Bounty Hunter Archive

Thread: Bounty Hunter Wars Vision of an improved Player Bounty System (updated 06/09/2005)

Slaphead316
Fri Jun 03, 2005 4:02 pm
#144






ninjabob42 wrote:

One thing I would love to see is the ability for a BH with a PC bounty to enter a private house where the mark is staying, A BH should have the ability to break into a house for a bounty and take it on. I mean sure this will give the BH a disadvantage, since they are ranged and there isnt much range in a house, and the mark could draw the BH into close spaces for more of a hand to hand type thing, but I dont think a private house shojdl be a deterant,





Useless suggestion when people want to take a break or have to answer the phone or the

door.. no it aint gonna happen your trying to find new ways to grief jedi i think you only want

them to lose xp
Aidy
Sat Jun 04, 2005 4:27 am
#145


Slaphead316 wrote:


ninjabob42 wrote:
One thing I would love to see is the ability for a BH with a PC bounty to enter a private house where the mark is staying, A BH should have the ability to break into a house for a bounty and take it on. I mean sure this will give the BH a disadvantage, since they are ranged and there isnt much range in a house, and the mark could draw the BH into close spaces for more of a hand to hand type thing, but I dont think a private house shojdl be a deterant,

Useless suggestion when people want to take a break or have to answer the phone or the
door.. no it aint gonna happen your trying to find new ways to grief jedi i think you only want
them to lose xp



/agreed
Can anyone say "Respec'd Bounty Hunter"?



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Glzmo
Thu Jun 09, 2005 1:43 am
#146

Main post update:


- added a new section 2. (Master/Apprentice relationship)

- changed the numbers of the other sections

- tweaked and changed the other sections to comply with the new section



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"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
SamousNemo
Thu Jun 09, 2005 2:01 am
#147






Glzmo wrote:



































2. A Master Bounty Hunter will be able to takeone singleNovice Bounty Hunter as an Apprentice at a time. A system similar to the current unity system could be used for that,but instead of trading rings, they would be trading weapons.

While the apprentice will not be able to take his own player bounties (see section 1.), he or she will be allowed to assist his/her Master in taking down his player Bounties, as long as both Master and Apprentice are in the same GCW faction (to prevent several exploits). Once the master attacks the mark or the rival (see later sections), the apprentice will have the choice to join the fight. When both Master and apprentice eliminate a mark together, the master gets 80% of the mission payout while the apprentice gets 20%, but the Apprentice gets 80% of the Investigation Experience and the Master gets only 20%.

The Master/Apprentice system ends on the following conditions: The apprentice or the master destroys their Master/Apprentice weapon, the master kills the apprentice in a duel or vice versa, the master drops Master Bounty Hunter or the Apprentice becomes a master Bounty Hunter him-/herself.

After a Master/Apprentice relationship ends,both the Master and the Apprentice will not be able to take on a new Apprenticeor become an apprentice to a Master Bounty Hunter for a period of one week to prevent exploiting. Also, all the Apprentice's mission related TEF's and instanced duel will be cleared, to eliminate another way of exploitation.


I'm assuming you want this implemented to justify removing names from the terminals: If a BH has an apprentice, they shouldn't need another MBH to team up with to gank an uber-Knight. So basically now if I want to be able to take on a knight, I have to find an apprentice? BH only takes a few days to master, so every week I need to find another noob to team up with?




8. A Master Bounty Hunter will only get mission for marks whose combat level is in a range of +-15 above or below the Bounty Hunter's own combat level to ensure good and fair fights. If the Apprentice has a higher combat level than the Master, the missions will be listed according to the higher combat level of the two to prevent exploiting.


So all alower CL padawanhas to do is drop his non-Jedi skills to ensure he isn't hunted? Great.


9. Only special forces Bounty Hunters can hunt special forcesmarks of the opposing GCW faction. That means if a mark isPVP-enabled, the Bounty Hunter will have to be of the opposing PVP-enabledfaction as well to get the mission in the first place and be able to attack it. The reward for bounties that are members of the opposing faction special forces will be considerably higher to warrant the higher risk involved for the Bounty Hunter.


And for our neutral hunters? What about when an Imperial SF BH comes across an Imp SF Jedi? Your terminals do not include names or faction, so there is no way to avoid this beforehand.





