Imperial
bomination.knights.of.abominat Faeran DMG-I

Conlaw
Tue Jun 29, 2004 6:03 pm
#332

This "fix" is as ridiculous as it is stupid.


First, you all need to be careful what you ask for. If they get rid of the prereqs then they WILL NOT fix or add any defenses at all to the Bounty Hunter line. They will use the excuse that we now have extra skill points and can get our defenses elsewhere. I can't believe that people do not see that SOE is taking the easy way out here by essenitally nerfing Bounty Hunters again by taking away their chief goal reason to be in the game (hunting Jedi) and handing it out to melee classes who can actually give a jedi a run for the money. I swear SOE could crap in a box and say it was a revamp and some people here would thank them for all "their hard work". The bottom line is that SOE is just trying to save themselves the trouble of coding anything new and actually fixing the profession by allowing us to just pick and choose already existing skills.


Again, the devs have created a solutution that does not fix the problem. The problem, as I see it, starts from this premise: The bounty hunter profession is THE profession that is supposed to keep the jedi in check. As it is now, the bounty hunters cannot do that because droids don't work, waypoints are screwed up, none of the specials work very well, and they have NO DEFENSES to speak of. SOE's answer to this is - get rid of prereqs! Absurd!!!


How does dropping the prereqs help anything? Bounty hunter specials are still borked (ooohhh but now with extra skill points I can get EVEN MORE BORKED SPECIALS through the pistoleer line), droids still don't work, waypoints are still messed up and the Bounty hunter tree STILL HAS NO DEFENSES.


The whole idea is that bounty hunters are supposed to use the extra skill points to add defenses and other specials. On its face that is a noble thing however in reality it doesn't help bounty hunters at all. Instead, it allows EVERYBODY to hunt jedi. Hell, we can have entertainers getting jedi missions now. There is no bounds to who will be hunting jedi. In short, SOE has just made the bounty hunter profession extinct. There is no incentive to be a master bounty hunter when only melee professions stand a chance against jedi and now the melee people can do just that. Bounty hunter is no longer a profession. It is a set of extra skill points people can use to try their luck at killing jedi - what a shame.


Make no mistake about it, if this change goes through (which it apparently will) it will lead to more and more nerfs of the profession. Anyone who thinks this is positive for bounty hunters should rethink the ramifications of this change. No matter how pretty the wrapping paper, a box filled with turds is just a box of turds. I for one refuse to accept this crap!


Con Law
WILDMAN_SOLO
Tue Jun 29, 2004 6:04 pm
#333






Sifa_Dias wrote:

If the devs decide not to do this because we, the BH community, cried so loud not for this to happen, we had better not say anything untill after the CB and any future BH revamp. Why? because we want anything but what they give us.

No its not a case of we dont want anythign but whatthey want to give us, its a case of we want the right thing which is to "actually revamp" our profession and lot let rank file into it to controll jedi population because they creewed up by removing the TEF when they pull a sabre out. Reduction inthe pre reqs doesn't fix us, it just lets other more capable profs do our jobs for us, effectively making us redundant


I don't care if it is because they made a mistake or not, all I care about is being usefull and fun again, I am sorry, but MBH is not fun now, without this change it will continue to not be fun.


Be realistic here, this change is one they can make now, allot of the other things everyone wants aren't going to happen anytime soon. To make MBH useful in its current state is beyond what can be done here over the next 2 days, or 2 weeks or 2 months. They are way too busy with everything else right now, we either take what we get (and this isn't a bad thing we are getting) or we get nothing. If this game has taught us anything it should be not asking ourselves to be nerfed or better yet, stay nerfed, there are plenty of others to do that for us. And if you guys think that everyone will yell nerf BH they are too powerfull, what Specials do we really have that are so great? Those days have come and gone, we have no uber specials, even with using another profession.


If we take this now its game over over for BH everywhere. If we take this now we will NOT get any meaningful fixes to BH profession. Being a MBH will still be useless. The only thing we will get is another series of nerfs. Do you actually remember why our specials were nerfed in the 1st place ? they were nerfed because of dabblers taking select lines out of BH profession so the devs nerfed them hard to stop this from happening. All thats happening now is other more powerfull combat profs are gonna get to dabble in our lines again and this time the nerf will be even harder.









=Upde Harris= 12pt Master Weaponsmith and smuggler of Chimaera server - Voted 20th Best WS on the server !!! WOOT
Idiva Harris - 12pt Master AS and Merchant

Ancient Weapons and Hokey religions are no match for a good blaster at your side !!
Visit =Upde= Weapons Inc. in RFR Guildhall Kintha on Tatooine (2k from Mos Eisley) for all your weaponry needs.

hatemphd
Tue Jun 29, 2004 6:04 pm
#334


alot of you people sound like morons on the ranger forums


if you didnt "earn" it...blah, blah.

it should be hard...blah, blah


i think most of the negitive complaints stem from the fact that BH wont seem as special to the people who mastered it already

everyone else in the game will like it, and everyone will try BHnow


The more BHs running around, the more the Devs will fix the other major problems with this profession

This game is about dabbling.

ALL BH's dabble already.


