Bounty Hunter Archive

Thread: Jedi need more Bountyhunters on them...(defeating BH gives a force reduction buff?)

mindspat
Wed Sep 14, 2005 1:24 pm
#14






KilferfUhn wrote:


Is this your idea/post or someone elses?


Either way i'm not opposed to it at all, sounds good!


Edit: What if you actually had a lower percentage force buff time for full templates as opposed to nubs? I haven't put much thought into it obviously but wouldn't it make more sense to offer more to a younger jedi for staying than the same for both? Like maybe have the 45 minute buff for younger jedi and have the time gradually decrease as you get to full template? Just a thought..





That is exactly how it would work. The "youngling" has less Force compared to the full template thus a savings of 20% would benefit that "youngling" more then the full template. While grinding Jedi I would have been more willing to fight BHs for a 20% fc reduction knowing that the exp loss would hurt if I had failed.


As a full template the fc reduction of 20% would not impact me as greatly now as it would have before finsihing my current build.






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SnakePlissken00
Wed Sep 14, 2005 1:26 pm
#15






snipaho wrote:





Mars_Guo wrote:


The BH/Jedi game has to be more-or-less "zero-sum", meaning one side gains something (credits) and the other loses something (exp), otherwise weird crap like this will happen. The only way to allow jedi to get a positive gain from a win is to take something away from the BH.






Sad, but true.


Hell, after the last 3 days and 5 BH visits (all of which I beat), I'd accept being removed from the terminals for 24 hours as my reward for defeating a BH. Now that's a decent reward that is worth fighting for but can't be exploited. I'd just like some peace and freaking quiet. If the BH sells the Jedi this "immunity", not a huge deal. It's only a day. Terminal anonymity would stop a Jedi's BH friend from doing this over and over every day.







/Agree


Now this is a good idea. I know it's not very "role-playish", but... There are certain things in game that b/c it's an mmorpg you have to give up. I personally rarely fight BHs. Now don't get me wrong, it's not that I'm a coward, it's that the only thing Jedi currently gain is PvPscore and there are maybe 5-10 BHs on my server that I will get any points off (Current Score 1903). So for me, if I'm in the mode, I'll fight, otherwise no. And it'd be nice if in that situation there was something of a reward.


Some changes, that would be coding side (yikes, I know), but if a BH loses to a Jedi, that specific BH can't get the mission for say 72hrs. This would prevent the 4 visits in 20mins, I often get. I know they don't know the name, but hard to think that someone how keeps failing a job, would get re-hired.


But, yes, something ofa token reward, outside the FRS would be nice. I personally like the idea of the "day off" or something like that. I do have issus w/ the OP if he's thinking Jedi "have" to fight him. I've been a Jedi for a long time, and a BH for even longer. The one truth of the relationship is it's the BHs job to kill the Jedi, the Jedi need only survive.







Hammer-Eddy
mindspat
Wed Sep 14, 2005 1:32 pm
#16


BH defeats Jedi = loss of experiance requiring hours of grinding to regain.


Jedi defeats BH = slight buff reducing the cost of force consumption for limited time.


buff: ForceCost reduction (or force regeneration) x0.20%, duration45 minutes


I would think the forceCost would be better suited for the concept of Starwars universe as far as how it's being implemented via SOE/LA.


The current system is a lose/lose situation. A jedi is engaging a BH to "prevent loss" which does not promote gain. PvP rating has NO value other then bragging rights.






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Iawalein
Wed Sep 14, 2005 1:32 pm
#17

Sounds better than the current system. Unfortunately, this system is a "set-up" for the jedi.

My first death was yesterday, though it wasn't really a BH kill. Fortunately I'm full temp so I don't really worry about the 450k XP loss, but I AM frustrated by the fact that ALL of the "content" in this game centers around killing "characters" rather than "entities".

ALL of the Kashyyyk quests involve this at some point, meaning that there is NO alternative to getting vis. I have tried to so Syrens part III, but EVERY TIME I try I have a BH visit with 3 or more CL 82 elites tanking on me. The NPCs incap me and the BH deathblows (I can handle the 3 elites, but add in overpowered BHs/CM attacks and it's game over).

Unfortunately this does nothing to address the fact that Jedi are discriminated against in "quests". There is NO way to complete these quests as a CL 80 with NO combat ability, and using force means a BH interruption BEFORE the quests can be repeated.

This would work IF the quest NPCs were made "entities" rather than "characters". Nice idea, but as it stands this would only worsen the situation.



(gnn[[[[[[[[[[]nnnWX9&ggggggggggggggggggggggggggggggggggg)

Major Iawalein Atwy, Zabrak Elder Jedi & Rebel Ace
Makabukk, Wookie Elder Bounty Hunter & Freelance Ace
Mayum'I, Human Elder Shipwright, Imperial Pilot


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Remember the fate of the mantis, or you too shall suffer it's destiny.
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lTlwIsTelDl
Wed Sep 14, 2005 1:35 pm
#18

would be kinda neat



Kava Keso
JEDI | NoS
STARSIDER
mindspat
Wed Sep 14, 2005 1:35 pm
#19






Wolf24601 wrote:

If you die to a BH, you lose about four to sixhours of work...right?


So...whatever the benefit...the risk should equal or outweighthe reward.


Some ideas:


1) Make the dead BH lootable with a loot table commiserate to his/her rank/level.


2) Grant XP commiserate with his/her rank/level. Imagine if you gained 500k XP for a win?


Right now, a BH can die without losing anything. The only way a reward will work for the Jedi is if the BH faces something nasty for losing...otherwise the system can be more easily exploited.


The FRS might resolve the issue, depending on the role BH play in advancement...if any...


