Bounty Hunter Archive

Thread: Anonymous Mission Testing and What I Told the Devs

QuiJonOz
Tue Jul 12, 2005 4:01 pm
#209

Keep on this Tanks!



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Geodan
Tue Jul 12, 2005 4:06 pm
#210



I find these posts very amusing. BH's seem to want the ability to have the advantage without any effort. Jedi aren't near as powerful as they once were and in fact many jedi today are being forced to carry conventional weapons to defend themselves from distances (as they are rooted with "pistol" specials by rifles). Now with pub 19 and the nerfing of jedi healing, its even tougher. I read about how pub 20 is going to remove the element of surprise that BH's seem to think they have ...unless you are a totally new jedi and don't know what is happening, you will always be on the look out for BH's, and if you suspect one and aren't prepared to fight, then you run. But, If you are prepared to fight then you stay and fight. It's that simple. Whether a BH sneaks up on the jedi or not, it is still up to the BH to strike the first blow. Then its up to the jedi to decide whether he wants to stay or run. If this was real life anda "mark" had any question in his/her ability to defend himself, he would figure out whatever it took to run or get out of that situation. Why should this be any different in a game? If someone you are huntingisactualy a person on the other end of that target (ie not NPC), you should expect them to react as humans do. I have even seen BH's run from the jedi when they aren't capable of winning the battle, so why should it be any different for jedi's? One of the bonuses that BH's will get from pub 20 is the elimination of the ability to run into a house once the jedi is TEF'd, and the jedi doesn't even need to attack to lose that ability. Finally, the greatest risk that a BH has in all of this is the possibility that they will suffer a little damage to their armour and/or weapons and that's if they don't have those prized possesions protected with ADK's. Whereas the jedi's lose a significant amount of xp that is very slow to get. Other than that its just a waste of time spent sneaking around, tracking, stalking, etc. a mark hoping to land that big one and get a nice payout. Oh wait, isn't that why you chose to be a BH in the first place? To me, the hunt is always just as exciting as the kill. How much fun would this game be if the mark just sat there and waited for you to show up and kill him ... oh, right that's what the Bols are for. lol


Message Edited by Geodan on 07-12-2005 06:10 PM



Rayo-Geo - Rebel Colonel
Geo's Vendors in Ghost Town Mall . Ghost Town, Dantooine
12pt Master Weaponsmith . 12pt Master Armorsmith . Merchant

Diversion
Wed Jul 13, 2005 2:46 am
#211






JediWife wrote:



_____________________________________________________________________________________________________________________________


Tanks writes:


Please make the name of the Jedi available after the Arakyd probe reports the planet location. This would resolve a lot of issues and still stop the so called griefing by gank squads, targeting specific Jedi etc., etc.


_____________________________________________________________________________________________________________________________


Okay, for a change I think that the BH community has an acutal problem that needs further consideration. I think you should get a name at some point before contact. I disagree with Tanks that it should be at the Arakyd stage, since the bounty hunter simply has to drive a short distance out of town, launch, upload and get the name. I think it should be given as the first seeker locates the mark. This gives the bounty hunterseveral options: Abort, Engange, or Wait for a better time to strike. He/She now has the name and can choose when and where the first strike will be completed. Since most of you are going to be combating higher leveltemplates, rushing in might simply mean arush to the cloner.For the first time, bounty hunter actually becomes a viable profession that takes not only skill but patience.


BTW, my alt is a MBH. I think its a broken game mechanicthat allowsoneplayer to risk XP loss while the other risks nothing. If I hunt a Jedi, I don't deathblow and if I get killed its no big deal. The hunt was the fun part. IMO, if a bounty hunters entrie goal is focused on disrupting the gameplay of someone else, they have some serious RL issues.






There's also a thing that might prove a problem for some. I pay a lot for my arakyds. Even if I get the name already at the arakyd stage I would probably go ahead no matter who the Jedi is. I am not rich so I won't waste 200k in droids going back and forth to town until I find a suitable target that I think maybe is arounf 170k. I really don't think griefing would be an issue even if we get the name early on.




-------------------------------------------------------------------------------------------------

"There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an option to be part of what they have seen in the movies rather than something they had created themselves."
zaal_swinari
Wed Jul 13, 2005 4:25 am
#212

This decision to hold back the names really takes the realism out of the game, recently we have devs tell us they want to make the game more star warsy with the cu ect ect .... and then this
There are many ways this could be implemented in a better way.
One way would be time limits placed on bh's being able to take missions on the same jedi
another would be to have cool off periods for jedi after being hunted stopping a constant barrage of bh bounties upon them by bh guilds - griefing the same jedi.
another would be to make names available after u take the bounty stopping bh's knowing until they send probe droid what marks name is.
But in a pecimistic way i feel the worst case scenario is more likely to happen.

