Bio Engineer Archive

Thread: New top 5 issues

Shifty
Thu Apr 08, 2004 8:26 pm
#105

1. Fix Investigation missions. I'm currently experiencing a 50% failure rate.

2. Fix Jedi logging exploit.

3. Make LLC more accurate.

4. Give better defenses.

5. Make Investigation less of a grind. This is easily the hardest skill tree I've tried so far in the game. The main problem beside broken missions is the shuttle waits. BHs should get some way to bypass the wait, even if it is lowered to 5 minutes. I've mastered entire advanced professions faster than I've done this tree and it's all because the shuttle waits drag it out. If we can't get a bypass, missions should be worth more so you only have to do about 20 per level after 1.
JWlaxplyr7
Thu Apr 08, 2004 9:28 pm
#106

1) Make BH's dangerous to other professions- A BH should be able to incap or disable his target in 1-3 shots, they work alone and so they cant let battles last long or their survival chances are slim, we either have to do all our damage very quickly or not at all,.When those BH's were on the star destroyer in Empire Strikes Back, all the imperial captains were afraid of them, because when the empire wanted to hunt down the most dangerous rebels, they called in the most dangerous combatants, Bounty Hunters.


2)Give BH's bonuses like the smuggler's Underworld line, such as a reduced shuttle wait time (we use shuttles about twice as much as any other class, for missions and tracking, we shouldnt have to wait as long) we should also get a tip off ability where NPC's could give us tips (for a few credits or a beating) as to where our mark is, bounty hunters are somewhat like detectives.


3) The LLC's range is horrible, its a cannon, which implies long distance, a tank would never get close to a target to fire artilery out of its cannon, so we shouldnt have toget close to fire our cannoneither.


4) The tracking droid's speed is abysmal, i have to launch my droids, go find something to do in-game or out of game and come back once theyve found their mark, that is if they havent been eaten by a space slug, or somehow exploded, i mean really, our droids should at least be fast, considering the bug fixes havent come so around 33% of that time isuseless because my mark either ends up in the water, in a wall or invisible.


5) This is most important- a master BH should only be rivaled in 1v1 combat by a teras kasi master, or a high level jedi, they should also be abe to take out almost anything not as strong as them in a single shot or two.The minimum price their missions go for is 100k and up, and their mark should be of either high standing or a very skilled combatant. Their mark should also be trying to run from them and be able to take shuttles to different planets. Anyone who attacks their mark should automatically get a TEF that all BH's can attack them for, becausethere aremissions for people messing with BH'ing guilds so why are PC's exempt from that rule?? Also there should be special missions only accessible by a group with at least 4 MBH's in which they would hunt a master jedi or Extremely high ranking Imperial or Rebel NPC these missions should pay around 200k per person in the group, and shoul dbe extremely hard to complete.


-Thank you for reading this




adev
Fri Apr 09, 2004 12:18 am
#107

1. LLC accuracy
2. Probes reporting Jedi as not online
3. Increase mission difficulty/payout at Master
4. Make up for our lack of defenses.
5. Move Jedi Hunting to Master



Andsero <KEG>
{Blue Fishy Master Bounty Hunter}

Dismarum
Fri Apr 09, 2004 5:28 am
#108

1. LLC accuracy
2. Jedi offline bug

3. Increased mission difficulty at Master
4. BH only carbine
5. Move Jedimissions to Master



Dismaram Apastsado


DS'



Bonestorm
Fri Apr 09, 2004 5:45 am
#109

1. Fix the Jedi Offline bug and mission updated refresh on the terminals.


http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=193969


2. Fix rewards for other bounty missions. After Investigation 3 the only thing that affects the mission payout is whether you have a weapon equiped and what skill you have in that weapon.


3. Make 217 skill points mean something. I could dabble in a range of other skill to make a hybrid that could put a BH to shame i.e. Rifleman/Combat Medic, still have points left.


4. Make Jedi Hunting MBH only.


5. Humanoid traps, Gadgitsand Jetpacks maybe?
IsamuYF-19
Fri Apr 09, 2004 6:21 am
#110






JWlaxplyr7 wrote:

1) Make BH's dangerous to other professions- A BH should be able to incap or disable his target in 1-3 shots, they work alone and so they cant let battles last long or their survival chances are slim, we either have to do all our damage very quickly or not at all,.When those BH's were on the star destroyer in Empire Strikes Back, all the imperial captains were afraid of them, because when the empire wanted to hunt down the most dangerous rebels, they called in the most dangerous combatants, Bounty Hunters.


2)Give BH's bonuses like the smuggler's Underworld line, such as a reduced shuttle wait time (we use shuttles about twice as much as any other class, for missions and tracking, we shouldnt have to wait as long) we should also get a tip off ability where NPC's could give us tips (for a few credits or a beating) as to where our mark is, bounty hunters are somewhat like detectives.


3) The LLC's range is horrible, its a cannon, which implies long distance, a tank would never get close to a target to fire artilery out of its cannon, so we shouldnt have toget close to fire our cannoneither.


4) The tracking droid's speed is abysmal, i have to launch my droids, go find something to do in-game or out of game and come back once theyve found their mark, that is if they havent been eaten by a space slug, or somehow exploded, i mean really, our droids should at least be fast, considering the bug fixes havent come so around 33% of that time isuseless because my mark either ends up in the water, in a wall or invisible.

