Bounty Hunter Archive
Thread: Bounty Hunter Wars Vision of an improved Player Bounty System (updated 06/09/2005)
That is a really nice idea you have there feller
Another reason why I don't bother using the jedi and play more on 2nd slot is because I know, eventually all the time I had with my friends gri...erm... leveling my jedi would go to waist on a bounty hunter. I REALLY suck at PvP! Never bothered to go into it that much - at most I've had about an hours PvP play in Ancorhead in well over a year of playing. (oh BTW, that ended with being killed by a Jedi Knight! lol!)
But to build on your suggestion, on using the radial for the player to accept or admit, if the player has EVER reported you, they should only be presented an admit and HAVE to choose the option to continue play.
This element of risk MIGHT lower other's eagerness to actually report players as well.
This might of been mentioned in post but I got to that line and replied thereafter! Players who've just been killed by said jedi, BH, Smuggler CANNOT report for 1 hour. This should allow a "cooling off" period, and maybe by which time the player won't be as bitter.
Yeah yeah, my 2 posts may seem bias to Jedi's and I DO know how hard you have to work at Bounty Hunter to even start being able to hunt jedis, in actual fact, I'm in process of leveling my 2nd slot as a BH. This will be a total of 3 attempts to get it on same server (twice with main before I unlocked the jedi) its tough and dull as dish water.
Main post update:
I was a Bounty Hunter once, but I ended up feeling that I was more of an anti-jedi character than a Bounty Hunter.
This is a few of my old ideas... (I am against PvP normally, but I tell you, if this was done, I would make my Alt to a BH...)
The Professional Player Killer!
In all, the following would offer the Bounty Hunter profession far more depth than the "anti-jedi faction". It opens up the ability to work for Jabba The Hutt, Valarian, Black Sun or whatever other famous faction out there. It even gives you the opportunity to play the "good guy" by hunting based on your townsperson faction (against people with Thug faction). And it makes a Bounty Hunter able to hunt EVERYONE, and make EVERYONE forced to monitor their faction.
If you hate a lootcamper, kill them. If someone is an ass in Tuskan Fortress - get +5000 Jawa faction and kill them. If they continue, kill them again. If you are not a Bounty Hunter, seek up your Bounty Hunter friend and let him kill them. In this system, pissing Jabba off MEANS something, and it puts a true stop to lootcamping.
Who should be on theterminal?
If you become Special Forces, you might end up on the Bounty Hunter terminal (regardless of current profession). Also, if you gain an excess amount of faction standing in one day (like +7500, hidden value) you end up with the same result.
What am I worth?
Your value on the terminal is based on your PvP+ Factionrating, and you will loose PvP rating if you die.
Who may I hunt?
As a Bounty Hunter you can hunt all targets of your opposing factions:
* In Rebel vs Imperial situations you can only hunt players of equal or lower rank to you. If you are imperial and want to take down a Rebel Colonel, you must be an Imperial Colonel.
* You can also take missions if you have a high faction to a noteworthy faction that may want to pay bounties. You can take bounties on players who have MINUS in your faction, OR have a high faction in an OPPOSING faction. For example, if you have a high Jabba faction, you can take Jabba missions. You can then hunt players who have minus in Jabba faction, OR a high rating in Valarian faction.
Loss when dying
Dying from a BH results in loss of faction standing. A player with minus in Jabba faction thats killed by a Jabba BHis given a bonus in Jabba Faction(repayed debt). A player with high Valarian score that gets killed by a Jabba BH looses faction. The Bounty Hunter himself gain a bonus to his faction, and perhaps a minus to his Valarian faction (which may result in a bounty on him). You also get whatever money was in the pocket of the victim, and you are payed for your bounty. You will also loose some PvP rating by dying. Thats it, this system is meant to be fun, not in the game for griefing.
Limits
Once you are killed by a Bounty Hunter, you wont end up on the terminal again as long as your faction is not increased above the loss you just took. You also wont get hunted again if you stay off from going "Spec Op".
Summary
Bounty Hunting should be based on whatever faction you mess with, not what professions you are. You must consent to PvP or lootcampto be hunted, so there are no way to say "I dont want PvP". The highest PvP players will be the most interesting target so being on the terminals might be kind of a prestige, and there is no big loss if you die (this is meant to be fun, no way to grief the player).
Message Edited by JemyM on 03-03-2005 01:41 PM
ninjabob42 wrote:
One thing I would love to see is the ability for a BH with a PC bounty to enter a private house where the mark is staying, A BH should have the ability to break into a house for a bounty and take it on.
I really like the thought of slicing into houses. There have to be several things considered, though.
The Master Bounty Hunter shouldn't be able to do that and also not be able to steal anything. If anybody should be able to slice the doors of a player houseopen (setit to public for 1 minute if the slice was successful and have acool downtimer of60 minutes per door on each slicing attempt, no matter wether successful or not)it would have to be a master smuggler. The Master Bounty Hunter could employ the services ofa Master Smuggler, though. The smuggler could choose either himself or one single other person to enter. The Bounty Hunter would have to stay grouped with the smuggler until the mission is done and split payment.