i just hope the devs listen theres so many ways they can do what they want to do without rubbing everyone up the wrong way but maybe at the cost off some peoples subscriptions we will see

zaal mbh bloodfin
Ulrek_Oden
Wed Jul 13, 2005 5:34 am
#213






zaal_swinari wrote:
This decision to hold back the names really takes the realism out of the game, recently we have devs tell us they want to make the game more star warsy with the cu ect ect .... and then this
There are many ways this could be implemented in a better way.
One way would be time limits placed on bh's being able to take missions on the same jedi
another would be to have cool off periods for jedi after being hunted stopping a constant barrage of bh bounties upon them by bh guilds - griefing the same jedi.
another would be to make names available after u take the bounty stopping bh's knowing until they send probe droid what marks name is.
But in a pecimistic way i feel the worst case scenario is more likely to happen.

i just hope the devs listen theres so many ways they can do what they want to do without rubbing everyone up the wrong way but maybe at the cost off some peoples subscriptions we will see

zaal mbh bloodfin





Agreed many other, better solutions... But apparently the developers chose to take the easier route...


Sad....



---------------
Ulruk Odawn Elder Bounty Hunter
---------
Current Template
Vlamr
Wed Jul 13, 2005 6:03 am
#214



Ulrek_Oden wrote:


zaal_swinari wrote:
This decision to hold back the names really takes the realism out of the game, recently we have devs tell us they want to make the game more star warsy with the cu ect ect .... and then this
There are many ways this could be implemented in a better way.
One way would be time limits placed on bh's being able to take missions on the same jedi
another would be to have cool off periods for jedi after being hunted stopping a constant barrage of bh bounties upon them by bh guilds - griefing the same jedi.
another would be to make names available after u take the bounty stopping bh's knowing until they send probe droid what marks name is.
But in a pecimistic way i feel the worst case scenario is more likely to happen.

i just hope the devs listen theres so many ways they can do what they want to do without rubbing everyone up the wrong way but maybe at the cost off some peoples subscriptions we will see

zaal mbh bloodfin


Agreed many other, better solutions... But apparently the developers chose to take the easier route...
Sad....



I dont think they took an easier route. Think its more or less a "Lets not think things through" route.



Vlamr Englis of Wanderhome
MaitaXibo
Wed Jul 13, 2005 9:17 am
#215


I personally like the idea of a /target bounty command. I could care less who the target is I just want to be able to find the right one quickly once I get close to decide if I am attacking, retreating or waiting for a better time to attack.






Maita Xibo, CL 90 Respec Jedi today,
Laita Xibo, CL 90 BH, Elder Master Armorsmith, RIS Certified, Merchant, Marksman, Artisian

Offer won auctions to Loot Vendor at WP 4524 -4423 Mos Eisley, tatooine.

Walk Softy and Carry a Big Stick.
Reyza
Wed Jul 13, 2005 9:27 am
#216


Removing the names from the mission terms is good, but at some point the BH should be able to identify his mark via a name from a seeker droidwhen the BH is within some incrememt of distance from the target, for example500m.A BH has invested far too much time at this point to dump a mission b/c the mark is not someone on his personal/guild hunt (grief?) list.


Additionally, I suspect a seeker droid would be capable of determining if a mark has left the planet in attempts to flee.


I think adding factional markers to jedi targets is a good step too, but I'd take it even a step further and add 1 of 2 options to provide realistic risks for BH's who hunt same side faction.


1) Make jedi missions acceptable only to opposing side factions or neutral BH's.


or


2) Rewardnegative faction points for killing ajedi in your faction based on the total number killed. For example killing 5 jedi of the same faction for -25 each, 6-10 jedi for -50 each and 11+ jedifor -100 each.


If you wish to hunt both imperial/rebel jedi then remain neutral. I fail to see howkilling an army's soldiers (jedi) while claiming to be "for" that side would not earn you negative attention and subsequent adverse repurcussions.


The term "luke-warm" or "loyal" I feel is irrelevant in this matter. You are either "for" the rebellion/imperials or "against" them.



- I support a re-implementation! I did NOT buy a FPS game!
Vlamr
Wed Jul 13, 2005 9:32 am
#217



Reyza wrote:
Removing the names from the mission terms is good, but at some point the BH should be able to identify his mark via a name from a seeker droid when the BH is within some incrememt of distance from the target, for example 500m. A BH has invested far too much time at this point to dump a mission b/c the mark is not someone on his personal/guild hunt (grief?) list.
Additionally, I suspect a seeker droid would be capable of determining if a mark has left the planet in attempts to flee.
I think adding factional markers to jedi targets is a good step too, but I'd take it even a step further and add 1 of 2 options to provide realistic risks for BH's who hunt same side faction.
1) Make jedi missions acceptable only to opposing side factions or neutral BH's.
or
2) Reward negative faction points for killing a jedi in your faction based on the total number killed. For example killing 5 jedi of the same faction for -25 each, 6-10 jedi for -50 each and 11+ jedi for -100 each.
If you wish to hunt both imperial/rebel jedi then remain neutral. I fail to see how killing an army's soldiers (jedi) while claiming to be "for" that side would not earn you negative attention and subsequent adverse repurcussions.
The term "luke-warm" or "loyal" I feel is irrelevant in this matter. You are either "for" the rebellion/imperials or "against" them.



