Bounty Hunter Archive
Thread: FEEDBACK: Jedi Missions No Longer Showing Player Name, or Bounty Payout
fiamma wrote:
First off I would Like to say that will be very game breaking. I know somethings have allready been said. In RL every bounty hunter knows who the mark is and how much he is worth. If they changes do go into place I would like to see it goto where all jedi with a saber equiped, robes equiped, and or tag on to be attackable. Since jedi should be in hiding anyways.
The jedi that have visibiltyare attackable by all BHs and if that BH is succesfull then he gets a payout. Instead of putting the bounty on a mission put it on the jedi. So, once a jedi gets visibilty bounty is placed on him instead of a mission that we have to grab. We can make it to be able to get the payout when the corpse of the jedi is on the ground we would either have an ability or use a tool to recieve the bio-sig then goto s spynet to recieve the bounty.
Now there's a concept.
Make VIS a passive BH TEF (becomes an active TEF when the BH attacks).
Flip the process on its head and get the bounty after delivering the "bio-sig" (read: head) to the Spy-net operative.
Remove all Jedi bounties from the terminals and send us out to hunt.
a refinement of my earlier ideas :
1) Low level jedi and jedi with low visibility shouldn't have their names published. This prevents coordination between other bounty hunters. There should be a visibility cap on certain actions. Grouping with same-faction players should not put you on terminals unless you take other higher visibility actions.
2) Higher visibility jedi, and higher level jedi most definitely should have their names on terminals. Otherwise, how is any normal elite class bounty hunter expected to win 1 vs 1 against a full template jedi if they are truly 1.5x? Once the FRS is in place, and there are jedi masters, how is a bounty hunter supposed to deal with that?
3) GCW MUST be enforced for jedi missions. Imp bh should never have imp targets, rebel bh should never have rebel targets. GCW TEF MUST be reinstated for bh missions. If a rebel scum or neutral bh attacks an imp jedi in an imp city, they should get pasted.
4) Online status and faction must be shown on the missions on the terminal. Preferably some non-immersion breaking method of showing online status.
- nox
Jaiste wrote:
Dumbest idea on earth. Why would I want a mission on someone who will whip me terribly?
Get skill, learn to play the game. What did you expect? Devs gave you better healing, so everyone is now MCM, they have nerfed jedi healing so you no-skills have a chance, but you still whine and cry like a babies. Those who can learn to play will stay in BH bussiness, other will be pwned, like you.
Even if this patch never comes out or turns out to be broken - I don't care. You were so laughing at our nerfed healing and now it is your turn to get nerf whipping. And as expected, you cry like babies. This brings joy to my Dark Jedi heart.
I shall look forward to seeing this patch notes on live servers.
ElvisTheKing wrote:Basically this change is a game breaker.
As a role-player, I find it ridiculous that I do not know who my mark is. Aside from the fact that we talk to terminals to get missions, not some shady NPC hiding in the back of a cantina, its stupid not to know the name of the mark.
Me: "So you want me to kill this jedi?"
Bounty Hunter Syndicate Rep (BHSR): "Yes."
Me: "Ok, what did he do?"
BHSR: "He killed a family while they were eating dinner."
Me: "Those witches!! Who is the scum?"
BHSR: "We don't know who it is, good luck finding him though."
Me: "Double You Tee Eff?!?!? You want me to kill someone, but you don't know who?"
BHSR: "Correct, now take the job and like it."
Yah right, it is of course to be expected from lazy BHs that you would like your target to be probably teleported in front of you, in stasis and incapped, so you can just DB him, righ?
Roleplayer, right? Ok, lets try to turn your "example" into a little more possible scenario.
Yours goes like this:
Me: "So you want me to kill this jedi?"
Bounty Hunter Syndicate Rep (BHSR): "Yes."
Me: "Ok, what did he do?"
BHSR: "He killed a family while they were eating dinner."
Me: "Did he say what was his name?"
BHSR: "Sure, he even gave his photo and credit card number, so we can track him with a droid"
Me: "Cool, I'll take it."
BHSR: "He shuttled offplanet. Two hours of flight from here."
Me: "What, you expect me to waste two hours on a stupid bounty worth one hundred tousand credits? No way, I'm gone - seeya!"
Ok, now more probable version:
Me: "So you want me to kill this jedi?"
Bounty Hunter Syndicate Rep (BHSR): "Yes."
Me: "Ok, what did he do?"
BHSR: "He killed a family while they were eating dinner."
