Bounty Hunter Archive

Thread: Anonymous Mission Testing and What I Told the Devs

Warlord77th
Mon Jul 11, 2005 1:51 am
#157

Wooo! Ok seeing what happened to Tanks...how in the heck are you ever going to track a nameless Jedi on Kash?



Arc-turus Nova
Grand Moff of The Galactic Imperial Forces(GIF) of the Intrepid Galaxy
Pahaddino
Mon Jul 11, 2005 1:53 am
#158

By hovering over the radar, you can get the name of dots.


You have medium to find the name of the jedi before being in sight.


(the same for the Jedi, hovering over the radar at 500m+ give you name, and then you can /tar /ex to see if the char is a Master BH in the bio, and the jedi don't have the name of the BH in advance :smileywink



aekeem
Mon Jul 11, 2005 1:55 am
#159






Pahaddino wrote:

By hovering over the radar, you can get the name of dots.


You have medium to find the name of the jedi before being in sight.


(the same for the Jedi, hovering over the radar at 500m+ give you name, and then you can /tar /ex to see if the char is a Master BH in the bio, and the jedi don't have the name of the BH in advance :smileywink







wow that's really great, do you have any idea what this thread is about?
AndrewThrawn
Mon Jul 11, 2005 3:36 am
#160






Farenheit wrote:




No offense tanks, but The system as is on test makes it so a bh actually has to do some work, and stalk his prey from afar before he attacks... What you really want is bh's to still have the ability to have 5 on 1 gank squads, no matter the jedi.. With todays healing ability the jedi now have, 5 on 1 is impossible. 2 on one is near impossible.


And if you think for one minute that bh's will not shoot up a droid to get a mark, and then have others do the same thing until they get the same mark, your way out of touch with how some mental cases in this game work. They will do it, and for the sole purpose of greifing a jedi over and over and over simply because some bh's think they have a "higher cause" to eliminate jedi from the game. Which is crap. It's just an excuse to greif somebody.


They will , oh yes they will.








Oh yes, as if it would not take an hour (minimum) or more for 5 BH to pull the same missionin the system as it is now. What do you think how long it will take for 3-5 BH to pull the same mission if they actually had to get the biosig and launch their arakyd 500m outside town first?
CaixCatab
Mon Jul 11, 2005 3:42 am
#161






Pahaddino wrote:

By hovering over the radar, you can get the name of dots.


You have medium to find the name of the jedi before being in sight.


(the same for the Jedi, hovering over the radar at 500m+ give you name, and then you can /tar /ex to see if the char is a Master BH in the bio, and the jedi don't have the name of the BH in advance :smileywink







That's quite a good idea actually.


Except, perhaps, the fact that once we're close enough to do that they're close enough to do the same to us, it will only work when they're not in group of dots. Oh, and if they're moving about, it adds a few extra seconds of getting them (and this is assuming he's not anywhere near any other dots or WP's or obscuring things. I believe items in houses generate a radar print that would have that kind of effect, depending on your settigns)


But hey, it *will* work on lone jedi standing still with nothing nearby! And for it to be close to effective, they'd of course have to be looking away from the screen so they don't see us out there.



... and that was supposed to ease our pain in what way? Comic relief?







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Calel_Haven
Mon Jul 11, 2005 5:09 am
#162

Eep, I really dont like adding my 2c in a post this big as it may have been said already.


Personally, I think the name should be given when you reach a specific distance from your mark (outside of radar).


That will give the BH time to set up /target macro etc.



Elder Jedi - Dark Side Disciple
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Spookibus
Mon Jul 11, 2005 5:35 am
#163






Tanks wrote:


Finally got on TC to test.


I got the mission and started tracking.


When I finally got to the Jedi he was fighting Giant Worts. He was alone, but I simulated regular hunting as most will be with groups and tried to target him via tabbing.


It took me several seconds to TAB over to him. The Jedi knew I was after him before I could even target him. The smart Jedi will start running way before I would be able to target him in most situations. Now, add the fact that /duel is used almost exclusively in most situations to figure out a bounty target by the Jedi, he will know before the BHs.


We really need the Jedi name at some point in the process. The devs at the "FanFest Jedi Focus Group Session" even mentioned that the BH first strike ability makes them equal to full template Jedi in power (which is a fallacy in itself). Well, it is kinda hard to have first strikeor any kind of advantage when you have to be almost on top of the Jedi to know who he is!!!


Please make the name of the Jedi available after the Arakyd probe reports the planet location. This would resolve a lot of issues and still stop the so called griefing by gank squads, targeting specific Jedi etc., etc.






If the purpose of this is to prevent griefing and ganking, then a better solution would be that the seeker gives you the name. But you're right, without first strike, 90% of the time we're toast.