/kicks Gizmo back to the Jedi forums




-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
Giles025
Thu Jun 09, 2005 2:30 am
#148

I think you're headed in the right direction, but there's some stuff I just don't think would work.


The number about hunting other hunters for the proof of the bounty, for instance, doesn't make much sense unless they bounty hunter was there to witness the first hunter killing the mark. Lets say there is an extreme case where a hunter actually purposely designs the droid to track the killer of the mark. Well then, the droid would have to be present to witness the death, and would only be present to see the fighting every minute or so (or as often asthe waypoint updates). As it takes so long to update each time, the droid may not actually record the event. If that is the case it would have a percentage chance of failing to track the hunter who killed the mark, as it didn't witness everything. (If the droid followed a person for a long period of time, it would be obvious someone was onto them, so a hunter probably wouldn't program a droid to just blatantly follow at the heels of the mark, which is why I think it updates now and then.)


Another - bounty hunter visibility. I'm neutral, what visibility could I get?


Still another problem. Number 5 states bounty hunters would be able to attack another hunter who has the mission. Well, you also said you could only get 1 mission per type of visibility. So unless the player is a combination of Jedi / Smuggler / BH, only one BH can get their mission. Not only does this discourage group hunting (which I don't really do anyway, but many do), it also won't happen often enough to even worry about implementing it - if it were changed as you've suggested.


The Master / Apprentice idea looks a bit shaky. We aren't Jedi, so I don't think they'd be called "apprentice" for one. It just doesn't sound as good. Perhaps your bounty "partner" - BH's are like police anyway (more like "secret police", in a way LOL), so it seems to make sense. It seems like this one needs some more work is all. I don't know if it makes total sense for the apprentice to tag along on the hunts, as they take 20% from pay, 80% from experience, and might just get in the way (which is why I prefer going solo even now).


Next, for visibility, when your visibility goes up, you should also be informed with either a system message, or some graphic. Example: "Due to your rashness/carelessness, your visibility / hate-levelhas increased." Not everyone plays with sound on, or they might miss the sound if they need to take off the headphones to answer the phone.


Also, there is more outdated stuff from pre-CU. Please check that stuff out and fix it.


Like I said, you're headed in the direction, but you should probably do some more tweakingof that system. If it is changed, we'd want to change it in such a way that the majority of Smugglers, Jedi, and Bounty Hunters are happy. I don't think the majority of BH's would be happy with some of those changes. Just trying to give constructive feedback.


Proof of mission completion is a bit odd.How would Ijustify all that extra travel (and hence extra game time per mission)? One thing to point to is Boba Fett's newmission. He says you'd know better than to lie to him, and figures the job is done (because if you lied, he'd kill you). Could work, but I don't want to go to the Emporer's Palace after every mission. That's like how it is now where I only really hunt from Kaadara or Dearic.


SUGGESTION:


I would also like it if you added a section to that: For tracking marks for really HIGH-LEVEL bounties, like Jedi, NPC Jedi, a political figure (generals or colonels of a GCW side), pirate leader (or leader / important memberof some other criminal organization), or something like that, you should be required to speak to multiple NPC's on various planets and locations. The NPC's and locations would vary enough so each time you do it, it is different. In being dynamic, it should also be fun, and there should be well though-out storylines (make it more quest-like, like the bounty officer on kashyyyk). The mission payout would be extremely higher to compensate for the extra work, but you should expect to put a week's worth of work into the mission (3 hours a day, or so). This would be an opt-in mission for the hardcore BH's who like the immersion of literally tracking their mark down. However, there would need to be systems in place to prevent exploiting and to keep anyone from SOE from interefering with the hunt (more on this innext paragraph).


Once a hunter puts a week into their hunt, they shouldn't have their mission disabled by a CSR just becausea Jedi doesn't like the way he is being hunted - unless the hunter is actually exploiting or sending the Jedi hate /tells. There was a thread a long time ago about this happening when a BH camped a Jedi's house, so I just figured that's something worth mentioning.


I have more ideas but I'm tired. I might post some later, and I'd be happy to critique any changes you make here. Just lemme know what they are, and maybe send me a PM to remind me, and I'll stop on by sometime in the future. In the meantime, goodluck. I hope this gets developed to the point where SOE will actually do a Bounty Mission revamp!



