Bounty Hunter Archive
Thread: An in-depth weapon comparison (New! Improved! Now with 87% fewer flawed assumptions!)
Can the math wiz folks review the Volsted work in light of the "Damage Mitigation" skills many classes now have? There are debates on the carbineer forums that are really lacking the analytical punch this article offers.
Thanks!
Very nice! Just what we needed! I only miss the Republican Blaster in there
However I have a few questions.
Why do you not include the "to hit" modifier on the guns? I would think that even a master miss sometimes, thus a higher "range" stats on a gun would make it better.
I my current main character I a Master Weaponsmith, and while I am new to the craft and have not yet acquired the uber resources to make the very best weapons, I have still noticed one surprising think.
The DH17 Pistol can be made almost as good as the Scout Blaster.
Let me give you some numbers.
Scout Blaster: Speed 2.0, Dmg 52-112, ham 31 43 31, Range mod +18 +37 -90
DH17 Pistol: Speed 2.1, Dmg 73-111, ham 44 63 35, Range mod -1 +45 -60
Both is with advances scopes as ham use is not such a big problem to Pistoleer's.
The SR Combat Pistol should not be overlooked either, as it is also AP:1. Though I Still lack a vital resource for that and as such had not had a chance to get to know it better.
Jinxx0r wrote:
lol, republican blaster... would that be howard dean?
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Kyyran Evagg'orr on Chilastra
Master Scout/ Master Ranger/ Rifleman
Official Rifleman's Motto: Of all the things I've lost, I miss my mind the most.
Nokkata on Tempest: Aspiring Wookie Commando
Hehe gotta love necroposters. This thread was made back in October
It's still very relevant though, and Volsted still lurks around the Rifleman forums if you'd like to see more of his excellent work.
As for the Republican Blaster, Limbaugh grenades have also been suggested...
This is disappointing. I ran the numbers and in order for any of my guns to be more effective than my laser carbine, my target has to be at *least* 45% resistant to energy and that's without being concerned with the speed skillmod.
When stuff hits their caps, I imagine it'll only be more pronounced.
A bit fuzzy on the 'autofire' mentioned Volsted. Do you mean just firing the weapon without using specials? Or is there some kind of combat option I've missed (kind of embarrasing if so).
Great post
First I'd like to say Great Job! I love all this info.
Now what about using it. Why has nobody posted this stuff yet??? I have to say, I'm not going to let this go to waste. If we were to get a standardized list of high quality weapons, people could know if it is worth what they are paying as well as which server to make a new character on. Post your weapons, I guess I'll start:
Light Lightning Canon
ER: 345.3
VR: 9.1/6.3/10.8
EE3 Carbine
ER: 86.9
VR: 2.5/2.6/4.8
Bowcaster (Rifle)
ER: 79.9
VR: 2.6/2.6/1.9
Scatter Pistol
ER: 149.4
VR: 9.3/3/9.3
To my knowledge (since their is no way to tell)None of my weapons have been sliced. I may have had theEE3 sliced but I've had it for a while (5-6 months)
Rufkin