Bounty Hunter Archive

Thread: Dev Comments at FanFest Regarding BH/Jedi Missions My Response

Le0r0n
Tue Jun 21, 2005 6:52 pm
#157

Great ideas, Love them



Leeoron Flightseer Jedi
Leoron Flightseer SECRET
xur-soma
Tue Jun 21, 2005 8:09 pm
#158






Tanks wrote:





Bastilaa wrote:


As it is a BH can hit a Non Defender Jedi for over 1000 Damage per shot add in 50% more and you have a 2 shot kill giving the Jedi no chance to react.


Most Jedi are running Infusion macros. Also, a non-defender Jedi will most likely have 4xxx heals at 1500 a pop. The only way it would be a 2 shot kill is if the Jedi does nothing. If that is the case, you don't need the extra damage anyway .


People seem to forget a BH has the option when to attack and having first strike and your choice of when to attack. I had a lot more respect for you Tanks than asking for an I win button


If Jedi vs BH is going to be 1 vs 1, one of two things will have to happen. Either Jedi overall effectiveness will have to get reduced or BH effectiveness will have to increase.I prefer not to reduce Jedi effectiveness as it has negative PvE and PvP implications for the Jedi. As far as how much BH effectiveness increase is balanced? Well, that is what discussions and negotiations with the devs is all about. I am not going to negotiate against myself in the public forums though.













I will not even use force Infuse anymore much less run a macro for it! not with an action and mind cost I will stick with stims and force heal! so toss infusion out the window post pub 19 ( until I can see that it still is infact useful ) and you should easly be able to kill a non defender post patch 19, I cant wait to see this my self! from they way its looking it will be a joke increase in saber dmg or not.


ummmm and a "over all Jedi effectiveness" has been has been reduced, along with Med/CM ( most BH have some or all of 1 of these trees ) This to me looks like a reduction in Jedi effectiveness and increase in BH effectiveness a Doc/Rifleman combo can heal as is very quickly.


Doctor/Combat Medic


  • Significantly reduced Healing execute timers and cooldowns on all healing abilities
  • Reduced aggro generated by Healing by 50% on all healing abilities
  • Reduced Mind costs all healing buffing abilities
  • Significantly reduced Healing execute timers and cooldowns on all Combat Medic Offensive abilities
  • Significantly increased amount of Doctor/CM healing


  • Jedi Healing



    • Force Sap - Lowered duration and debuff amount
    • Force Heal - Increased cooldown and execute timers
    • Total Heal - Increased cooldown and execute timers
    • Added Mind and Action costs to most Healer abilities


    We allhave yet to see if this will be balanced, so I cant say for sure but it looks like BS to me regardless of increaced saber dmg! as for making Jedi vs BH 1 on 1 fights! you guys should be at a disadvatge point blank ( It took the jedi alot longer to get his toon than the BH ) so all things being equal IE the player the Jedi should have the advatage and the BH will just have to be smart about it. most rush in guns blazing and expect to win I f this is what the game needs to be more "equal" then you can have it! thier is no chalange here for me! Is it me or do you BH's not get that a Jedi should be a hard fight not an equal fight a hard fight!


    That being said you want to solo knights and up. Thenthey need a "Elite BH class" to compete with these jedi same BS grind long and boring and have a ranking system like the Jedi have. I have no problem lossing to this BH I do have a problem with the SOEturing Jedi into just another profeshion that took 10x as long to gind being equal toa profeshion that took 2weeks to 2 months to do! simplybecuase they are to lazy and dont want to spend the money to fix the problem!


    "If Jedi vs BH is going to be 1 vs 1, one of two things will have to happen. Either Jedi overall effectiveness will have to get reduced or BH effectiveness will have to increase."


    the above comment with all due respect is exactly what they are doing, I cant wait to see this pub 19and how it will effect the game.







    xur-soma | Retired Jedi
    adi-gailia | Retired Bounty Hunter
    ___________________________

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    Theonlyfox
    Wed Jun 22, 2005 12:00 am
    #159






    Tanks wrote:





    Leatherneck_of_Alderaan wrote:

    One BH gets the mission, targets another BH radial option comes up reading "Invite to mission". Same mission dynamics apply as currently do and the number of available missions on a specific Jedi goes down by one per BH invited in this fashion.





