Bounty Hunter Archive
Thread: What i think would be a good Solution to control Jedi population
Samurai_XD wrote:
A form of perma death so to speak. but jedi don't lose their skills, i know, i don't know what it's like to grind a jedi, but i know what it's like to want too compete in the GCW and not be able to form a decent battle without eachside having 10-15 jedi. So what I say is if a jedi dies say 5 times in a week, That players Jedi slot becomes un-able to log on for the rest of the week. They are still able to access their alt toon though. I really think there needs to be some reason Hedi get an alt toon slot these days, other then just being a Jedi. Back in the day when it was actully hard to get Jedi i can see that as an acceptable reward for the holo-grinding. But i dont think it is these days.
Message Edited by Samurai_XD on 10-08-2005 04:59 PM
I have thought of a good reason, most of the posts below talk about how to slow down jedi via the path to jedi, and how quick it is nowadays to temp your jedi.
But above it is stated that more control over the GCW with jedi.
So I propose why not give us the strong factional pets back. Make At-st's strong again and give rebels an equal equivalent so they don't start whining about AT-ST's again. But this time, make it where if you're a jedi you can't own factional pets. I mean this would still work with the timeline cause Jedi never used At-st's or any other form of "additional" assets. All they had were each other, their saber, and the Force. Is this a viable option?
I think the problem is with every player, if they put some sort of penalty, "I will quit the game" shout will come out. Personally, the CU has basically made Jedi a joke. Respecing has brought down any credibility of any profession, spin groups are the new way to grind. A jedi's grind that took months in the old days takes weeks now. Remember double xp and someone grinding their template in 7-10 days?
Jedi has been so easy to attain up until the new combat xp conversions. It's more easy to attain the full template once after you unlock. Are there any penalties for jedi anymore? Minimum at best is the bounty hunter kills that come once in a while. You don't see much ganking anymore because it's random, and if you are caught fighting a jedi with another BH, it's all fair game to group up to kill them. The system still allows it!
Bounty Hunter has now been shifted towards uber npc mission loot. Why? It has to do with helping Jedi! Not us! Well not directly for jedi, since less of us hunt them and would rather make money on loot that is in the long run more profitable.
How to fix this situation? Make the penalties more harsh! People will complain, but if the developers want to see their vision, not the small minority of the player base complain, they have to do what is right. I'm sure that the penalties might come in-affect if the FRS is available. Who is going to risk dueling in theed while a Bounty Hunter is there watching for the right moment. I've done it countless of times, waiting for my mark to be low on health or force.
I think they should also change us! Make the player bounty missions more profitable so that there is some incentive in doing them. 225k? Come on, it's too low. Make it a cool million. For some of the better bounty hunters, they would love it to go higher payouts. It will also get more bounty hunters to actually hunt, not loot!
Bounty Hunter now should be renamed NPC Hunter for the majority of the respec pawns.
As for penalties directly associated with jedis? Make the skill loss come back, semi-death might or might-not work. Seriously the last thing we need is some kid saying he will delete his account. I will laugh in his/her face, you wasted all this time on the game, you are pathetic if you are going to quit.
I say leave it as it is. Tons of BHs already, I can tell you that for a fact. Need more Jedi so I don't get hunted more than once a night, gets kind of annoying while trying to do things.
Triton_au wrote:
If Jedi start getting penalties just for dieing again they need to increase their power so they're not as easy to kill. Then BHs would whinge again, this is the system Tanks and other BHs pushed for, even 1v1. Why *EVEN* bother going Jedi if they're going to be hunted and just as strong or weaker (they pretty much are beeing reliant on force) than a normal profession.
I say leave it as it is. Tons of BHs already, I can tell you that for a fact. Need more Jedi so I don't get hunted more than once a night, gets kind of annoying while trying to do things.
As I said, there should be reasons not to bother with Jedi. The Devs should be trying to make the GCW more imporatant to the game, people wouldn't bother with Jedi if they were equal to other professions and there was some sort of goal other than grind your next profession.
Samurai_XD wrote:
hehe exactly, then people can get jedi as fast as they want, but if they suck they can't play it....weeds out the good from the bad, kills 2 birds with one stone
yah except then all jedi will be getting ganked right and left very poorly thought out idea
Message Edited by StarPilot3000 on 10-08-2005 05:48 PM
Triton_au wrote:
I don't see how nerfing Jedi more would help the game at all.
As I said, there should be reasons not to bother with Jedi. The Devs should be trying to make the GCW more imporatant to the game, people wouldn't bother with Jedi if they were equal to other professions and there was some sort of goal other than grind your next profession.
What nerfing is it if we associate more penalties to Jedi? Right now, you lose 225k xp. In the old system, how long would it take you to accumulate it compared to the new system? I know you are a pre-CU jedi, pre-pub 9 I believe, so can you elaborate on my question.
++
Instead of making another post ill just edit this one..
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677 - 720 xp a rancor kill pre-pub 9.
My point is, if you're going to impose nasty restrictions on Jedi then yes, it will be a very effective population control. Jedi will quit left right and center unless they become powerful enough to fight any BH when fully templated.
If they give skillbox loss per kill or some junk like that then Jedi need to be on the upper end of the food chain. Right now vs BH/CM its pretty even with Post-CU sabers and with health buff crystals and the debuffs you cant always beat a BH anyway without a holocron and/or doc buffs (BHs always pick the time and the place for the fight, so they always have the upper hand in most respects).. This is why I think its fine as it is, a Jedi can always run or be stupid and die. Don't gain anything by fighting and loose something by dieing..
The best population control would be to keep Jedi an even fight vs BHs and get the devs to focus on the GCW so not every man and their dog grind Jedi just for something to do.
Message Edited by Triton_au on 10-09-2005 08:02 AM