Bounty Hunter Archive
Thread: Disarming Shot
There is an ability like this, but it only works on Jedi and that is drain. This needs fixing (unless it already has been), in which case attention can now shift to pistoleer disarming shot. With drain, what you have (or had), is a move that equals you win, unless of course the othe rperson also has the ability and then of course it depends who used it first. Drain to Jedi without drain, is how pistoleer disarming shot is to my template and I think with that little bit of relational inforamtion, we can all agree that something needs to be done. Of course of its not, I have a token respec, so I'll just swap Enhancer for Defender. Thats obviously what everybody wants by the looks of things.
2) You could always run away!
5) Learn to fight with tactics in game instead of crying for nerfs on forums.
The reason I'm aggrivated is that the pervasive atmosphere in this game is that everything that works against you is gamebreaking and should be nerfed, instead of people wrapping their heads around the issue and thinking up a solution on their own. There are some things that are plain broken, thats where the devs attention should be, not focusing on Jedi who have little to no PVP expertise.
I fully agree.
You are MLS and Menh, so personally I would have used stasis until I could use my LS again, hit Jedi quickness, used Amor Break, KD, then Power Attack and whatever other power attacks you favor(prob get 3 special hits in total before he gets up). If he is still alive by that time, hit blind and bleed, or stasis his ass again until the KD timer wears off! Rinse and repeat!
What an awesome quote.
Nefretti wrote:
5) Learn to fight with tactics in game instead of crying for nerfs on forums.
The reason I'm aggrivated is that the pervasive atmosphere in this game is that everything that works against you is gamebreaking and should be nerfed, instead of people wrapping their heads around the issue and thinking up a solution on their own. There are some things that are plain broken, thats where the devs attention should be, not focusing on Jedi who have little to no PVP expertise.
I fully agree.
You are MLS and Menh, so personally I would have used stasis until I could use my LS again, hit Jedi quickness, used Amor Break, KD, then Power Attack and whatever other power attacks you favor(prob get 3 special hits in total before he gets up). If he is still alive by that time, hit blind and bleed, or stasis his ass again until the KD timer wears off! Rinse and repeat!
Nefretti Harkonnen
hh Jedi Chick hh
"Strike me down and I will become more powerful then you can imagine...but hold on, let me regen Force...oh, and no DB"
Trobon18 wrote:
Thassk dont worry. I think most of the jedi have agreed that this is not an issue for us
Agreed. I think it makes the duel more fun. All abilities that alter the 'I hit you, you hit me' endless duel monotony are good, IMO.
da-bro wrote:
Had a friendly duel with a bounty hunter and I am a full template Jedi and have been for a few months now. I was expecting it to be a short duel with the combination of sap, supression/wave and MLS (I am MLS, MEnhance, Heal 4040), however this was not the case. The bounty hunter was able to spam disarming shot which stops you from attacking for a certain period of time with no cool down on its effect. What that meant was that he could keep spamming disarming shot and be completely immune from any attack by me. All I was able to do was move and heal, I could not do any offensive move at all. We duelled for about 10 minutes with him spamming disarming shot and me just healing. Even while sapped he could still keep this up no problem (I kicked off with sap).
This to me seems very unbalancing seeing as there is absolutely no counter to it and it can be laid back on as soon as it wears off. At first I thought it was lag and that he'd got out of range of my saber, but then I noticed the icon flashing beneath my HAM. Even while sapped the action cost was so low that I simply couldn't damage him enough by the time he had regened action to do another 30 second period where I could not attack, which allowed him to keep fully healed. I tried to use bleed, but due to its pitiful damage it didn't help very much. Disarming shot needs attention, all I can think of that would balance this out is to increase the cool down timer on the move itself.
Im surprised that there aren't more pistoleer bounty hunters doing this and against 226K marks, because all it takes is time, eventually uou will run out of Force and once you can't heal, you're dead. The 10 minute duel used up 1K of my Force, so it would be a very long fight, but you can't really call it a fight if one person cannot attack at all.
EDIT:
An alternative solution would be to lower the damge dealt by disarming shot significantly, to the point where you can regen at the rate it damages. No way with what the CU was supposed to achieve for the game, should a person be able to win a fight by just spamming 1 shot and be 99% immune from attack by their opponent.Message Edited by da-bro on 06-17-2005 02:55 PM
You are aware that each stasis costs me atleast 250 Force right? and that it breaks on damage? and that I can only KD someone once every 30 seconds?
