Bounty Hunter Archive

Thread: Jedi need more Bountyhunters on them...(defeating BH gives a force reduction buff?)

mindspat
Wed Sep 14, 2005 1:00 pm
#1






TheCapn2000 wrote:
I'd rather it buff my mind....






Doctors are availble to buff mind. There's also food, drink and spice availble which will increase mind.


If you are a Zabrak you can also use Equiliberium to incease your mind when the pool is diminished.






Pick me !!

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KilferfUhn
Wed Sep 14, 2005 1:01 pm
#2


Is this your idea/post or someone elses?


Either way i'm not opposed to it at all, sounds good!


Edit: What if you actually had a lower percentage force buff time for full templates as opposed to nubs? I haven't put much thought into it obviously but wouldn't it make more sense to offer more to a younger jedi for staying than the same for both? Like maybe have the 45 minute buff for younger jedi and have the time gradually decrease as you get to full template? Just a thought..

Message Edited by KilferfUhn on 09-14-2005 01:04 PM



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mindspat
Wed Sep 14, 2005 1:01 pm
#3






emovamalla wrote:
Any positive reward (other than not losing XP) would be welcome... anything at all...






Woudl you be willinig to accept a trade off? Either you loose some exp or you gain a temporary forceCost buff that reduces force consumption. Seem plausible?


At least the risk would equal the reward.






Pick me !!

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Mars_Guo
Wed Sep 14, 2005 1:01 pm
#4

Or how bout just a simple exp gain from killing a BH?

The problem is that if a Jedi gets anything positive out of the fight, it will be exploited. Not so easy to do anymore since BH terminals don't show names ... but consider a BH who starts "selling"the deathblow to his jedi mark; i.e. the jedi "buys" the 0.8FC buff from the BH. The BH/Jedi game has to be more-or-less "zero-sum", meaning one side gains something (credits) and the other loses something (exp), otherwise weird crap like this will happen. The only way to allow jedi to get a positive gain from a win is to take something away from the BH.





_________________________________________
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Jun 2003 - Nov 2005

abbink
Wed Sep 14, 2005 1:01 pm
#5

at this point any change at all would be welcome. honestly it would






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


abbink
Wed Sep 14, 2005 1:05 pm
#6



Mars_Guo wrote:
Or how bout just a simple exp gain from killing a BH?
The problem is that if a Jedi gets anything positive out of the fight, it will be exploited. Not so easy to do anymore since BH terminals don't show names ... but consider a BH who starts "selling"the deathblow to his jedi mark; i.e. the jedi "buys" the 0.8FC buff from the BH. The BH/Jedi game has to be more-or-less "zero-sum", meaning one side gains something (credits) and the other loses something (exp), otherwise weird crap like this will happen. The only way to allow jedi to get a positive gain from a win is to take something away from the BH.





well put that will always be the case as long as one group is pitted against another. Where there is a will someone will find the way to expoit it to death. lol






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


TheCapn2000
Wed Sep 14, 2005 1:09 pm
#7






mindspat wrote:





TheCapn2000 wrote:
I'd rather it buff my mind....






Doctors are availble to buff mind. There's also food, drink and spice availble which will increase mind.


If you are a Zabrak you can also use Equiliberium to incease your mind when the pool is diminished.







still would rather it buffed my mind...im human...can't go zab so that is out....TBH the force buff would have to be significant for it to be of any value...right now I am rarely limited by my force bar....



«Sirros» «Dirrk» «Odin'»
THANKS KAURI...IT WAS FUN

Paladon
Wed Sep 14, 2005 1:10 pm
#8






Mars_Guo wrote:
Or how bout just a simple exp gain from killing a BH?

The problem is that if a Jedi gets anything positive out of the fight, it will be exploited. Not so easy to do anymore since BH terminals don't show names ... but consider a BH who starts "selling"the deathblow to his jedi mark; i.e. the jedi "buys" the 0.8FC buff from the BH. The BH/Jedi game has to be more-or-less "zero-sum", meaning one side gains something (credits) and the other loses something (exp), otherwise weird crap like this will happen. The only way to allow jedi to get a positive gain from a win is to take something away from the BH.







Easy solution to that, been suggested for a LONG time:


Put bounty hunters that fail their missions on the terminals.







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snipaho
Wed Sep 14, 2005 1:11 pm
#9






Mars_Guo wrote:


The BH/Jedi game has to be more-or-less "zero-sum", meaning one side gains something (credits) and the other loses something (exp), otherwise weird crap like this will happen. The only way to allow jedi to get a positive gain from a win is to take something away from the BH.






