Bounty Hunter Archive

Thread: Bounty Hunter Prerequisites Time for a change?

Tanks
Thu Jan 15, 2004 10:37 pm
#1

Currently Bounty Hunters must master marksman and scout professions. The purpose of this is 2 fold, first is as a skill point sink, second is the utility of the professions.


Marksman requirement makes complete sense as a bounty hunter uses a variety of weapons.


Scout used to make sense in the past as our marks at higher level of investigation are out in the wilderness where terrain negotiation coupled with mask scent, ability to make camps etc., was necessary for trekking out thousands of meters to chase that elusive mark.


Well, the creature mounts and vehicles negate the benefits of terrain negotiation. Now, in the publish after next it will be unnecessary to establish a camp to pull pets/droids/vehicles. Hunting line does us no good as we hunt people, not animals, ditto for traps and better camps. We don't wonder in the wilderness, we go find our mark, kill and head back to civilization


So, one suggestion I have assuming that we still need to use 217 skill points is to have master brawler back (as it was in beta) as a pre-requisite. It fits a bit more anyway.


This gives us a few advantages, obviously the warcry 1 and 2, and also more options to use our remaining skill points.


What do you guys think?


Message Edited by Tanks on 01-15-2004 09:39 PM



Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
NinjasLovePirates
Thu Jan 15, 2004 10:44 pm
#2

I'm in favor, but that poses a problem... If they make the change, wouldn't that un-make all existing BHs? Maybe there should be multiple paths to BH... Since I'm only on the way to BH and not one yet I really don't know for sure, but it's a good idea.




Rick Maher
Master Armorsmith, Master Smuggler
"Uh... had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"
~Han Solo proving that Smugglers are the masters of talking their way out of a problem.


FaceInTheCrowd
Thu Jan 15, 2004 10:45 pm
#3

Isn't the ability to see the resists of our marks granted by having novice scout?


I don't see where having master brawler is any great help. All the good defenses are in the elite professions so we really won't be gaining much, and none of the skills from brawler will be so awesome as to warrant the massive skill point cost.


I think they should just make the req master marksman, exploration 4, and hunting 4. Or even reduce it to pistol 4, carbine 4, ranged support 4, exploration 4, and hunting 4 (163 points to mbh). That would leave us with 87 points. That's more than enough to get novice medic and a whole lot of pistoleer and carbineer.





Vredak - Elder BH/Elder Carbineer of TC | Vre'dak - Elder Swordsman/TK Elder of TC
Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
Dracoblood
Thu Jan 15, 2004 10:45 pm
#4

Master Scout all the way.


Instead of Bounty Pistols, the BH should have Bounty Hunter Trapping. These traps should be able to be used on PC and NPC characters, derived from the scout's trapping ability.


Instead of Bounty Carbines, the BH should have Bounty Hunter Piloting. This should allow for BH travel -- personal transportation vehicles in the current stage of the game, alterable to interstellar travel when the space expansion arrives.


FaceInTheCrowd
Thu Jan 15, 2004 10:48 pm
#5

The devs have already indicated their will be separate pilot skills in the space expansion that don't count against our 250.




Vredak - Elder BH/Elder Carbineer of TC | Vre'dak - Elder Swordsman/TK Elder of TC
Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
fiarhaven
Thu Jan 15, 2004 10:49 pm
#6

if the skills are a point sink let them be.

my thing is... all the sp... nuttin but a pretty lightshow to show for it (llc)

granted, we do have huge potential for some jigantic boot a** kickin but ill wait till this new "combat system change" comes out... and when it gets fixed in april maybee we'll no longer be having this conversation. untill it comes out... gets fixed... changed for balancing... and nerfed a couple of times. ill keep my trap shut

im fine with the scout skills, i rather like being able to survive completley on my own... with out any help from any other player in game.

if it wasnt for the fact that our marks charge shot us for 1100 dmg i wouldnt wear armor either.

anyhow im rambling... dont change... dont nerf... FIX (id say it a million more times but you will all get realy mad at me)


good day to all
(even you scummy jedi)
((i hope you all die))




Fairhaven La'wen
Bounty Hunter
You can run, but you'll just die tired.
Gravez
Thu Jan 15, 2004 10:50 pm
#7

I like this idea and get rid of the LLC and gives us something to do with rifles.
Jackson123
Thu Jan 15, 2004 10:50 pm
#8

Brawler would make more sense but I don't want to grind up another newbie profession =(



"The world is a dangerous place to live; not because of the people who are evil, but because of the people who don't do anything about it."
Tanks
Thu Jan 15, 2004 10:51 pm
#9

FaceIntheCrowd said:


I don't see where having master brawler is any great help. All the good defenses are in the elite professions so we really won't be gaining much, and none of the skills from brawler will be so awesome as to warrant the massive skill point cost.


Hmmm, I am not going to point it out . So go take a look at Master Brawler box skills, then see where you can go from there with 33 skill points. Compare that to benefits of master scout.




Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
AuroraStarMoonwalker
Thu Jan 15, 2004 10:53 pm
#10

I like havingthe Exploration tree, but the rest of scout is useless to Bounty Hunter.



I think Master Brawler does make sense though. Bounty Hunters would definately be more Combat oriented than they are now.


A couple of issues, though...


1) what should happen to current Bounty Hunters?


2) would there be any brawling bonues in Bounty Hunter?




FaceInTheCrowd
Thu Jan 15, 2004 10:54 pm
#11






Tanks wrote:

FaceIntheCrowd said:


I don't see where having master brawler is any great help. All the good defenses are in the elite professions so we really won't be gaining much, and none of the skills from brawler will be so awesome as to warrant the massive skill point cost.


Hmmm, I am not going to point it out . So go take a look at Master Brawler box skills, then see where you can go from there with 33 skill points. Compare that to benefits of master scout.







I solo, therefore I need novice medic (15 points). You're telling me that I can become godlike for 18 points in an elite brawler profession? I don't think so.


Any changes need to make it so there are multiple useful templates for master bounty hunters.





Vredak - Elder BH/Elder Carbineer of TC | Vre'dak - Elder Swordsman/TK Elder of TC
Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
fiarhaven
Thu Jan 15, 2004 10:55 pm
#12

acually powerboost in the tka tree would be pretty pimp




Fairhaven La'wen
Bounty Hunter
You can run, but you'll just die tired.
lore7
Thu Jan 15, 2004 11:00 pm
#13

HELL NO


KEEP IT MASTER SCOUT.....


you guys dont how much youll miss it........once its gone.......But we wont let that happen shall we.....




Rakesh,-Rakesh,Bluesbakka and Khosk
,Rip when ever all my accounts run out
,Now Lore 56 Priest on Skullcrusher in WoW.
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