Amongst all that, there is far too much time for him to start up with the spam, putting me back to square 1. Use stasis again you say, sure, but 4 uses equals 1000 Force gone. throw in the healing and thats potentially 1500+ Force in a 2 minute period.
Regardless of what some people think, I have been a Jedi a long time and am very competent with my abilities. Using stasis in this situation would be comparable to switching Force Armor on, all it does is speed up the inevitable.
1) Pistoleers need to be tweaked - some can outdamage rifles. Not this particular ability however.
2) You could always run away!
---------------------------------
"Mr. Vader is the daddy..."
"He who 'hah hahs' last, 'hah hahs' hardest." - Nelson
Balanced != Nerfed
IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera.
Looking for players to join a city on Naboo (on Chimaera), /tell or mail me in game if you're interested.
hmmm i dont even come close to being able to outdamage rifles ... i think you are confusing some uber rare weps with our abilities ....
i have a feeling some pistols after the cu were respecced to godly stats .... i have heard of pistols with max damage over 1000 and base dps of 500 to 600 ... if you see a guy using this ... of course his damage will get within range of rifleman .. but those pistols are rare .. and chances are hes been playing a year or two and ammassed the $$ nessecary to buy such a weapon .. while we who didnt have as much time to play .. are using junk ( like my pistols) ..
even though iowned this game since august 2004...due to real life issues i only have maby 4 months logged into it ...( not accumulated mind you ... i mean 4 months where i would log on at certain hours)
Message Edited by Thassk on 06-17-2005 08:07 AM
widia wrote:
first of all, it's no where near gamebreaking. it only lasts 5 seconds, although it can be reapplied. second, when you opened with sap, weren't you trying to limit his ability to attack? what's the difference? you can attempt to limit his ability to attack and that's okay, but it's gamebreaking and unbalanced if he limits you?
I sapped him he still had sufficient action to spam diarming shot with enough frequency to nullify my attacks. The amount of delay hecaused me was enough to heal up the damage easily.
He spams disarming shot and the ONLY thing I can do is run around a heal. During the breaks as he waited for enough action to regen I get the chance to do 1 or 2 specials at best. Of course if I had used a KD in my last window, I cannot use it again because I cannot KD him twice in under 30 seconds. With no KD, all it takes is 2 seconds for him to regain action to start the cycle again.
Based on everything, it would appear to me that the action cost for this particular move is not high enough or limiting enough compared to the effect the move has on me.
Now, as I have said, I will accept Dismarming shot in its current state IF Force Drain remains unchanged and I can spam it to 1 move beat any Jedi.
I rest my case
da-bro wrote:
You are aware that each stasis costs me atleast 250 Force right? and that it breaks on damage? and that I can only KD someone once every 30 seconds?
Amongst all that, there is far too much time for him to start up with the spam, putting me back to square 1. Use stasis again you say, sure, but 4 uses equals 1000 Force gone. throw in the healing and thats potentially 1500+ Force in a 2 minute period.
Regardless of what some people think, I have been a Jedi a long time and am very competent with my abilities. Using stasis in this situation would be comparable to switching Force Armor on, all it does is speed up the inevitable.
You're joking, right?
As a full template Jedi, you have 6k+ Force, not to mention an insane regen rate! That is a silly argument.
While using stasis, he cannot heal, so you wouldnt have to worry about that...if you KD him to "break" stasis, he still cant do anything, so you wont have to worry about his special attack! If you time it right, youll catch him off gaurd, be able to get AB in before you KD then kick his ass! If he doed manage to get a disarm shot in on you when he gets up, stasis him again, and repeat. By this time you should have dealt enough damage to him that the next time you start this routine he'll die.
My whole point is that every profession has an attack that they "favor", oran ability thatanother prof would deem as "unbalanced" or "gamebreaking"...usually because the its used AGAINST them.
Find a way around it. Use your abilities. Think it through. Have FUN! I gaurantee that even if you dont like my idea to beat him, you can think of one of your own. When you DO beat him, he'll prob think they "nerfed" disarming shot and never use it again! ![]()
Thassk wrote:
1) Pistoleers need to be tweaked - some can outdamage rifles. Not this particular ability however.