PS - "Instanced Duels" is how normal duels should work. If it's a duel, and a player can opt out with /endduel, then there's no reason for outside players to be able to heal. (This is PS because it's off on a tangent, still a good idea though, IMO.)


PSS - Yeah I know smuggler's / commando's need some love too, maybe they can get in a BH mission revamp in with the Smuggler / Commando revamp. I know smuggler at least is related to the BH mission revamp, if it includes smuggler bounties, so they might hit those with one swing. On top of that, if BH's can hunt smugglers, smugglers can justify having ways to get away from a BH, by using *their* underhand tactics - so they may get fixed sooner. It's all fun and games - once they get the implementation down right!


PSSS (or whatever it is) - We're a lot more like cops than you know, lol. I just think back to some things in Criminal Justice, andwell - a few thingsseem eerily familiar...




Darein Gi'Dei * Elder BH
Pikeminnow bounties... "yah im MBF (master bounty fisher) with my +200 luck suit and my unyielding reeling attack" - Esoda
-o ;=-- - - -

My Website: Lightfire Webcomics

Glzmo
Thu Jun 09, 2005 4:27 am
#149




SamousNemo wrote:
I'm assuming you want this implemented to justify removing names from the terminals: If a BH has an apprentice, they shouldn't need another MBH to team up with to gank an uber-Knight. So basically now if I want to be able to take on a knight, I have to find an apprentice? BH only takes a few days to master, so every week I need to find another noob to team up with?



Is ist still so easy to master professions quickly after the CU? I thought it was going to be tougher. Anyway, I see the problem. However, nobody forces you to take an apprentice, but it's a nice thing to do and helps you, although it may cost you credits. It would be great to roleplay showing a upstart Bounty Hunter the ropes, don't you think? I have changed the ratio of the XP and payout to reflect that you won't "need to find another noob to team up with" every week.



SamousNemo wrote:
So all a lower CL padawan has to do is drop his non-Jedi skills to ensure he isn't hunted? Great.




A valid concern, although there are Bounty Hunters that are also at a very low level as well (MBH/Master Dancer, for example - yes, they truly are out there, albeit in small numbers). They should be able to hunt even level bounties as well. Perhaps we could discuss this some more.



SamousNemo wrote:
And for our neutral hunters? What about when an Imperial SF BH comes across an Imp SF Jedi? Your terminals do not include names or faction, so there is no way to avoid this beforehand.




I was thinking that it would be best if you only got missions for marks you could actually hunt, so if you are not imperial special forces you don't get missions for rebel special forces and vice versa. Another option would be to include the faction and the special forces/combatant as well as the online status, but it would be good if this was just filtered out automatically and only missions for marks that are actually online and huntable by the hunter would be displayed.

Thanks for your input!

Message Edited by Glzmo on 06-09-2005 02:07 PM



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"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
Glzmo
Thu Jun 09, 2005 4:43 am
#150





Giles025 wrote:
Still another problem. Number 5 states bounty hunters would be able to attack another hunter who has the mission. Well, you also said you could only get 1 mission per type of visibility. So unless the player is a combination of Jedi / Smuggler / BH, only one BH can get their mission. Not only does this discourage group hunting (which I don't really do anyway, but many do), it also won't happen often enough to even worry about implementing it - if it were changed as you've suggested.




It looks like you misunderstood this part as I have obviously not been clear,so allow me to clarify. One Bounty Hunter can only get one mission per visibility type. However, depending on the level of the mark, 3-10 Bounty Hunters can get the same mission, so in theory, up to 30 BHs could be after the same BH/Smuggler/Jedi hybrid at the same time.
Since the developers have stated at fanfest that they would like to have Bounty Missions one-on-one, I think group hunting won't be an option in the future anyway.




Giles025 wrote:
The Master / Apprentice idea looks a bit shaky. We aren't Jedi, so I don't think they'd be called "apprentice" for one. It just doesn't sound as good. Perhaps your bounty "partner" It seems like this one needs some more work is all. I don't know if it makes total sense for the apprentice to tag along on the hunts, as they take 20% from pay, 80% from experience, and might just get in the way (which is why I prefer going solo even now).




