Bounty Hunter Archive
Thread: Killed 3 marks on kashykk (220K+) who were AFK and did not get paid (no DB, NO XP Loss)
rYsyn wrote:
I do not see how the DB Timer is not one of our top 5 issue or even why the heck it was ever added.
Tanks wrote:
rYsyn wrote:I do not see how the DB Timer is not one of our top 5 issue or even why the heck it was ever added.
Because, it is a fight that was already fought and lost. The devs are not going to change it despite my numerous examples. GCW guys were not happy about it either.It is even a bigger issue for GCW as I have yet to DB anyone or be DBed since it was implemented. It is triple incap all the time and of course decay.
DB timer works fine in GCW from my experience, as long as your group works together one covers one DB's job gets done..
Tanks wrote:
rYsyn wrote:
I do not see how the DB Timer is not one of our top 5 issue or even why the heck it was ever added.
Because, it is a fight that was already fought and lost. The devs are not going to change it despite my numerous examples. GCW guys were not happy about it either.
Understood, SoE doesn't really care if it makes sense, but have they provided any rational for why they added it?
Do they care that this is greifing people? Crap decays to fast as is, do they really need a decay system that makes it worse? Do they know that we are not getting paid for our missions because of DB timer, or is that what they want so that the Jedi do not lose XP?
What is the point of taking a mission (post Publish 20) ifI only have a 10% chance of getting a Jedi that is not a Knight (and thus defeatable) and then end up not getting paid because of the DB Timer?
Why not just get rid of the stupid Jedi missions altogether? What's the point of the mission? Risk to Jedi? Heck, they keep changing the VIS rules so that the only Jedi that will be on the terminalswill be Knights that WANT to be there so they can destroy some lame Bounty Hunter that has no chance of winning the predetermined fight.
Can you give me some insight as to why anyone would even take a mission after this publish?
Message Edited by rYsyn on 07-18-2005 11:07 AM
rYsyn wrote:
Tanks wrote:
rYsyn wrote:
I do not see how the DB Timer is not one of our top 5 issue or even why the heck it was ever added.
Because, it is a fight that was already fought and lost. The devs are not going to change it despite my numerous examples. GCW guys were not happy about it either.
What is the point of taking a mission (post Publish 20) ifI only have a 10% chance of getting a Jedi that is not a Knight (and thus defeatable)
rYsyn wrote:
...What is the point of taking a mission (post Publish 20) ifI only have a 10% chance of getting a Jedi that is not a Knight (and thus defeatable) and then end up not getting paid because of the DB Timer?
...Can you give me some insight as to why anyone would even take a mission after this publish?
Challenge?
I noticed that you have gotten pretty bitter lately. Publish 19 reduced the Jedi healing effectiveness where the devs think it is pretty close to 1 vs 1 in Power to full template BHs.
Now, let me quote a post by SG instead of saying the same thing myself for people to misinterpret.
.
SonGouki wrote:
Up to 3 BH's can still grab your mission for the time being.There's the possibility thatit will bechangedto 1-on-1 once things have a chance to work themselves out...
Basically, the devs goal is to have the missions be 1 vs 1 at the end. That also entails it being an even fight. So, what do you think will happen?
The Jedi wanted the gank squads to go away. They are getting their wish, but I think at a price. The devs are still making balance adjustments. And the Jedi forum is full of suggestions for devs to make adjustments to various Jedi skills ![]()
Tanks wrote:
Basically, the devs goal is to have the missions be 1 vs 1 at the end. That also entails it being an even fight. So, what do you think will happen?
The Jedi wanted the gank squads to go away. They are getting their wish, but I think at a price. The devs are still making balance adjustments. And the Jedi forum is full of suggestions for devs to make adjustments to various Jedi skills
Hasun wrote:
Tanks wrote:
Basically, the devs goal is to have the missions be 1 vs 1 at the end. That also entails it being an even fight. So, what do you think will happen?
The Jedi wanted the gank squads to go away. They are getting their wish, but I think at a price. The devs are still making balance adjustments. And the Jedi forum is full of suggestions for devs to make adjustments to various Jedi skills
Anyone want to take a guess to how long it takes for a jedi to post this in there forums and to start a petition?
Wouldn't matter, most are too caught up in themselves to see what is really happening to the profession as a whole.
evil-bountyhunter wrote:
Oh please jedi knights are easily solo able so dont go saying that you can only beat low levels /sigh blasted respec
/putts
I've beena Master Bounty Hunter since November 2003 and way before you even considered playing this game. So before you open you mouth make sure you know what you are talking about.
