Bounty Hunter Archive
Thread: Bounty Hunter News from FanFest
I agree. If you go back and read what I said, I did not say that a full template Jedi is balanced against a BH, regardless of template. Some BH are templates are far more powerful than some Jedi templates, and vice versa.
Tanks wrote:
Again, not apples vs apples. You can not say that a full template Jedi is balanced against a BH (regardless of template), when you include a whole bunch of conditions.
When talking about balance one has to premise it with all things being equal. *** Points to earlier post on top ***
Tanks wrote:
Caelrie wrote:
Kaukiji wrote:
tight, you basically saying, catch them while mobbed by 10 different lvl80 creatures and hit htem with a critical incapping htem in 1 shot while they have no food whatsoever..
You've been given the ability to do that. So why is it wrong to expect you to use it to kill a knight?
Again, not apples vs apples. You can not say that a full template Jedi is balanced against a BH (regardless of template), when you include a whole bunch of conditions.When talking about balance one has to premise it with all things being equal. *** Points to earlier post on top ***
Right. Not balanced. Jedi stronger. BH needs element of surprise & good discretion on picking time to fight to win. Long odds against BH, which is why ya get almost a quarter mil if you win.
What's the issue?
yes i won after 40 minutes, but that isnt the point.
Kaukiji wrote:
i also want to add, im all for "smart fighting" but i caught a jedi totally out of it, incap him in 4 shots, run up to him and before hte DB timer goes through, he gets up heals, we fight for 40 minutes. i totally caught him off guard but still, element of suprise was not enough to win the battle the way it shoudl have been won
yes i won after 40 minutes, but that isnt the point.
Yeah. DB timer sorta sucks. But I think it kinda sucks for everyone (cept maybe TKA).
Caelrie wrote:
Some BH are templates are far more powerful than some Jedi templates, and vice versa.
The only time that is a true statement is when the BH template has Jedi skills. Otherwise, no BH templatecan match a full (realistic) Jedi template assuming all things (spice, food etc.)are equal. I also do not have a problem with that either. Jedi are supposed to be more powerful than a single 250 point combat template, hence why the multiple BHs can take the same mission.
I ran a lot of tests, and here is the breakpoint on effectiveness based on Jedi skill points. -5-Advantage to BH 0-Even +5 Advantage to Jedi.
0-----------------126-----------------226
(-5)---------------(0)-----------------(+5)
Now, the 126 point Jedi is 0404LS 0040Def 4000Heal 0002Enh, running Force aura and Force Infusion macros, and all things being equal this template has the edge. The only reason I put it even is due to BH ability for first strike and preparation.
Thats not a wish list thats a nightmare waiting to happen. Point in case.
CelticBH wrote:
Please name ONE way to kill a templated knight that does not include catching them with zero force.
I'm MCM, MBH, 4-0-0-0 pistol. I have a cuple stratagies.
What you mean by "realistic" is obviously "defender" and thus is negates your statement completely.
Tanks wrote:
The only time that is a true statement is when the BH template has Jedi skills. Otherwise, no BH templatecan match a full (realistic) Jedi template assuming all things (spice, food etc.)are equal.
CrashNgoBoom wrote:
CelticBH wrote:
Please name ONE way to kill a templated knight that does not include catching them with zero force.
I'm MCM, MBH, 4-0-0-0 pistol. I have a cuple stratagies.First, walk right up to them, /tap, /wave, wait for aura timer to about cycle through, /paralyze. Wait till aura wears off, you have 40 seconds of no aura because most jedi's don't even realize when their macro skips. call droid, /wave again, /detonate, *3*, *2*, *1*, /underHandShot, BOOM!, /advancedCriticalShot, /improvedBodyShot, /deathblow.If somehow the jedi lives through the 4k+ damage you just overwhelmed him through then you get to have some real fun. 1300 Stim-Ds' plus bacta toss enhancers and ruby biliel puts my heals on par, if not better then a lot of master defedner templets. Then I nuke their action and mind regain so they can't channel, set them on fire and poison them for an additional 600+ damage each tick. If they are at the point that they are using /avoidIncap, it really sucks to be them. Wait until it's about to cycle though again and do another /paralyze. As soon as avoid wears off they either insta-incapped, or are at about 50 health and can't heal until you shoot them (for more then 50 damage).If you bring a smuggler/BH friend, you can keep them rooted the whole fight so you don't even need the heals or any armor while providing extra damage.If you really want to match a jedi's templet, then go TKM, and some doc or CM. A TKM by itself has the same offensive and defensive abilities as a MLS, MDef, plus you get a lot more skill points to through around for better heals, better defense, or better offense.
Two weeks ago bobmb droids were not fixed...I DOUBT they are now. I guess now I know how you feel when I say something ingorant about the Jedi profession. Let's just call it even.
Tanks wrote:
The only reason I put it even is due to BH ability for first strike and preparation.
You can take out the prepration as well...most Jedi run passive macros that can only be stopped by paralyze.
CrashNgoBoom wrote:
They're fixed. 57 power droids hit between 1500-1800 everytime.
Yup. And they sting like a mofo.