Bounty Hunter Archive
Thread: An in-depth weapon comparison (New! Improved! Now with 87% fewer flawed assumptions!)
ok, I know it doesn't sound simpler to have 4 equations instead of one, but when you are trying to do it on the fly and in your head, I think you might find it easier to remember and use the following. For any given weapon that has the same armor piercing class, the base damage modifier and the 1.25 to the Nth armor piercing factor number can be reduced to a constant, shown in the table below.
AP Table where v is a simplified constant based on the Armor Piercing value times the base damage modifier
Armor Piercing | v constant | Comments for working in your head
none:v=1.5 (one and a half)
light: v=1.875 (one and 7/8th) (I'm betting you could call this 2 and srill be darn close)
medium: v=2.34375 (two and a third)
heavy: v=2.9296875 (call it 3)
That value gets plugged into this formula:
(min+max)
--------------x v = Effectiveness Rating
2(spd)
"impressive......... most impressive. "
wow man that was awesome
[quote]
To illustrate this point, compare two hypothetical weapons: a 150-250 damage, 1.3 speed weapon with no armor piercing, and a 150-400 damage, 5.0 speed weapon, also with no armor piercing.
The Effectiveness Rating for the first weapon is:
{[(150+250)/2] * 1.5}/1.3 = 230.8
The Effectiveness Rating for the second weapon is:
{[(150+400)/2] * 1.5}/5.0 = 82.5
[/quote]
There's a problem here. The description above says the weapons don't have AP, but the calculationsare for weapons with light AP.
[quote]
[(1.25)^N], where N takes on a numerical rating based on the following:
0 = No AP
1 = Light AP
2 = Medium AP
3 = Heavy AP
[/quote]
No AP==> [(1.25)^ 0] = 1
Therefore:
The Effectiveness Rating for the first weapon is:
{[(150+250)/2] * 1}/1.3 = 153.8
The Effectiveness Rating for the second weapon is:
{[(150+400)/2] * 1}/5.0 = 55
Darth Oren
P.S. Very useful comparison guide! Thanks!