Bounty Hunter Archive

Thread: An in-depth weapon comparison (New! Improved! Now with 87% fewer flawed assumptions!)

The-Fluid-One
Fri Dec 26, 2003 10:47 am
#196

Can the math wiz folks review the Volsted work in light of the "Damage Mitigation" skills many classes now have? There are debates on the carbineer forums that are really lacking the analytical punch this article offers.


Thanks!




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Yin_Yang
Fri Jan 02, 2004 7:50 am
#197

Great post, but as has been stated the new Damage Mitigation changes things a lot. Also having a AP above the targets AR no longer gives positive damage multipliers, but AP below AR still gives negatives.



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Berdelsan
Tue Jan 13, 2004 1:06 pm
#198

Very nice! Just what we needed! I only miss the Republican Blaster in there




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Jinxx0r
Tue Jan 13, 2004 11:10 pm
#199

lol, republican blaster... would that be howard dean?



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Tarnak_Archvold
Thu Jan 15, 2004 1:57 am
#200

A nice peace of work Volste. I red the entire work, even all that "Math Geekery (tm)" stuff . Though I had hoped for more advanced math.
However I have a few questions.
Why do you not include the "to hit" modifier on the guns? I would think that even a master miss sometimes, thus a higher "range" stats on a gun would make it better.
I my current main character I a Master Weaponsmith, and while I am new to the craft and have not yet acquired the uber resources to make the very best weapons, I have still noticed one surprising think.
The DH17 Pistol can be made almost as good as the Scout Blaster.
Let me give you some numbers.
Scout Blaster: Speed 2.0, Dmg 52-112, ham 31 43 31, Range mod +18 +37 -90
DH17 Pistol: Speed 2.1, Dmg 73-111, ham 44 63 35, Range mod -1 +45 -60
Both is with advances scopes as ham use is not such a big problem to Pistoleer's.
The SR Combat Pistol should not be overlooked either, as it is also AP:1. Though I Still lack a vital resource for that and as such had not had a chance to get to know it better.




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DarkFloyd
Sat Jan 17, 2004 10:18 am
#201






Jinxx0r wrote:
lol, republican blaster... would that be howard dean?






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The_Great_Destroyer
Tue Jan 20, 2004 11:14 pm
#202

Hehe gotta love necroposters. This thread was made back in October It's still very relevant though, and Volsted still lurks around the Rifleman forums if you'd like to see more of his excellent work.


As for the Republican Blaster, Limbaugh grenades have also been suggested...




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Matsubaa
Wed Jan 21, 2004 3:39 pm
#203

This is disappointing. I ran the numbers and in order for any of my guns to be more effective than my laser carbine, my target has to be at *least* 45% resistant to energy and that's without being concerned with the speed skillmod.


When stuff hits their caps, I imagine it'll only be more pronounced.





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feliks
Thu Jan 22, 2004 5:08 pm
#204

what about spray sticks. and do my knolege a Dh17 snub nose is a peace of crap.( a noob wont hit the side of a barn with it wouldn't suprise me if it gave carbines a bad rap)it has identical stats to a dh17 only a much worse range penlty. what about the other 5 or so pistols. why no LLC ASid riffle.
Makaldren
Fri Jan 23, 2004 12:56 am
#205

A bit fuzzy on the 'autofire' mentioned Volsted. Do you mean just firing the weapon without using specials? Or is there some kind of combat option I've missed (kind of embarrasing if so).


Great post


GradyBoone
Fri Jan 23, 2004 2:28 am
#206

Spectacular. I've read all your posts - as definitive a guide(s) that one could hope to find. Thanks for the considerable time and effort. You should be working for Sony and paid well, in this player's opinion.
Rufkin
Sun Jan 25, 2004 8:13 pm
#207

First I'd like to say Great Job! I love all this info.


Now what about using it. Why has nobody posted this stuff yet??? I have to say, I'm not going to let this go to waste. If we were to get a standardized list of high quality weapons, people could know if it is worth what they are paying as well as which server to make a new character on. Post your weapons, I guess I'll start:


Light Lightning Canon


ER: 345.3


VR: 9.1/6.3/10.8



EE3 Carbine


ER: 86.9


VR: 2.5/2.6/4.8



Bowcaster (Rifle)


ER: 79.9


VR: 2.6/2.6/1.9



Scatter Pistol


ER: 149.4


VR: 9.3/3/9.3


To my knowledge (since their is no way to tell)None of my weapons have been sliced. I may have had theEE3 sliced but I've had it for a while (5-6 months)


If you are on Bria, and you have a weapon that can beat these ratings pls let me know who made it. Seems that all the weaponsmiths are grinding Jedi now. So the only weaponsmithsI find that are actually supplyingweapons, are also grinding Jedi, and seem tolack the skills of a dedicated weaponsmith. I bought theEE3 the first month of SWG. The other3 are brand new weapons (bought them this month).


Thanks,

Rufkin

Whitewolf_uk
Sun Jan 25, 2004 8:23 pm
#208

wow....i mean WOW thats some good work there chief but how the hell did you come up with all that math stuff and how did i understand it?!?!?!?


and is there neway u could shortern it so its more practical that way i could use it to compare it to wepons onsale in my galaxie



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