Bounty Hunter Archive
Thread: Dev Comments at FanFest Regarding BH/Jedi Missions My Response
ktanner3
Tue Jun 21, 2005 8:49 am
#144
Algeron123 wrote:
This post mentions nothing of tactics used by us bh's and the fact that we risk NOTHING when taking on a jedi mission. I can try the toughest jedi that I can find and will probably lose but so what? I clone, with no loss of anything and come right back to the terms and get his missions again and again and again andmaybe wait until i can group with 4 other bh's and attack the jedi when he is already in combat with a krayt or some other bad guy and his force, action and health are very low. You guys must not read this board and learn of current "techniques" for taking down ANY jedi. As for paddys,I don't bother with them because the system is currently so imbalanced that it doesn't represent any challange at all. I know that lots of bh's think that it is good sport to GRIEF PADDIES because it is easy and there is extreme jealousy withing the bh community concerning jedi's in general. The fact that most bh's are respec and did nothing to earn the rank makes the profession worth nothing to them and they don't have the guts to grind through the village and become jedi themselves because they are always looking for something easy like exploits and cheats. I would like to see some changes where the bh risks just as much as the jedi, if he loses. Lots of xp loss and some skill loss that he has to GRIND back instead of the cheesy respec method. It erks me to listen to bh's bragging about taking their FIRST JEDI and not saying that they were in TOTAL CONTROL of when and where the fight occurs. The system is way overbalanced toward the bounty hunter so to ask for changes to the system to make it EASIER FOR BH's is rediculous and reflects on the general nature of the bh profession. No grind, no skill, no dedication, no risk. Just grief the jedi because it is EASY. If it were difficult and the bh had a high risk of losing something he considers valuable then lots of bh's would respec to entertainer because that is EASY and there is NO RISK of losing anything. EARN SOME RESPECT in the community and take on the tougher missions. Win or lose, you have lost nothing, but at least you have the opportunity to gain some respect (not respec). BH is EASY and you want it EASIER? GEEEZ!!!!
Yeah we lose nothing. Only someone that doesn't wear expensive armour would make such a stupid comment. That Stormtrooper armour I had to pay for with a million credits, wait forever until it could be crafted by a good armoursmith, and grind faction points just so I could wear it is no huge loss. It only loses tons of strength every time I die.(insert rolleyes if we had one.)
The system is in no way shape or form overbalanced towards the bounty hunter. When a bounty hunter pops into the forums talking about the level 500 creatures he can take down solo then you can bring that up. As far as earning respect, the jedi lose theirs everyday with the constant trolling of other people who offer opinions on how to improve the game. If you don't like the opinions fine. But don't come in the Bounty Hunter forums,the smuggler forums etc calling us griefers and whiners when we bring up ideas on how to improve the game. That's why a lot of you jedi are the one's that don't have respect in the community, not the other way around.
MaitaXibo
Tue Jun 21, 2005 10:02 am
#145
I appreciate the thought you have put into your problems and solutions Tanks, however, I disagree with a few of your conclusions. There are some BH templates that can take on a full temp Jedi. If newer jedi have had to adapt their (generally weaker) post-CU builds to cope with BH, I see no problem with leaving BH power level the way it is, and let the Post-CU BH adapt their template to take on full temp Jedi.
Full template jedi are impossible to beat solo. They have all (most) have gone master defender and there is no way to beat them. This game needs to have the alpha class removed, period. If you are going to make everyone even then make "everyone" (pronounced Jedi) even.
MaitaXibo
Tue Jun 21, 2005 10:07 am
#146
So, I have to respond to it, otherwise we will see an implementation on patch notes one of these days, and we would have had no input into the process.
No offense but that will happen anyways.
Acheron5
Tue Jun 21, 2005 10:25 am
#147
I don't object to the anononymity of the Jedi on the terms so long as after taking the mission the name of the Jedi is revealed. This would balance two of the issues, targetting the Jedi and ascertaining if the Jedi is in fact online or AFK.
