Bounty Hunter Archive
Thread: Bounty Hunter News from FanFest
FernGully wrote:
You forgot one. An important one.
Skilled BH vs skilled full template Jedi who is caught with his pants down (low on force, in combat with something else, etc, etc) = BH wins
And seeing how BH have full control over when & if the fight ever happens, one could say that a truely "skilled" BH would only ever choose to let the fight happen if this scenario were the case.
/agree.
Bounty Hunters routinely take their first strike ability for granted. It may well be the most powerful PvP ability in the game, right up there with Rez and Drag.
all they have to do the second you attack is heal, AI macro and pop some foods/spices and take a holocron if low on force, then kick in a channel force macro (if they have it) and then the first strike advantage is lost immediately.
Caelrie wrote:
FernGully wrote:
You forgot one. An important one.
Skilled BH vs skilled full template Jedi who is caught with his pants down (low on force, in combat with something else, etc, etc) = BH wins
And seeing how BH have full control over when & if the fight ever happens, one could say that a truely "skilled" BH would only ever choose to let the fight happen if this scenario were the case.
/agree.
Bounty Hunters routinely take their first strike ability for granted. It may well be the most powerful PvP ability in the game, right up there with Rez and Drag.
Caelrie wrote:
FernGully wrote:
You forgot one. An important one.
Skilled BH vs skilled full template Jedi who is caught with his pants down (low on force, in combat with something else, etc, etc) = BH wins
And seeing how BH have full control over when & if the fight ever happens, one could say that a truely "skilled" BH would only ever choose to let the fight happen if this scenario were the case.
/agree.
Bounty Hunters routinely take their first strike ability for granted. It may well be the most powerful PvP ability in the game, right up there with Rez and Drag.
Absolutely, it (first strike) is, and absolutely, they (BHs) do.
The reality of this is often overlooked or unspoken in the plethora of threads on this board claiming that "Jedi are impossible to kill". Improbable, maybe, but far from impossible. This is why payouts are many times more than those from any other mission system in the game. These missions are hard. They're meant to require lots of patience, great preparation, loads of discretion, and a little good old fashioned luck (i.e. hoping the Jedi puts himself into a bad position you can capitalize on). If there is a quick, repeatable, predictable way to solo full template Jedi just by having the right template or the right equipment or using the right combination of specials, then these missions should not be nearly as valueable as they are.
Kaukiji wrote:
maybe...but let me tell you this. you attack a "skilled full template jedi w/ his pants down" who is a master defender with healer 4000 and you will lose the first strike advantage very quickly.
all they have to do the second you attack is heal, AI macro and pop some foods/spices and take a holocron if low on force, then kick in a channel force macro (if they have it) and then the first strike advantage is lost immediately.
This assumes that...
1) The Jedi has healer 4000 (not everyone does)
2) The Jedi notices you there and has time to heal (if you're catching them in the right situation, they won't)
3) The Jedi has master Defender to use Avoid Incap (not everyone does)
4) The Jedi has enough force to keep Avoid Incap up (if you're catching them in the right situation, they won't. AI ain't free)
5) The Jedi notices you there in time to get food/spice in their tummy (if you're catching them in the right situation, they won't.)
6) The Jedi has a holocron on him, and hasn't used one recently
7) The Jedi has Enhancer 0002
8) They have enough health, action, mind to use channel force and not cripple themselves (channel sucks down action, mind, and max health, making them much more vulnerable)
Thats a lot of assumptions.
CelticBH wrote:
Please name ONE way to kill a templated knight that does not include catching them with zero force.
Kite + root until they run out of force.
Last ditch
Well timed sniper shot while jedi gets beat up by difficult critter.
Well timed sniper shot while jedi pvp's
Bring 2 well experienced BH friends along
Message Edited by KnightHawk420 on 06-06-2005 01:41 PM
CelticBH wrote:
Please name ONE way to kill a templated knight that does not include catching them with zero force.
How about catching them with only a couple hundred force?
also, AI isnt totally necessary as aura and valor would do jsut as good. all jedi have healer 4000 (pretty much everyone)
Kaukiji wrote:
tight, you basically saying, catch them while mobbed by 10 different lvl80 creatures and hit htem with a critical incapping htem in 1 shot while they have no food whatsoever..
also, AI isnt totally necessary as aura and valor would do jsut as good. all jedi have healer 4000 (pretty much everyone)
1) Yeah, catching them while mobbed by 10 CL80 creatures would be a great time to kill em!
2) That only changes the assumption from Master Defender to Defender 0044 for imprvd aura and imprvd valor.
3) Actually, I've found that Healer 3000 is just as common, if not more so, as Healer 4000. But even Master Healer does the Jedi no good if they're incapped before they can get a heal off.
Caelrie wrote:
Kaukiji wrote:
tight, you basically saying, catch them while mobbed by 10 different lvl80 creatures and hit htem with a critical incapping htem in 1 shot while they have no food whatsoever..
You've been given the ability to do that. So why is it wrong to expect you to use it to kill a knight?