Well, the naming isn't really that important, it could be renamed junior partner.
Of course, there have to be drawbacks for having an apprentice with you, but it will also make your missions easier to accomplish.




Giles025 wrote:
Next, for visibility, when your visibility goes up, you should also be informed with either a system message, or some graphic. Example: "Due to your rashness/carelessness, your visibility / hate-level has increased." Not everyone plays with sound on, or they might miss the sound if they need to take off the headphones to answer the phone.




Good idea. Jedi have been wanting this forever and didn't get it, so I think I just discarded it as unrealistic in the dev's eyes. I shall put it in.

As for your suggestion, it is very interesting, but may warrant it's own thread.

Thanks for the thoughts, Giles!

Message Edited by Glzmo on 06-09-2005 02:14 PM



=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
Glzmo
Thu Jun 09, 2005 5:13 am
#151

Main post update:


- changed sections 2., 3. and 4.

- changed some minor things to reflect the changes above



=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
StarPilot3000
Thu Jun 09, 2005 7:17 am
#152

Except for 1.Must be master since i am a Master Pistol/Carbine that seems to work better for a BH in my opinon


and Rule 9 ESPECIALLY ON VALCYN: All the imp jedi hide in towns with overts if that rules put in effect it would be impossible to kill a mark





Just a humble person trying to make his way in the galaxy
Valcyns Biggest Geek
© LetsHunt also my IGN

CodeName "Sneaky Tiki"-Slagar
Correspondant of the VINC
Dec.23 Daniel sister shot God be with her and her brother
SamousNemo
Thu Jun 09, 2005 11:39 am
#153






Glzmo wrote:



Is ist still so easy to master professions quickly after the CU? I thought it was going to be tougher. Anyway, I see the problem. However, nobody forces you to take an apprentice, but it's a nice thing to do and helps you, although it may cost you credits. It would be great to roleplay showing a upstart Bounty Hunter the ropes, don't you think? I have changed the ratio of the XP and payout to reflect that you won't "need to find another noob to team up with" every week.


I already do show upstart Bounty Hunters the ropes, ask the people of Kauri. I have 3 emails pre-written describing each of the 3 levels of bounties that I forward whenever I see a novice. Takes about 5 minutes to do and they're on their way. After that, yes, it still takes about a week to master BH. Combat XP flies while in a group and Investigation, which hasn't changed with the CU, is very short thanks to increased XP, JTLS, and bikes.


Regardlessly, that's not my issue. My problem is that fully templated Jedi are more than a match for a single BH. It's spposed to be this way. Currently, two MBH can take the same bounty by scanning the terminals for the same name. But since your system would remove names and payouts, we would be forced to find an apprentice to kill a fully-templated Jedi. Given the current speed at which BH is mastered (see above) I don't see this as a viable alternative to names on the terms.

A valid concern, although there are Bounty Hunters that are also at a very low level as well (MBH/Master Dancer, for example - yes, they truly are out there, albeit in small numbers). They should be able to hunt even level bounties as well. Perhaps we could discuss this some more.



Which do you think there are more of: Low level padawans or BH/Dancer hybrids? I don't see how one could balance the other

Thanks for your input!


Welcome









-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
FunkMasterDoshan
Fri Jun 10, 2005 12:24 am
#154

As a smuggler, I can officially say this sounds awesome. Ican imagine the RP possibilities now....





"How much money will it take for you have never been here?"


"I'm not accepting a bribe, filthy criminal"


"Well heck, killing you would probably be cheaper anyway."


*blaster fire*





Korvask D'Goro-Scylla
Smuggler and proud of it

Other Smuggler: So... uh... what now?
Me: Well, one of us gets up and dashes for the cave entrance.
OS: And the other?
Me: They get to live and watch the first one sacrifice himself.
OS: ... oh.
Me: ...
OS: ...
Me: Not it!
xur-soma
Sun Jun 12, 2005 2:56 pm
#155








Glzmo wrote:




































The following is a vision of a new player bounty system that could make player bounties and being a bounty hunter and the hunted more enjoyable, competitive and true to the trade.


