Bounty Hunter Archive
Thread: Bounty Hunters... what can Dev do Right Now??
Very nice and well written. I couldn't agree enough. If you developers only gave a purpose to those Scout trees then no one would ever have had a problem with them.
BlackEdge wrote:
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
While BH do need some work still, this has to be one of the biggest mistake I could see from it. The problem lies in the fact that it's not cause BH cost too much skill points. The problem lies in a lot of those that you list have no benefit for people that are BH and working up Master BH. The best thing to do is to allow BH to relie on these skills and carry over to the BH line where it can get improved.
There has been NUMEROUS ideas regarding about allowing Trapping to be allowed on players (something that would make BH very deadly in a 1 on 1 combat). Survival could still be useful if camps had some real use to it, and they really don't other then some minor increase in regeneration, and healing wounds overtime very slowly. Hunting is still valuable, and could be carried over to the bh line where they could actually see the stats of their opponents in pvp. All of these could have some use and make BH very valuable, and make all the points they used very valuable. Instead, you're taking the easy route not trying to implement these and say, okay well we're just going to make it where you don't need these skills.... smart move. How long, about a year later you consider doing this?
You all got the Yellow Text right? Cuz hardly anyone has said anything about it. sounds like a punk to me.
JustG wrote:
... There are many many things that we can do to help out your profession, given time.
Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.
Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.
The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.
We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.
This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.
Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.
This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.
/salute
- g
JustG wrote:
... There are many many things that we can do to help out your profession, given time.
Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.
Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.
The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.
We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.
This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.
Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.
This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.
/salute
- g
Message Edited by Meowyone on 06-29-2004 04:08 PM
Nooooo! I’d rather the prerequisite of Master Scout stay in for bh. Why? Because Every one will be BH as soon as scout’s out of the picture your looking at the next FOTM. Why can’t we just get more bang for our buck then making it easier to become bh? I mean high accuracy would solve a lot of problems. Now every one will master bh. …
Now playing Devils advocate. I can see this will give bh’s our much demanded “verity” and move characters away from the much lamented Cookie cuter effect we’ve all experienced. Also this can alow much needed combat boost for this profession allowing us to compete with jedi.
Solution; is higher requirements for investigation skill boxes, making the amount of xp required high enough to scare away dabblers and avoid FOTM. Keeping bh a hard profession to master and making its mastery a reward for those committed to it.
Unleash The Dark Lord!
XmordinX *Master Bounty Hunter* Yay looks like we finally got sop to plug out winy holes.. ![]()
Message Edited by Buxley on 06-29-2004 04:09 PM