The cost was WAY too high to be a BH before, most of you guys became a BH for the cool factor.


hell, i was grinding survival and traps for BH and i hated every moment.


you guys are more effective, ten fold.

you can have templates now that are not bh/ch, bh/medic.

everyone can be a little creative nowwith theopening of complete class


you can now pvp with the best of them.



my nice little template


master marksmen

brawler 4000

scout 4000

bh 0040

novice commando

pistoleer 4001, or 0401, or 0041 (dodge or accuracy or specials)

master smuggler (will never drop it again)


show some love, melee classes will no longer dominate, and opens new stacking possiblities





Wabo

One of the last members of STG
The few, the proud.
TechBoss
Tue Jun 29, 2004 6:09 pm
#335

Should be interesting. Jedi are already bent out of shape because of exp loss, this should make them scream even louder. Bring on the reduction, I have plenty of ear plugs.




-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
IAKaaRDE
Tue Jun 29, 2004 6:12 pm
#336

Thank You,Thank You,Thank You,Thank You,Thank You,Thank You,Thank You,Thank You,Thank You,



Kauri Rajid Suk BH 2/1/1/1 Ranger 0/0/1/0 Medic 3/2/2/3
Corbantis Rajid Suk Armorsmith

"I swear to God, I am going to pistol-whip the next person that says uber l33t"
CyberData4
Tue Jun 29, 2004 6:19 pm
#337

JustG, you need to listen to this. To all of us, we are the players. We are the ones who play this game day and night. We are the ones who pay money usually for more than one account to immerse ourselves in your game.


Since you created this thread, I really hope you take the time to respond to the players within and comment on their feedback. Anyways, onto my comment.


First off, I applaud you for at least doing this. I know it's far from what we all want the BH profession to be, but it is a start and we are grateful. Now, with that being said I simply don't understand that if you guys had time to do braindstorm and implement this on test center.....why can't you go a step further? What is a step further? Well, here is my idea


"Bounty Only attacks"


These would be attacks that can only be used against a players "mark." They can't be used anywhere else. Not in PvE, or PvP. These would be overwhelmingly devistating attacks that would easily give a Master Bounty Hunter the ability to take out their bounties. We aren't suppose to be PvP or PvE gods. We should be mediocre in that. But the ONE thing we should excell at more than any other profession is the systematic extermination of our bounty. THAT is what we are. THAT is what we are about.


If anyone can find a flaw in giving bounty hunters very powerful, "bounty only" Please let me know. I'd really like the devs to make us good at what we are suppose to be good at.


Oh, and fix our tracking ability. If the system honestly can't do it then we deserve to know. Not o be told "Meh, we'll get to it later."
SuNblocK
Tue Jun 29, 2004 6:21 pm
#338






Conlaw wrote:

This "fix" is as ridiculous as it is stupid.


First, you all need to be careful what you ask for. If they get rid of the prereqs then they WILL NOT fix or add any defenses at all to the Bounty Hunter line. They will use the excuse that we now have extra skill points and can get our defenses elsewhere. I can't believe that people do not see that SOE is taking the easy way out here by essenitally nerfing Bounty Hunters again by taking away their chief goal reason to be in the game (hunting Jedi) and handing it out to melee classes who can actually give a jedi a run for the money. I swear SOE could crap in a box and say it was a revamp and some people here would thank them for all "their hard work". The bottom line is that SOE is just trying to save themselves the trouble of coding anything new and actually fixing the profession by allowing us to just pick and choose already existing skills.


Again, the devs have created a solutution that does not fix the problem. The problem, as I see it, starts from this premise: The bounty hunter profession is THE profession that is supposed to keep the jedi in check. As it is now, the bounty hunters cannot do that because droids don't work, waypoints are screwed up, none of the specials work very well, and they have NO DEFENSES to speak of. SOE's answer to this is - get rid of prereqs! Absurd!!!


How does dropping the prereqs help anything? Bounty hunter specials are still borked (ooohhh but now with extra skill points I can get EVEN MORE BORKED SPECIALS through the pistoleer line), droids still don't work, waypoints are still messed up and the Bounty hunter tree STILL HAS NO DEFENSES.


The whole idea is that bounty hunters are supposed to use the extra skill points to add defenses and other specials. On its face that is a noble thing however in reality it doesn't help bounty hunters at all. Instead, it allows EVERYBODY to hunt jedi. Hell, we can have entertainers getting jedi missions now. There is no bounds to who will be hunting jedi. In short, SOE has just made the bounty hunter profession extinct. There is no incentive to be a master bounty hunter when only melee professions stand a chance against jedi and now the melee people can do just that. Bounty hunter is no longer a profession. It is a set of extra skill points people can use to try their luck at killing jedi - what a shame.


Make no mistake about it, if this change goes through (which it apparently will) it will lead to more and more nerfs of the profession. Anyone who thinks this is positive for bounty hunters should rethink the ramifications of this change. No matter how pretty the wrapping paper, a box filled with turds is just a box of turds. I for one refuse to accept this crap!


Con Law





You sir, are 1000% correct. I'm going to drop MBHonce this 'fix' is implemented,and just keep the carbineer and investigation trees, and maybe not even investigation. There's abso-**edit**ing-lutely no point keeping the rest.


Con makes a great point. I know a lot of people that just have points sort of sitting there... They could probably drop one or two skills at most, and have enough to pick up Inv. III. Jedi missions must be available ONLY to MBH, in my opinion. I've felt this way since day 1. I remeber when I picked up Inv. III, and I had Jedi missions on terminals... It just didn't make sense to me. A lower level BH might get owned, sure, but doesn't it seem stupid to give the keys to a Ferrari to a kid that got his drivers permit yesterday?


I think the tone of JustG's first post on this thread sums up the thought behind this 'fix'. He basically **edit** that since nothing the Dev team does is considered to be done 'quickly' enough by the BH community, they'll drop the Master Scout line... so BH's can shut the **edit** up now, thanks....





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