I recently re-read one of the Star Wars: Bounty Hunter Wars books andwas subsequently thinking about how to improve the Bounty Hunter experience by tweaking and changing the current player bounty system and,bugfixes aside,what would have to change for me to enjoy playing a Bounty Hunter of the Star Wars Universe even more.

There doesn't seem to be much of true competition amongst Bounty Hunters really and many rather team up instead of being rivals for the reward.

Therefore I decided to post this thread, which I am planning to update as soon asIcomeup withnewideas. Feel free to discuss it, perhaps you can come up with good, constructiveideasthat I can add and expand upon in this post. You never know, perhaps the devs will even listen to it and implement it. I call this collection of ideas


The Bounty Hunter Wars


1. Only Master Bounty Hunters can pick up player bounty missions (assuming the combat rebalance will even the playing field more).


2. A Master Bounty Hunter will be able to takeone singleNovice Bounty Hunter as an Apprentice at a time. A system similar to the current unity system could be used for that,but instead of trading rings, they would be trading weapons.

While the apprentice will not be able to take his own player bounties (see section 1.), he or she will be allowed to assist his/her Master in taking down his player Bounties, as long as both Master and Apprentice are in the same GCW faction (to prevent several exploits). Once the master attacks the mark or the rival (see later sections), the apprentice will have the choice to join the fight. When both Master and apprentice eliminate a mark together, the master gets 60% of the mission payout while the apprentice gets 40%, but the Apprentice gets 60% of the Investigation Experience and the Master gets only 40% (of course the ratio would have to be tweaked to give a good balance between risk and reward).

The Master/Apprentice system ends on the following conditions: The apprentice or the master destroys their Master/Apprentice weapon, the master kills the apprentice in a duel or vice versa, the master drops Master Bounty Hunter or the Apprentice becomes a master Bounty Hunter him-/herself.

After a Master/Apprentice relationship ends,both the Master and the Apprentice will not be able to take on a new Apprenticeor become an apprentice to a Master Bounty Hunter for a period of one week to prevent exploiting. Also, all the Apprentice's mission related TEF's and instanced duel will be cleared, to eliminate another way of exploitation.


3. Change of the visibility system:
There are fourtypes of visibility. One for each profession (Jedi, Smuggler, Bounty Hunter). Each is handled independently.

a.) Jedi visibility

- A Jedi gains Jedi visibility by using the force and/or his lightsaber in front of imperial NPCs and NPCs of the opposing faction

- Once a Jedi is seenusing the forceand/or his lightsaber byanother player, Jedi visibility doesn't rise automatically. Instead, the player will have the option to use a 'Report Jedi' function in the radial menu or be able to use a function like /crimereport.Each player can do this for the same Jedi once per day. Only if a player chooses to do this, Jedi visibility rises. This prevents people who do not want to report Jedi from doing so and allows people who like to report them to do so in certainity and with some interactivity.

- When a Jedi is reported by another player, he should hear a distinct, yet subtle and unannoying sound as well as see a system message "You feel a disturbance in the Force. Somebody must have spotted you.".

- When the Jedi's Jedivisibility level raises to a set level, a bounty is offered for his head.

- Jedi visibility should decay at aslow but steadyrate
-
The character that reports a Jedi (no matter if dark or light, civilian (neutral), rebel or imperial) should receive a little bit of imperial faction points (5, perhaps)and a small monetary reward from the Galactic Empire(maybe 100-200 credits)


b.) Smuggler visibility (will hopefully be implemented with the smuggler revamp)

- If a smuggler fails an NPC smuggling mission (by either being caught or even selling the cargo), he can choose to pay off his employer or persuade him to not take actions by using the fast talker skill (Jabba, for example). Ifthe smugglerdoesn't do this, his Smuggler visibility rises. The lower the skill of the smuggler, the higher the chance that his persuasion fails and he gains Smuggler visibility

- In case a smuggler fails a smuggling mission of contraband for another player (again by being caught by authorities or deliberately failing by keeping, droppingor selling the cargo), this player will have the option to report the smuggler, which will raise the smuggler's Smuggler visibility. Again, the smuggler can then barter with the player not to report him, pay him off or whatever they agree upon.

- When aSmuggler is reported by another player, he should hear a distinct, yet subtle and unannoying sound as well as see a system message "You have a bad feeling about this. Your failurehas likely been reported."
- When the Smuggler's Smuggler visibility level raises to a set level, a bounty is offered for his head.

