Bounty Hunter Archive
Thread: Anonymous Mission Testing and What I Told the Devs
Leatherneck_of_Alderaan wrote:
Good job. You've just provided the devs with another reason to fix the /duel exploit AND remove exp loss at the same time.
slave138 wrote:
Quiet420 wrote:
If you want to cause real people to lose real time, then there needs to be a counterbalance, which is your time...I'm all for the removal of xp loss and any form of death penalty...now that pub 20 will put the sanctioned griefing, and those who take advantage of it6 feet under, xp loss remains the last barrier to an enjoyable jedi/bh mechanic.
Ummm... without XP loss, what's to stop a BH and Jedi from just farming credits? What's to stop Jedi from splitting the reward in exchange for just taking a kill?Don't bother tryingto say it would be impossible to do without being able to find the specific Jedi you're looking for on the mission terminal - it woudn't be hard to do at all:
Jedi and BH friend go to a BH Terminal. BH keeps accepting missions while Jedi uses the /duel exploit to see if it is his mission. As soon as the mission is located, Jedi lets BH kill him and they spilt the cash. Repeat a few times and both are quite rich with very little effort.
It wouldn't solve the problem - just make things a little less efficient.
A glimpse into a possible future:
BH runs up to a group of Jedi grinding on Bols. They stop fighting for a second.
Jedi: So which one of us are you here for?
BH: Just a sec, still trying to figure that out... Oh, looks like you.
Jedi: Ok, 50-50 split?
BH: Sure.
Jedi lays down and BH proceeds to kill him then /tiphim his share.
slave138 wrote:
Leatherneck_of_Alderaan wrote:
Good job. You've just provided the devs with another reason to fix the /duel exploit AND remove exp loss at the same time.
slave138 wrote:
Quiet420 wrote:
If you want to cause real people to lose real time, then there needs to be a counterbalance, which is your time...I'm all for the removal of xp loss and any form of death penalty...now that pub 20 will put the sanctioned griefing, and those who take advantage of it6 feet under, xp loss remains the last barrier to an enjoyable jedi/bh mechanic.
Ummm... without XP loss, what's to stop a BH and Jedi from just farming credits? What's to stop Jedi from splitting the reward in exchange for just taking a kill?Don't bother tryingto say it would be impossible to do without being able to find the specific Jedi you're looking for on the mission terminal - it woudn't be hard to do at all:
Jedi and BH friend go to a BH Terminal. BH keeps accepting missions while Jedi uses the /duel exploit to see if it is his mission. As soon as the mission is located, Jedi lets BH kill him and they spilt the cash. Repeat a few times and both are quite rich with very little effort.
It wouldn't solve the problem - just make things a little less efficient.
A glimpse into a possible future:
BH runs up to a group of Jedi grinding on Bols. They stop fighting for a second.
Jedi: So which one of us are you here for?
BH: Just a sec, still trying to figure that out... Oh, looks like you.
Jedi: Ok, 50-50 split?
BH: Sure.
Jedi lays down and BH proceeds to kill him then /tiphim his share.
The point is, if there was no deterrant that meant anything to at least one party, this would be exploited. You're right tho, this is a good reason to fix the /duel exploit -- especially since the same technique can be used by Jedi to get friends to hold their missions again.
Ok, I see how that COULD happen. I wouldn't count on it though. Why should a BH settle for half when they could end up 100%. They were confident enough in their abilities to take on a Jedi. Why take half when you can take it ALL and have fun doing it?
The conversation could go:
I don't think it's a "little" less efficient. I think it's a TON less efficient.
BH: Just a sec, still trying to figure that out... Oh, looks like you.
Jedi: Ok, 50-50 split?
BH: Hell no. I'm taking it all!
Battle ensues
hanshadow wrote:
Tanks wrote:
Finally got on TC to test.
I got the mission and started tracking.
When I finally got to the Jedi he was fighting Giant Worts. He was alone, but I simulated regular hunting as most will be with groups and tried to target him via tabbing.
It took me several seconds to TAB over to him. The Jedi knew I was after him before I could even target him. The smart Jedi will start running way before I would be able to target him in most situations. Now, add the fact that /duel is used almost exclusively in most situations to figure out a bounty target by the Jedi, he will know before the BHs.
We really need the Jedi name at some point in the process. The devs at the "FanFest Jedi Focus Group Session" even mentioned that the BH first strike ability makes them equal to full template Jedi in power (which is a fallacy in itself). Well, it is kinda hard to have first strikeor any kind of advantage when you have to be almost on top of the Jedi to know who he is!!!