Of course, the Bounty Hunter could also take on Smuggler skills to do this him or herself.
I mean sure this will give the BH a disadvantage, since they are ranged and there isnt much range in a house, and the mark could draw the BH into close spaces for more of a hand to hand type thing, but I dont think a private house shojdl be a deterant,
What if the mark is ranged as well, though, or doesn't have any good combat skills?
This could be a chance, like 50% or 75% that they can break in per hour or so, and droid engineers could make house defenses (house droids if you will) for protection.
If those would be something along the line of super battle droids on the corvette that guard AFK players, it could even work. If they are just as weak as pet droidsthat are set on guard, they won't really be of much use or a challenge.
But honestly I dont think it is right to allow a mark to run into a private house and then log out, that is the cowards way, and I think this will actually prevent this (but they can only enter when the mark is inside, that will prevent them from camping out in a house and then attacking when the mark logs or enters the house)
Potential problems I see with this:
The mark may have to go to the toilet,tend to the kids or do something else important in real life for a couple of minutes and go afk inside the house. The Bounty Hunter justcomes in and kills him or her. I do not think this would work nor would it be fair.
Also, what if the Bounty wants to log out safely because of real life commitments or because his/her online time is about up? You cannot force them to stay online and fight you.
An option would be that marks couldn't be attacked with the /afk flag up, but then again, that could be exploited by people having the flag up 24/7.
Being safe in private houses is a very important aspect of the game, as some people also have real-life commitments. On slwo machines, it often takes more time logginng out and in again than it takes going afk for a toilet break or similar. In addition, where else could one safely log out if not in a safe house?
Plus, believe it or not, manyplayers do notlike or even care forPVP. There is little they can do to avoid it. It is the Bounty Hunter's choice to PVP, but for most player bounty marks it is forced upon them.
They should have a means to get away, if the Bounty Hunter can't stop them,people could sayhe/shehasjust been too slow and lost the opportunity.
Also imagine this scenario: Some people are doing a player RP event, and some Bounty Hunter runs in, kills a key character to the event and shouts 'pwnd u u n00b!' and thus destroys the RP event that has been planned for weeks or even months. Not very promising either.
I would also like to note that avoiding a fight one cannot win is not the cowards way, but the rational thing to do, from a roleplaying standpoint. Han Solo ran from Jabba and his Bounty Hunters, the Jedi ran and hid from Darth Vader and so on. It is the way things are in the Star Wars Universe. Cowards, perhaps, but it comes with the territory. Besides, isn't it just as much cowardice to attack somebody while away from the keyboard?
All these points have to be considered, as there are many types of players in the game, from hardcore gamers over casual players on to roleplayers. The viewpoints and concerns of all these player types have to be considered.That is why your idea would hardly work out.
THAT IS MY 2 CENTS
Your two cents are taken, but they are just very rusty, that's all
Message Edited by Glzmo on 03-15-2005 01:51 AM
BarneyIX wrote:I really don't understand why people think that this is such a great idea.It opens the door for MANY possible Exploits by Jedi mainly by doubling up on Smuggler/Jedi.It seems to add to anonmosity towards other bounty hunters which we don't really need.. Does anyone remember Vars? Our old Correspondantwho we MADE leave because he suggested we move a skill up ONE BOX?In the end its just adding BUSY work to a bounty nothing more... I don't know about the rest of the bounty Hunters but I dont want to be doingany more busy work that I HAVE TO... I kinda think its weak that we have to even go to get someones bio-sig in the first place. You would think thatthe individual giving the quest would supply you with that....The ONLY people I can understand supporting these ideas (not counting the smuggler ones most of them seem kinda solid except when paired with jedi)are Jedis who are tired of being attacked(which I understand its probably not much fun for you there especially if you just want to grindtill you get uber THEN own) and loosing XP or at least having thier play interrupted.I have NO desire to engage in combat with other Bounty Hunters, nor do I think that philosophy should be fostered.***Also to the BH who seem to support moving Jedi Bounties to Master you realize the ONLY reason a Jedi PC would suggest thatis to weaken you right? They don't care about making MBH better they just want to avoid the more deadly MTKA/BH chars or Fencer/BH becausethey are weaker to Melee than to range thanks in large part to a VERY NICE Saber block.***Message Edited by BarneyIX on 11-14-2004 07:01 PM
Message Edited by BarneyIX on 11-14-2004 07:17 PM
The whole idea behind the original post is for BH's to spend time fighting BH's and not jedi. That is why people think it is a good idea.
Look at his sig "Click here to read and support these Visions to improve and possibly save SWG!" What does SWG need saving from?
Message Edited by CoFRBrutus on 03-15-2005 06:58 PM