Tanks wrote:
rYsyn wrote:
...What is the point of taking a mission (post Publish 20) ifI only have a 10% chance of getting a Jedi that is not a Knight (and thus defeatable) and then end up not getting paid because of the DB Timer?
...Can you give me some insight as to why anyone would even take a mission after this publish?
Challenge?
- You are kidding right? A "challange" is when you have slightly less then a 50/50 chance of winning.
- Taking a mission that you only can win if you get the jedi at just the right timeand the Jedi chooses not to run away is not a challange, it's luck.
I noticed that you have gotten pretty bitter lately.
- Yes I have, just tired of publish after publish with Jedi getting attention after attention while there are still broken aspects of the game that are not being addressed.
- I'm also tired of Jedi being the focal point of SWG, but that is probably never going to change now so I just need to deal with it.
Publish 19 reduced the Jedi healing effectiveness where the devs think it is pretty close to 1 vs 1 in Power to full template BHs.
- Yes, but as with everything SoE does, they increased the Force Powers and Saber Powers significantly.
- So while the Jedi profession is now better balanced withing thier own boxes, they still out power the other professions
- The fact that you and the Dev's think that Jedi are = to a full BH template is disturbing.
Now, let me quote a post by SG instead of saying the same thing myself for people to misinterpret.
.
SonGouki wrote:
Up to 3 BH's can still grab your mission for the time being.There's the possibility thatit will bechangedto 1-on-1 once things have a chance to work themselves out...
Basically, the devs goal is to have the missions be 1 vs 1 at the end. That also entails it being an even fight. So, what do you think will happen?
- I think that Bounty Hunter will lose the majority of the fights.
- Unless SoE is going to give up on the 1.5x power and make a Jedi Knight EQUAL to a full template (which has yet to be done) any given mission would be slanted toward the Jedi's favor
The Jedi wanted the gank squads to go away. They are getting their wish, but I think at a price. The devs are still making balance adjustments. And the Jedi forum is full of suggestions for devs to make adjustments to various Jedi skills
- It's only at a "price" ifJedi are NERFED to equal status. The changes to Defender and Healer brought Jedi down from 3X to close to 1.5x, but they are still designed to be more powerful. Of course, the increase to Force Powers and Sabers had the inverse affect.
- So, all these changes would not really be an issue of a Knight was equal to a full combat template
- Granted I have no being tracking Jedi since Publish 17, but from the friendly duels I have had, I do not think the are on equal footing right now.
Now, I'll be the first to admit I am biased and out of the mix due to my retirement from Jedi Missions, so if you tell me that a Full Combat Template is equal to a Jedi Knight then I will take your word on it.
But if Jedi still have the desiged power advantage at 130 skill points, then I do not see how having a "One on One" fight with some one that is desiged to be more powerful is a desireable outcome.
Message Edited by rYsyn on 07-18-2005 09:41 PM
I totally agree with you Rysyn, the so called jedi nerf in patch 19 was all cloak and mirrors. If you haven't already, turn on full combat spam in the combat window and just see what insane damage a jedi can do and what insane damage they can absorb. A jedi natural armour is blocking my shots by 60%, while my 8100 armour is reducing the jedi hits for 900.
Also we now have the issue of jedi overloading sabers again and again jack squat being done about it, we got a planet which has become a jedi safehaven and now there are certain jedi templates that are going to destroy all MBH templates.
If the devs think its balanced then they need a reality check.
Hasun wrote:
I totally agree with you Rysyn, the so called jedi nerf in patch 19 was all cloak and mirrors. If you haven't already, turn on full combat spam in the combat window and just see what insane damage a jedi can do and what insane damage they can absorb. A jedi natural armour is blocking my shots by 60%, while my 8100 armour is reducing the jedi hits for 900.
Also we now have the issue of jedi overloading sabers again and again jack squat being done about it, we got a planet which has become a jedi safehaven and now there are certain jedi templates that are going to destroy all MBH templates.
If the devs think its balanced then they need a reality check.
1) Get your Armor sliced for Armor Break Resistance, 75% goes a LONG way to nerfing the special that all Melee templates can use (that being ARmor Break). This is the source that is causing Jedi to be massive damage dealers. Don't forget, a Melee template can do the exact same thing lol......they can use PH's that are actually more damaging as well.
