Bounty Hunter Archive
Thread: Dev Comments at FanFest Regarding BH/Jedi Missions My Response
Tanks wrote:
Bastilaa wrote:
As it is a BH can hit a Non Defender Jedi for over 1000 Damage per shot add in 50% more and you have a 2 shot kill giving the Jedi no chance to react.
Most Jedi are running Infusion macros. Also, a non-defender Jedi will most likely have 4xxx heals at 1500 a pop. The only way it would be a 2 shot kill is if the Jedi does nothing. If that is the case, you don't need the extra damage anyway
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People seem to forget a BH has the option when to attack and having first strike and your choice of when to attack. I had a lot more respect for you Tanks than asking for an I win button
If Jedi vs BH is going to be 1 vs 1, one of two things will have to happen. Either Jedi overall effectiveness will have to get reduced or BH effectiveness will have to increase.I prefer not to reduce Jedi effectiveness as it has negative PvE and PvP implications for the Jedi. As far as how much BH effectiveness increase is balanced? Well, that is what discussions and negotiations with the devs is all about. I am not going to negotiate against myself in the public forums though.
I will not even use force Infuse anymore much less run a macro for it! not with an action and mind cost I will stick with stims and force heal! so toss infusion out the window post pub 19 ( until I can see that it still is infact useful ) and you should easly be able to kill a non defender post patch 19, I cant wait to see this my self! from they way its looking it will be a joke increase in saber dmg or not.
ummmm and a "over all Jedi effectiveness" has been has been reduced, along with Med/CM ( most BH have some or all of 1 of these trees ) This to me looks like a reduction in Jedi effectiveness and increase in BH effectiveness a Doc/Rifleman combo can heal as is very quickly.
Doctor/Combat Medic
Jedi Healing
- Force Sap - Lowered duration and debuff amount
- Force Heal - Increased cooldown and execute timers
- Total Heal - Increased cooldown and execute timers
- Added Mind and Action costs to most Healer abilities
We allhave yet to see if this will be balanced, so I cant say for sure but it looks like BS to me regardless of increaced saber dmg! as for making Jedi vs BH 1 on 1 fights! you guys should be at a disadvatge point blank ( It took the jedi alot longer to get his toon than the BH ) so all things being equal IE the player the Jedi should have the advatage and the BH will just have to be smart about it. most rush in guns blazing and expect to win I f this is what the game needs to be more "equal" then you can have it! thier is no chalange here for me! Is it me or do you BH's not get that a Jedi should be a hard fight not an equal fight a hard fight!
That being said you want to solo knights and up. Thenthey need a "Elite BH class" to compete with these jedi same BS grind long and boring and have a ranking system like the Jedi have. I have no problem lossing to this BH I do have a problem with the SOEturing Jedi into just another profeshion that took 10x as long to gind being equal toa profeshion that took 2weeks to 2 months to do! simplybecuase they are to lazy and dont want to spend the money to fix the problem!
"If Jedi vs BH is going to be 1 vs 1, one of two things will have to happen. Either Jedi overall effectiveness will have to get reduced or BH effectiveness will have to increase."
the above comment with all due respect is exactly what they are doing, I cant wait to see this pub 19and how it will effect the game.
Tanks wrote:
Leatherneck_of_Alderaan wrote:
One BH gets the mission, targets another BH radial option comes up reading "Invite to mission". Same mission dynamics apply as currently do and the number of available missions on a specific Jedi goes down by one per BH invited in this fashion.
I suggested this at Fanfest. Dev response was that players would figure out a way to exploit it.
Isnt that true of any change they do
The only challenge I get from BHs is from a team. And for stated reasons I feel you don't deserve the power of a Jedi. The obvious conclusion for me is to oppose the 1v1 idea.
Xur-soma,
I agree that BH should not be equal to a mid-level or higher Jedi. I respect Tanks but I dont think damage multipliers in Jedi bounties are the answer! Grouping is the answer... Based on the Jedi's bounty X amount of BH should be allowed to join the BH grp.
I REFUSE to believe players can exploit this system if it is well implemented! How can the DEVs even dare say it could be exploited by players when Jedi (and BH) are using exploits that are so much clearer then any possible ones a BH grp could bring?
The whole purpose of the BH now is Jedi control. I agree with having tough fights and I'm not asking for a free hand out... But if a Jedi can power grind any exp lost from one BH hard labors of tracking and stalking the said Jedi for days only for the Jedi to then grind it back up in 3hrs on the trails is BS.