2) You could always run away!-Kye
---------------------------------
"Mr. Vader is the daddy..."
"He who 'hah hahs' last, 'hah hahs' hardest." - Nelson
Balanced != Nerfed
IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera.
Looking for players to join a city on Naboo (on Chimaera), /tell or mail me in game if you're interested.
hmmm i dont even come close to being able to outdamage rifles ... i think you are confusing some uber rare weps with our abilities ....
i have a feeling some pistols after the cu were respecced to godly stats .... i have heard of pistols with max damage over 1000 and base dps of 500 to 600 ... if you see a guy using this ... of course his damage will get within range of rifleman .. but those pistols are rare .. and chances are hes been playing a year or two and ammassed the $$ nessecary to buy such a weapon .. while we who didnt have as much time to play .. are using junk ( like my pistols) ..
even though i owned this game since august 2004... due to real life issues i only have maby 4 months logged into it ...( not accumulated mind you ... i mean 4 months where i would log on at certain hours)
Message Edited by Thassk on 06-17-2005 08:07 AM
There seems to be a misunderstanding here. The damage caused from disarming shot was minimal, around 100 points or so. while I have force I can heal that no problem, however my Force is not unlimited. The problem was that I simply got too few opportunities/breaks from the effect of the special to do anything significant to him. Its like root currently, it can be chained so that you can't move and this is game breaking for melee professions.
With the way the Jedi disciplines are sturctured, you have to chose your abilities and skills. With my build, I have no defence, resulting in hardly any missed shots and no damage mitigation. Normal professions get defence and mitigation, aswell as their offence all in one tree. What this means is that versus players who have defence and damage mitigation, disarming shot simply isn't an issue because the damage is significantly lower than it was agains't me and the fact that you miss more, means you have more opportunities to attack back.
I could easily avoid this situation by picking up Defender. However, what is the point of having all these skills to choose from if we all need to pickup the same skills to avoid overpowering situations such as this.
Disarming shot is only this big an issue if you do not have defence and mitigation. The alternative to doing somehting about disarming shot, because as people are saying, it is not overpowered to them (this is because of defece and mitigation), is to give my template some kind of ability that is proportionalte useful to my major weakness versus stopping shot. Currently I have no such ability and therefore I am not balanced for this scenario.
Nefretti wrote:
da-bro wrote:
You are aware that each stasis costs me atleast 250 Force right? and that it breaks on damage? and that I can only KD someone once every 30 seconds?
Amongst all that, there is far too much time for him to start up with the spam, putting me back to square 1. Use stasis again you say, sure, but 4 uses equals 1000 Force gone. throw in the healing and thats potentially 1500+ Force in a 2 minute period.
Regardless of what some people think, I have been a Jedi a long time and am very competent with my abilities. Using stasis in this situation would be comparable to switching Force Armor on, all it does is speed up the inevitable.
You're joking, right?
As a full template Jedi, you have 6k+ Force, not to mention an insane regen rate! That is a silly argument.
While using stasis, he cannot heal, so you wouldnt have to worry about that...if you KD him to "break" stasis, he still cant do anything, so you wont have to worry about his special attack! If you time it right, youll catch him off gaurd, be able to get AB in before you KD then kick his ass! If he doed manage to get a disarm shot in on you when he gets up, stasis him again, and repeat. By this time you should have dealt enough damage to him that the next time you start this routine he'll die.
My whole point is that every profession has an attack that they "favor", or an ability that another prof would deem as "unbalanced" or "gamebreaking"...usually because the its used AGAINST them.
Find a way around it. Use your abilities. Think it through. Have FUN! I gaurantee that even if you dont like my idea to beat him, you can think of one of your own. When you DO beat him, he'll prob think they "nerfed" disarming shot and never use it again!
I'd love to see someone try this. Out of interest, are you a Master Enhancer?
Stasis does not always land and once he lays 1 disarming shot on me, thats it, I don't get to attack again for atleast 15 seconds.
Seriously, any non Defender Jedi go duel a pistoleer that spams disarming shot and you will see what I am talking about. Metophorically speaking, breaking the chain is like trying to stand up from a KD/dizzy pre CU.