Bounty Hunter Archive
Thread: Jedi need more Bountyhunters on them...(defeating BH gives a force reduction buff?)
Wolf24601 wrote:If you die to a BH, you lose about four to sixhours of work...right?So...whatever the benefit...the risk should equal or outweighthe reward.Some ideas:1) Make the dead BH lootable with a loot table commiserate to his/her rank/level.2) Grant XP commiserate with his/her rank/level. Imagine if you gained 500k XP for a win?Right now, a BH can die without losing anything. The only way a reward will work for the Jedi is if the BH faces something nasty for losing...otherwise the system can be more easily exploited.The FRS might resolve the issue, depending on the role BH play in advancement...if any...Wolf
Without using AoE groups, this represents about 4 to 6 weeks of grinding. Full template jedi can get about 30-40k per hour with dedicated solo grinding. 450k at that point is about 12-15 hours (not counting buffing time and such), and it does scale somewhat.
Expect a BH death to cost somewhere around 15 hours for a padawan if grinding solo, though it is about 4-6 hours with an AoE group (more risk of getting back onto the terms with people who follow/ask for group invites/cloak exploit, etc. though).
KeeferKman wrote:The problem, as always, friendly BH's taking one for the team...no can do manÂEven paying random BH to take the dive for some credits...ÂÂThe reason their is no exploiting now, is that the Jedi suffer serious xp loss, but they are not motivated to have BH's die, except revenge and roleplaying.Âeverything that can...will be abused
As long as the jedi and bounty hunter wars continue abuse will continue. SOE just needs to put and end to it all. Then we can all sit back and reminisce about the days of the bounty hunters wars and laugh.
"A noob melon has been placed in your inventory for successfully killing a Bounty Hunter!"
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KilferfUhn wrote:
"A noob melon has been placed in your inventory for successfully killing a Bounty Hunter!"
as long as its pre-nerf..
Iawalein wrote:
Wolf24601 wrote:
If you die to a BH, you lose about four to sixhours of work...right?
So...whatever the benefit...the risk should equal or outweighthe reward.
Some ideas:
1) Make the dead BH lootable with a loot table commiserate to his/her rank/level.
2) Grant XP commiserate with his/her rank/level. Imagine if you gained 500k XP for a win?
Right now, a BH can die without losing anything. The only way a reward will work for the Jedi is if the BH faces something nasty for losing...otherwise the system can be more easily exploited.
The FRS might resolve the issue, depending on the role BH play in advancement...if any...
Wolf
Without using AoE groups, this represents about 4 to 6 weeks of grinding. Full template jedi can get about 30-40k per hour with dedicated solo grinding. 450k at that point is about 12-15 hours (not counting buffing time and such), and it does scale somewhat.
Expect a BH death to cost somewhere around 15 hours for a padawan if grinding solo, though it is about 4-6 hours with an AoE group (more risk of getting back onto the terms with people who follow/ask for group invites/cloak exploit, etc. though).
Good point...4-6 hours if you grind with a competent AOE group (Kamen...). Many more hours in other circumstances...
Wolf
I stick by my thoughts that Jedi should never recieve anything(of much value) from killing a BH.
Reason: Most BH's aren't good at what they do. The majority either aren't properly equiped, have a bad template, poor PvP skills, or have no strategy. While I'm not positive what the average full template Jedi win:lose ratio is, I'm sure it's no worse than 5:1(5 wins to every 1 loss).
Jedi is an "elite" class; all who start the journey toward it know what's in store for them and are generally better prepared for PvP in general(since they know they need to be good at it or lose XP). PvP is forced on them, but theyre equipped with abilities that make them innately stronger than all other classes. BH is a bit different, as there is no innate "uberness." Sure, we'll all agree that MBH/MCM gives the ability to stand "toe to toe" with a jedi, but only when played correctly and when properly equipped with the millions and millions worth of gear. Even then, strategy and player thought plays a huge roll.
That being said, Jedi do not deserve anything for killing a BH, as most are not worthy oppenents. I don't so much mind your temporary buff idea because its not of all that much value, however, this will not make any more jedi stick around for tough fights- it will just give them free buffs 5 times out of 6.
KilferfUhn wrote:
Tec makes some good points. The only thing i would argue is the fact that most jedi aren't that good either, seeing as how they're just being given away nowadays.
Then to mention the lack of quality componets for a decent lightsaber...there's no reason why a Jedi should stay to dispatch their agressor.
Message Edited by alpinestreams on 09-14-2005 05:32 PM
Agreed. This, however, is definitely not a solution to anything.
mindspat wrote:
Then to mention the lack of quality componets for a decent lightsaber...there's no reason why a Jedi should stay to dispatch their agressor.
Message Edited by mindspat on 09-14-2005 12:55 PM