The whole reason I'm anti-Jedi is that I feel this game should be fun and playable for all levels of players... Adding a 6 month Alpha class (+ grinding time) slowly by surely erodes the low end and mid end game play as these players cannot compete (especially in the GCW) with grps of powergamer Jedi.
One could suggest grping with other Elite players/Jedi but FEW such players want a newbie in their grp... If you're under level 40ish and not guilded few people are going to have you in their grp...
The GCW is key to the SWG experience and SOE is f*cking it up with UbEr Jedi. I dont want to see Jedi nerfed as I want Jedi to be powerful! I just dont want 100s of the running around in major cities flashing their glowstick, destroying non-Jedi raiding parties, and lagging the game up! The whole reason I was so against Jedi ever being in the game is it wasnt hard to know what was going to happen!!!
This is SWG for Christ sakes! Everyone wants to be a Jedi and once you add it into the game that is where everyone is going to gravitate to! There once was a time post Jedi grind (before the Jedi revamp) where the game had a semi-balance to it... Ever since the Jedi grind the game has been thrown into chaos...
The only balance as I see it is to make Jedi hard to do... Make Jedi a PvP oriented character VS an all around powerful toon... This will force more Jedi to play their alts to enjoy other aspects of the game thus restoring some balance...
Part of going about this is to make non-Jedi unkillable by Jedi unless they consent to a /duel. Players who dont want to play Jedi or dont have the time to grind up a Jedi shouldnt have **their** $15 bucks a month spoiled by those that do. Give Jedi a planet that they can kill each other to their hearts content (free for all PvP planet). While grinding Jedi take away the exploits and allow BH a more even playing field when it comes to mid template and above Jedi (not by making Jedi less powerful or BH more powerful but rather a grping option).
All I and some other BH want is Jedi control... And guess what? Jedi control benefits Jedi more then anyone else!!! Why? Because once Jedi get too common SOE will have no choice but to swing a heavy NERF bat cause you just cant have every veteran player using his Jedi toon making the low end and mid end game unplayable for low level and mid level characters!!!!
The mature BH and Jedi players need to get together and figure something out to purpose to the DEVs who obviously are intent on making this game into KOTOR online. We need some system they allows Jedi to be powerful but hard to obtain... Something that cant be grinded /afk and something that also makes playing the Jedi's alt desirable.
I wish some of you all could have played SWG before all this Jedi crap cause, despite all the bugs, the game kicked ass! Players played professions they loved VS playing a profession to just grind up another... There was a "role" feel to the game and after a week or two you would associate players with their professions (Oh, there is Player X the healer or crafter or whatever).. Now it is a free for all... No one has a role anymore... Everyone seems to just be on a mission to grind Jedi... Well I think we need to make the Jedi grind hard and difficult and start focusing more on player classes that ALL players can enjoy VS a minority of players.
TexTorres wrote:
You paina million for armor? and you wear it on missions where there is a good chance of being killed? ROFLMAO!!
A million isn't all that much for an entire set of armor. That's what....10 paddy-whackings?
I like the idea and tank some of these post are from jedi trolls so take that as you will but i like the idea.
Sowhen we pvp we be the same as anyone else and jedi will still be strong in pvp but not when a bh is goign to hunt it be an equal fight so who ever has more better skill will win.
That way the paddwans don't get hunting by lvl 80.
Caelrie wrote:
I disagree. The dev stated that your side of the advantage is your first strike ability. I agree with him. I don't think there's any way at all the devs will make you equal in power to a Jedi while you have no penalties, a short grind, no unlocking process AND your first strike ability.
Tanks wrote:
If Jedi vs BH is going to be 1 vs 1, one of two things will have to happen. Either Jedi overall effectiveness will have to get reduced or BH effectiveness will have to increase. I prefer not to reduce Jedi effectiveness as it has negative PvE and PvP implications for the Jedi. As far as how much BH effectiveness increase is balanced? Well, that is what discussions and negotiations with the devs is all about. I am not going to negotiate against myself in the public forums though.
ascencion wrote:
it just doesn't seem far to me that a profession that takes year(s) to complete should even have the possibility of getting beaten by a profession that could take as little as weeks to complete. one BH should not be able to tackle a jedi of any rank by themselves. so what i'm suggesting is that BH missions be given like regular missions and that as long as more than one BH is grouped with another, they have the same target and same rewards when the jedi is killed. one mission per group of BH and if BH are group together, it just takes one to get the mission for all to have the same one.
bottom line, solo BH vs solo Jedi= Jedi wins every time; multiple BH vs one Jedi = possible BH victory
just a suggestion
master clown
bria
chone