- Smuggler visibility should decay at a slow but steadyrate



c.)Bounty Huntervisibility

- Ifa Bounty Hunter kills another Bounty Hunter to obtainthe 'proof of successful bounty mission' that was rightfully the property of the latter, the killed and robbed Bounty Hunter can use the radial menu option 'Report Break of Creed' on the Master Bounty Hunter and his apprentice which generates Bounty Hunter visibility for the Bounty Hunter. (Also see point 10., 11.,12.)

- If a Bounty Hunter kills a mark of the same Galactic Civil War faction, his or her Bounty Hunter visibility rises and he looses faction points

- When aBounty Hunteris reported by another player, he should hear a distinct, yet subtle and unannoying sound as well as see a system message "Something is wrong. Somebody must have reported your breach of creed."
- When the Bounty Hunter's Bounty Hunter visibility level raises to a set level, a bounty is offered for his head.

- Bounty Hunter visibility should decay at a slow but steadyrate


4. Each player mark can have only onebounty on his or her head (that means a mission is generated at the Bounty Hunter Terminal) at a time for each visibility type (in case the mark has more than one of the three visibility generating professions. In the rare case a character is dabbling in all three visibility generating professions, he could haveup to three simultaneous bounties on his head, one for each visibility type). The number of Bounty Hunters that can pick up the same mission is limited. It as well as the (hopefully substantial)monetary reward for it are dependant on the combat level of the mark (3-10 Bounty Hunters can pick a mission on the same mark at a time, the higher the combat level of the mark, the more Bounty Hunters can pick up a mission onhim or her at the same time).


5. Bounty Hunters with a mission on the same player markwill be ableto attack each other (as they are rivals for one and the same bounty) as soon as they start their tracking droid or enter a certain radius around their mark (possibly 2000 meters) to prevent terminal camping. The exception to this is when the other Bounty Hunter is locked in an instancedduel with his target or anotherrival.


6.Once a Bounty Hunter engages his or her mark in combat, the two combatants are locked in an "instanced duel". Both duelistswill receive a system message indicating that they are now locked in an instanced duel. As long asthey are battlinganywhere but in a static city or POI, they will be completely locked out of other combat with anybody else, including NPCs,mobs and other players of any kind (similar to the instanced duels known from Jedi Outcast/Jedi Academy multiplayer) - with one exception: the apprentices/Padawansof both theBounty Hunter and themarkmay join the fight to aid their respective masters). This statewill bebrokenin the following cases: the distance between the two becomes too great (more than 500 meters, for example) they are not in combat for 5 minutes or more (enough time to talk about options in a RP-fashion), enter a static city/POI, the BH drops hismissionor when one of them is defeated. When one of these events occurs, both get a system message that their instanced duel has been ended and they will be attackable by- and be able to attack the- same player characters/Mobs/NPCs likethey were before the instanced duel.


7. Mission terminals do not list player names and/or payouts anymore to prevent griefingand exploiting (money duping, holding the mission of a friend or PA member, etc.). In return, they should at least list faction, wether they are special forces or not,and online status.


8. A Master Bounty Hunter will only get mission for marks whose combat level is in a range of +-15 above or below the Bounty Hunter's own combat level to ensure good and fair fights forall levels ofBounty Hunters and marks.In case theApprentice has a higher combat level than the Master, the missions will be listed according to the higher combat level of the two to prevent exploiting.


9. Only special forces Bounty Hunters can hunt special forcesmarks of the opposing GCW faction. That means if a mark isPVP-enabled, the Bounty Hunter will have to be of the opposing PVP-enabledfaction as well to get the mission in the first place and be able to attack it. The reward for bounties that are members of the opposing faction special forces will be considerably higher to warrant the higher risk involved for the Bounty Hunter.


10. Oncethe Bounty Hunter or his apprenticeare killed by his mark or a Bounty Hunter rival with the same mission mark, the missionfails for this particular bounty hunter. He cannot pick up another mission for the same mark and is out of the race (until a new mission for the same mark is issued). Also allTEFs related to this mission are cleared upon death and the instanced duel is ended for all involved (also applies for the Apprentice of the mission holder).


