Bounty Hunter Archive
Thread: Bounty Hunters... what can Dev do Right Now??
JustG wrote:
... There are many many things that we can do to help out your profession, given time.
Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.
Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.
The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.
We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.
This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.
Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.
This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.
/salute
- g
For God's sake, try to show at least a little professionalism. This is your job, we aren't beggers off the street asking for a handout.
TheReborn wrote:
WILDMAN_SOLO wrote:
Southwick wrote:
Its the best we are gonna get till the combat balance.
MOVE JEDI HUNTING TO MBH!
Why should we settle from the slops out of the pig bin ? becasue in effect thats what we are getting, the devs obviously cant be arsed to code us a proper set of fixes so they are just letting the rank and file into our profession as a way to correct the mistakes they have made by making Jedi virtual omnipotent in patch 9 with removal of TEFs.
Its not right and we shouldn't be happy with such a crappy fix. Remember they aint doing it to make BH better they are just doing it so more leet combat profs can step up to the plate and do ur jobs for us
Which is exactly why they should move Jedi Hunting to MBH, so we can step up to the plate and do our jobs...
Message Edited by TheReborn on 06-29-2004 08:05 PM
You don't understand. This isn't about Bounty Hunters. This is about having more people hunt Jedi. It has nothing to do specificly with our profession. It has to do with the fact that the current BH community can't deliver the goods with the skills they have. It is likely against higher level Jedi all your shots will be blocked 80% of the time and maybe even worse reflected back. So our current line up just doesn't cut it. So they made TKM the way to kill Jedi and now they have to allow people to be TKM and get the Investigation line. This isn't a fix or making bounty hunters have special abilities against their targets or anything of the sort.
In some ways I wish they would just remove the profession as a whole and put in a special investigation line. Then they can put the specials in the appropriate combat trees and BH as a stand alone profession becomes irrelevant as there is no such thing to argue about.
While you are at it, can you remove the unarmed requirement from smuggler?
JustG wrote:
... There are many many things that we can do to help out your profession, given time.
We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
- g
Message Edited by Aramathin on 06-29-2004 05:13 PM
TheReborn wrote:
WILDMAN_SOLO wrote:
Southwick wrote:
Its the best we are gonna get till the combat balance.
MOVE JEDI HUNTING TO MBH!
Why should we settle from the slops out of the pig bin ? becasue in effect thats what we are getting, the devs obviously cant be arsed to code us a proper set of fixes so they are just letting the rank and file into our profession as a way to correct the mistakes they have made by making Jedi virtual omnipotent in patch 9 with removal of TEFs.
Its not right and we shouldn't be happy with such a crappy fix. Remember they aint doing it to make BH better they are just doing it so more leet combat profs can step up to the plate and do ur jobs for us
Which is exactly why they should move Jedi Hunting to MBH, so we can step up to the plate and do our jobs...
Message Edited by TheReborn on 06-29-2004 08:05 PM
So how about instead of doing it in such an assinine fashion they just leave the 217SP cost and actually make being a BH in its current form worth something.
We are supposed to be elite combatants we should be able to hold our own without the need to be a "Cut 'n' Shut" stacker.
Remember why we got nerfed back in the day, it was because of people dabling in our pistols line for eye shot / torso shot and our carb line for FKD / Underhandshot. By reducing the SP cost all that is gonna happen come the CB is we will either get nerfed more due to everyone crying about the mad haxoring dabblers with BH skills or we will just be left to rot again.
The proposal of reduced pre-reqs is not the way foward for BHs its the way backwards
Dasyra wrote:
TheReborn wrote:
WILDMAN_SOLO wrote:
Southwick wrote:Its the best we are gonna get till the combat balance.MOVE JEDI HUNTING TO MBH!Why should we settle from the slops out of the pig bin ? becasue in effect thats what we are getting, the devs obviously cant be arsed to code us a proper set of fixes so they are just letting the rank and file into our profession as a way to correct the mistakes they have made by making Jedi virtual omnipotent in patch 9 with removal of TEFs.Its not right and we shouldn't be happy with such a crappy fix. Remember they aint doing it to make BH better they are just doing it so more leet combat profs can step up to the plate and do ur jobs for us
Which is exactly why they should move Jedi Hunting to MBH, so we can step up to the plate and do our jobs...Message Edited by TheReborn on 06-29-2004 08:05 PM
You don't understand. This isn't about Bounty Hunters. This is about having more people hunt Jedi. It has nothing to do specificly with our profession. It has to do with the fact that the current BH community can't deliver the goods with the skills they have. It is likely against higher level Jedi all your shots will be blocked 80% of the time and maybe even worse reflected back. So our current line up just doesn't cut it. So they made TKM the way to kill Jedi and now they have to allow people to be TKM and get the Investigation line. This isn't a fix or making bounty hunters have special abilities against their targets or anything of the sort.
