Bounty Hunter Archive
Thread: Bounty Hunter News from FanFest
Tanks wrote:
Jedi are supposed to be more powerful than a single 250 point combat template, hence why the multiple BHs can take the same mission.
Hmm. My understanding from FanFest feedback was that Devs intended it to be 1v1 when they eliminated GTEF, and the current situation where multiple BHs take on the same mark simultaneously is an unintended mechanic that they are intending to change.
Message Edited by FernGully on 06-06-2005 06:44 PM
FernGully wrote:
Tanks wrote:
Jedi are supposed to be more powerful than a single 250 point combat template, hence why the multiple BHs can take the same mission.
Hmm. My understanding from FanFest feedback was that Devs intended it to be 1v1 when they eliminated GTEF, and the current situation where multiple BHs take on the same mark simultaneously is an unintended mechanic that they are intending to change.Message Edited by FernGully on 06-06-2005 06:44 PM
well you are wrong.
FernGully wrote:
CrashNgoBoom wrote:
They're fixed. 57 power droids hit between 1500-1800 everytime.
Yup. And they sting like a mofo.
Thanks...good to know...I love the silent patch.
My apologies go out to Bloodgaze.
CrashNgoBoom wrote:
CelticBH wrote:
Please name ONE way to kill a templated knight that does not include catching them with zero force.
I'm MCM, MBH, 4-0-0-0 pistol. I have a cuple stratagies.First, walk right up to them, /tap, /wave, wait for aura timer to about cycle through, /paralyze. Wait till aura wears off, you have 40 seconds of no aura because most jedi's don't even realize when their macro skips. call droid, /wave again, /detonate, *3*, *2*, *1*, /underHandShot, BOOM!, /advancedCriticalShot, /improvedBodyShot, /deathblow.If somehow the jedi lives through the 4k+ damage you just overwhelmed him through then you get to have some real fun. 1300 Stim-Ds' plus bacta toss enhancers and ruby biliel puts my heals on par, if not better then a lot of master defedner templets. Then I nuke their action and mind regain so they can't channel, set them on fire and poison them for an additional 600+ damage each tick. If they are at the point that they are using /avoidIncap, it really sucks to be them. Wait until it's about to cycle though again and do another /paralyze. As soon as avoid wears off they either insta-incapped, or are at about 50 health and can't heal until you shoot them (for more then 50 damage).If you bring a smuggler/BH friend, you can keep them rooted the whole fight so you don't even need the heals or any armor while providing extra damage.If you really want to match a jedi's templet, then go TKM, and some doc or CM. A TKM by itself has the same offensive and defensive abilities as a MLS, MDef, plus you get a lot more skill points to through around for better heals, better defense, or better offense.
Stay on Shadowfire. Whatever you do, don't come to Intrepid
"Hehehe. This Bounty Hunter is my kind of scum."
Tucheck wrote:
FernGully wrote:
CrashNgoBoom wrote:
They're fixed. 57 power droids hit between 1500-1800 everytime.
Yup. And they sting like a mofo.
Thanks...good to know...I love the silent patch.
My apologies go out to Bloodgaze.
lol, something tells me I better be watching my back now. lol
/wink
Tanks wrote:
Caelrie wrote:
What you mean by "realistic" is obviously "defender" and thus is negates your statement completely.
Tanks wrote:
The only time that is a true statement is when the BH template has Jedi skills. Otherwise, no BH templatecan match a full (realistic) Jedi template assuming all things (spice, food etc.)are equal.
Don't put words in my mouth, I can get in trouble on my own. Mpowers, Def 4240 Heal 4000 Enh 3004 is a template weaker than most and will fit the bill. Now, a Jedi PvP template of MLS, 4440Def 4000Heal 2003Enh will more than fit the bill. Even anon-defender MLS, Menh, 4040Heal can do it if played smart. Variations of MDef templates would work too.
When I said "realistic" I did not want you to come up with a Jedi template that no one would take like MHeal/Menh 4040Powers etc.
Also, I do not see how including defender based templates negates my argument. How many full template Jedi do you know that does not have at least some defender? I'd bet a very small percentage.
/raises hand
Lets compare apples and apples. Assuming skill level is equal who has the edge? A lot of comparisons from Jedi I see look at a skillfull BH with the right amount of foods, 1200 heal stims, health crystal, doctor buffs and then compare it to an ebay Jedi that is clueless, and then say "See, No problem there".
Caelrie wrote:
DorTaul wrote:
,..3.) A Master Defender / Healer is worth atleast 4 regular combat professions. I don't care what anybody says on this one, this is fact. I'd even say they are worth close to 3 mixed templates.
3) You're wrong here. A skilled BH with the proper template can put up such a fight against a master defender/healer that only skill will determine the outcome....
on full templates this is how it breaks down
skilled BH vs. non-skilled full template jedi = BH wins
skilled BH vs. skilled full template jedi = jedi wins
skilled BH vs. average skilled full template jedi = its a toss up who wins
...this causes alot of problems almost forcing BHs to find the bad pvpers to hunt lol
Tanks wrote:
Lets compare apples and apples. Assuming skill level is equal who has the edge? A lot of comparisons from Jedi I see look at a skillfull BH with the right amount of foods, 1200 heal stims, health crystal, doctor buffs and then compare it to an ebay Jedi that is clueless, and then say "See, No problem there".