11.As soon asa Bounty Hunter aborts his mission, all his and his apprentice'smission relatedTEFsare cleared and he fails the mission. If this happens in the middle of the mission, combat is terminated immediately, the instanced duel is endedand all mission specificTEFsare cleared as well (for both the Master Bounty Hunter and his/herApprentice if applicable).


12.Whenall Bounty Hunters with the mission on a mark are killed, only the visibility type that the mission was triggered from is reset toa certain value from 0%-85%for this mark (with 100% being the percentage that triggers being put on the Bounty Hunter Terminal again), depending on how high the level of the mark and mission was and how many Bounty Hunters had to be eliminated (the higher the mission level, the higher the percentage the visibility is reset to. 0% for a very low level mark, 85% for the highest level mark). All mission related TEFs are clearedand he is off the Bounty Hunter mission terminals for this visibility typeuntil the visibility level rises back to the level that triggers another mission.


13. If the mark is killed by either the mission holder or his apprentice,the mark'svisibility of the type that triggered the missionis also reset to 0, allhis mission relatedTEFs are cleared and he is off the bounty hunter mission terminals for the paticular visibility type.
When a mark is killed by a bounty hunter due to a mission because of Smuggler visibility, the level and thus the payout of smuggler missionsthe Smuggler that was the mark can take will decrease for a certain amount of time (a day, perhaps).

When a mark is killed by a bounty hunter due to a mission becauseBounty Huntervisibility, the payoutof Bounty Hunter missionsBounty Hunterthat was the mark can take will decrease for a certain amount of time (two days, perhaps). In case the defeated mark is a smuggler, his smuggler mission payouts will decrease for the same amount of time as well.

This is to simulate the 'loss of trust' as well us to give marked Smugglers as well asBounty Hunters something to loose, so they won't just let themselves be killed without putting up a fight and/or duping credits.


14. Once a Bounty Hunter (or his Apprentice) kills his mark, hegets a 'proof of successful bounty mission' (containing data such as target name, value and such)in his inventory,with a DNA sample of the mark (perhaps even a finger, scalp or something else). This object would be undroppable and unbankable.

To finally collect the bounty, this certificate has to be brought to the NPC that issued the bounty, like Jabba for a smuggler who failed an assignment for him or Emperor Palpatine himself for a high level Jedi. For each mission, you can bring the certificate to several different locations, so your rivals will not know exactly where you are headed beforehand


15.As soon asone Bounty Hunter killshis mark, all other Bounty Hunters that still had the same mission(they weren't killed by the mark or a rivaling bounty hunter and/or his apprentice and didn't drop the mission) do not fail it. Instead, the tracking droids now track the Bounty Hunter thathas the 'proof of successful bounty mission' for their deceased mark.

When you launch the droid and it detects that he is no longer tracking the actual mark, you will get a system message that indicates that the mark has been assassinated and the droid is now tracking the proof. Each time you use the droid andit detectsa new carrier of proof, you will get a system message that tells you that.

Once another Bounty Hunter kills the one with this 'proof of successful bounty mission', the mission fails for the killed hunter and the 'successful bounty certificate' is transferred to the inventory of his assassin (It should be also transferred, if the killed bounty hunter had it stashed away inside one of his droids). The bounty hunter with the newly'aquired' 'proof of successful bounty mission' now has to reach the mission giver NPC to collect his bounty. Once a Bounty Hunter aquires the 'proof of successful bounty mission' by killing a fellow bounty hunter that has had it before and thus ignoring the Bounty Hunter's Creed, he would gain visibility and eventually land on the terminals and be hunted himself.


16. The'proof of successful bounty mission' can also be traded and sold to other characters, including non-bounty hunters.Once the proof has been traded, themission of the bounty hunter that gave away the proof fails, and he (and his apprentice, if applicable) looses allTEFsto and from the other Bounty Hunters with the same mission.

Oncea characteraquiresthe 'proof of successful bounty mission' by trade, the mission to bring it to the mission giver NPC will also transfer to them as well as the TEFs for all Bounty Hunters that are still in the race for this particular mark. Also, the tracking droids of the latter will now track the holder of this 'proof of successful bounty mission'.