2) Overloading Sabers is an exploit. Would you gauge a profession on the existance of Exploits? That's like saying nerf Rifleman because they can turn perma invisible lol. Why not say the exploit needs to be fixed which everyone (including Jedi) says it should.
Tapa wrote:
aekeem wrote:
i can verify getting paid for completing several missions on jedi with the afk tag above their heads
You people are too quick to cry exploit.
I'd say with all the history between Jedi and their leveling helper "exploit", this wasnt too quick.
WookieOgre wrote:
1) Get your Armor sliced for Armor Break Resistance, 75% goes a LONG way to nerfing the special that all Melee templates can use (that being ARmor Break). This is the source that is causing Jedi to be massive damage dealers. Don't forget, a Melee template can do the exact same thing lol......they can use PH's that are actually more damaging as well.
- Agreed, this is a must to get your armor sliced, if you can find a smuggler that has the components.
- This will help prolong the fight and give the Bounty Hunter a little more time in the fight
2) Overloading Sabers is an exploit. Would you gauge a profession on the existance of Exploits? That's like saying nerf Rifleman because they can turn perma invisible lol. Why not say the exploit needs to be fixed which everyone (including Jedi) says it should.
- You are correct again, but you know SoE histroy for fixing exploits. It won't becoming anytime soon and thus it is an issue that has a major impact in the game and will for some time.
3) Not all Jedi are Master Defenders just like not all regular professions I run accross are not MTK/MSwords. you pick the role you want to play and each has it's weaknesses. One day I hope you all learn this lesson when a stacked Melee template runs you over lol.
- What is your point? Master Defender is not the issue.
- The issue is a designed 1.5x advantage that comes with being Jedi
4) You are Ranged, you have first strike reguardless of any /duel people use. Those are advantages you must put in any equation. One could say Melee should do more damage to a ranged just because they have to get into range to do damage while you hit from 85m away. That is why they get the ARmor Break skill, but what good does it do if you slice your Armor?
- You are over estimating the "advantage" of the first strike. There are only 2 cases where the ability to attack fist is advantagious
- Jedi is AFK
- Jedi has used all (or most) his force power when you happen to roll up on him
- The second is the most overrated excuss that is used with respect to "First Strike" because it will only happen if you happen to get to the jedi right when he loses is power.
- It is highly unlikelyto get close enough without getting seen to know (assuming the Jedi annouces it to everyone) because your Jedi bar is hidden to everyone.
- Yes, you can use /cover if you are a rifleman, but consider a Jedi Knight can clear a lair in about 20 - 30 seconds I doubt you will be crawling to a point close enough before he moves on
- No jedi will take his force down if he sees a dot lurking around on the radar and not to many will announce for everyone to know when they do run out.
What's funny is all you BH's have convinced yourself that Jedi are all but unbeatable. If you are beaten by a Jedi today could it be that possibly they are better at PvP than you are with your toon? Does it always have to be "Jedi is Alpha, that is why", can't it just be you are not as good as the player. Sometimes it helps to take a step back and think why exactly are Jedi hard to kill for you currently. Specific complaints and then maybe Tanks can actually say "That's a good point, maybe that is overpowered". But this useless it's the end I can't kill Jedi attitude needs to stop when so many BH's are able to to take down full templates.
- It's very easy for you Jedi who have been given Uber Power to talk about the "quality" of your PvP skills as if you have anything to do with the outcome of your combat
- A player with 1.5x power has nothing to do with the outcome, just as the player with the UBER DoT weapon (Pre CU) had nothing to do with the outcome.
- The outcome is predetermined based on action taken prior to combat, not based on what is done in combat. The only person that has a right to brag about skill is if the BH wins.
- Does that mean it is not possible, no, of course not. It just means that the vast majority of the time the Jedi Knight will win.
oh and btw, anyone complaining that you beat in the fight but they ran away successfully is really laughable, nothing more to say about that lol.
- My arguement was not that they should not be able to run away, but that they can.
- That is actualy more valueable then first strike, the ability to force a draw or standoff is moch more valueable the the ability to get the first strick in. Particulary considering the chances of getting a quick killon a Jedi Knight.
- Once you start losing (assuming that the Bounty Hunter does everything perfect and is winning) you can choose to run away from the fight, thus decreasing the chances of the Bounty Hunter winning
- The point was not that it was wrong, but that it is another example of why there will be a low percentage of Bounties that are completed
Message Edited by rYsyn on 07-18-2005 06:41 PM