Bounty Hunter Archive
Thread: Jedi skills that should be in the Master Box
Well, first...
I would like to thank you for partaking in this thread. Your veteran insight is most helpful. I hope you understand that I respect your views and honestly see your point in all this. I hope to hear from you in future posts. I believe we all want the same thing. We want what is best for the game and ALL of its players. We should all continue to do what needs to be done to help the game as a whole...not just cry nerf on one another. We must find common ground on this difficult issue.Dont you agree?![]()
Tanks wrote:
Oblox2 wrote:
REDLION78 wrote:
No normal temp can have FORCE CLOAK, Force Aura, Force heal worth 1500pts a pop, Force Infusion and Improved Armor Break. I tested it...![]()
You can have all those skills and 47 SP remaining. As with jedi templates though if you take them all you must sacrifice soemthing along the way.
Ahem, one of the most popular Master Powers templates is Master Powers (Cloak), 4000Heal (Infusion and 1500 Heal), 0400 LS (Armor Break), 0040Defender (Aura) and the rest in Enhancer for channel, FR, Force Speed etc.
I also know a lot of other Jedi that have force LS/Defender based templates that also have Cloak.
The only thing you are giving up is dual mastery to pick all of these skills and most Jedi Master one Discipline and dabble in the rest anyway.
Not that I am arguing that all of these skills need to go to Master box, just pointing out that not only it is possible to have all in a template, most Jedi have at least 4 out of 5.
This jedi would get his ARSE kicked in by any MLS with aura really. He cannot heal fast enough to counter the dps against him.
Farenheit wrote:
Tanks wrote:
Oblox2 wrote:
REDLION78 wrote:
No normal temp can have FORCE CLOAK, Force Aura, Force heal worth 1500pts a pop, Force Infusion and Improved Armor Break. I tested it...![]()
You can have all those skills and 47 SP remaining. As with jedi templates though if you take them all you must sacrifice soemthing along the way.
Ahem, one of the most popular Master Powers templates is Master Powers (Cloak), 4000Heal (Infusion and 1500 Heal), 0400 LS (Armor Break), 0040Defender (Aura) and the rest in Enhancer for channel, FR, Force Speed etc.
I also know a lot of other Jedi that have force LS/Defender based templates that also have Cloak.
The only thing you are giving up is dual mastery to pick all of these skills and most Jedi Master one Discipline and dabble in the rest anyway.
Not that I am arguing that all of these skills need to go to Master box, just pointing out that not only it is possible to have all in a template, most Jedi have at least 4 out of 5.
This jedi would get his ARSE kicked in by any MLS with aura really. He cannot heal fast enough to counter the dps against him.
- Force weaken functioned as Armor Break for Force Powers (that way could not stack with the LS skill).
- Zip bar removed from Imp. Lightning and Force Strike so they could be used while moving.
- States actually stuck and stun worked as advertised.
- Force Breach worked better than 50% of the time. As it is the force cost to land it is much more than to activate the buff(s) it removes.
Now, it still would not have the DPS of MLS, but it would be a viable alternative due to overall combination of skills.
Tanks wrote:
Well, almost everyone knows that Powers still needs major love. However, it is one of the better Powers templates though it uses 28 (I think) extra skill points to be halfway viable compared to a pure saber user. That's why I have always supported powers, would like to see a bit more variety than just MLS or 0404LS templates.
I think Powers could be more viable if:
- Force weaken functioned as Armor Break for Force Powers (that way could not stack with the LS skill).
- Zip bar removed from Imp. Lightning and Force Strike so they could be used while moving.
- States actually stuck and stun worked as advertised.
- Force Breach worked better than 50% of the time. As it is the force cost to land it is much more than to activate the buff(s) it removes.
Now, it still would not have the DPS of MLS, but it would be a viable alternative due to overall combination of skills.
And while your at it remove bh from the game its totally overpowerd
lmfao oh anddancers and rangers..
or make them at the master powers box (evil)or mhealer (dancer) lmfao
Yes cloak is too powerful remove it. Lightsabers are too powerful too, remove them. Stasis and force runs are WAY overpowered, remove them. OMG...Healing is OVERPOWERED...no jedi should be able to heal ever! Gone! Aura is too powerful, remove it! Force armor has got to go. Idiots!
Yes cloak is too powerful remove it. Lightsabers are too powerful too, remove them. Stasis and force runs are WAY overpowered, remove them. OMG...Healing is OVERPOWERED...no jedi should be able to heal ever! Gone! Aura is too powerful, remove it! Force armor has got to go. Idiots!
- Force weaken functioned as Armor Break for Force Powers (that way could not stack with the LS skill).
- Zip bar removed from Imp. Lightning and Force Strike so they could be used while moving.
- States actually stuck and stun worked as advertised.
- Force Breach worked better than 50% of the time. As it is the force cost to land it is much more than to activate the buff(s) it removes.
Now, it still would not have the DPS of MLS, but it would be a viable alternative due to overall combination of skills.
Parnakido wrote:
i agree they should be in the master box. As: Advanced Force Aura, Advanced Force Cloak, Advanced Force Infusion.
And they should be better than the current ones
Sorry if someone already posted this. But, I'm not reading 8 pages.
Actually.... hmm for master healer they should get a advanced infusion sinse they have no defenses it'd like heal 400-500 overtime and advanced armor break in MLS. but not aura or cloak lol they're great as is.