Bounty Hunter Archive

Thread: Jedi have no armor... yeah right

Leatherneck_of_Alderaan
Mon Aug 15, 2005 1:08 pm
#14






Nathanielstarr wrote:






Leatherneck_of_Alderaan wrote:





Nathanielstarr wrote:

Master Defender force armor provides 10000 resists to all attacks. 10000 isn't possible with our armor even in one single area (ie recon with perfect quad layers of energy wouldn't reach 10000). So jedi cannot rightfully say "we cannot wear armor"....



I think the ones that say thatjust need to learn how to fight.








How much armor does a MLS/MPowers/Healer 4004 have? Certainly isn't 10k.


How much armor does a MLS/MHealer/Enh4004 have? Certainly isn't 10k.


How much armor does a MEnh/Mpowers/Healer 4040 have? Certainly isn't 10k.


How much armor does a 60 pt jedi have? Certainly isn't 10k.








My crafter cannot wear armor either and he makes the stuff. But it's my choice to keep him a pure crafter isn't it? If you can grind Master Enhancer you can grind Master Defender. But you choose not to.If they give jedi armor what good does it make the force armor ability?


Really I realize that you guys rather just pick up the 226 skill point Kill ALL profession which is all the jedi skills together. Cloakers with master defender, master saber and master healer. Name yourself LEET GANKER






Your crafter gets attacked by people for practicing their trade and loses experience if they're deathblowed? Crafters need some stinking armor then.


Yes, some Jedi can rightfully say they cannot wear armor. It's usually in response to a BH who whines about how tough MDefs are to kill.





Igitur qui desiderat pacem, praeparet bellum
Nathanielstarr
Mon Aug 15, 2005 5:43 pm
#15






Leatherneck_of_Alderaan wrote:





Nathanielstarr wrote:






Leatherneck_of_Alderaan wrote:





Nathanielstarr wrote:

Master Defender force armor provides 10000 resists to all attacks. 10000 isn't possible with our armor even in one single area (ie recon with perfect quad layers of energy wouldn't reach 10000). So jedi cannot rightfully say "we cannot wear armor"....



I think the ones that say thatjust need to learn how to fight.








How much armor does a MLS/MPowers/Healer 4004 have? Certainly isn't 10k.


How much armor does a MLS/MHealer/Enh4004 have? Certainly isn't 10k.


How much armor does a MEnh/Mpowers/Healer 4040 have? Certainly isn't 10k.


How much armor does a 60 pt jedi have? Certainly isn't 10k.








My crafter cannot wear armor either and he makes the stuff. But it's my choice to keep him a pure crafter isn't it? If you can grind Master Enhancer you can grind Master Defender. But you choose not to.If they give jedi armor what good does it make the force armor ability?


Really I realize that you guys rather just pick up the 226 skill point Kill ALL profession which is all the jedi skills together. Cloakers with master defender, master saber and master healer. Name yourself LEET GANKER






Your crafter gets attacked by people for practicing their trade and loses experience if they're deathblowed? Crafters need some stinking armor then.


Yes, some Jedi can rightfully say they cannot wear armor. It's usually in response to a BH who whines about how tough MDefs are to kill.








actually if I want to harvest materials to craft my armor I am at risk of being attacked. After publish 20 I'm assuredly much more likely to be attacked than your jedi and I dont have the offensive output to compensate. But it's my choice isn't it? If you can't handle your choice then drop jedi and do something else. If I couldn't handle my choice I'd drop one of my crafting professions and pick up a combat profession.


I can see jedi whining about and getting the ability to wear full blown armor again though. They have whined away almost everything negative against them. I can't wait for the FRS and making jedi fight each other....that will bring more nerfs against jedi than a nerfherder.


Leatherneck_of_Alderaan
Mon Aug 15, 2005 5:47 pm
#16






Nathanielstarr wrote:

actually if I want to harvest materials to craft my armor I am at risk of being attacked. After publish 20 I'm assuredly much more likely to be attacked than your jedi and I dont have the offensive output to compensate. But it's my choice isn't it? If you can't handle your choice then drop jedi and do something else. If I couldn't handle my choice I'd drop one of my crafting professions and pick up a combat profession.


I can see jedi whining about and getting the ability to wear full blown armor again though. They have whined away almost everything negative against them. I can't wait for the FRS and making jedi fight each other....that will bring more nerfs against jedi than a nerfherder.







How much exp does a crafter lose for being killed? Not really the same thing, now is it?


Personally I don't WANT to wear physical armor. But that's not the point. Your post erroneously gives the impression that Jedi are these armored machines that bounce Mark X Proton Missles with ease.


And the FRS whining has already started. :/





Igitur qui desiderat pacem, praeparet bellum
Nathanielstarr
Mon Aug 15, 2005 5:53 pm
#17


My point is, is that armor is available to jedi through their abilities and if they choose not to get it then it's their fault. They may choose to not have armor for another benefit.


The path to jedi is just getting easier and easier. If you have some difficulities then you can claim you've earned it. But those difficulties are getting easier and easier by the day.


