Bounty Hunter Archive

Thread: last ditch being used as a first strike -exploit-

Daeges
Wed Jul 06, 2005 10:11 am
#196

Eploit defined: using a loophole in the game mechanics to artificially create an advantage not intended by the game designers. Last Ditch was supposed to a smuggler trick to get him out of a jam at the risk of putting him further in a jam if it fails. Artificially creating the dangerous conditions in order to make the special move work makes no legitimate in game sense, and therefore is an exploit. Witness: "Hey, I'm going to go stalk a jedi, think I'll provoke a rancor along the way but ignore it while it beats me over the head before I engage the jedi". Anyone defending this tactic as "clever" is missing the point of why it is deemed an exploit. Hacking the game code would be clever too, as would just about any other exploit you can imagine, but the cleverness of the idea does not lend any legitimacy to its employment.


Simple fixes:


Last ditch only does damage to the creature that last hit the smuggler. Also, if the bounty hunter gets killed in the process of hunting a jedi, be it from the Jedi or third party, his mission fails, and there is no pay. Dead men don't collect bounties. It can then still work as intended and not be used as an exploit.





IG Daeges

Vendors in Corellia at -2849 -1417
Chrisdiver
Wed Jul 06, 2005 11:08 am
#197

I am the one who pulled this on TIMIT, and because of his outrage I have adjusted my gameplay.


I now use the following combination KD, Concussion Shot, then LD.


So now you are mezzed for 40 seconds while KD'd while I LD you.


So LD is no longer a first strike exploit... Happy?



Jadelance Durriken
Trinity Republic
Trinity City, Naboo
Shop location: -6827 -4230
timit
Wed Jul 06, 2005 11:10 am
#198







slave138 wrote:





timit wrote:













___________________________________________________________________________________________________________________


So you'd be ok with it if they had to hit you with a Concussionfirst and then Last Ditch you when you can't move, defend, heal, or attack?


LOL, Ummm. I dont think LD would work so great if he/she had no health missing.


I see I'm dealing with one of those really bright trolls... The Smuggler/BH could stillget himself incapped (or near it), hit the Jedi with a Concussion shot followed by Last Ditch. Last Ditch is no longer a first strike attack and the results are the same. So back to the question - Would you be ok with it?


As long as i cant get 1 shot incapped. YES. that would be great. Doesnt LD damage output have something to do with the users health?

If yes, then the use of itwouldnt have 1 shot incapped me now would it?

___________________________________________________________________________________________________________________

You do not understand the risk that the BH took to actually get LD off. I would be VERRRRY curious to know how he/she managed to aggro enough mobs to get that close to death, then manage to lose the aggro. Even then, how long were you incapped for? Five seconds? That leaves no time for a DB unless you can time the DB RIGHT when you go incapped. Get up, heal, then beat the crap outta the BH.

It is a very risky business using LD in any fight. I don't think you really have a clue.


The bh was standing in the "no-attack zone" so the mobs couldnt kill him/her. In this case the bh took no risk at all.I dont think you have a clue, lol


I'll admit I'm not as familiar with these 'dead-zones' as your typical exploiting Jedi, but from what I've always seen, anyone standing in one cannt be hit nor can they attack.


Im not here to eplain to you how toexploit futher. Iwas at my pc 95% of the time. I dont run to the safe zone. I want to fight if i have to.

I didnt exploit so dont try and question what i did, that is not the point of this thread.NOT TO MENTION that almostevery bh that comes

down those trails uses that "no attack zone" _________________________________________________________________________________________________________________



What are you complaning if or if not he used LD has a exploit when your free loading xp on kash?

Face it you got beat by someone (that exploits?) smart


FYI.Im not the only one that camps spawns all day for xp, loot, or whatever.


Ahhh.... the ever-popular "But Mom, everybody else is doing it" defense. The question is, do these others camp in an area primarily because it has line-of-sight issues allowing them to hide in dead spots?


Ahhh..... My above statement will clear thisup.


Enough is enough.These3comments are simply nonsense.

This is my lastreply. So make your next joke a good one.


The biggest joke WASmy responses - don't thinku can top those...















Your just making yourself look dumb. Post something with some substance or peel out.

Message Edited by timit on 07-06-2005 11:26 AM



TIMIT
timit
Wed Jul 06, 2005 11:21 am
#199






Daeges wrote:

Eploit defined: using a loophole in the game mechanics to artificially create an advantage not intended by the game designers. Last Ditch was supposed to a smuggler trick to get him out of a jam at the risk of putting him further in a jam if it fails. Artificially creating the dangerous conditions in order to make the special move work makes no legitimate in game sense, and therefore is an exploit. Witness: "Hey, I'm going to go stalk a jedi, think I'll provoke a rancor along the way but ignore it while it beats me over the head before I engage the jedi". Anyone defending this tactic as "clever" is missing the point of why it is deemed an exploit. Hacking the game code would be clever too, as would just about any other exploit you can imagine, but the cleverness of the idea does not lend any legitimacy to its employment.


Simple fixes:


Last ditch only does damage to the creature that last hit the smuggler. Also, if the bounty hunter gets killed in the process of hunting a jedi, be it from the Jedi or third party, his mission fails, and there is no pay. Dead men don't collect bounties. It can then still work as intended and not be used as an exploit.







Great idea.I dont see why this couldnt work? Problem solved if possible.







