Bounty Hunter Archive
Thread: An in-depth weapon comparison (New! Improved! Now with 87% fewer flawed assumptions!)
These old posts I'm stickying. I'm only doing it for a week or two.
PyscoJuggalo wrote:
Cool another post I can unstickie
KayaStone wrote:
I'm still trying to figure out where the cap off would be for a 7.3 speed T21 rifle. I'm a MasterRifleman/MasterMarksman so I know my speed mod should be 95 or 97 I believe. Whats the highest + speed tape I can have that won't go above the Speed cap?
Also is there any cap on Rifle Damage, Accurracy, or Accur while moving? I've read before that we can only add +25 with skill tapes but I'm not sure if that is correct in regards to Rifle Speed or any of the above mentioned Rifle mods.
you should be able to cap any rifle for speed with +97 speed - you currently have 95 which means you will be a faster with some SEA's but not as much as if you were a 90 speed rifleman. All speeds cap at 1 shot /sec. The Speed mod works as a %reduction in time between shots so 100% means it would fire instantly - but as weapons are capped at one shot per sec you do not need more then a 97% reduction to reduce our slowest rifles to that speed. you can have up to +25 from SEA's to any skill/defence so with master rifle alone you could be at 115 speed (which means not matter what you are capped) but 100 speed caps any attacks anyway so the extra +15 over 100 is useless (currently - but after Combat revamp who knows).
Actually according to the way I reading it the 1.5 is multiplied by the average of the weapons stated min-max damage. So then if you made that an AP1 weapon it would do about 288 vice 230. Somewhere in the beginning of his post he stated that your autofire damage actually works out to 1.5 times the average. Did anyone else intrepet this the way I did? Maybe I misunderstood.
DarthOren wrote:
[quote]
To illustrate this point, compare two hypothetical weapons: a 150-250 damage, 1.3 speed weapon with no armor piercing, and a 150-400 damage, 5.0 speed weapon, also with no armor piercing.
The Effectiveness Rating for the first weapon is:
{[(150+250)/2] * 1.5}/1.3 = 230.8
The Effectiveness Rating for the second weapon is:
{[(150+400)/2] * 1.5}/5.0 = 82.5
[/quote]
There's a problem here. The description above says the weapons don't have AP, but the calculationsare for weapons with light AP.
[quote]
[(1.25)^N], where N takes on a numerical rating based on the following:
0 = No AP
1 = Light AP
2 = Medium AP
3 = Heavy AP
[/quote]
No AP==> [(1.25)^ 0] = 1
Therefore:
The Effectiveness Rating for the first weapon is:
{[(150+250)/2] * 1}/1.3 = 153.8
The Effectiveness Rating for the second weapon is:
{[(150+400)/2] * 1}/5.0 = 55
Darth Oren
P.S. Very useful comparison guide! Thanks!