In some ways I wish they would just remove the profession as a whole and put in a special investigation line. Then they can put the specials in the appropriate combat trees and BH as a stand alone profession becomes irrelevant as there is no such thing to argue about.
Yeh my bad, I kind of read that post wrong. I'll head back into my cave now
Southwick wrote:
Annius I am sorry to prove you wrong, but mission payouts and exp were just "magically fixed" oneday.. I was so happy I cried.
Course i was almost done with invest 4 so it hardly touched me, but still. Made that last bit of invest marvelous, i made money for the first time!
Damn 1 fix in 1 whole year. You got me on that one.
Becuase our professon takes a lot of time and effort to master.
Sounds like you want to take your TKA (that you mastered in two days) and hunt Jedi. Lame.
Bizon Dele
MBH/ Valcyn
JustG wrote:
... There are many many things that we can do to help out your profession, given time.
Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.
Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.
The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.
We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.
This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.
Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.
This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.
/salute
- g
Rather than put some real work in and fix the bugs, they got together and said what can we do that would take as little time/effort to implement and keep atleast half of them happy/quiet? Although I know many will welcome it, I'm not impressed, if they did some real work and removed the bugs, then actually discussed any changes such as this, it would be far more wise/proffesional, however what do you expect? I'll probably put the extra into pistoleer but no doubt they nerf it, and the way I see it they're not really helping us, just shifting some skill points from one place to another.
Although this does sound like a good idea the only other viable proffressions a BH could really go into is Pistoleer/Carbineer as the weapon switch timer is still in effect if a MBH picks up another weapon line. BH should not have a reduced skill point cost but rather an increased one and the BH proffression should be made more powerful with jedi missions moved up to master. The only problem here is all the cookie cutter templates. If gadgets were possibly added or maybe customizable weapons (ala customizable ships from JTL) then this would not be a problem. If these things were promised in the Combat Rebalance I am sure BHs would wait around till then as they are great ideas.
Jedi mission scaling is a great idea, however the only thing that I dont like about it is if a BH takes a high lvl jedi mission meaning more money that BH may not be able to defeat the jedi without a group. And if the BH is in a group then the reward has to be split between the members and it still is a lower payout. Also a BH should have a timer inbetween missions on 1 jedi meaning I have to wait a day or a week after killing jedi X before I can accept a mission on him again.
I think that the Fastblast move in MBH when shot from a scatter pistol should be unblockable by jediand possibly in generalas it is 'targeting' 3 different areas and the scatter pistol itself is like a shotgun pistol in that it fires more than 1 blaster shot at a time. It would be physically impossible to block all 5-10 shots that are going in 3 different areas that fast.Maybe add an intimidateeffect that is like either intimidate 1 or intimidate 2This combined with gadgets would allow BHs able to take on higher lvl jedi but there is the chance that the BH may not win as Fastblast isnt uberpowerful.
Gadgets ((put into Investigation line or remove LLC and add in gadgets also a 4000 artisan requirement could be put into bh for the gadgets making novice bh require master scout, master marksman, 4000 artisan. The engineering would be as maybe a BH could 'fix' a gadget to his armor)) would force a BH to spend money and buy them so that they can become more effective (like foods). Gadget examples include a poison dot which applies a poison DoT or a disease DoT or a tripwire would would knockdown a person and possibly a delay timer like warcry etc.
More defenses would be nice, however instead of like dodge or counterattack just some melee defense and ranged defense and some defense vs.
One more thing is if group tef is removed from BH missions then maybe if a jedi kills a BH who has a mission on him then that BH suffers possibly 5% decay to all decayable items no matter if he is insured or not (the usual exceptions apply ie SE goggles). Also maybe make it so all gadgets only have 50% condition to begin with this way a BH has to keep on buying new items if he can't kill Jedi. Since decay is usually permanent as repairing can be a gamble Jedi's may like this (I stated 5% because anything more would be just unfair to a normal combat prof.)
These changes would make BH more powerful but would also up its skill point cost leaving it with 4 points remaining. 4 points will only get ya 2 more tier 1 boxes in artisan and a BH doesnt really need artisan and those 2 boxes wont overpower the BH. The risk vs reward here is implemented in that they can die from the jedi mission and risk decay or they can kill the jedi and get the money + xp. The BH just about spends all skill points like a jedi and is therefore more powerful but not as powerful as a higher lvl ranked jedi which takes alot more time.
I think this would work if the BH missions were fixed and if this was implemented I for one would wait for it and keep on playing knowing that my day would come.
Smuggler bounty missions could be implemented similiar to Jedi missions scaling according to what the person did and missions could be put out on other BHs if these missions corresponded with the imperial crackdown contraband search.
And then of course we all would like to be able to put a bh terminal type thing in our spaceships and be able to track marks in space
. Maybe add a BH space station that has terminals and all lvl informants in it as well as places to launch droids for the people who decide not to upgrage their ship with the BH terminal and droid tracking ehancements.