That's not what I'm doing. I'm a master defender, and I'm talking about what I've seen personally in fights with over 100 bounty hunters. A bounty hunter who took some healing from either CM or Doc has a VERY good chance to run a Jedi out of force and win. Try it and see. A doc/swordsman or doc/TKM can also take a Jedi Knight down.
I'm getting kind of tired of reading posts from BHs who can't heal themselves at all except for Stim Ds complaining that fighting a class that CAN heal is too hard.
Healing is powerful in the CU and it's available to EVERYONE. If you don't take it, you only have yourself to blame.
Sunrunner_Cixx wrote:
Sunrunner_Cixx wrote:
that is 100% rumor Garva shut that down and its is not true.
Onisamu wrote: There also talking about adding mind cost to force heals so that might help even the fields for one on one.
Garva's response to healer mind cost rumor
I was at the Fan Fest and heard what the developer said in this area. they belive jedi Healing is at this time too strong that it makes it very difficult for anyone to defeat a Jedi healer due to the fact they can maintain their helth for an extended period of time. The developers are looking into how to mtigate this. One way that was disucssed was adding the additional mind cost to the healing. It is oone of several options they will look at.
Garva's response did not touch on the validity of the rumor just that it was a rumor. We know for a fact the Dev's are looking at Jedi healing because they told us so point blank in the Medical forum at the Fan Fest. How they will adjust it is completely conjecture at this time.
Boscohark wrote:
I was at the Fan Fest and heard what the developer said in this area. they belive jedi Healing is at this time too strong that it makes it very difficult for anyone to defeat a Jedi healer due to the fact they can maintain their helth for an extended period of time. The developers are looking into how to mtigate this. One way that was disucssed was adding the additional mind cost to the healing. It is oone of several options they will look at.
Garva's response did not touch on the validity of the rumor just that it was a rumor. We know for a fact the Dev's are looking at Jedi healing because they told us so point blank in the Medical forum at the Fan Fest. How they will adjust it is completely conjecture at this time.
I don't think they'll go with the mind cost solution, personally. Testing will tell them (hopefully they have decent internal testers, I wonder sometimes) that this new cost won't affect the master defender + healer at all.
Even against a really good BH with a solid template, I rarely use any heal other than infusion. I burn a LOT of force through attacking, roots, snares, sap, etc. but I don't need to use force heal. Thus, the person this nerf is supposed to target (me) wouldn't be affected by it at all.
Instead, the guy with the nonDefender template who depends on active healing to live will be crippled into uselessness, killable by anyone with little diffculty.
Caelrie wrote:
Tanks wrote:
Lets compare apples and apples. Assuming skill level is equal who has the edge? A lot of comparisons from Jedi I see look at a skillfull BH with the right amount of foods, 1200 heal stims, health crystal, doctor buffs and then compare it to an ebay Jedi that is clueless, and then say "See, No problem there".
That's not what I'm doing. I'm a master defender, and I'm talking about what I've seen personally in fights with over 100 bounty hunters. A bounty hunter who took some healing from either CM or Doc has a VERY good chance to run a Jedi out of force and win. Try it and see. A doc/swordsman or doc/TKM can also take a Jedi Knight down.
I'm getting kind of tired of reading posts from BHs who can't heal themselves at all except for Stim Ds complaining that fighting a class that CAN heal is too hard.
Healing is powerful in the CU and it's available to EVERYONE. If you don't take it, you only have yourself to blame.
To get about the same healing as 1000Heal which is 15 skill points a BH has to go up to CM 4000 which is 49 skill points (not counting Range Support). However, you can spam your heals still much faster than myself. Also, my Wanderhome BH is a Master BH/Rifleman/CM4000 and at that template is a big whopping CL 73 with 2600+ health. So, I am also giving up extra health and defense to boot.
At this time saying that a BH that has CM or Doc has a VERY good chance against a MDEF/MLS/2000Heal/0003Enh (FOTM more or less) is a misstatement. A lot of Jedi actually get a little less offense by getting 0404LS and get 4000Heal and other skills.
Tanks wrote:
Lets compare apples and apples. Assuming skill level is equal who has the edge? A lot of comparisons from Jedi I see look at a skillfull BH with the right amount of foods, 1200 heal stims, health crystal, doctor buffs and then compare it to an ebay Jedi that is clueless, and then say "See, No problem there".
Caelrie wrote:
DorTaul wrote:
,..3.) A Master Defender / Healer is worth atleast 4 regular combat professions. I don't care what anybody says on this one, this is fact. I'd even say they are worth close to 3 mixed templates.
3) You're wrong here. A skilled BH with the proper template can put up such a fight against a master defender/healer that only skill will determine the outcome....
Agree. Took out a Master Defender/Master Healer last night in 2 shots.