Bounty Hunter Archive

Thread: Dev Comments at FanFest Regarding BH/Jedi Missions My Response

Giles025
Sun Jun 19, 2005 1:38 pm
#131





RAMBOW wrote:
Saber TEF has some issues.... but It is also one of the best things this game had...




OMG Saber TEF *drool*


I never got to try saber TEF.





Darein Gi'Dei * Elder BH
Pikeminnow bounties... "yah im MBF (master bounty fisher) with my +200 luck suit and my unyielding reeling attack" - Esoda
-o ;=-- - - -

My Website: Lightfire Webcomics

Akrym
Sun Jun 19, 2005 2:38 pm
#132

I am not really for the damage idea but what about applying certain bonus mods to bh specific weapons when they are on a jedi mission, that being the scatter and the protone carbine, so that the bonus is really for the bounty hunter profession ant not a rifleman etc, just a thought.



Akrym Cole
"I don't have a kayak, I hate semicolons"
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
Swalex1100
Sun Jun 19, 2005 3:01 pm
#133

Ithink the solution to 1 on 1 BH vs Jedilies with a combination of3 things:


1) Get rid of recursive macro's. I want to fight a Jedi, NOT his healing/infusion macro.


2) Nerf the amount of healing that Jedi's can do, either as roundtime or effectiveness. Jedi is basically a healing class now and that's not the way it should be. Perhaps some more offense or innate armour as compensation.


3) GiveMBH a Force/Force Regen Debuff. The only way we win now is if we get the Jedi to exhaust his force and channel his HAM and keeping that kind of damage up solo is very difficult and without DOTs virtually impossible. This can also occur if the jedi isn't quick enough with his healing but when using Macro's that's simply not going to happen.


I think BH are nicely balanced ATM and if anything a little overpowered in comparison to other professions.



Dalla [Honor]
Bounty Hunter
"This sig is worth 5m credits..."
Crash752
Sun Jun 19, 2005 5:18 pm
#134






Caelrie wrote:






Crash752 wrote:


Considering the ones that do not take the easy way out are in the minority proves that you cannot ignore the ones that do. If you want to talk about sacrifice lets talk about how we all have to sacrifice the game to cheating and exploiting Jedi because Leatherneck_of_Alderaan chose not to exploit when he grinded his Jedi.


Until the easy path where Jedi can grind invulnerable to PvP and PvE death is resolved your arguement of how difficult your Jedi grind was is irrelevant.




You have no way of knowing that, and that voids your argument.






Wrong I know first hand I have to deal with them all day as a bounty hunter. Please continue crying how your power is warranted by a risk that is completely voided by exploits that the majority of your profession take advantage of.



Ehon - Radiant



Overseer
daz007
Sun Jun 19, 2005 5:25 pm
#135






Leatherneck_of_Alderaan wrote:





daz007 wrote:





Leatherneck_of_Alderaan wrote:





daz007 wrote:





Kenethrios wrote:

increasing the power.... not without a grind equal to jedi!






I have grinded everyday for 2 years, just took a different path....





Did you grind, or did you play? There really is a difference.






there really is no difference seen as you are playing while grinding and yes it was mostly grinding.





If there's no difference, why is playing "fun" and grinding almost a dirty word? Playing you is when you're doing what you want when you want. Grinding is sacrificing playing for gaining a goal and chasing down experience (and/or faction) for that goal, foregoing what is fun for what is productive.






playing the game starts after you log in and goes until you log out. what YOU choose to do in that time is YOUR choice. if you don't find grinding fun then don't. simple logic. I have had fun in this game and a majority was grinding: xp, professions (cause I could not make up my mind and mastered a few professions twice), faction and credits. yes, most of my time in game was doing those things. yes I have done most of the content in this game as well but most have. if they have not and just consentrated on being Jedi then thats their problem.




Neeo [

Can't do itanymore...

Account ends Dec. 8
Now that you have tasted my mutton, how do you like it?
Caelrie
Sun Jun 19, 2005 5:29 pm
#136






Swalex1100 wrote:

3) GiveMBH a Force/Force Regen Debuff. The only way we win now is if we get the Jedi to exhaust his force and channel his HAM and keeping that kind of damage up solo is very difficult and without DOTs virtually impossible. This can also occur if the jedi isn't quick enough with his healing but when using Macro's that's simply not going to happen.