    I suggested this at Fanfest. Dev response was that players would figure out a way to exploit it.





    Isnt that true of any change they do If there is an exploit to be found, players will use it. Its the bane of every game developer in the industry.



    ___________________________________________
    _____________Weston De'Brados_______________
    Master Smuggler 10 Months, Now Gone But Not Forgotten
    N Skull Squadron Leader Ace Pilot N
    Kauri Galaxy
    MaitaXibo
    Wed Jun 22, 2005 12:00 am
    #160

    The only challenge I get from BHs is from a team. And for stated reasons I feel you don't deserve the power of a Jedi. The obvious conclusion for me is to oppose the 1v1 idea.








    I have played as long as any Jedi and choose to be the prof I am cause it is fun. This is the exact reason Alpha classes should not exist in MMORPGs. It is not fair to anyone except the Alpha class and hopefully SOE does something tofix this in the near future. As a BH I would rather hunt fun marks, jedi hunting is boring, 99% of them run for cover or drop a house so they can hide if they are losing. Hunting smugglers and criminals would be much more exciting. I would be happy not to see jedi glowbats in every major town and you can take jedi off the terms if you give me mopre BH content. Let Vader deal with Jedi by smitting them everytime they pull the bat or by bringing bat force tefs like we used to have.



    Maita Xibo, CL 90 Respec Jedi today,
    Laita Xibo, CL 90 BH, Elder Master Armorsmith, RIS Certified, Merchant, Marksman, Artisian

    Offer won auctions to Loot Vendor at WP 4524 -4423 Mos Eisley, tatooine.

    Walk Softy and Carry a Big Stick.
    MaitaXibo
    Wed Jun 22, 2005 12:05 am
    #161

    Well taking a bounty is not simply pop a droid find target attack, its find target, watch target,study target, find weakness then attack when they are at there weak point. This seems to have been long forgotten, and that is a shame. The ART of being a BH is targeting your foes weakness, that comes from watching a Jedi, maybe they need to give you an option to hold 3 different Jedi missions so you can study your target take notes and come back another time, but still have a target you can persue.






    This would be great if we could actually hunt our target. But at 256m you show up on the GOD radar. If we could hide and observe and wait for the weak point that would be awesome. Take BHs off Radar so that we can not be seen, or at least give us a chance at not being seen. Maybe link it to investigation and add bonuses is youare a smuggler, there whole life is about sneaking around.




    Maita Xibo, CL 90 Respec Jedi today,
    Laita Xibo, CL 90 BH, Elder Master Armorsmith, RIS Certified, Merchant, Marksman, Artisian

    Offer won auctions to Loot Vendor at WP 4524 -4423 Mos Eisley, tatooine.

    Walk Softy and Carry a Big Stick.
    MaitaXibo
    Wed Jun 22, 2005 12:10 am
    #162

    You know what, the more i read, the more i think this stupid BH/Jedi idea is going to destroy what little fun we have left in the game. They need to just bring back saber TEF for Jedi and give you guys smugglers to hunt...







    Amen brother, Amen.


    Does that mean I could hunt myself BTW? How would that work? Is suicide allowed? LOL



    Maita Xibo, CL 90 Respec Jedi today,
    Laita Xibo, CL 90 BH, Elder Master Armorsmith, RIS Certified, Merchant, Marksman, Artisian

    Offer won auctions to Loot Vendor at WP 4524 -4423 Mos Eisley, tatooine.

    Walk Softy and Carry a Big Stick.
    SomeUser
    Wed Jun 22, 2005 12:53 am
    #163


    I've read three pages of the 7 before I just got overwhelmed with too much info



    I started playing since the game was freshly released and I have ALWAYS been against the idea of player controlled Jedi. Alpha class professions, in the world of computer gamers, draws an overwhelming pool of the type of players who should NOT be playing an Alpha profession.