I disagree with your post about punishing those that hunt their same faction. The reasoning could be that you are RPing and you are killing off the treasonous Jedi hiding amongst your own ranks.



Vlamr Englis of Wanderhome
slave138
Wed Jul 13, 2005 3:17 pm
#218






Quiet420 wrote:



If you want to cause real people to lose real time, then there needs to be a counterbalance, which is your time...I'm all for the removal of xp loss and any form of death penalty...now that pub 20 will put the sanctioned griefing, and those who take advantage of it6 feet under, xp loss remains the last barrier to an enjoyable jedi/bh mechanic.






Ummm... without XP loss, what's to stop a BH and Jedi from just farming credits? What's to stop Jedi from splitting the reward in exchange for just taking a kill?Don't bother tryingto say it would be impossible to do without being able to find the specific Jedi you're looking for on the mission terminal - it woudn't be hard to do at all:


Jedi and BH friend go to a BH Terminal. BH keeps accepting missions while Jedi uses the /duel exploit to see if it is his mission. As soon as the mission is located, Jedi lets BH kill him and they spilt the cash. Repeat a few times and both are quite rich with very little effort.







~Ahnaki Obe
Adventurer
FORMER Master Carbineer | Freelance Flight Artist
CANCELLED


~Cayce Obe
Crafter
FORMER Master Artisan | Master Shipwright | Droid Engineer | Merchant
CANCELLED



Leatherneck_of_Alderaan
Wed Jul 13, 2005 3:19 pm
#219






slave138 wrote:





Quiet420 wrote:



If you want to cause real people to lose real time, then there needs to be a counterbalance, which is your time...I'm all for the removal of xp loss and any form of death penalty...now that pub 20 will put the sanctioned griefing, and those who take advantage of it6 feet under, xp loss remains the last barrier to an enjoyable jedi/bh mechanic.






Ummm... without XP loss, what's to stop a BH and Jedi from just farming credits? What's to stop Jedi from splitting the reward in exchange for just taking a kill?Don't bother tryingto say it would be impossible to do without being able to find the specific Jedi you're looking for on the mission terminal - it woudn't be hard to do at all:


Jedi and BH friend go to a BH Terminal. BH keeps accepting missions while Jedi uses the /duel exploit to see if it is his mission. As soon as the mission is located, Jedi lets BH kill him and they spilt the cash. Repeat a few times and both are quite rich with very little effort.




Good job. You've just provided the devs with another reason to fix the /duel exploit AND remove exp loss at the same time.




Igitur qui desiderat pacem, praeparet bellum
ner0sputnik
Wed Jul 13, 2005 3:29 pm
#220




JediWife wrote:





Okay, for a change I think that the BH community has an acutal problem that needs further consideration. I think you should get a name at some point before contact. I disagree with Tanks that it should be at the Arakyd stage, since the bounty hunter simply has to drive a short distance out of town, launch, upload and get the name. I think it should be given as the first seeker locates the mark. This gives the bounty hunterseveral options: Abort, Engange, or Wait for a better time to strike. He/She now has the name and can choose when and where the first strike will be completed. Since most of you are going to be combating higher leveltemplates, rushing in might simply mean arush to the cloner.For the first time, bounty hunter actually becomes a viable profession that takes not only skill but patience.


BTW, my alt is a MBH. I think its a broken game mechanicthat allowsoneplayer to risk XP loss while the other risks nothing. If I hunt a Jedi, I don't deathblow and if I get killed its no big deal. The hunt was the fun part. IMO, if a bounty hunters entrie goal is focused on disrupting the gameplay of someone else, they have some serious RL issues.







The problem I have with the seeker giving the name is that they don't work on Kash. Other than that, I wouldn't mind at all. Just give me a way to id him before he's bringing Jedi-flavored hurt down on me.


I also like to have the name in the terms because it allows me to hunt Jedi who haven't been displaying self-control with their powers. (Duelling in Mos Eisley? Come on! Give me a break!) But I can see how that could be exploited by people so I don't mind if it's taken away. I'm just happy that they're putting the online status and faction on the terms. But god! PLEASE give us the names?



NeroSputnik
Serenity Valley Shipping Co.
Former Master Smuggler
I support player bounties. Put me on the terminals!
(But let me earn it by Smuggling)

OhBuggah
Wed Jul 13, 2005 3:35 pm
#221

At the very least, instead of having the Arakyd give the Jedi's name, let the Seekers display it. This puts a substantial amount of time in between pulling the mission from the terminal and getting the name.
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