Bounty Hunter Archive
Thread: Bounty Hunter Feedback Requested: Armor Certification
I don't think the certification is what the problem is at all here. If you look at the general protection values, you will notice it seems out of sync for how one would logically percieve the armor would advance in both type, quality, and overall protection.
Recon 7000 energy 5000 Kinetic
Battle 6000 energy 6000 kinetic
Assault 5000 energy 7000 kinetic
The values for Battle and Assault armors should be switched around, to make Assualt armor the top end over all protection as it should be logicaly. This IMO would be the easier fix overall, and make the most sense out of what could be done in the game. This would have the effect of making the armor system easier to understand for new players, and bring life back into the old composite armor, right now, short of using the helmet and boots to replace those god awful padded counterparts (aka the dork beanie, and mud stompers).
Since MBH is classified as a tank, it only makes sense we should have top end armor, that affords us the best overall protection possible, Keep the Assault certification for BH, but adjust the stats acordingly on the armors to refelct the fact we do fight both energy and kinetic battles in the game.
The only draw back here I seeis what do we do with the one high end Odd ball armor set, R.I.S. I can see people disagreeing just because they spent a bloody fortune to get the armor, adk it and slice it acordingly. But since what atleast 90% or better of the R.I.S. Users are BH? I am thinking it should be bumped up to Assault, under the changes I specified above, just to keep some continuity and not put to many out of time and credits. What would a non-Tank Profession even need such a expesnive set of armor for other then to look uber?
Thats my take on the whole issue any way.
I think the armor certs need to stay the same, but the resists on the armors need to be shuffled for newly crafted peices. Assault armor needs to change to higher energy resists (BH and commando both need high energy resists), battle needs to change to high kinetic resists (melee chars need the kinetic resists) and recon should be the armor with the balanced stats.
It's been all bass ackwards ever since the CU came out.
Iawo wrote:
I think the armor certs need to stay the same, but the resists on the armors need to be shuffled for newly crafted peices. Assault armor needs to change to higher energy resists (BH and commando both need high energy resists), battle needs to change to high kinetic resists (melee chars need the kinetic resists) and recon should be the armor with the balanced stats.
It's been all bass ackwards ever since the CU came out.
/agree
Message Edited by ChemicalBrother on 10-20-2005 12:05 AM
Lack of a better term, this idea is kind of retarded. BH does not take SP like it used to, if you want different armor certs, go master a class thathas it.
Full suit of ADK Stat Caped 6k BH armor.....I'm not the only one....why make things more complicated? Focus on something that is WAY more relavent then this.
SamousNemo wrote:
Reconnaissance Armor receives a nominal bonus to energy protection and a nominal penalty to kinetic damage protection. This can be conceptualized as a free energy layer.
Battle Armor has an even protection against all damage types - no modifiers at all.
Assault Armor receives a nominal bonus to kinetic protection and a nominal penalty to energy damage protection. This can be conceptualized as a free kinetic layer.
As we all know Bounty Hunters are certified for Assault Armor types. Primarily this includes Composite, Chitin, Black Sun (aka Bounty Hunter), and Mandolorian armor.
Unfortunately most of the combat Bounty Hunters see is against Energy weaponry (e.g. most blasters and all light sabers). This leads most Bounty Hunters to pick up an additional profession to get an armor cert that better suits his/her needs.
Of course every combatant is required to pick up another profession to be viable, however our current certs have a few additional drawbacks
#1 Our ideal armor appearances, Black Sun and Mandolorian, are not very practical in the type of combat we face. This leads both appearances to be used as more of a cosmetic suit to brag about than to actually serve as protection
#2 Many hunters feel pigeon-holed into taking a certain secondary prof to gain the ideal armor cert
Now although I cannot speak for other professions, I was curious to hear what you all thought. Primarily I am curious to hear what you think about possibly changing our armor certification to Recon or Battle. Keep in mind of course that Black Sun and Mandalorian armor would also need to be changed to Recon or Battletypes in order that we could wear them. This would alsogrant other professions access to our most coveted armor appearances.
For clarification and easy reference, the current professional certs are as follows
Assault: Bounty Hunter, Commando, Squad Leader
Battle: Carbineer, Combat Medic, Creature Handler, Doctor, Fencer, Pikeman, Ranger, Swordsman
Recon: Pistoleer, Rifleman, Smuggler
Message Edited by SamousNemo on 10-15-2005 11:20 AM
Assault armor is all part of balance.
MBH/MR has 1180 damage capped rifles with the new SL buffs you can do 1800+ per hit.
MBM/M Carbs has 1064 damage capped carbines.
On average you have higher damage weapons than a Jedi so were given lower resistence energy armor to balance it out.
Having battle armor or recon as MBH primary armor cert is unbalancing.
Excellent idea. One that was asked for MANY MANY times by people in the "CU Alpha Test That Never Was."
BH should be certed for Recon and Rifleman for assault. Mando and BH armor should be switched over to Recon and Assault should be given a new quest armor.
Gonna have an uproar over old sets of assault armor, though. They're going to have to come up with a way to refit the current assault stuff. I can see people with Post-CU mando getting shafted hard-core.
Nachro wrote:
i disagree to turn bh armor cert to recon, this will give a big penalty in pve where assault armors are better then others, this way a bh/rifle (or pistol, carabine ecc), will be greatly penalized i think.
the current certification is pretty balanced, you can wear recon with any other ranged profession, or battle with doc/cm, but assaults are pretty important for a bh.
Not if you plan to have enough skill points to have a vendor to sell the stuff you loot. I'm a MBH/MCM and artisan 0030 so I can have a vendor. That only lets me get up to say pistols 3 in marksman with the skill points I have left.
Ive always thought that Assault, and Battle armor stats were backwards anyway.
Think about it. All but one melee prof has Battle Armor certs (TKM the exception).
BH and all the other Profs that are certed for Assaultare "Soldier" types.
Now to me, the Soldier (BH, Commando, ect.) professions, are professions that encounter both Energy, AND Kinetic opposition. They as a Profession should be ready for any encounter wether it be a Jedi, a Rifleman, or a Piket. And IMO thier armor should reflect this diversity.
In my opinion, the stats for the current Assault, and Battle armors should be switched.
how about making BH armor a "special" armor that can only weard by BHs (novice BH as a requrement---> RPler can still wear it without the need of too much skillpoints)
give it a better balance of kinetic/energy protection (the same like battle armore have or maybe a little bit better) i mean only we have the ability to get the parts for it and BHs need the best equipment that is availble IG to take down our marks