    I knew that Jedi wasinevitable as it doesnt take a brilliant marketing mind to realize the potential for increased game sales when having Jedi as a playable class... As such, I dont believe any real solution will ever be implemented in SWG (maybe a SWG II but never SWG). The problem is the cat is out of the bag and too many subscribers have their hearts set on Jedi... Making Jedi anything less then UbEr would cause a huge outflow of subscribers as their dreams of playing an Alpha class are shattered...


    The only real solution I see at this point is to take Jedi out of the "normal" GCW. Give Jedi their own planet where Jedi can fight Jedi PvP... Let Jedi fight PvE on all planets and let them group with regular players to PvE but make it so that unless a non-Jedi choices to /duel a Jedi can never attack an unwilling player toon.



    Look guys, make BHon terms with Jedi (even if it is only when locked into a PvP bounty duel)and it is a never ending flame feast between Jedi and BH crying NERF. The only solution is to ALLOW BH to grp when fighting Jedi... All Jedi, even Padawans. Just like there are Jedi gank squads there should be BH gank squads. Jedi are suppose to be hard...Especially if they want to be so powerful as a stand alone toon. If a Jedi wishes not to be hunted they just need to stay off the terms and grind Jedi SLOWLY (like it should be) VS a Jedi grind feast maxing out full template in a month or so.


    It seems SOE wont go for that as they are under some illusuions players will exploit that somehow....








    Vezek


    SomeUser
    Wed Jun 22, 2005 6:35 am
    #164

    Xur-soma,


    I agree that BH should not be equal to a mid-level or higher Jedi. I respect Tanks but I dont think damage multipliers in Jedi bounties are the answer! Grouping is the answer... Based on the Jedi's bounty X amount of BH should be allowed to join the BH grp.


    I REFUSE to believe players can exploit this system if it is well implemented! How can the DEVs even dare say it could be exploited by players when Jedi (and BH) are using exploits that are so much clearer then any possible ones a BH grp could bring?



    The whole purpose of the BH now is Jedi control. I agree with having tough fights and I'm not asking for a free hand out... But if a Jedi can power grind any exp lost from one BH hard labors of tracking and stalking the said Jedi for days only for the Jedi to then grind it back up in 3hrs on the trails is BS.


    The whole reason I'm anti-Jedi is that I feel this game should be fun and playable for all levels of players... Adding a 6 month Alpha class (+ grinding time) slowly by surely erodes the low end and mid end game play as these players cannot compete (especially in the GCW) with grps of powergamer Jedi.



    One could suggest grping with other Elite players/Jedi but FEW such players want a newbie in their grp... If you're under level 40ish and not guilded few people are going to have you in their grp...


    The GCW is key to the SWG experience and SOE is f*cking it up with UbEr Jedi. I dont want to see Jedi nerfed as I want Jedi to be powerful! I just dont want 100s of the running around in major cities flashing their glowstick, destroying non-Jedi raiding parties, and lagging the game up! The whole reason I was so against Jedi ever being in the game is it wasnt hard to know what was going to happen!!!


    This is SWG for Christ sakes! Everyone wants to be a Jedi and once you add it into the game that is where everyone is going to gravitate to! There once was a time post Jedi grind (before the Jedi revamp) where the game had a semi-balance to it... Ever since the Jedi grind the game has been thrown into chaos...



    The only balance as I see it is to make Jedi hard to do... Make Jedi a PvP oriented character VS an all around powerful toon... This will force more Jedi to play their alts to enjoy other aspects of the game thus restoring some balance...


    Part of going about this is to make non-Jedi unkillable by Jedi unless they consent to a /duel. Players who dont want to play Jedi or dont have the time to grind up a Jedi shouldnt have **their** $15 bucks a month spoiled by those that do. Give Jedi a planet that they can kill each other to their hearts content (free for all PvP planet). While grinding Jedi take away the exploits and allow BH a more even playing field when it comes to mid template and above Jedi (not by making Jedi less powerful or BH more powerful but rather a grping option).