You will never get an ability like this. To put it quite plainly, a Jedi's command of the force is simply beyond you as a bounty hunter. A bounty hunter can't even understand how it works, much less limit a Jedi's use of it.

Caelrie
Sun Jun 19, 2005 5:30 pm
#137






Crash752 wrote:






Caelrie wrote:






Crash752 wrote:


Considering the ones that do not take the easy way out are in the minority proves that you cannot ignore the ones that do. If you want to talk about sacrifice lets talk about how we all have to sacrifice the game to cheating and exploiting Jedi because Leatherneck_of_Alderaan chose not to exploit when he grinded his Jedi.


Until the easy path where Jedi can grind invulnerable to PvP and PvE death is resolved your arguement of how difficult your Jedi grind was is irrelevant.




You have no way of knowing that, and that voids your argument.






Wrong I know first hand I have to deal with them all day as a bounty hunter. Please continue crying how your power is warranted by a risk that is completely voided by exploits that the majority of your profession take advantage of.



Nope. By definition you can't know how many Jedi are doing it the right way. And if you have no idea how many Jedi are doing it the right way, you can't make the statement you made with any certainty beyond bias or delusion.

Caelrie
Mon Jun 20, 2005 12:42 am
#138






Crash752 wrote:


Considering the ones that do not take the easy way out are in the minority proves that you cannot ignore the ones that do. If you want to talk about sacrifice lets talk about how we all have to sacrifice the game to cheating and exploiting Jedi because Leatherneck_of_Alderaan chose not to exploit when he grinded his Jedi.


Until the easy path where Jedi can grind invulnerable to PvP and PvE death is resolved your arguement of how difficult your Jedi grind was is irrelevant.




You have no way of knowing that, and that voids your argument.

Sidalo
Mon Jun 20, 2005 9:21 am
#139






Tanks wrote:




Posted on the correspondent forum for discussion with the devs.


Keld: "Jedi vs BH should be 1 vs 1"

(Do not agree, I think the number of BH should be based on the mission payout which is based on the level of the jedi. I think a more complicated formula for Jedi missions should be developed. One that takes into account total skill points, box levels, PvP rating, date since last killed, date since last BH death, how many BHs have failed their mission, and maybe some more things.)


Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY and only during the BH mission (same combat that locks others out would enable the damage bonus). (Do not think it should be 1 on 1 but even if it was I do not like this idea)


Blix: "The Jedi names and mission amounts should not show on the terminals"

(The names should be changed to a Number generated randomly for that Jedi Mission. This will still allow multiple BHs to find a high level payout mission and team up. The amount should display, why would a BH take on a random payout mission, just to find it is for 45k?)


  • List only online Jedi missions on a SEPARATE PC Bounty tab along with their faction. (I think only online Jedi showing up is a good idea, but if you want to split it, the Online tab should be the main one with the "All Mission" tab being the one you have to click on to get to)

  • Allow the Arakydn droid toreveal the Jedi's real name along with the planet location so the BH can use his targeting macros later on, or abort the mission if he wishes at that point. (Maybe have it so that once Jedi is within 1 kilometer, BH gets system message about name, I am sure it can be worked in more smoothly but just an example)

  • Add BH terminals on Kashyyk that will list only Jedi that are currently online, and on that planet, seeing that we would no longer be able to use PC informants. This way at least we'd be able to start looking for them (still would take a long while to manually search each instance). (Dont have issue with this, dont think Jedi should have complete safe haven, and this would help in that regards, and is a good compromise)


Now, people are used to CU. Jedi are picking up skills like Rifleman/TK/Swordsman along with Jedi healing and defenses. As a result low level Padawans are actually MORE dangerous adversaries than mid-level Jedi. (This has been the case since Jedi did not have to drop all skills to become one, a 50k mission still has plenty of other skills, while a 135k has dropped most normal skills they could defend themselves with)


It might not be necessary to make any changes to the BH/Jedi system to solve the problem of BHs picking on low level Padawans, as the problem seems to be solving itself for the most part. (Make the number of BHs that can take a mission based on the payout of the mission)

Message Edited by Tanks on 06-15-2005 10:11 PM





Just one Jedi's perspective.



