Bounty Hunter Archive

Thread: Disarming Shot

BadgerSmaker
Sun May 01, 2005 4:38 am
#196

Yup, its about 5 seconds. If it sticks you can see an icon under yout targets Ham, and if you mouse over this icon it shows you how long this moves lasts.


It is a whopping 5 seconds, and thats if it sticks.


I've found it useful to use in combination with weapon switching or lobbing poison or disease.



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LordMarr
Mon May 02, 2005 12:41 pm
#197


i think it need to be like 10 seconds instead of 5 seconds, seems a bit too short, 5 seconds in combat goes by so fast you dont really see much benefit.



oh something ill experiment with tomarrow if there is timer like KD after you use disarming shot, if you can use it again, then it might be more useful.

Message Edited by LordMarr on 05-02-2005 12:43 AM

da-bro
Fri Jun 17, 2005 6:53 am
#198

Had a friendly duel with a bounty hunter and I am a full template Jedi and have been for a few months now. I was expecting it to be a short duel with the combination of sap, supression/wave and MLS (I am MLS, MEnhance, Heal 4040), however this was not the case. The bounty hunter was able to spam disarming shot which stops you from attacking for a certain period of time with no cool down on its effect. What that meant was that he could keep spamming disarming shot and be completely immune from any attack by me. All I was able to do was move and heal, I could not do any offensive move at all. We duelled for about 10 minutes with him spamming disarming shot and me just healing. Even while sapped he could still keep this up no problem (I kicked off with sap).

This to me seems very unbalancing seeing as there is absolutely no counter to it and it can be laid back on as soon as it wears off. At first I thought it was lag and that he'd got out of range of my saber, but then I noticed the icon flashing beneath my HAM. Even while sapped the action cost was so low that I simply couldn't damage him enough by the time he had regened action to do another 30 second period where I could not attack, which allowed him to keep fully healed. I tried to use bleed, but due to its pitiful damage it didn't help very much. Disarming shot needs attention, all I can think of that would balance this out is to increase the cool down timer on the move itself.

Im surprised that there aren't more pistoleer bounty hunters doing this and against 226K marks, because all it takes is time, eventually uou will run out of Force and once you can't heal, you're dead. The 10 minute duel used up 1K of my Force, so it would be a very long fight, but you can't really call it a fight if one person cannot attack at all.

EDIT:

An alternative solution would be to lower the damge dealt by disarming shot significantly, to the point where you can regen at the rate it damages. No way with what the CU was supposed to achieve for the game, should a person be able to win a fight by just spamming 1 shot and be 99% immune from attack by their opponent.

Message Edited by da-bro on 06-17-2005 02:55 PM



Jocelynn [SFR]
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Evvosas - Elder Bounty Hunter & Master Pilot

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GrandMoffMoosemillion
Fri Jun 17, 2005 6:56 am
#199

You dont always hit with disarming shot. You can miss. Master Sabers has block as well, Defender moreso.


It only lasts 3 seconds.


There are far worse issues to deal with.




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Trobon18
Fri Jun 17, 2005 7:00 am
#200

I agree with grandmoff. Pistoliers disarming shot is a good ability that doesn't need to be nerfed just because a BH is using it agianst us. It is not nearly a "I WIN" button
da-bro
Fri Jun 17, 2005 7:05 am
#201

While the duel was a stalemate in the short-medium term, it would have meant death for me in the long term. I find it disturbing that even given the properties of this special (lasting 3 seconds and not always hitting) that it IS possible to limit someone to one or two attacks every 15 or so seconds.

I find it extremely unbalancing that I cannot attack at all while I am being damaged continously through the use of a single special. There is absolutely nothing I could do about it because in the small windows of oppotunity I get and with the KD timer not allowing me more KD's, there was no way that I could break his rhythm. The fact that he was able to achieve this with 50% action regen only makes my point stronger.

The point is, one ability was used to obtain a relative state of immunity from an attacker with no draw backs to using the ability itself and no counters or workaround to it.

EDIT:

While I don't see an issue with the shot is general PvP, the problem arises in a duel scenario (i.e this could be used by a bounty hunter against his mark). While the shot is not particularly damaging, in bounty scenario, you are completely locked out of help. This is what makes Disamring shot unbalancing, its pretty much the equivalent to being able to attack someone while cloacked, but they can't attack back.

