Bounty Hunter Archive

Thread: An in-depth weapon comparison (New! Improved! Now with 87% fewer flawed assumptions!)

PyscoJuggalo
Thu Aug 26, 2004 2:18 pm
#222

Cool another post I can unstickie



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Waste93
Thu Aug 26, 2004 2:42 pm
#223






PyscoJuggalo wrote:

Cool another post I can unstickie




These old posts I'm stickying. I'm only doing it for a week or two.




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LiakyK
Thu Aug 26, 2004 2:43 pm
#224

This was before I came to this forum...



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
Fred_Skinner
Fri Aug 27, 2004 12:14 am
#225

I miss big V



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Tango88
Fri Aug 27, 2004 5:26 am
#226

Which rifle does more dmg with head shot3(MRM) against an opponent with,32% stun and 90% other resists armour?


1. Jawa Rifle (160 min/300 max) (AP1)


or


2. T21 (258 min/500 max) (AP3) ?


I assume it would be option 1 because of 32% stun resists as opposed to 90% resist (energy). Any comments? Thanks in advance.
Dethcon
Tue Aug 31, 2004 6:49 am
#227

Great Post I am a bit surprised that you didn't mention anything about Ranged Damage Mitigation and how it affects the dmg output of the gun on opponets that you are fighting that have it. I know when I first started getting damage mitigation I was like? what the heck does this do.



_______________________________________________________________________________
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The_Great_Destroyer
Tue Aug 31, 2004 8:03 pm
#228

Heh check the date on the post. This was written months before they ever introduced damage mitigation. I'm not sure if Volsted even plays anymore



Destroyer
GRWRRHHGGAAGHUHURR
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Dethcon
Wed Sep 01, 2004 7:36 am
#229

lol my bad.. I am not used to this slow forum in here



_______________________________________________________________________________
Dethcon//MBH /war N3RD(this ain't no carebear-PvP) JediKiller
Tetnus// Master Armorsmith/ Master Swordsman R.I.S. Certified
Buying Protective Liquid Coating 7Mil each PM me

"I Prefer to play the game not let the game play me"
KayaStone
Wed Sep 08, 2004 11:18 am
#230


I'm still trying to figure out where the cap off would be for a 7.3 speed T21 rifle. I'm a MasterRifleman/MasterMarksman so I know my speed mod should be 95 or 97 I believe. Whats the highest + speed tape I can have that won't go above the Speed cap?

Also is there any cap on Rifle Damage, Accurracy, or Accur while moving? I've read before that we can only add +25 with skill tapes but I'm not sure if that is correct in regards to Rifle Speed or any of the above mentioned Rifle mods.




'Kaya' Stone
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Death Guild
Groom Lake, Dantooine

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Ackehece
Thu Sep 09, 2004 12:15 am
#231






KayaStone wrote:


I'm still trying to figure out where the cap off would be for a 7.3 speed T21 rifle. I'm a MasterRifleman/MasterMarksman so I know my speed mod should be 95 or 97 I believe. Whats the highest + speed tape I can have that won't go above the Speed cap?

Also is there any cap on Rifle Damage, Accurracy, or Accur while moving? I've read before that we can only add +25 with skill tapes but I'm not sure if that is correct in regards to Rifle Speed or any of the above mentioned Rifle mods.








you should be able to cap any rifle for speed with +97 speed - you currently have 95 which means you will be a faster with some SEA's but not as much as if you were a 90 speed rifleman. All speeds cap at 1 shot /sec. The Speed mod works as a %reduction in time between shots so 100% means it would fire instantly - but as weapons are capped at one shot per sec you do not need more then a 97% reduction to reduce our slowest rifles to that speed. you can have up to +25 from SEA's to any skill/defence so with master rifle alone you could be at 115 speed (which means not matter what you are capped) but 100 speed caps any attacks anyway so the extra +15 over 100 is useless (currently - but after Combat revamp who knows).





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Baart
Fri Sep 17, 2004 6:13 am
#232






DarthOren wrote:


[quote]


To illustrate this point, compare two hypothetical weapons: a 150-250 damage, 1.3 speed weapon with no armor piercing, and a 150-400 damage, 5.0 speed weapon, also with no armor piercing.

The Effectiveness Rating for the first weapon is:
{[(150+250)/2] * 1.5}/1.3 = 230.8

The Effectiveness Rating for the second weapon is:
{[(150+400)/2] * 1.5}/5.0 = 82.5


[/quote]


There's a problem here. The description above says the weapons don't have AP, but the calculationsare for weapons with light AP.


[quote]



[(1.25)^N], where N takes on a numerical rating based on the following:

0 = No AP
1 = Light AP
2 = Medium AP
3 = Heavy AP



[/quote]



No AP==> [(1.25)^ 0] = 1


Therefore:


The Effectiveness Rating for the first weapon is:
{[(150+250)/2] * 1}/1.3 = 153.8
The Effectiveness Rating for the second weapon is:
{[(150+400)/2] * 1}/5.0 = 55


Darth Oren


P.S. Very useful comparison guide! Thanks!





Actually according to the way I reading it the 1.5 is multiplied by the average of the weapons stated min-max damage. So then if you made that an AP1 weapon it would do about 288 vice 230. Somewhere in the beginning of his post he stated that your autofire damage actually works out to 1.5 times the average. Did anyone else intrepet this the way I did? Maybe I misunderstood.

jasonargile
Thu Sep 23, 2004 11:33 am
#233

this is great the greatest thing ..... post sliced bread..
snake76834457
Wed Sep 29, 2004 3:33 pm
#234

Dam lol. thx for the info


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