Message Edited by Glzmo on 06-09-2005 02:11 PM





Ya, the Bounty HunterWars books are great andO' yes Bounty Hunters kill each other Bosk wanted to kill his own father to take contole of the decaying Bounty Hunters Guild that Boba was going to distroy from the inside. Bosk and Fett have a long rivalry and went after each other on several occasions. Fett even took Bosk ship the "hounds tooth" and used it as his own


That being said I think this Idea has alot of promise to give both Jedi and BH more to do! and its better than what we got now!


Maybe a Bounty Hunter Ranking system ( BRS )could be put into place and would be Viewable from the Bounty HunterTerminals or the new building for the Bounty Hunters Guild. ( this could be like the Jedi enclaves )This ranking would take into account :


1. Your smugg kills ( worth the least )

2. Your Jedi kills ( low level and high level marks )

3. Your deaths ( negative BRS )

4. Total money earned from bountys

5. also maybe some other things also


All of the above = your overall BRS ranking


I also think that thier proposal for BH's that have gotten several "mission failed" messages should be put on the terms is a bad idea. why?this is backwards IMO Boba Fett was hunted by others becuase he was the best not the worst! So the High level BRS should be able to be hunted by non BRS bounty hunters to allow movement within the system! This also gives the BH's somthing to strive for other than just killing Jedi! everyone loves power.


Give these guys uniqueTitles and theElite BH's can have some unity and the rest of the noob BH's can look on in envey or strive them selves to over through a current BRS member and take his spot and smile about doing itBounty Hunterskick a$$ and they are arrogant people who will do anything to getwhat they want,however some unity was need for their survival in this time.


This may also help the dev's with thier 1 on 1 plans for BH missions and in turn make everyone happy about it! Since they are making the new FRS I dont see why they could not make a BRS for the BH's as well. I know it would be for me fighting an "elite" BH 1 on 1 win or loose and their is aplus for both people to fight in this situation so less BS between BH's and Jedi and more fun, and I think we all disserve it personaly!


These BRS Bounty Hunters should get more abilities as well, it shouldnot make them to powerfule but a noticeable difference from the non-BRS Bounty Hunters and would also serve as a better 1 on 1 chalange to a full template Jedi( this could be helpfule to Jedi as well as BH in the FRS )






Message Edited by xur-soma on 06-12-2005 06:14 PM





xur-soma | Retired Jedi
adi-gailia | Retired Bounty Hunter
___________________________

Sadiq's Underground Market
Naboo Lake Retreat -5954 404
Tanks
Sun Jun 12, 2005 11:08 pm
#156




Very well written and thought out proposal. Too bad that it is neither practical nor even desirable by BHs. I am sure the jedi would love it though .


Some high points:


  • Increases Jedi missions to Master, eliminatingmore competitive templates from Jedi hunts.

  • Limits visibility to only IMP and factional NPCs. Go, go Feral Wookies, etc., kill without ever getting on terminals.

  • Makes visibility of being seen by PC characters an action by the player. Knowing full well most will not do it.

  • Nice that Jedi get a warning.

  • Limits the number of simultaneous missions and basically gives a free grind rein to Jedi due to level restrictions. If I were a grinding Jedi, knowing that almost all BHs are level 80, I'd drop all non-Jedi skills and train only skills at the very low tiers until level 65 and then bank as much exp as I can. By that time I'd be a match for any BH!!!

  • Makes a three way TEF by having BHs have a TEF against each other where even accidental attacks will occur even by BHs co-operating (eg. CM poisions) except they would not be able to. Of course, this means a break for the Jedi.

  • Locks out any other BH from Combat. Nice break for most Jedi over half template.

  • Forces BHs to go SF to hunt Jedi that are SF (meaning Knights as well), so the BH can ganked easily. Not to mention discriminating against Neutral BHs.

  • Of course anonymous BH missions and amounts basically gives the advantage to the Jedi, for various reasons.

  • Visibility dropping after killing a BH is still exploitable.

  • The mini game with tracking the BH is not worth the coding as with space ships and swoops the galaxy is small. By the time the seekers update the Bh would have left the planet, and by the time you get an Arakyd update the original BH would have turned in the reward.

Overall, this whole proposal is a nice piece of work that Moliere would have been really proud of.


Message Edited by Tanks on 06-12-2005 11:13 PM



Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
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