One fact is that it is much harder to be successful hunting jedi these days than it is being a jedi.

Leatherneck_of_Alderaan
Mon Aug 15, 2005 6:00 pm
#18






Nathanielstarr wrote:


My point is, is that armor is available to jedi through their abilities and if they choose not to get it then it's their fault. They may choose to not have armor for another benefit.


The path to jedi is just getting easier and easier. If you have some difficulities then you can claim you've earned it. But those difficulties are getting easier and easier by the day.


One fact is that it is much harder to be successful hunting jedi these days than it is being a jedi.







Yes, they CAN get master defender. And the dev's CAN formalize what's already happening by moving all Jedi to the same skill progression path (tho that has some advantages, individuality is not one fo them).Just as BH's CAN get Combat Medic 4xxx for heals.So would a post about BH's having too much healing be appropriate? Would a post about BH's better not complain about damage done by Jedi be appropriate....wait....nevermind, Jedi damage-especially powers based Jedi-is a joke, so that wouldn't happen.




Igitur qui desiderat pacem, praeparet bellum
FallonFalcon
Mon Aug 15, 2005 6:01 pm
#19






Anarchicgorilla wrote:

1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%


This is the amor guide as taken of the FAQ


I have justlooked at my combat logs and innate jedi armour (no psg) withimp. force armormacroabsorbs just over 58 % of any damage (blast, energy, or kinetic) I know my opponet was full temp jedibut that is all (so if he was not master defender this could be higher)


Damage done with a puped 610-1219 carbine with a basic ranged shot was ---724 dmg (armour absorbed 421) for the final damage of303 pts. (eating pyro ranged accuracy bonus food)


This would make a master defenders innate armor + the macro absorb 58.15% of incoming damage.


That would be equiviant to a 8850 kinetic / 8850 energy battle armor suit.


So next time you hear a jedi say... I cannot wear armor ... point them here.






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aFallon Falcon a
Dark Jedi
-SIC-

BDragon
Mon Aug 15, 2005 6:06 pm
#20



Anarchicgorilla wrote:
1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%
This is the amor guide as taken of the FAQ
I have just looked at my combat logs and innate jedi armour (no psg) with imp. force armor macro absorbs just over 58 % of any damage (blast, energy, or kinetic) I know my opponet was full temp jedi but that is all (so if he was not master defender this could be higher)
Damage done with a puped 610-1219 carbine with a basic ranged shot was --- 724 dmg (armour absorbed 421) for the final damage of 303 pts. (eating pyro ranged accuracy bonus food)
This would make a master defenders innate armor + the macro absorb 58.15% of incoming damage.
That would be equiviant to a 8850 kinetic / 8850 energy battle armor suit.
So next time you hear a jedi say... I cannot wear armor ... point them here.





Oh my, Data is nothing without the means to interpret it correctly. Maybe i should direct you to the part on the chart that reads 2000 = 20% and inform you that +20 innate armour or 2000 is all 'a Jedi' is assured. So, no a Jedi is not lying when they tell you they have no armour. If MBH only gave you the cert for 2000 rating armour then how would you feel? If you were forced to pick TKA or Pikeman for you armour?

Anyway...



Ulic' Dragonis: The jedi formerly known as Ulic' Qel-Droma
-Dark Jedi Knight-

Black-Dragon: +26 club
-Pistoleer at heart forever-


The darkside has made me strong.... the devs have made me weak

A new vision for the Lightsaber Tree
TheMadCoder
Mon Aug 15, 2005 6:21 pm
#21

Hrmm. This topic is rather moot.


Jedi have armor if they invest in it, either by putting points into any defender box, or one line of enhancer (also, +20 innate at Paddy.) x4xx enhancer/novice defender/+20 innate ain't so bad, either


Either way, if a Jedi is going to gain defense, he's going to lose something somewhere else. Sadly, with the current skillpoint usage of Jedi, he can have PURE DEFENSE (MD) and PURE OFFENSE (MLS) with points left over at the same time. That's a little scary.


Are some Jedi abilities too powerful? Yep, sure are!


Are some Jedi abilities too weak? Yep, sure are!


Do Jedi have to spend 24 points to get to Jedi, but 1/2 of ANY basic class which they can leave completely beind (remember, we can't just DROP novice markman and scout, etc)? Yep.


But the marginal difference between fully tweaked armor and a full-on Jedi's innate isn't all that much different (REMEMBER - dimishing returns!) - and they spend skill points to get it, no one else does (save TKM)


Normally, I'd be siding with the BHs all the way, but realistically, this is a fair Jedi advantage.


The game is a little (a lot) broken and unfair. We'll have to deal for now.