Message Edited by da-bro on 06-17-2005 03:10 PM



Jocelynn [SFR]
Sunfall Rebels Helperbear
Jocelynn - Elder Jedi & Rebel Ace Pilot
Evvosas - Elder Bounty Hunter & Master Pilot

Home Is where the Sun Falls



Trobon18
Fri Jun 17, 2005 7:20 am
#202

I understand your problem with it. however, to balance it in favor of Jedi we would be sacraficing Pistoliers in general.... Not something I would want to do
Barb-Wire
Fri Jun 17, 2005 7:22 am
#203

i am truly tired of people crying nerf on things because they lack a defense to it because they want all the apples in a different area but not another.


master sabers or master powers deals handily with disarm/startle. but it leaves you weak in other areas....basically you cant have it all. you are going to be weak to someone and i for one am pretty sick of jedi wanting to be uber over alles.



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Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
da-bro
Fri Jun 17, 2005 7:24 am
#204

Do pray tell, what exactly is the counter or defence to being limited to about 5 attack rounds per minute?



Jocelynn [SFR]
Sunfall Rebels Helperbear
Jocelynn - Elder Jedi & Rebel Ace Pilot
Evvosas - Elder Bounty Hunter & Master Pilot

Home Is where the Sun Falls



Trobon18
Fri Jun 17, 2005 7:26 am
#205

5 attack rounds eh.... Well as a Master Enhancer you could use stasis
da-bro
Fri Jun 17, 2005 7:26 am
#206

I have chosen to have zero Defender skills. In doing so, I expect to take a hell of alot more damage than any Defender and die due to having no defence. However in this case, I would have died, not due to lack of defence, but becase of lack of offence, only brought about by the use of a single move, over and over again. I have Master Lightsaber, because I have no defence, I want very strong offence. What good is being good at offence if one move can remove 90% of my offencive capabilities indefinately?



Jocelynn [SFR]
Sunfall Rebels Helperbear
Jocelynn - Elder Jedi & Rebel Ace Pilot
Evvosas - Elder Bounty Hunter & Master Pilot

Home Is where the Sun Falls



Trobon18
Fri Jun 17, 2005 7:27 am
#207

also with saber block you should be able to block exactly 1/4 of these shots
GrandMoffMoosemillion
Fri Jun 17, 2005 7:29 am
#208






da-bro wrote:
While the duel was a stalemate in the short-medium term, it would have meant death for me in the long term. I find it disturbing that even given the properties of this special (lasting 3 seconds and not always hitting) that it IS possible to limit someone to one or two attacks every 15 or so seconds.

I find it extremely unbalancing that I cannot attack at all while I am being damaged continously through the use of a single special. There is absolutely nothing I could do about it because in the small windows of oppotunity I get and with the KD timer not allowing me more KD's, there was no way that I could break his rhythm. The fact that he was able to achieve this with 50% action regen only makes my point stronger.

The point is, one ability was used to obtain a relative state of immunity from an attacker with no draw backs to using the ability itself and no counters or workaround to it.

EDIT:

While I don't see an issue with the shot is general PvP, the problem arises in a duel scenario (i.e this could be used by a bounty hunter against his mark). While the shot is not particularly damaging, in bounty scenario, you are completely locked out of help. This is what makes Disamring shot unbalancing, its pretty much the equivalent to being able to attack someone while cloacked, but they can't attack back.

Message Edited by da-bro on 06-17-200503:10 PM





I swear, if I have to teach any more noobs to PVP I'm going to demand a paycheck.....


If youre fighting a spammer who is alternating disarming (or any other of the 3 shots that do the same thing !!!!) adjust your gameplan.


1)Use your foods. Dont be a machine who can only do one thing. Carry a variety of foods. In this situation use block, dodge, and damage mitigation foods. Use a ranged defense drink. If you have fill left pop a crispic so you know your hits will land.


2) Use your terrain and line of sight. A ranged player cant hit you if youre behind a tree.


3) Blind them. Reduces their accuracy so they have a harder time landing.


4) KD. Cant hit you from on their arse.


5) Learn to fight with tactics in game instead of crying for nerfs on forums.


The reason I'm aggrivated is that the pervasive atmosphere in this game is that everything that works against you is gamebreaking and should be nerfed, instead of people wrapping their heads around the issue and thinking up a solution on their own. There are some things that are plain broken, thats where the devs attention should be, not focusing on Jedi who have little to no PVP expertise.


If you have an issue with a particular attack, template, situation, whatever, find a few friends who are that template and duel them. Over and over and over and over and over. If you have half a brain you'll eventually get it right.






V____E____N____G____E____A____N____C____E
T H E - I M P E R I A L - G R A N D M O F F
B U LL - M O O S E

My Emperor commands that I break the back of the rebellion ..... and it's back shall be broken !
Ave Imperator! Morturi Te Salutmus
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