    All I and some other BH want is Jedi control... And guess what? Jedi control benefits Jedi more then anyone else!!! Why? Because once Jedi get too common SOE will have no choice but to swing a heavy NERF bat cause you just cant have every veteran player using his Jedi toon making the low end and mid end game unplayable for low level and mid level characters!!!!


    The mature BH and Jedi players need to get together and figure something out to purpose to the DEVs who obviously are intent on making this game into KOTOR online. We need some system they allows Jedi to be powerful but hard to obtain... Something that cant be grinded /afk and something that also makes playing the Jedi's alt desirable.


    I wish some of you all could have played SWG before all this Jedi crap cause, despite all the bugs, the game kicked ass! Players played professions they loved VS playing a profession to just grind up another... There was a "role" feel to the game and after a week or two you would associate players with their professions (Oh, there is Player X the healer or crafter or whatever).. Now it is a free for all... No one has a role anymore... Everyone seems to just be on a mission to grind Jedi... Well I think we need to make the Jedi grind hard and difficult and start focusing more on player classes that ALL players can enjoy VS a minority of players.






    Vezek


    TexTorres
    Wed Jun 22, 2005 3:16 pm
    #165

    You paina million for armor? and you wear it on missions where there is a good chance of being killed? ROFLMAO!!



    Master Bounty Hunter | Master Rifleman | Pistoleer
    Leatherneck_of_Alderaan
    Wed Jun 22, 2005 3:17 pm
    #166






    TexTorres wrote:
    You paina million for armor? and you wear it on missions where there is a good chance of being killed? ROFLMAO!!





    A million isn't all that much for an entire set of armor. That's what....10 paddy-whackings?



    Igitur qui desiderat pacem, praeparet bellum
    DarkVader9
    Wed Jun 22, 2005 3:40 pm
    #167


    I like the idea and tank some of these post are from jedi trolls so take that as you will but i like the idea.



    Sowhen we pvp we be the same as anyone else and jedi will still be strong in pvp but not when a bh is goign to hunt it be an equal fight so who ever has more better skill will win.



    That way the paddwans don't get hunting by lvl 80.





    Drop off at theed naboo -4803 3059.

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    DekkoFett
    Thu Jun 23, 2005 8:13 pm
    #168




    Caelrie wrote:






    Tanks wrote:



    If Jedi vs BH is going to be 1 vs 1, one of two things will have to happen. Either Jedi overall effectiveness will have to get reduced or BH effectiveness will have to increase. I prefer not to reduce Jedi effectiveness as it has negative PvE and PvP implications for the Jedi. As far as how much BH effectiveness increase is balanced? Well, that is what discussions and negotiations with the devs is all about. I am not going to negotiate against myself in the public forums though.





    I disagree. The dev stated that your side of the advantage is your first strike ability. I agree with him. I don't think there's any way at all the devs will make you equal in power to a Jedi while you have no penalties, a short grind, no unlocking process AND your first strike ability.




    You say that like Jedi have a long grind....Alot of BH's spend the time at the villages to get the FS boxes the same as the Jedi did. After the FS boxes, Jedi can finish a template in 2 weeks on kashsyk.



    Dekkσ Cards
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    Crash752
    Fri Jun 24, 2005 7:55 am
    #169






    ascencion wrote:


    it just doesn't seem far to me that a profession that takes year(s) to complete should even have the possibility of getting beaten by a profession that could take as little as weeks to complete. one BH should not be able to tackle a jedi of any rank by themselves. so what i'm suggesting is that BH missions be given like regular missions and that as long as more than one BH is grouped with another, they have the same target and same rewards when the jedi is killed. one mission per group of BH and if BH are group together, it just takes one to get the mission for all to have the same one.


    bottom line, solo BH vs solo Jedi= Jedi wins every time; multiple BH vs one Jedi = possible BH victory


    just a suggestion


    master clown


    bria


    chone







    A profession that takes years to complete has never existed in this game. Length of time it took someone to master a profession means absolutely nothing at all with regard to how powerful their character should be.


    If anything if its taking you over a year to complete Jedi than you are slow and weak and your characters power level should reflect that.



    Ehon - Radiant



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