As for getting assigned an extremely powerful Jedi that is a blade that cuts both ways. It seems that if the system doesn't take into account a marks combat ability when assigning a mission, that is if it doesn't match a CL 75 BH with a CL 75 Jedi (or thereabouts), then it is just as likely to give you a disproportionately weak Jedi to hunt as it is to give you a disproportionately strong Jedi. At the very least, the flaws of this approach effect both Jedi and BH equally. From the Jedi's point of view it diminishes the liklihood of paddies getting picked on.
The problem with one on one is that it exposes the main problem with this whole system. BH's shouldn't be hunting Jedi, at least not exclusively. Making a BH more powerful against a Jedi isn't a solution. Instead, BH's should be hunting smugglers, and smugglers should get a revamp to make them more balanced in combat and to allow them to do PvP in space. Jedi should be hunted by Sith and Sith should be hunted by Jedi. I read this suggestion in another post and it made a lot of sense and is a lot truer to Star Wars then this current system. If we're stuck in the current system for now then I wouldn't touch this aspect of game play. Yeah, gank squads aren't necessarily fair for the Jedi player, but they are being hunted by BH's that are weaker in combat by design. On the flip side, so long as Jedi have nothing to gain and everything to lose by being hunted it isn't unreasonable to that they should hide. That's a flaw ofa system that doesn't balance the rewards and the risks. It's not a flaw in the Jedi players character to hide, it's just smart and playing the game as is designed. And the design is unsatisfying, for both groups of players.
Theonlyfox
Tue Jun 21, 2005 11:37 am
#148
As a jedi, I think its imperative that BH's be able to group on the same mark for higher templated Jedi's. But with names being know, the bounty system has turned into a grieving system. The solution is to let the names of mostly completed template Jedi and Knihts known, while keeping the lower level padis hidden (afterall a knight has been around awhile and would most likely be known). This cuts the low level grieving down and still allows the BH's to group for the larger more dangerous marks.
Cant say i agree with the 50% damage increase. There are some absolutely devistating weapons out there for BH's to equip now and a 50% increase would make them close to a one shot kill. Couple that with the talked about Jedi healing nerf and then even fully templated Jedi wouldnt be able to fight back.
Leatherneck_of_Alderaan
Tue Jun 21, 2005 11:42 am
#149
I'm with ya on that one. Fully templated Knights are *supposed* to be tougher than a normal character. By definition that means it should take a group to take them down. I'm all for a solution thatincludes a scalable system that makes it easier to get a group to take them down. Maybe an invite system that allows a single BH on a >100k mark, 2 BH's for one in the 101-150k range, and 3+ BH's for a 151k+ mark. One BH gets the mission, targets another BH radial option comes up reading "Invite to mission". Same mission dynamics apply as currently do and the number of available missions on a specific Jedi goes down by one per BH invited in this fashion.
Theonlyfox wrote:
As a jedi, I think its imperative that BH's be able to group on the same mark for higher templated Jedi's. But with names being know, the bounty system has turned into a grieving system. The solution is to let the names of mostly completed template Jedi and Knihts known, while keeping the lower level padis hidden (afterall a knight has been around awhile and would most likely be known). This cuts the low level grieving down and still allows the BH's to group for the larger more dangerous marks.
Cant say i agree with the 50% damage increase. There are some absolutely devistating weapons out there for BH's to equip now and a 50% increase would make them close to a one shot kill. Couple that with the talked about Jedi healing nerf and then even fully templated Jedi wouldnt be able to fight back.
Tanks
Tue Jun 21, 2005 11:46 am
#150
Leatherneck_of_Alderaan wrote:
One BH gets the mission, targets another BH radial option comes up reading "Invite to mission". Same mission dynamics apply as currently do and the number of available missions on a specific Jedi goes down by one per BH invited in this fashion.
I suggested this at Fanfest. Dev response was that players would figure out a way to exploit it. 
topfuel
Tue Jun 21, 2005 11:52 am
#151
Tanks wrote:
Leatherneck_of_Alderaan wrote:
One BH gets the mission, targets another BH radial option comes up reading "Invite to mission". Same mission dynamics apply as currently do and the number of available missions on a specific Jedi goes down by one per BH invited in this fashion.
I suggested this at Fanfest. Dev response was that players would figure out a way to exploit it.
This is insane...Even a fully templated Ebay jedi can lay waste to most BH 1 on 1.
How are we supposed to do our characters job? We can't.