Are you a MBH yet? I don't see droid times as a problem at master. It's only a 2 minute wait for a probe and another 1 and half for my seekers.

5) This is most important- a master BH should only be rivaled in 1v1 combat by a teras kasi master, or a high level jedi, they should also be abe to take out almost anything not as strong as them in a single shot or two.The minimum price their missions go for is 100k and up, and their mark should be of either high standing or a very skilled combatant. Their mark should also be trying to run from them and be able to take shuttles to different planets. Anyone who attacks their mark should automatically get a TEF that all BH's can attack them for, becausethere aremissions for people messing with BH'ing guilds so why are PC's exempt from that rule?? Also there should be special missions only accessible by a group with at least 4 MBH's in which they would hunt a master jedi or Extremely high ranking Imperial or Rebel NPC these missions should pay around 200k per person in the group, and shoul dbe extremely hard to complete.


-Thank you for reading this












Ranwa Ranur-Master Bounty Hunter, Michele's knight in composite armor
Yujiro Haanma- Master Brawler, Pike and TK
Kazin Mitsume- TKM/Doctor
~People sleep peaceably in their beds
at night only because rough men stand ready to do violence on their behalf~

Wepps
Fri Apr 09, 2004 6:28 am
#111

We do NOT want Jedi missions at master.


To do that means that you can no longer make templates of a 3-0-0-0 base, and these are the only uniqueness that we have at this time.


Allowing Bounty Hunters with TKA, or Commando, or heavy Rifelman skills is a GOOD thing for us.


Don't try to stack us all in the same box, or you'll be sorry.





------------------------------------------------------------------------------------

"And those that pray for dew at the desert's edge - shall bring forth the deluge." - Dune, The Preacher

Live from Tikrit


CALORENDAR
Fri Apr 09, 2004 8:58 am
#112

1. Fix Investigation missions. I'm currently experiencing a 50% failure rate.

2. Fix Jedi logging exploit.

3. Make LLC more accurate.

4. Give better defenses.

5. Make Investigation less of a grind. This is easily the hardest skill tree I've tried so far in the game. The main problem beside broken missions is the shuttle waits. BHs should get some way to bypass the wait, even if it is lowered to 5 minutes. I've mastered entire advanced professions faster than I've done this tree and it's all because the shuttle waits drag it out. If we can't get a bypass, missions should be worth more so you only have to do about 20 per level after 1.

After I talked to a master bounty hunter on Naritus two nights agoI have a related issue here. The fact that, there is no way currently to prevent guilded Bounty hunters from warning their Jedi buddies that they are on the terminals, effectively killing the element of surprise which leads to issue no1.


Solution: Revamp the terminals to check if the bounty hunter viewing the terminals belongs to a guild with an active jedi character with the contract on them, then re-activate the mission for the bounty hunter taking the mission at regular intervals until the mission has been completed or failed within a 24 hour period. Once a bounty has been taken it should be exclusive until the mark has been eliminated, its upto the BH if they want to hire people on the mission. In fact add a hiring feature to the terminals so mercenaries can add themselves to a roster and add competition to the game rather than who can hologrind the fastest.


RoarkeMerciless
Fri Apr 09, 2004 12:49 pm
#113

1. move jedi missions to MBH


2. lower carabine HAM cost


3. fix bugs


4. fix bugs


5. fix bugs

IsamuYF-19
Fri Apr 09, 2004 4:40 pm
#114






Wepps wrote:

We do NOT want Jedi missions at master.


To do that means that you can no longer make templates of a 3-0-0-0 base, and these are the only uniqueness that we have at this time.


Allowing Bounty Hunters with TKA, or Commando, or heavy Rifelman skills is a GOOD thing for us.


Don't try to stack us all in the same box, or you'll be sorry.






So what makes a MBH unique then...or what will make a MBH Unique? We need something at Master besides specials that don't work. Perhaps a New level of weapons that have AP2 piercing abilities. so there would be a new Scatter pistol, Carbine, LLC




Ranwa Ranur-Master Bounty Hunter, Michele's knight in composite armor
Yujiro Haanma- Master Brawler, Pike and TK
Kazin Mitsume- TKM/Doctor
~People sleep peaceably in their beds
at night only because rough men stand ready to do violence on their behalf~

Night_Mayor
Fri Apr 09, 2004 7:59 pm
#115

Tanks are you there? where is this going?



Swordsman Doctor
N Ronjoi Roham h
Ydk
Fri Apr 09, 2004 10:00 pm
#116

I too would like to know the purpose of this thread. Are there any plans to fix LLC or fastblast?



Zune [Master Bounty Hunter]
& Chuft [Master Rifleman / Master Doctor]

"Good... Bad... I'm the guy with the gun."
Areriye
Sat Apr 10, 2004 8:13 am
#117






Wepps wrote:

We do NOT want Jedi missions at master.


To do that means that you can no longer make templates of a 3-0-0-0 base, and these are the only uniqueness that we have at this time.


Allowing Bounty Hunters with TKA, or Commando, or heavy Rifelman skills is a GOOD thing for us.


Don't try to stack us all in the same box, or you'll be sorry.







Wrong. These templates make master bounty hunter worthless.


If other player hunts were at the Investigation 3 level, I'd be content with that, but Jedi should be master bounty hunter level.





-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
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