Message Edited by timit on 07-06-2005 11:22 AM



TIMIT
slave138
Wed Jul 06, 2005 11:33 am
#200






Daeges wrote:

Exploit defined: using a loophole in the game mechanics to artificially create an advantage not intended by the game designers. Last Ditch was supposed to a smuggler trick to get him out of a jam at the risk of putting him further in a jam if it fails. Artificially creating the dangerous conditions in order to make the special move work makes no legitimate in game sense, and therefore is an exploit. It can be a little hard to prove intent. Did the Smuggler/BH intend to have all the spiders aggro him or was that just an effect of the enviorrnment? Witness: "Hey, I'm going to go stalk a jedi, think I'll provoke a rancor along the way but ignore it while it beats me over the head before I engage the jedi". Anyone defending this tactic as "clever" is missing the point of why it is deemed an exploit (by a group notorious for calling everything an exploit). Hacking the game code would be clever too, as would just about any other exploit you can imagine, but the cleverness of the idea does not lend any legitimacy to its employment.


Simple-minded fixes:


Last ditch only does damage to the creature that last hit the smuggler.


This would adversely affect every smuggler not just the hybrid smuggler/BHs. Maybe you should take your idea to the Smuggler forum and tell them how their ability should be nerfed?You could be fighting with anyhigher level opponent and manage to aggro a bunch of durni.You are concentrating most of your attacks on your opponent, but the odds that your LD will fire right after he/she/it hits you are slim.


Another example would be fighting two players - one a pistoleer and the other a rifleman. You are getting low on health so decide to try using LD on the pistoleer to prevent him from rooting you but the rifleman fires and now you can't use your LD because the target is out of range.


Both of those examples assume the targeting of the last hitter is automatic. If it has to be done by the smuggler it would make this ability virtually useless when attacked by any group.


And you talk about using LD in the manner described doesn't make sense?! But making it so the smuggler can only attack the last person to hit him does?! Sounds like Jedi-logic to me...


Also, if the bounty hunter gets killed in the process of hunting a jedi, be it from the Jedi or third party, his mission fails, and there is no pay. Dead men don't collect bounties. It can then still work as intended and not be used as an exploit.


While the idea losing the bounty on deathis sound, the last I heard incap did not equal death.










~Ahnaki Obe
Adventurer
FORMER Master Carbineer | Freelance Flight Artist
CANCELLED


~Cayce Obe
Crafter
FORMER Master Artisan | Master Shipwright | Droid Engineer | Merchant
CANCELLED



AngusMacGregor
Wed Jul 06, 2005 11:40 am
#201

I think Smuggler moves should be made even more powerful.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Saarek
Wed Jul 06, 2005 11:44 am
#202


You know, I agree.


They are far too underpowered. I mean I can kill a smuggler in pretty much 30 sec. That has got to suck ass for the smuggler.






------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

Makris
Wed Jul 06, 2005 11:45 am
#203

My uber skills are just making life so boring...



Let's give some Smugglers some love. They need some more content. I think they're just so bored.


Eskie
Wed Jul 06, 2005 11:45 am
#204



slave138 wrote:


Eskie wrote:


slave138 wrote:


Eskie wrote:

If you read this thread very carefully, you will see that nobody wants the damage calculations of LD nerfed. All Jedi want is to get the first strike ability of bounty hunters with LD addressed, which will not have any effect on smugglers.
And the last info I have says LD is guaranteed to leave the smuggler with 50 points of health.

Are you even playing the same game as the rest of us? I cannot think of a single time when a dev 'fix' for something did not affect at least 1-2 other groups of people (if not all of them) in an adverse way. Any changes they could make to LD would affect smugglers in some way or another, or would not fix your alleged 'problem'.





Are you even able to distinguish what people say they want and what gets implemented into the game? If I say I want BHs not be able to use LD as a first strike, this does not have an adverse effect on smugglers in any way since Smugglers can never use LD as a first strike anyway.
If you think the devs are incompetent, blame the devs, but stay out of my hair.


I am able to distinguish a great many things. Are you able to distinguish between 'adjustments' people ask for and the 'nerfs' that are actually received? Don't play stupid - the smugglers KNOW they will be getting the screw if you and your bretheren have their way. You haven't even proposed a potential method that could be used to fullfill your goal of removing LD as a first-strike attack. Put up or shut up. If you have an idea, lay it out there. Or play it safe and just keep trolling. I assure you any idea you have will either not work or will affect smugglers - there is no way around it since it is a SMUGGLER skill.




How about LD only works on MOBs or players that are able to attack the one using LD? That way, it is either used by SF against opposing SF or by a BH _after_ the jedi can attack back, which means the BH had to open the fight with the Jedi with another shot.
But I dont need to propose a solution - if it is an exploit, it needs to be removed. To be honest, I dont care how, but surely it would be great if it only affects the BHs using the exploit instead of smugglers. And as I said, removing the first strike capability does not affect smugglers anyway.
Dont tell me to shut up, these are forums for anyone, and I am not more trolling than you are.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Saarek
Wed Jul 06, 2005 11:46 am
#205

Bored? ya I guess that could be.


I have seen them getting some love in the recent publishes, but I've been too busy worrying about my own problems to read how the devs are helping them out.


The nerve tho. Devs showing love to someone OTHER than a Jedi? Pssssh.





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

JWing
Wed Jul 06, 2005 11:47 am
#206



AngusMacGregor wrote:
I think Smuggler moves should be made even more powerful.





I agree 1000%



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
MISTagent01
Wed Jul 06, 2005 11:47 am
#207

I completely agree with both of the above posters.


Smugglers need more firepower...I mean, sometimes after I haxxorz them down with my ub3r saber, I wonder if it's almost a little unfair.


Then I realize I'm a Jedi, and I don't care about them because they're peons in my book.


PLEASE make Smugglers and BHs more powerful so that I can have a real challenge one of these days.





V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


Makris
Wed Jul 06, 2005 11:48 am
#208






JWing wrote:





AngusMacGregor wrote:

I think Smuggler moves should be made even more powerful.







I agree 1000%




Me too... I'm too uber.
Page 16 of 19