Bounty Hunter Archive

Thread: Speed Cap?

Ackehece
Sun Jan 16, 2005 8:34 pm
#118






Waste93 wrote:





VelvetFarstar wrote:

97 is cap u can go higher but with no use




Cap is +100. You can effectively cap with most rifles at +97. Though not all. Anything above +100 has no effect.







waste yet again .... we answer someone who could just as easy look it up in the faq - or even the previous page of posts T_T.... DO they not appreciate the FAQS? or do they just hate us?



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Cpl_Fisher
Sun Jan 16, 2005 8:35 pm
#119

They hate me.

























My plan is Working!



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Ackehece
Sun Jan 16, 2005 8:37 pm
#120






Cpl_Fisher wrote:

They hate me.

My plan is Working!





/BONK







"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Cpl_Fisher
Sun Jan 16, 2005 9:12 pm
#121






Ackehece wrote:





Cpl_Fisher wrote:

They hate me.

My plan is Working!





/BONK











/poke



/whistle innocently




Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
VelvetFarstar
Mon Jan 17, 2005 1:23 am
#122

97 is cap u can go higher but with no use



Rebel Colonel Velvet, Black Knights
01.04 - 02.05 ...

Koolaid2187
Fri Mar 11, 2005 10:43 pm
#123



Nyght

"Right now you ain't leading but 2 things, Jack and Sh@#. And Jack left town.
Koolaid2187
Fri Mar 11, 2005 10:44 pm
#124

sorry hit enter. what is the speed cap at for fencer?



Nyght

"Right now you ain't leading but 2 things, Jack and Sh@#. And Jack left town.
Mcgreag
Sat Mar 12, 2005 3:18 am
#125

Master Fencer if you do not have a very slow weapon, for all player made fencer weapons master fencer is enought to cap.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
PinkRebel
Thu Mar 24, 2005 5:09 am
#126

Wondering what the speed cap was. Going BH 3/4/0/0 Master Carbineer, Pistoleer 0/0/4/0 and medic 0/0/4/0. Just wondering



MatthewJason
Sa trajectoire, fédérateur, donc pas là pour que les gens restent assis.

-DJK-



TAfirehawk
Thu Mar 24, 2005 6:33 am
#127

+100 Speed is the Cap for any and all profs/weapons/templates.....


But most people cap much lower and that discussion is in the FAQ



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

ir571
Thu Mar 24, 2005 10:42 am
#128

/wipesweat


Whew, thought this was another raise the speed cap thread.



Xalanor
Atobusarragra
Fri May 13, 2005 11:09 pm
#129


Ok, a little experimentation tonight using BH critical shot (the most advanced one)and MR Improved Head Shot in succession (they seem to be in different cool down groups). Tested in PvE, vs Cyran the Unfeeling NPC on Kashyyyk.


According to the time stamps in the combat logs, I was firing approxiamately every 3 seconds. This would occasionally be made longer if the mob attacked me.


Using an Assault Bowcaster, spd2.64, my toon's speed when rifle held according to the character sheet is 120.


My friend then tested. He also got 3 second timestamps. He was using a T21, spd1.66, toon spd 85.


So how do these numbers relate?


Is 3 seconds the speed cap (because of cooldowns)?


I asked another random guy I saw, and he tested for me and also got 3 seconds....


This 3 second thing seemed to be related to the fact that my specials were being blacked out on their 'cooldown'.


Ifthere is no cap, and it is related to diminishing returns, how is it possible to go, say, from 3 seconds to 1 second?
Atobusarragra
Fri May 13, 2005 11:36 pm
#130

My bad, I stated my unmod spd. My mod spd is 1.59.
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