Sad, but true.


Hell, after the last 3 days and 5 BH visits (all of which I beat), I'd accept being removed from the terminals for 24 hours as my reward for defeating a BH. Now that's a decent reward that is worth fighting for but can't be exploited. I'd just like some peace and freaking quiet. If the BH sells the Jedi this "immunity", not a huge deal. It's only a day. Terminal anonymity would stop a Jedi's BH friend from doing this over and over every day.





- Anakis Seska -
ShaggyJefe
Wed Sep 14, 2005 1:11 pm
#10






mindspat wrote:



Jedi defeats Bountyhunter ruining mission agasint them =x 0.8% forcecost buff for 45 minutes.





The reward could be any number of "force" type buffs. Such as, increasing force regeneration, or maybe giving a small ammount of maximum force for some time period. You could write these into the game as an ego boost of sorts. you can even think of the XP loss as considering yourself a failure, and you need more training to overcome certain aspects of your fighting style(template).
mindspat
Wed Sep 14, 2005 1:13 pm
#11






Mars_Guo wrote:
Or how bout just a simple exp gain from killing a BH?

The problem is that if a Jedi gets anything positive out of the fight, it will be exploited. Not so easy to do anymore since BH terminals don't show names ... but consider a BH who starts "selling"the deathblow to his jedi mark; i.e. the jedi "buys" the 0.8FC buff from the BH. The BH/Jedi game has to be more-or-less "zero-sum", meaning one side gains something (credits) and the other loses something (exp), otherwise weird crap like this will happen. The only way to allow jedi to get a positive gain from a win is to take something away from the BH.






Would a reduction of forcecost by 20% be worthing spending credits on? I'm sorry, it wouldn't matter to me and I use a saber with fc 27. Either way, the BH willbe taking the clone express home.


A gain in the reduction of force cost has little room for abuse over then the current system:


BH: Hello Jedi, I will drop my mission if you pay me sum of <insert value>


Jedi: I will run...


BH: If you run I will track you down and kill you then you will loose 2000 x jedi skill points of EXP !!


(BH are "scum" and there's nothing wrong with a BH offereing a bribe to drop a mission. A forceCost reduction buff should only exist if a Jedi "ruins a missions" )


What would a buff like this be worth? It has no value to me but I will take it for free.






Pick me !!

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mindspat
Wed Sep 14, 2005 1:18 pm
#12






ShaggyJefe wrote:





mindspat wrote:



Jedi defeats Bountyhunter ruining mission agasint them =x 0.8% forcecost buff for 45 minutes.





The reward could be any number of "force" type buffs. Such as, increasing force regeneration, or maybe giving a small ammount of maximum force for some time period. You could write these into the game as an ego boost of sorts. you can even think of the XP loss as considering yourself a failure, and you need more training to overcome certain aspects of your fighting style(template).





QFE!


That's an extremely optomistic outlook on this!!


You share the same outlook on this that I do. While I do not like exp loss I feel it serves its purpose to a certain extent. The issue more then anything else is the animosity of a onesided victory which leads to a form of intended griefing. (I realize most players do not grief and play the game as it stands...it's a game for entertainment.)




Pick me !!

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emovamalla
Wed Sep 14, 2005 1:20 pm
#13







mindspat wrote:





emovamalla wrote:
Any positive reward (other than not losing XP) would be welcome... anything at all...






Woudl you be willinig to accept a trade off? Either you loose some exp or you gain a temporary forceCost buff that reduces force consumption. Seem plausible?


At least the risk would equal the reward.








Well, maybe I am confused. I read the main post and the way I took it is that you proposed a reward for Jedi beating a BH. I was stating that the only "reward" currently is that you don't lose xp and that any positive reward would be nice.


This new reply contridicts or at least alterswhat you said originally, right?


Anyway, to answer your question... if I had a choice bewteen losing exp or temp buff that reduces force consumption, I would have to choose... buff?


I honestly think you worded either this reply or your original post wrong and one is not matching the other.


EDIT: I see what you were saying now. I'm the idiot.


YES, I would accept the trade off. Right now I accept the trade off of negative xp vs. gaining PvP rating. I'm plastered on the terms so maybe this doesn't even apply to me much since I accept the current terms, ya know.

Message Edited by emovamalla on 09-14-2005 04:25 PM



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