Sidalo Yalew - Sith Apprentice
Renamed - Master Merchant

All Accounts Cancelled by NGE
Swalex1100
Mon Jun 20, 2005 9:43 am
#140






Caelrie wrote:





Swalex1100 wrote:

3) GiveMBH a Force/Force Regen Debuff. The only way we win now is if we get the Jedi to exhaust his force and channel his HAM and keeping that kind of damage up solo is very difficult and without DOTs virtually impossible. This can also occur if the jedi isn't quick enough with his healing but when using Macro's that's simply not going to happen.


You will never get an ability like this. To put it quite plainly, a Jedi's command of the force is simply beyond you as a bounty hunter. A bounty hunter can't even understand how it works, much less limit a Jedi's use of it.







Well since we're going to be all official about it why dont we kill 99% of the jedi there are in the game because they were wiped out in Ep3?


And do you really know enough about the way the force works to say that a BH really couldn't impede a Jedi's use of it? The way I see it a short term Force Regen Debuff would be far better than increasing the amount of damage BHs do to Jedi for all concerned and give a BH enough time to strike that killer blow to incap and kill the Jedi.





Dalla [Honor]
Bounty Hunter
"This sig is worth 5m credits..."
Algeron123
Tue Jun 21, 2005 4:42 am
#141

This post mentions nothing of tactics used by us bh's and the fact that we risk NOTHING when taking on a jedi mission. I can try the toughest jedi that I can find and will probably lose but so what? I clone, with no loss of anything and come right back to the terms and get his missions again and again and again andmaybe wait until i can group with 4 other bh's and attack the jedi when he is already in combat with a krayt or some other bad guy and his force, action and health are very low. You guys must not read this board and learn of current "techniques" for taking down ANY jedi. As for paddys,I don't bother with them because the system is currently so imbalanced that it doesn't represent any challange at all. I know that lots of bh's think that it is good sport to GRIEF PADDIES because it is easy and there is extreme jealousy withing the bh community concerning jedi's in general. The fact that most bh's are respec and did nothing to earn the rank makes the profession worth nothing to them and they don't have the guts to grind through the village and become jedi themselves because they are always looking for something easy like exploits and cheats. I would like to see some changes where the bh risks just as much as the jedi, if he loses. Lots of xp loss and some skill loss that he has to GRIND back instead of the cheesy respec method. It erks me to listen to bh's bragging about taking their FIRST JEDI and not saying that they were in TOTAL CONTROL of when and where the fight occurs. The system is way overbalanced toward the bounty hunter so to ask for changes to the system to make it EASIER FOR BH's is rediculous and reflects on the general nature of the bh profession. No grind, no skill, no dedication, no risk. Just grief the jedi because it is EASY. If it were difficult and the bh had a high risk of losing something he considers valuable then lots of bh's would respec to entertainer because that is EASY and there is NO RISK of losing anything. EARN SOME RESPECT in the community and take on the tougher missions. Win or lose, you have lost nothing, but at least you have the opportunity to gain some respect (not respec). BH is EASY and you want it EASIER? GEEEZ!!!!
NarfBlinko
Tue Jun 21, 2005 6:40 am
#142






Algeron123 wrote:

This post mentions nothing of tactics used by us bh's and the fact that we risk NOTHING when taking on a jedi mission. I can try the toughest jedi that I can find and will probably lose but so what? I clone, with no loss of anything and come right back to the terms and get his missions again and again and again andmaybe wait until i can group with 4 other bh's and attack the jedi when he is already in combat with a krayt or some other bad guy and his force, action and health are very low. You guys must not read this board and learn of current "techniques" for taking down ANY jedi. As for paddys,I don't bother with them because the system is currently so imbalanced that it doesn't represent any challange at all. I know that lots of bh's think that it is good sport to GRIEF PADDIES because it is easy and there is extreme jealousy withing the bh community concerning jedi's in general. The fact that most bh's are respec and did nothing to earn the rank makes the profession worth nothing to them and they don't have the guts to grind through the village and become jedi themselves because they are always looking for something easy like exploits and cheats. I would like to see some changes where the bh risks just as much as the jedi, if he loses. Lots of xp loss and some skill loss that he has to GRIND back instead of the cheesy respec method. It erks me to listen to bh's bragging about taking their FIRST JEDI and not saying that they were in TOTAL CONTROL of when and where the fight occurs. The system is way overbalanced toward the bounty hunter so to ask for changes to the system to make it EASIER FOR BH's is rediculous and reflects on the general nature of the bh profession. No grind, no skill, no dedication, no risk. Just grief the jedi because it is EASY. If it were difficult and the bh had a high risk of losing something he considers valuable then lots of bh's would respec to entertainer because that is EASY and there is NO RISK of losing anything. EARN SOME RESPECT in the community and take on the tougher missions. Win or lose, you have lost nothing, but at least you have the opportunity to gain some respect (not respec). BH is EASY and you want it EASIER? GEEEZ!!!!