Please make the name of the Jedi available after the Arakyd probe reports the planet location. This would resolve a lot of issues and still stop the so called griefing by gank squads, targeting specific Jedi etc., etc.
Tanks, this is no different than it is today. It isn't hard to tell when a BH is approaching. If you are out in the wild, and a blue dot pops up headed toward you, it's probably a BH. If you are in a city, the Jedi can't tell.
What's different again??
I really wonder if half of these people can read or think logically... The difference is now a BH can target the Jedi with no delay or difficulty. Under the new changes, the BH will have to cycle targets thru every MOB in the area until he lands on a player he can attack.
Yes, it's easy for Jedi to tell if a BH is after them now and it's going to get a lot easier very soon. Maybe if the BH brings a group of 30 people to confuse the situation, it might delay the Jedi a bit, but the odds are under the new system a Jedi will know which hunter is after him before the hunter knows which person he is after.
What some Jedi don't seem to realize is that everytime they whine to get something easier they end up getting weakened again a short time later. The way they've been going, I figure Jedi will be 1:1 with non-Jedi by the time SWG hits it's 3rd birthday -- and tho they'll try to point fingers, they will have no one to blame but themselves. It gets pretty hard for Devs to justify making Jedi stronger than anyone when their risks are the same (lower if you consider they have less chance of losing).
Leatherneck_of_Alderaan wrote:
slave138 wrote:
Leatherneck_of_Alderaan wrote:
Good job. You've just provided the devs with another reason to fix the /duel exploit AND remove exp loss at the same time.
slave138 wrote:
Quiet420 wrote:
If you want to cause real people to lose real time, then there needs to be a counterbalance, which is your time...I'm all for the removal of xp loss and any form of death penalty...now that pub 20 will put the sanctioned griefing, and those who take advantage of it6 feet under, xp loss remains the last barrier to an enjoyable jedi/bh mechanic.
Ummm... without XP loss, what's to stop a BH and Jedi from just farming credits? What's to stop Jedi from splitting the reward in exchange for just taking a kill?Don't bother tryingto say it would be impossible to do without being able to find the specific Jedi you're looking for on the mission terminal - it woudn't be hard to do at all:
Jedi and BH friend go to a BH Terminal. BH keeps accepting missions while Jedi uses the /duel exploit to see if it is his mission. As soon as the mission is located, Jedi lets BH kill him and they spilt the cash. Repeat a few times and both are quite rich with very little effort.
It wouldn't solve the problem - just make things a little less efficient.
A glimpse into a possible future:
BH runs up to a group of Jedi grinding on Bols. They stop fighting for a second.
Jedi: So which one of us are you here for?
BH: Just a sec, still trying to figure that out... Oh, looks like you.
Jedi: Ok, 50-50 split?
BH: Sure.
Jedi lays down and BH proceeds to kill him then /tiphim his share.
The point is, if there was no deterrant that meant anything to at least one party, this would be exploited. You're right tho, this is a good reason to fix the /duel exploit -- especially since the same technique can be used by Jedi to get friends to hold their missions again.
Ok, I see how that COULD happen. I wouldn't count on it though. Why should a BH settle for half when they could end up 100%. They were confident enough in their abilities to take on a Jedi. Why take half when you can take it ALL and have fun doing it?
The conversation could go:
I don't think it's a "little" less efficient. I think it's a TON less efficient.
BH: Just a sec, still trying to figure that out... Oh, looks like you.
Jedi: Ok, 50-50 split?
BH: Hell no. I'm taking it all!
Battle ensues
Nevermind. I just realized it wouldn't even require that kind of situation. In a scenario just like the /duel one - all the Jedi and BH would need to do is stand by the terminal fishing for missions until the BH finds one that allows him the option to attack his friend. Repeat until rich... Once again - without a strong deterrant, this is far too easy to exploit for cash.
Nyracasso wrote:
marc-anthony wrote:
Quiet420 wrote:
marc-anthony wrote:
But they choose to go into the house they drop at their missions or to cloak or to FR away. Don't make irrelevent arguments, especially when you know they are irrelevent.
Message Edited by marc-anthony on 07-10-200511:13 AM
there is a 3 day window from when you accept a mission until it gets automaticly cleared...if they want to sit in a house, cloak, or FR, for 3 days to avoid you, and you can't catch them in that time, more power to em....please read the second line of your statement aloud to yourself.
for the record...im not a fan of cloaking to escape combat (cheesy) and mobile homes are garbage...but there is absoloutly nothing wrong with force run, if they want to invest the skillpoints...there is burst food, and there are vehicles
Read your own post outloud to yourself:
"make your pass, bide your time, and hit your mark when your ready.
yes, they may know you have their mission, but they do not choose when you strike."