Wolf








The Bountyhnters have a great loss. Their armor and items decay. ( oh yeah, forgot about that damned ADK - the worst thing this game has ever seen.)


I honestly hope anyconcept for the FRS would not focus on BHs.




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felipz
Wed Sep 14, 2005 1:38 pm
#20






mindspat wrote:





Wolf24601 wrote:

If you die to a BH, you lose about four to sixhours of work...right?


So...whatever the benefit...the risk should equal or outweighthe reward.


Some ideas:


1) Make the dead BH lootable with a loot table commiserate to his/her rank/level.


2) Grant XP commiserate with his/her rank/level. Imagine if you gained 500k XP for a win?


Right now, a BH can die without losing anything. The only way a reward will work for the Jedi is if the BH faces something nasty for losing...otherwise the system can be more easily exploited.


The FRS might resolve the issue, depending on the role BH play in advancement...if any...


Wolf








The Bountyhnters have a great loss. Their armor and items decay. ( oh yeah, forgot about that damned ADK - the worst thing this game has ever seen.)


I honestly hope anyconcept for the FRS would not focus on BHs.




Are you sure you don't like adks ? If we couldn't adk our sabers would be very cool since premium and flawless don't drop anymore ...




[__Felous__]


"


KeeferKman
Wed Sep 14, 2005 1:43 pm
#21

The problem, as always, friendly BH's taking one for the team...no can do man


Even paying random BH to take the dive for some credits...


The reason their is no exploiting now, is that the Jedi suffer serious xp loss, but they are not motivated to have BH's die, except revenge and roleplaying.


everything that can...will be abused





No Gaming Enjoyment
Corina_Deepstarr
Wed Sep 14, 2005 1:45 pm
#22

That is an awesome idea. It can be something that could built on. I for one would be more inclined to stick around and fight a BH for a little force buff if I won. I like the idea it is temporary and as it stand now with the anonymous terms it would be real hard to exploit it. It owuld be neat if it could be stacked so if you defeat successive BH in a certain time period you just become stronger but only temporarily say a max of 2 to 3 hours at most.



:::::::::::::::::::A Proud Pre CU Jedi who did it the right way::::::::::::::::::
abbink
Wed Sep 14, 2005 1:50 pm
#23



mindspat wrote:


Wolf24601 wrote:
If you die to a BH, you lose about four to sixhours of work...right?
So...whatever the benefit...the risk should equal or outweighthe reward.
Some ideas:
1) Make the dead BH lootable with a loot table commiserate to his/her rank/level.
2) Grant XP commiserate with his/her rank/level. Imagine if you gained 500k XP for a win?
Right now, a BH can die without losing anything. The only way a reward will work for the Jedi is if the BH faces something nasty for losing...otherwise the system can be more easily exploited.
The FRS might resolve the issue, depending on the role BH play in advancement...if any...
Wolf



The Bountyhnters have a great loss. Their armor and items decay. ( oh yeah, forgot about that damned ADK - the worst thing this game has ever seen.)
I honestly hope anyconcept for the FRS would not focus on BHs.





Except jedi already suffer that same risk too having items in their inventory decay






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


mindspat
Wed Sep 14, 2005 1:50 pm
#24






KeeferKman wrote:

The problem, as always, friendly BH's taking one for the team...no can do man


Even paying random BH to take the dive for some credits...


The reason their is no exploiting now, is that the Jedi suffer serious xp loss, but they are not motivated to have BH's die, except revenge and roleplaying.


everything that can...will be abused






Good point. Can you think of a loose percentage of players which would be willing to pull jedi missions, chase them around planet to planet, follow them out to the middle of no where....just to "take one for the team"?


Then there's "revenge". That is the isssue. There's a great deal of animosity based on "it's no fare! You have nothing to loose if I win and you make hundreds of thousands of credits off of me if I loose. Then I have nothing to gain and only prevnt loss..."



The current system has more room for "taking one for the team" then anything else. Full templates, rumored that most are since dble exp, can loose to BHs with no actual harm.


This is why there needs to be an alternate penalty.


Jedi should _NOT_ be loosing exp but in return should have an increase ForceCost multiplier added as a deBuff if they fail agasint a BH.




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KilferfUhn
Wed Sep 14, 2005 1:56 pm
#25


Well i like it man, and kudos to you for the idea if it's yours. I don't like to grief people, and i guess that's what i do when i get a template that isn't yet finished.


I would love to have the Jedi have some sort of incentive to stay and fight, win or lose. I personally don't think it's very fair that they don't...on the other handi can see how the whole "becoming a jedi" should require this long and difficult grind without being rewarded as you're suggesting, only at the end when you finally finish your temp do you reap the ultimate benefit (no more xp loss and, "1x 5 times stronger" hehe). I dunno. Touchy subject i suppose.

Message Edited by KilferfUhn on 09-14-2005 01:57 PM



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Iawalein
Wed Sep 14, 2005 1:57 pm
#26



mindspat wrote:


TheCapn2000 wrote:
I'd rather it buff my mind....



Doctors are availble to buff mind. There's also food, drink and spice availble which will increase mind.

If you are a Zabrak you can also use Equiliberium to incease your mind when the pool is diminished.






Isn't equilibrium still a once per 24 hour ability?



(gnn[[[[[[[[[[]nnnWX9&ggggggggggggggggggggggggggggggggggg)

Major Iawalein Atwy, Zabrak Elder Jedi & Rebel Ace
Makabukk, Wookie Elder Bounty Hunter & Freelance Ace
Mayum'I, Human Elder Shipwright, Imperial Pilot


125 badges and counting

Remember the fate of the mantis, or you too shall suffer it's destiny.
Master Paper. Nerf scissors! Scissors is unbalanced, I can't beat them!
Leave paper alone; paper is ok, so is rock.

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