Bounty Hunter Archive
Thread: Bounty Hunters... what can Dev do Right Now??
I hope for you guys sake that the BH profession dosnt become a "droid tracking" profession...
I hope Tanks fight this BH nerf... For the communities sake
Good luck ![]()
READ AND VOTE
http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=238777#M238777
JustG wrote:
... There are many many things that we can do to help out your profession, given time.
Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.
Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.
The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.
We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
While BH do need some work still, this has to be one of the biggest mistake I could see from it. The problem lies in the fact that it's not cause BH cost too much skill points. The problem lies in a lot of those that you list have no benefit for people that are BH and working up Master BH. The best thing to do is to allow BH to relie on these skills and carry over to the BH line where it can get improved.
There has been NUMEROUS ideas regarding about allowing Trapping to be allowed on players (something that would make BH very deadly in a 1 on 1 combat). Survival could still be useful if camps had some real use to it, and they really don't other then some minor increase in regeneration, and healing wounds overtime very slowly. Hunting is still valuable, and could be carried over to the bh line where they could actually see the stats of their opponents in pvp. All of these could have some use and make BH very valuable, and make all the points they used very valuable. Instead, you're taking the easy route not trying to implement these and say, okay well we're just going to make it where you don't need these skills.... smart move. How long, about a year later you consider doing this?
This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.
This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.
Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.
This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.
/salute
- g
JustG wrote:
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.
Commando and BH contain the most points to master. This can sure help bh by adding tka and other melee to there profession. However, I would urge the DEVS to move the ability to hunt jedi to Master BH only. Otherwise you will have tons of 3000 BH with all type of templates out there causing havok. Hunting Jedi is a BH Perk. Keeping it at 3000 doesnt reward someone for working hard to Master BH. Why should someone get 3 boxes in the profession and get to take advantage of BH greatest perk? Thats not fair to many Master BH out there. And its not very fair to jedi when they are so weak vs melee professions. To invest marksman 1 line of scout and 3 lines of BH to get the ability to hunt jedi is a joke.
Devs consider what you are doing. Its a slap in the face to Master BH to leave Hunting Jedi at 3000 BH.