Bounty Hunter Archive
Thread: Jedi skills that should be in the Master Box
Snoofy wrote:
I play on the server Tanks hunts on, thought the lead BH would be more smart then to just kill below 100k marks all day. He is the poster child BH for yall, cowardly, ignorant, and idiotic. So don't act like you know the guy, I've seen him get destroyed by a low level padawan then the next day gank that person with 5 people.
So, you're saying he lost then brought back 5 others to all attack a lowly paddy? There's an obvious fallousy to this story...
REDLION78 wrote:
1) Force Cloak
2) Force Aura
3) Force Infusion
4)
Lets not forget to add the following non-jedi items that should be added to the master box of their respective profs.
1) Stim C's and D's
2) High level poisons, dieseases and debuffs
3) Rooted attacks
You can't have one without the other. I expect to get flamed for posting this. But by doing as you suggest you just creat an even more imbalance than what is already present.
MasterSad wrote:
Tanks wrote:
You have got to be kidding me. Where is your offense? If I have time I'll make the above template on TC at some point for fun
Eskie wrote:
I havent seen it, but probably Doc 4xxx / TKA 0100 and 7000+ rated energy armor will give any Jedi a long fight.
Offence? IF youcan hold long enough that jedi runs out of force you don't need much more offence.
If you don't have any offense (i.e. aren't causing any damage) then where is the Force Cost on the Jedi? He won't need to use Aura, cloak, and infusion and therefore could conserve all of his force on offense. I don't have either templates, but I'm pretty sure the non-Jedi's mind pool would run out before the Jedi's force pool.
Two points of clarification however: 1) the only offensiveprofession the non-Jedi would be able to master would be Swordsman (not enough SP for TKM or MR). Again, I've never tried this template, but I do know the negative effects of dividing a template between ranged and melee (Melee/BH 3xxx combos)
2) Rifleman /cover is absolutely nothing like Force Cloak. Whereas cloak can be engaged standing and maintained near others and while moving, cover must be engaged/maintained while prone and breaks near others. Basically cover is handy as a first strike, but quickly loses it's value as soon as your opponent locks onto you, walks up, and breaks it.
Tanks wrote:
REDLION78 wrote:
1) Force Cloak -- Nope - can understand it if it was an offensive weapon, rather than a run from bh tool
2) Force Aura -- Nope - move the mitigation for armor to the master boxes of all regular professions and duelist stance to MBH
3) Force Infusion -- Nope - the one that almost keeps up to doc's is already there
4) Improved Armor Break needs to be in MLS though. - move stopping shot to master pistoleer, armor break to master swords, concussion to master smuggler
Tanks, why would you want everyone back to master defender/MLS? Shouldnt I be able to compete without being these 2 things?
BTW, with armor break, my saber hits for about 60% of any rifleman's attack without it. My rifle alt will hit a lvl 80 critter for 17-1800 damage, my saber will hit for around 1k.
Tanks wrote:
Can the above template kill a gnort? Now, compare it to the Jedi templates I mentioned in a previous post.
Cada_Kai wrote:
heres the regulartemp
TKA 0100
Swords 0030
Rifleman 0100
Doctor 4000
Gees seems a regular profession can have the same skills as a Jedi. And some of them are even more powerful than the Jedi version. Heals for non-Jedi have faster timers, and heal for more.
That's why jedi are suppose to be more powerful. Hate to break it ya but you can't have yourcake and eat it too. As a jedi we the advantage of any template we please, but every template has it's consquences. If we wanted a new template, guess what? We got to grind what xp to get there which takes 3x longer then any other proffession.
You can have armor break, best heals with infusions, a cob, with weapons that are stronger then lightsabers. WHAT? NO CLOAK? /crynerf in fact with 4004 doctor, master tk, 4030 swordsman, and maser brawler your basically unbeatable unless the jedi has 900 dps with force speed, how offend is that? The template above can destroy any jedi, ranged, and other melee template. So what the hell are you and red crying about.
Went hunting same level creatures with my two chars today.
Jedi Mdef with cloak , LS x4xx and heal 4xxx
Doc 4xx4 , Swords x444 , TKM , with a +25 healing eff suit on.
Anyone wanna guess who tanks better, deals out more damage (by almost double!) and whose heals are more efficient (not to mention has more than 1!)
To everyone that cries about the mind pool on doc heals, I have 3 words for you - spice , food , drink. There are loads of combos out there that allow you for 15 mins to be at 100% mind practically all the time. (Until spice downer hits, but that only last 30 seconds!)
REDLION78 wrote:
No disrespect friend, but 28 skill points out of 250 is crazy. You are getting the ability to heal to full at the touch of a button. The ability to heal that way should be a master skill or divided up over the entire tree. Come on man you have to admit it.![]()
To Heal to full at the touch of a button requires TotalHeal which is a master box skill Fool, and it takes 89 skills points.
4000 Heal takes 28 and Heals 1500 every 6 seconds, no faster.
Doc 4000 takes approx the same Skill points, Heals more damage, and heals it faster.
You have proved your stupidity and narrowmindedness time and time again, just shut up and go sit in the corner for an hour.
REDLION78 wrote:
No disrespect friend, but 28 skill points out of 250 is crazy. You are getting the ability to heal to full at the touch of a button. The ability to heal that way should be a master skill or divided up over the entire tree. Come on man you have to admit it.![]()
master has total heal.
1500 heal is not full damn you are a fool.
REDLION78 wrote:
I wasnt speaking of Total Heal...I was talking about hitting a Jedi for 1500 pts only to have him get it all back with the press of a button. These type of heals 4000 + Force infusion, a Jedi can go for a long time my friend....the skill is over-powered and needs to be adjusted a bit to bring greater balance to the game...![]()
OMG man, you are just not worth my breath anymore. You clearly have NO UNDERSTANDING of how the Jedi skillsets work, nor the choices Jedi have to make when designing a viable template.
Anyone who reads your posts is going to suffer a decrease in theirIQ.
Message Edited by Damian-j on 07-13-2005 12:40 AM