Your saying that we have first strike but you know damn well that a Jedi who know we are after him will run, either FR away, hide in the house they so conveniently dropped at their mission, or force cloak and run, so there is no biding your time and getting ready to make your move.
The premise of your argument that we still have first strike is untrue if the Jedi knows we are after him, so I repeat please refrain from making irrelevant arguments.
Here is something that might help you in your future endeavors into rational thinking.![]()
Message Edited by marc-anthony on 07-10-2005 11:34 AM
Message Edited by marc-anthony on 07-10-2005 11:36 AM
Solution!
Don't let the Jedi know you're after him.I know it's tough
, butthat is your responsibility and your advantage.
If they're close enough to /duel you, then you shouldalready have him or her targetted, and shouldknow what to do.
It's not a marks responsibility to make him or herself ready for you to attack them.
Yeah but they should not be able to /duel you to find out if you are hunting them..... how realistic is that...
Granted your right if their that close to you , you should be shooting them...! But if its a skilled full temp knight which a MBH has lil chance of beating and your just stalking and waiting for the right time to strike its never gonna happen if he knows your hunting him... he will either run or make sure hes ready to fight you every time he sees you...... which is crap... techicnaly /duel is kinda reading your mind and gives away the element of supprise... they need to fix that.... Also it would be nice to add a root ability to the BH profession abilities... and how about a cloaking device... that would be nice... so they can't just hit ctrl+m and see ya comming... it doesn't have to make you invis just take you off the map.... although invis would be pretty fun...![]()
slave138 wrote:
Leatherneck_of_Alderaan wrote:
slave138 wrote:
Leatherneck_of_Alderaan wrote:
Good job. You've just provided the devs with another reason to fix the /duel exploit AND remove exp loss at the same time.
slave138 wrote:
Quiet420 wrote:
If you want to cause real people to lose real time, then there needs to be a counterbalance, which is your time...I'm all for the removal of xp loss and any form of death penalty...now that pub 20 will put the sanctioned griefing, and those who take advantage of it6 feet under, xp loss remains the last barrier to an enjoyable jedi/bh mechanic.
Ummm... without XP loss, what's to stop a BH and Jedi from just farming credits? What's to stop Jedi from splitting the reward in exchange for just taking a kill?Don't bother tryingto say it would be impossible to do without being able to find the specific Jedi you're looking for on the mission terminal - it woudn't be hard to do at all:
Jedi and BH friend go to a BH Terminal. BH keeps accepting missions while Jedi uses the /duel exploit to see if it is his mission. As soon as the mission is located, Jedi lets BH kill him and they spilt the cash. Repeat a few times and both are quite rich with very little effort.
It wouldn't solve the problem - just make things a little less efficient.
A glimpse into a possible future:
BH runs up to a group of Jedi grinding on Bols. They stop fighting for a second.
Jedi: So which one of us are you here for?
BH: Just a sec, still trying to figure that out... Oh, looks like you.
Jedi: Ok, 50-50 split?
BH: Sure.
Jedi lays down and BH proceeds to kill him then /tiphim his share.
The point is, if there was no deterrant that meant anything to at least one party, this would be exploited. You're right tho, this is a good reason to fix the /duel exploit -- especially since the same technique can be used by Jedi to get friends to hold their missions again.
Ok, I see how that COULD happen. I wouldn't count on it though. Why should a BH settle for half when they could end up 100%. They were confident enough in their abilities to take on a Jedi. Why take half when you can take it ALL and have fun doing it?
The conversation could go:
I don't think it's a "little" less efficient. I think it's a TON less efficient.
BH: Just a sec, still trying to figure that out... Oh, looks like you.
Jedi: Ok, 50-50 split?
BH: Hell no. I'm taking it all!
Battle ensues
Nevermind. I just realized it wouldn't even require that kind of situation. In a scenario just like the /duel one - all the Jedi and BH would need to do is stand by the terminal fishing for missions until the BH finds one that allows him the option to attack his friend. Repeat until rich... Once again - without a strong deterrant, this is far too easy to exploit for cash.
Must not be very many Jedi on the terminals if that's a feasible way of getting rich. Blindly taking a mission and hoping it's the right one.
I think a radarmask would be a great addition to a BH's bag of tricks...
Durissis wrote:
Nyracasso wrote:
marc-anthony wrote:
Quiet420 wrote:
marc-anthony wrote:
But they choose to go into the house they drop at their missions or to cloak or to FR away. Don't make irrelevent arguments, especially when you know they are irrelevent.