Braxius Spookorum -- Leader of xA-Rx

Palata Phasma -- Shimmy Jedi Hawtness

There is no Dhugg... ...There is only Kidders


NihiMetal
Mon Jul 11, 2005 7:00 am
#164






Tanks wrote:



We really need the Jedi name at some point in the process. The devs at the "FanFest Jedi Focus Group Session" even mentioned that the BH first strike ability makes them equal to full template Jedi in power (which is a fallacy in itself). Well, it is kinda hard to have first strikeor any kind of advantage when you have to be almost on top of the Jedi to know who he is!!!








How in the heck does "First Strike" negate the 1.5x+ power of a Jedi Knight in a 5 - 10min fight?


That is the stupidest thing I haveever heard!



Pro'teus
Master Smuggler & Imperial Agent

Some people call me...Rysin


Vlamr
Mon Jul 11, 2005 7:15 am
#165

The devs must be "assuming" that you will get a 1st incap in very quickly. My problem has always been the 2nd or 3rd incap. They pop a stim-d and use some jedi healing tricks and Im basically starting all over. So far only 1 DB on a guy over a 3 week period. All the others are triple incaps. I suppose an increase on the incap timers by 5-10 more seconds would fix this requirement to incap them 3x. Of course I hear through the grape vine that the ranged DB of the cyberarm works also and that the bugs have been worked out.



Vlamr Englis of Wanderhome
Scoooter
Mon Jul 11, 2005 7:21 am
#166






Tanks wrote:


Finally got on TC to test.


I got the mission and started tracking.


When I finally got to the Jedi he was fighting Giant Worts. He was alone, but I simulated regular hunting as most will be with groups and tried to target him via tabbing.


It took me several seconds to TAB over to him. The Jedi knew I was after him before I could even target him. The smart Jedi will start running way before I would be able to target him in most situations. Now, add the fact that /duel is used almost exclusively in most situations to figure out a bounty target by the Jedi, he will know before the BHs.


We really need the Jedi name at some point in the process. The devs at the "FanFest Jedi Focus Group Session" even mentioned that the BH first strike ability makes them equal to full template Jedi in power (which is a fallacy in itself). Well, it is kinda hard to have first strikeor any kind of advantage when you have to be almost on top of the Jedi to know who he is!!!


Please make the name of the Jedi available after the Arakyd probe reports the planet location. This would resolve a lot of issues and still stop the so called griefing by gank squads, targeting specific Jedi etc., etc.





I disagree with you on the first strike. If used properly you can catch your quarry off guard and not prepared.


I also feel that the pay outs should be on the terms as they are now if that is possible. BH is not the sole profession a person has. Their build directly influences the maximum Jedi they can handle.


I actually agree with you on getting the name somewhere in the process. Getting it late in the process like you suggested would get rid of 99.9% of the grieving issues and stop the griefing/ganking that we see today








Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Scoooter
Mon Jul 11, 2005 7:25 am
#167






ObiQuixote wrote:
One thing to keep in mind is the visibility changes combined with the online only change will make the pool of jedi we are getting quite different. There will be:

Full templates.
Kash wookie grinders.
Accidental visibility.

With out names Kash grinders are somewhat pointless and low levels that accidentally get themselves on the terms should be rare. Which leaves us mostly pulling Full template jedi that know what they are doing.

EDIT:
Also should add that over time these changes will effect behavior. With the ease of getting around without visibility jedi with templates that are weak to BH’s will change templates or stay off the terms. Making it even more likely that you will be getting FOTM PvPers and only the MBH/CM templates comes close to the 1 to 1.5 ratio on that type of jedi as far as I can tell.

Message Edited by ObiQuixote on 07-10-2005 11:41 AM




So missions will be back to pre-cu numbers


You mist remember that Jedi could grind effectively solo pre-cu because of higher dps and a pve damage bonus and the fact their damage type was not protected against. To remove that imbalance they made Jedi almost impossible to grind solo. 40k an hour at master LS solo is pathetic.


So post-CU paddy's grouped out of desparation. Hence incrasing the BH missions.


All that the grouping will do is keep grinding at the correct levels and the mission counts will be at pre-cu levels.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
neelong
Mon Jul 11, 2005 7:26 am
#168


Myself and 2 other Bounty Hunters fought a 226K Jedi the other night and we used two bomb droids, I had an at-st and it still took us 10 minutes to kill him. He did not run, he just stood there and took it and towards then of the fight killed one of the BH's.


With the new changes how does this guy ever die?


Before the flames come in. I kill 226K Jedi occasionally and don't expect to kill everyone of them. But this is just ridiculous.. no way in the world one BH can take a Jedi with this template.



R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
Dallow
Mon Jul 11, 2005 7:45 am
#169

Sorry if this has already been stated (I haven't read all 8 pages), but how hard would it be for the Devs to give us a target mark command (i.e. /tar mark)? Wouldn't this be a decent compromise? That said, I don't think what Tanks is proposing is out of line at all. Those that insist that it will still lead to gank squads simply do not know how BH missions work. Just looking for some common ground here.



Dallow Mozzer - Elder Bounty Hunter
Dark Force Rising
The House of Mantis (THoM)
"I can feel your anger. It gives you focus, makes you stronger." - Darth Sidious

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