Bounty Hunter Archive

Thread: Speed Cap?

Waste93
Wed Nov 24, 2004 9:17 pm
#105

At +97 you should cap with any weapon with a base speed of 9.52 or slower. I have seen some looted weapons with a base speed of 11+ but those are rare. So you should be good to go.



Colonel Waste - The Wookiee Crusader
Cpl_Fisher
Thu Nov 25, 2004 1:39 am
#106






Darksaba wrote:

sweet so im gonna be speed capped


Thanks for the advice, im currently using a pretty useless laser rifle but ill be using a speed sliced T21 untill i can use a speed sliced DXr6-b. Thanks






NP man, always willing to help out.



Member of the Rock alliance.
CO of DD 214
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"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Cpl_Fisher
Thu Nov 25, 2004 1:16 pm
#107

9.52 is the Magic number? Now, If I could only magicaly devine the number post revamp.... If you front load all your damage though, who cares about DPS? I'll always be a rifleman with commando skills, i'll just have to adjust my tactics, the prob now is telling my weapie what to experiment for, grrr. templates are easy to change, weapons are not.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
dhamian
Thu Nov 25, 2004 6:33 pm
#108

so wuld master marksman and master rifles and master doc be a good template to solo stuff like krayts or Ns elders? i mena i would be almost speed capped if i had the \\\=2 rifles speed, but i could probably get one of those off an auukin(i suck at spelling) ring or ca or sea or aa. so would that be bad?



Lowca: ingame name: lutenant spike, title plan: Master Rifleman and Master BH
Naritus: Ingame name: Dhamian Cain, Title plan: Master BH and Carbineer
Ackehece
Thu Nov 25, 2004 7:40 pm
#109






dhamian wrote:

so wuld master marksman and master rifles and master doc be a good template to solo stuff like krayts or Ns elders? i mena i would be almost speed capped if i had the \\\=2 rifles speed, but i could probably get one of those off an auukin(i suck at spelling) ring or ca or sea or aa. so would that be bad?






impossible to be MM MR MD cause you also need to be master medic (to many points T_T)

so current you would need +7 in speed SEAs to cap rifle speed




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




kilermer
Sun Dec 05, 2004 2:07 pm
#110

Befor yall come here to tell me to read the swordsman 101 post, ive already read it. But do not under stand it.. What do i need in order to speed cap swordsman?




---Scylla---
------Caitoo Paghten------
----Lt. Colonel Of the Rebellion Army----
--Master Swordsman -- Medic 4/0/4/0 -- Brawler 3/3/4/2-- Rebel Pilot 1-1-1-1 --


kilermer
Sun Dec 05, 2004 2:08 pm
#111

Sorry got the triple post, dident know how that happened..




---Scylla---
------Caitoo Paghten------
----Lt. Colonel Of the Rebellion Army----
--Master Swordsman -- Medic 4/0/4/0 -- Brawler 3/3/4/2-- Rebel Pilot 1-1-1-1 --


sniffm
Sun Dec 05, 2004 3:08 pm
#112

u need a TOTAL of 95 2h speed, so if your a master swordsman you need 20 extra, if your also a master brawler u only need 15
odoega
Mon Dec 06, 2004 9:49 pm
#113






MemicThis wrote:

better yet fs melee speed +12 and m brawler (+5) so u only need +3






better yet. ohh wait cant get any better than that.



Dr' Moreau
{COG}
TARQUINAS
~ONLY THE DEAD SEE THE END OFWAR~
,.·'FuJax'·.,

kilermer
Tue Dec 07, 2004 5:12 am
#114

What if im going to master swordsman, and have master doc, with some FS stuff (grr)


That is if i can get my stupid game from crashing every 3-5 mins




---Scylla---
------Caitoo Paghten------
----Lt. Colonel Of the Rebellion Army----
--Master Swordsman -- Medic 4/0/4/0 -- Brawler 3/3/4/2-- Rebel Pilot 1-1-1-1 --


jassi007
Tue Dec 07, 2004 6:55 am
#115

As a master doc/master swords, you have 18 spare points. What I do is keep 15 to switch between nov artisan/scout. I'm going to use my other 3 points to get FS melee speed, that'll give me +9, which means I have to come up with 11 more.



Jassi Cowin
Master Doctor/ Master Swordsman
Officially Klaws biznitch.
"I don't do hawtpants"
Silvarran
Sun Jan 16, 2005 11:05 am
#116

I've seen a few places it mentions the rifle speed is capped at 97...so even though under skill mods it says my Rifle Speed saysis at 115 I am really only at 97?



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Waste93
Sun Jan 16, 2005 2:42 pm
#117






VelvetFarstar wrote:

97 is cap u can go higher but with no use




Cap is +100. You can effectively cap with most rifles at +97. Though not all. Anything above +100 has no effect.




Colonel Waste - The Wookiee Crusader
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