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SW:G - Catering to the 12-year-old Jedi since 2003.
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I am NOT posting invalid HTML, you stupid message board!
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Anarchicgorilla
Mon Aug 15, 2005 7:20 pm
#22






BDragon wrote:





Anarchicgorilla wrote:

1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%


This is the amor guide as taken of the FAQ


I have just looked at my combat logs and innate jedi armour (no psg) with imp. force armor macro absorbs just over 58 % of any damage (blast, energy, or kinetic) I know my opponet was full temp jedi but that is all (so if he was not master defender this could be higher)


Damage done with a puped 610-1219 carbine with a basic ranged shot was --- 724 dmg (armour absorbed 421) for the final damage of 303 pts. (eating pyro ranged accuracy bonus food)


This would make a master defenders innate armor + the macro absorb 58.15% of incoming damage.


That would be equiviant to a 8850 kinetic / 8850 energy battle armor suit.


So next time you hear a jedi say... I cannot wear armor ... point them here.







Oh my, Data is nothing without the means to interpret it correctly. Maybe i should direct you to the part on the chart that reads 2000 = 20% and inform you that +20 innate armour or 2000 is all 'a Jedi' is assured. So, no a Jedi is not lying when they tell you they have no armour. If MBH only gave you the cert for 2000 rating armour then how would you feel? If you were forced to pick TKA or Pikeman for you armour?

Anyway...





Well the interpertaion is from actual game stats (highlighted for you)... if the math is wrong.... then the devs need to fix the in game conversions



" Wealth is the slave of a wise man. The master of a fool. "
Daivan
Mon Aug 15, 2005 7:43 pm
#23






TheMadCoder wrote:

Hrmm. This topic is rather moot.


Jedi have armor if they invest in it, either by putting points into any defender box, or one line of enhancer (also, +20 innate at Paddy.) x4xx enhancer/novice defender/+20 innate ain't so bad, either


Either way, if a Jedi is going to gain defense, he's going to lose something somewhere else. Sadly, with the current skillpoint usage of Jedi, he can have PURE DEFENSE (MD) and PURE OFFENSE (MLS) with points left over at the same time. That's a little scary.


Are some Jedi abilities too powerful? Yep, sure are!


Are some Jedi abilities too weak? Yep, sure are!


Do Jedi have to spend 24 points to get to Jedi, but 1/2 of ANY basic class which they can leave completely beind (remember, we can't just DROP novice markman and scout, etc)? Yep.


But the marginal difference between fully tweaked armor and a full-on Jedi's innate isn't all that much different (REMEMBER - dimishing returns!) - and they spend skill points to get it, no one else does (save TKM)


Normally, I'd be siding with the BHs all the way, but realistically, this is a fair Jedi advantage.


The game is a little (a lot) broken and unfair. We'll have to deal for now.





You point out that jedi dont have to spend as my skillpoints as others for a full template.


You remind yourself and everyone else that Jedi have to spend skill points to get the armor that you spend no skillpoints for thus compensating for our lack of having to use as many skillpoints as you.


BEST P0ST EVAR!







ravingbantha
Mon Aug 15, 2005 8:04 pm
#24


Wow capatin obvious you just realized this? Why are you trying to get another rant going? A jedi has to spend alot of skill points (89) to get master defender, just so the have the same protection as you do with you 400k suit of armor. And don't try and debate this with me. I have a BH, Jedi, and an armorsmith.
crunchy212
Mon Aug 15, 2005 8:14 pm
#25

ummm jedi dont have "physical armor " which is what they are refering to jedi have natural armor just like tk if jedi didnt have it jedi would die in 2 secs with out it





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TheMadCoder
Mon Aug 15, 2005 8:54 pm
#26






Daivan wrote:






TheMadCoder wrote:

Hrmm. This topic is rather moot.


Jedi have armor if they invest in it, either by putting points into any defender box, or one line of enhancer (also, +20 innate at Paddy.) x4xx enhancer/novice defender/+20 innate ain't so bad, either


Either way, if a Jedi is going to gain defense, he's going to lose something somewhere else. Sadly, with the current skillpoint usage of Jedi, he can have PURE DEFENSE (MD) and PURE OFFENSE (MLS) with points left over at the same time. That's a little scary.


Are some Jedi abilities too powerful? Yep, sure are!


Are some Jedi abilities too weak? Yep, sure are!


Do Jedi have to spend 24 points to get to Jedi, but 1/2 of ANY basic class which they can leave completely beind (remember, we can't just DROP novice markman and scout, etc)? Yep.


But the marginal difference between fully tweaked armor and a full-on Jedi's innate isn't all that much different (REMEMBER - dimishing returns!) - and they spend skill points to get it, no one else does (save TKM)


Normally, I'd be siding with the BHs all the way, but realistically, this is a fair Jedi advantage.


The game is a little (a lot) broken and unfair. We'll have to deal for now.





You point out that jedi dont have to spend as my skillpoints as others for a full template.


You remind yourself and everyone else that Jedi have to spend skill points to get the armor that you spend no skillpoints for thus compensating for our lack of having to use as many skillpoints as you.


BEST P0ST EVAR!







Actually, I was being neutral and showing both sides of the argument. Why would you flame me for that? I even said that I'm a BH, but this battle goes to the Jedi.


/shrug.







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SW:G - Catering to the 12-year-old Jedi since 2003.
*** *** *** *** *** ***
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I am NOT posting invalid HTML, you stupid message board!
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