Sounds like more $$$$$$ talking. This doesn't sound like a BH talking, but some money commenting on the wrong board.


Narf

MBH (NON-respec, had to master Marksman and Scout), MCH (NON-respec)



Narf, Wookiee, Master Bounty Hunter, Imperial Colonel, Imperial Ace Pilot, Elder
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Tucheck
Tue Jun 21, 2005 7:05 am
#143



Crash752 wrote:


Leatherneck_of_Alderaan wrote:


Crash752 wrote:


Leatherneck_of_Alderaan wrote:


daz007 wrote:


Leatherneck_of_Alderaan wrote:


daz007 wrote:


Kenethrios wrote:
increasing the power.... not without a grind equal to jedi!



I have grinded everyday for 2 years, just took a different path....



Did you grind, or did you play? There really is a difference.



there really is no difference seen as you are playing while grinding and yes it was mostly grinding.



If there's no difference, why is playing "fun" and grinding almost a dirty word? Playing you is when you're doing what you want when you want. Grinding is sacrificing playing for gaining a goal and chasing down experience (and/or faction) for that goal, foregoing what is fun for what is productive.


Yes and Jedi players apparently sacrifice so much by "grinding" on the rryatt trail on Kashyykk where they can take one step and be invulnerable.

Jedi sacrifice so much by "grinding" standing on the door step of a house attacking lairs where they can take one step and be invulnerable.

Ehon - Radiant




Considering there are some of us that do neither, you just proved you can't add intelligently to the conversation.


Considering the ones that do not take the easy way out are in the minority proves that you cannot ignore the ones that do. If you want to talk about sacrifice lets talk about how we all have to sacrifice the game to cheating and exploiting Jedi because Leatherneck_of_Alderaan chose not to exploit when he grinded his Jedi.

Until the easy path where Jedi can grind invulnerable to PvP and PvE death is resolved your arguement of how difficult your Jedi grind was is irrelevant.


Ehon - Radiant







Crash....I HOPE you know I'm a MBH, through and through, right to my soul...but the FACT is, not all Jedi had this "new and improved" method of griding Jedi XP. The previous 2 or 3 generations of Jedi had a hell of a time....hence the reason for all the "exploits" (they were different exploits back then, and not so "system friendly"...it seems that NOW, bad coding and "system changes" actually promote bugs for Jedi). There was a time when there were NO Jedi Knights (yes, I know, no FRS, so technically there are no Knights now...but damnit, you know what I mean) stading around showing off uber Jedi glowy stick moves. There was a time when MANY Jedi could be found grinding solo on Endor. There was a time when many Jedi lost XP for a BH DB, a Jedi DB, AND cloning. There was a time when Torso shot could actually "panic" even the best PvP Jedi.

The point? I will not say that previous generations of Jedi had it anywhere near as "easy" as this current generation of Jedi....because they didn't. What I will do is "blame" the previous generations of Jedi for "shaping" the path to Jedi as it is in it's current state (possibly BH as well). The Bounty Hunter profession IS much easier to obtain then previously, this is due to fixes in the system and the addition of new sources of XP (Bases anyone, spawns that actually SPAWN). However, the Jedi "grind" is much easier thanks, I believe, due to a large vocal community and the demand for changes. As it is now....given all the exploits at a grinding Jedi disposal, it has become an isult to the past generations of Jedi. The easier the Devs make the path to Jedi, the stronger the argument about bringing Jedi more in line with the rest of the community grows.



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