Me: "Did he say what was his name?"
BHSR: *Slaps you in the face* "Wake up, you are in work! He didn't actually told anyone his name. And if he did - dead man (and women, and children and the dog too) tell no tales."
Me: "Ohh. So...do you have a photo of him?"
BHSR: *Slaps you in the face again* "Yeah, right, and some fingerprints maybe?! Wake up I said! That's why I need you - to investigate who did that and where he is. And kill him!"
Me: "Oooh, but that requires some effort, I'm not sure if i can handle using something else than a /findfriend..."
BHSR: *Growls* "Ok, I think I don't need you after all." *Pulls out a gun and blasts your head*.
More likely, ain't it?
I don't know about this...
If you're going to do this, then why not make it so that every player within 10m of the WP for your bounty is targetable and you can kill the wrong person? Then people could use decoys like the movies, right? Then we would have to "investigate" to see which bounty is ours and only kill them. Stupid. That's the only word I can think of for this idea.
This is without a doubt the dumbest idea to come out of the development team in the history of SWG. Bar none.
If this makes it to live, which I hope it doesn't, I hope the DEVs are happy with the Jedi reproducing like rabbits and everyone that's sick of seeing so many Jedi in a time when they are supposed to be extinct being even MORE disgusted with this game. Congratsto whoever it was at SOE that won this constest for the "worst idea we could possibly ever inflict on the game to ruin it." It took a lot to top the CU, but you have finally done it. Why I continue to support your stupidity is beyond me, other than it's an addiction. Put this in place and help me break my SWG habit. Please.
The removal of names is a good thing. In Dev trackerBlixtev posted that they would be replaced with "A rebel Jedi", "An Imperial Jedi" etc.
That is good since many BH's (not all) care about faction.
However the payout not being displayed is not good.
Not all BH templates can handle a fully templated Jedi and why waste the time.
BH's should know if they have a reasonable chance.
BH's should be able to limit themselves to paddy's and slow their grind. That's supposed to happen.
I am not a BH but a Jedi and I support you being able to see the payout and that the pay out is in relation to the Jedi's strength
Message Edited by Scoooter on 07-06-2005 08:26 AM
Auraboron wrote:
Tanks is on a sailboat enjoying his vacation, so I'm helping out.
Please channel all reactions to this thread such that there is a focused discussion from which to pass feedback on to the Dev team.
To me it makes perfect sense in one regard. Bounty Hunters have a line called Investigation. As an Investigator, perhaps our job now is to solve the crime so much as to resolve it.
I hate to use an example of a Jedi doing a Bounty Hunter's job, but in Attack of the Clones Obi Wan had to first figure out who was trying to kill Padme, and then track him down and eliminate him.
Hunts are going to become longer affairs from a stalking/investigating standpoint. Studying the mark, determining skills, etc. It could prove more interesting.
SOE does.
EggfooManchoo wrote:
Who wants a server full of jedi?
antipigeon wrote:
Saarkai wrote:
I'm sure there are other and better ways to accomplish this. Without breaking the BH proffession. How am I supposed to avoid huntinghigh level paddies now?
wildcard1973 wrote:
Removal of names is kinda good since it prevents the deliberitae greifing of one particular Jedi, and eliminates the ability for Jedi to claim they're being greifed by one BH since mission is luck of the draw.
/fixed
sry lol i couldnt resist
You don't know anything about me.
This is comical. Way not to understand what was written and go off on something that wasn't said.
DJ100 wrote:
Cada_Kai wrote:
If BHs had not been Ganking Padawans in groups of 3-5, and Picking on low level padawans constantly then this fix would not have even been proposed by the devs.
Blame your Bounty hunter brothers for this change, not the Jedi they were ganking.
Another Jedi that think its BH fault that the jedi gets on terminal.
Hallo, if padawans not on terminal how could BH gank jedi padawans? ( and if you cant deal with getting hunted do NOT go jedi)
Stopblaming BHs for what is the jedi fault.
[Edit]
And btw, did you ever try to have 3 grouped BH get the same mission ? Didnt think so.
Message Edited by DJ100 on 07-06-2005 06:23 AM
The ONLY problem I see with the current system is the possibility that some BH's are griefing particular players. That could be fixed without all this nonsense. The BH system is finally working like it's supposed to. We're able to slow down the progression from paddy upwards. This will make it too tedious of a task to bother with.
People that claim this is the first BH nerf have obviously not been around long.