Message Edited by marc-anthony on 07-10-200511:13 AM
there is a 3 day window from when you accept a mission until it gets automaticly cleared...if they want to sit in a house, cloak, or FR, for 3 days to avoid you, and you can't catch them in that time, more power to em....please read the second line of your statement aloud to yourself.
for the record...im not a fan of cloaking to escape combat (cheesy) and mobile homes are garbage...but there is absoloutly nothing wrong with force run, if they want to invest the skillpoints...there is burst food, and there are vehicles
Read your own post outloud to yourself:
"make your pass, bide your time, and hit your mark when your ready.
yes, they may know you have their mission, but they do not choose when you strike."
Your saying that we have first strike but you know damn well that a Jedi who know we are after him will run, either FR away, hide in the house they so conveniently dropped at their mission, or force cloak and run, so there is no biding your time and getting ready to make your move.
The premise of your argument that we still have first strike is untrue if the Jedi knows we are after him, so I repeat please refrain from making irrelevant arguments.
Here is something that might help you in your future endeavors into rational thinking.![]()
Message Edited by marc-anthony on 07-10-2005 11:34 AM
Message Edited by marc-anthony on 07-10-2005 11:36 AM
Solution!
Don't let the Jedi know you're after him.I know it's tough
, butthat is your responsibility and your advantage.
If they're close enough to /duel you, then you shouldalready have him or her targetted, and shouldknow what to do.
It's not a marks responsibility to make him or herself ready for you to attack them.
Yeah but they should not be able to /duel you to find out if you are hunting them..... how realistic is that...
Granted your right if their that close to you , you should be shooting them...! But if its a skilled full temp knight which a MBH has lil chance of beating and your just stalking and waiting for the right time to strike its never gonna happen if he knows your hunting him... he will either run or make sure hes ready to fight you every time he sees you...... which is crap... techicnaly /duel is kinda reading your mind and gives away the element of supprise... they need to fix that.... Also it would be nice to add a root ability to the BH profession abilities... and how about a cloaking device... that would be nice... so they can't just hit ctrl+m and see ya comming... it doesn't have to make you invis just take you off the map.... although invis would be pretty fun...
It would be just as hard as scanning them for a specific name... You tell me how efficient it is
Leatherneck_of_Alderaan wrote:
slave138 wrote:
Leatherneck_of_Alderaan wrote:
slave138 wrote:
Leatherneck_of_Alderaan wrote:
Good job. You've just provided the devs with another reason to fix the /duel exploit AND remove exp loss at the same time.
slave138 wrote:
Quiet420 wrote:
If you want to cause real people to lose real time, then there needs to be a counterbalance, which is your time...I'm all for the removal of xp loss and any form of death penalty...now that pub 20 will put the sanctioned griefing, and those who take advantage of it6 feet under, xp loss remains the last barrier to an enjoyable jedi/bh mechanic.
Ummm... without XP loss, what's to stop a BH and Jedi from just farming credits? What's to stop Jedi from splitting the reward in exchange for just taking a kill?Don't bother tryingto say it would be impossible to do without being able to find the specific Jedi you're looking for on the mission terminal - it woudn't be hard to do at all:
Jedi and BH friend go to a BH Terminal. BH keeps accepting missions while Jedi uses the /duel exploit to see if it is his mission. As soon as the mission is located, Jedi lets BH kill him and they spilt the cash. Repeat a few times and both are quite rich with very little effort.
It wouldn't solve the problem - just make things a little less efficient.
A glimpse into a possible future:
BH runs up to a group of Jedi grinding on Bols. They stop fighting for a second.
Jedi: So which one of us are you here for?
BH: Just a sec, still trying to figure that out... Oh, looks like you.
Jedi: Ok, 50-50 split?
BH: Sure.
Jedi lays down and BH proceeds to kill him then /tiphim his share.
The point is, if there was no deterrant that meant anything to at least one party, this would be exploited. You're right tho, this is a good reason to fix the /duel exploit -- especially since the same technique can be used by Jedi to get friends to hold their missions again.
Ok, I see how that COULD happen. I wouldn't count on it though. Why should a BH settle for half when they could end up 100%. They were confident enough in their abilities to take on a Jedi. Why take half when you can take it ALL and have fun doing it?
The conversation could go:
I don't think it's a "little" less efficient. I think it's a TON less efficient.
BH: Just a sec, still trying to figure that out... Oh, looks like you.
Jedi: Ok, 50-50 split?
BH: Hell no. I'm taking it all!
Battle ensues
Nevermind. I just realized it wouldn't even require that kind of situation. In a scenario just like the /duel one - all the Jedi and BH would need to do is stand by the terminal fishing for missions until the BH finds one that allows him the option to attack his friend. Repeat until rich... Once again - without a strong deterrant, this is far too easy to exploit for cash.