I think that with the terms and prices the way they are now it should be 150-200 gets 2 BH max, 200+ gets 3 to four BH max, below 150k are all solo missions. That is fair, I think. If a 150k+ Jedi cant hold off 2 BH then they need to go back to the Village anyway.
Leatherneck_of_Alderaan
Tue Jun 21, 2005 11:57 am
#152
Tanks wrote:
Leatherneck_of_Alderaan wrote:
One BH gets the mission, targets another BH radial option comes up reading "Invite to mission". Same mission dynamics apply as currently do and the number of available missions on a specific Jedi goes down by one per BH invited in this fashion.
I suggested this at Fanfest. Dev response was that players would figure out a way to exploit it.
/sigh
That's kind of a sad answer. They need to remove credits from the game. People have already found a way to exploit them, and I'm sure it's going to happen again.
riotcontrol
Tue Jun 21, 2005 2:18 pm
#153
Tanks wrote:
Leatherneck_of_Alderaan wrote:
One BH gets the mission, targets another BH radial option comes up reading "Invite to mission". Same mission dynamics apply as currently do and the number of available missions on a specific Jedi goes down by one per BH invited in this fashion.
I suggested this at Fanfest. Dev response was that players would figure out a way to exploit it.
Isn't that true, though? It would make legit hunting much easier, but it would make friends/guildmates taking missions for the sole reason of preventing actual Bounty Hunters from hunting a specific Jedi much easier too...
Leatherneck_of_Alderaan
Tue Jun 21, 2005 2:23 pm
#154
riotcontrol wrote:
Tanks wrote:
Leatherneck_of_Alderaan wrote:
One BH gets the mission, targets another BH radial option comes up reading "Invite to mission". Same mission dynamics apply as currently do and the number of available missions on a specific Jedi goes down by one per BH invited in this fashion.
I suggested this at Fanfest. Dev response was that players would figure out a way to exploit it.
Isn't that true, though? It would make legit hunting much easier, but it would make friends/guildmates taking missions for the sole reason of preventing actual Bounty Hunters from hunting a specific Jedi much easier too...
Not if they only have the mission while grouped with the originating BH. When you log off, group goes away, so the mish would go away.
riotcontrol
Tue Jun 21, 2005 2:52 pm
#155
Leatherneck_of_Alderaan wrote:
riotcontrol wrote:
Tanks wrote:
Leatherneck_of_Alderaan wrote:
One BH gets the mission, targets another BH radial option comes up reading "Invite to mission". Same mission dynamics apply as currently do and the number of available missions on a specific Jedi goes down by one per BH invited in this fashion.
I suggested this at Fanfest. Dev response was that players would figure out a way to exploit it.
Isn't that true, though? It would make legit hunting much easier, but it would make friends/guildmates taking missions for the sole reason of preventing actual Bounty Hunters from hunting a specific Jedi much easier too...
Not if they only have the mission while grouped with the originating BH. When you log off, group goes away, so the mish would go away.
Hmm, this is actually a pretty good idea in that case, it solves the "timer" issue and allows for proper hunting/stalking while still sort of preventing exploits - they can't all have 5 guildmates /follow them around forever, can they.
Leatherneck_of_Alderaan
Tue Jun 21, 2005 3:17 pm
#156
riotcontrol wrote:
Leatherneck_of_Alderaan wrote:
riotcontrol wrote:
Tanks wrote:
Leatherneck_of_Alderaan wrote:
One BH gets the mission, targets another BH radial option comes up reading "Invite to mission". Same mission dynamics apply as currently do and the number of available missions on a specific Jedi goes down by one per BH invited in this fashion.
I suggested this at Fanfest. Dev response was that players would figure out a way to exploit it.
Isn't that true, though? It would make legit hunting much easier, but it would make friends/guildmates taking missions for the sole reason of preventing actual Bounty Hunters from hunting a specific Jedi much easier too...
Not if they only have the mission while grouped with the originating BH. When you log off, group goes away, so the mish would go away.
Hmm, this is actually a pretty good idea in that case, it solves the "timer" issue and allows for proper hunting/stalking while still sort of preventing exploits - they can't all have 5 guildmates /follow them around forever, can they.
Don't get me wrong, I'm sure some will. I can't imagine it being common though.