Must not be very many Jedi on the terminals if that's a feasible way of getting rich. Blindly taking a mission and hoping it's the right one.
slave138 wrote:
It would be just as hard as scanning them for a specific name... You tell me how efficient it is
Leatherneck_of_Alderaan wrote:
slave138 wrote:
Leatherneck_of_Alderaan wrote:
slave138 wrote:
Leatherneck_of_Alderaan wrote:
Good job. You've just provided the devs with another reason to fix the /duel exploit AND remove exp loss at the same time.
slave138 wrote:
Quiet420 wrote:
If you want to cause real people to lose real time, then there needs to be a counterbalance, which is your time...I'm all for the removal of xp loss and any form of death penalty...now that pub 20 will put the sanctioned griefing, and those who take advantage of it6 feet under, xp loss remains the last barrier to an enjoyable jedi/bh mechanic.
Ummm... without XP loss, what's to stop a BH and Jedi from just farming credits? What's to stop Jedi from splitting the reward in exchange for just taking a kill?Don't bother tryingto say it would be impossible to do without being able to find the specific Jedi you're looking for on the mission terminal - it woudn't be hard to do at all:
Jedi and BH friend go to a BH Terminal. BH keeps accepting missions while Jedi uses the /duel exploit to see if it is his mission. As soon as the mission is located, Jedi lets BH kill him and they spilt the cash. Repeat a few times and both are quite rich with very little effort.
It wouldn't solve the problem - just make things a little less efficient.
A glimpse into a possible future:
BH runs up to a group of Jedi grinding on Bols. They stop fighting for a second.
Jedi: So which one of us are you here for?
BH: Just a sec, still trying to figure that out... Oh, looks like you.
Jedi: Ok, 50-50 split?
BH: Sure.
Jedi lays down and BH proceeds to kill him then /tiphim his share.
The point is, if there was no deterrant that meant anything to at least one party, this would be exploited. You're right tho, this is a good reason to fix the /duel exploit -- especially since the same technique can be used by Jedi to get friends to hold their missions again.
Ok, I see how that COULD happen. I wouldn't count on it though. Why should a BH settle for half when they could end up 100%. They were confident enough in their abilities to take on a Jedi. Why take half when you can take it ALL and have fun doing it?
The conversation could go:
I don't think it's a "little" less efficient. I think it's a TON less efficient.
BH: Just a sec, still trying to figure that out... Oh, looks like you.
Jedi: Ok, 50-50 split?
BH: Hell no. I'm taking it all!
Battle ensues
Nevermind. I just realized it wouldn't even require that kind of situation. In a scenario just like the /duel one - all the Jedi and BH would need to do is stand by the terminal fishing for missions until the BH finds one that allows him the option to attack his friend. Repeat until rich... Once again - without a strong deterrant, this is far too easy to exploit for cash.
Must not be very many Jedi on the terminals if that's a feasible way of getting rich. Blindly taking a mission and hoping it's the right one.
It'd be harder.
Look at it this way:
Flip a coin 99 times it comes up heads every time. Flip it once more...what're the chances it'll come up heads?
Tanks wrote:
Finally got on TC to test.
I got the mission and started tracking.
When I finally got to the Jedi he was fighting Giant Worts. He was alone, but I simulated regular hunting as most will be with groups and tried to target him via tabbing.
It took me several seconds to TAB over to him. The Jedi knew I was after him before I could even target him. The smart Jedi will start running way before I would be able to target him in most situations. Now, add the fact that /duel is used almost exclusively in most situations to figure out a bounty target by the Jedi, he will know before the BHs.
We really need the Jedi name at some point in the process. The devs at the "FanFest Jedi Focus Group Session" even mentioned that the BH first strike ability makes them equal to full template Jedi in power (which is a fallacy in itself). Well, it is kinda hard to have first strikeor any kind of advantage when you have to be almost on top of the Jedi to know who he is!!!
Please make the name of the Jedi available after the Arakyd probe reports the planet location. This would resolve a lot of issues and still stop the so called griefing by gank squads, targeting specific Jedi etc., etc.
the biggest advantage a bh has is fear of him, and that must be cultivated
i got 4 things to say
1)leatherneck thats not needed
2)we need the name of our target
3) REMOVE THAT BRIDGE CLITCH ON KASHAYYK
4)get rid of the duel thing
Rygooka wrote:
i got 4 things to say
1)leatherneck thats not needed
2)we need the name of our target
3) REMOVE THAT BRIDGE CLITCH ON KASHAYYK
4)get rid of the duel thing
What's not needed?