Bio Engineer Archive
Thread: New top 5 issues
2. Probes reporting Jedi as not online
3. Increase mission difficulty/payout at Master
4. Make up for our lack of defenses.
5. Move Jedi Hunting to Master
2. Jedi offline bug
4. BH only carbine
5. Move Jedimissions to Master
JWlaxplyr7 wrote:
1) Make BH's dangerous to other professions- A BH should be able to incap or disable his target in 1-3 shots, they work alone and so they cant let battles last long or their survival chances are slim, we either have to do all our damage very quickly or not at all,.When those BH's were on the star destroyer in Empire Strikes Back, all the imperial captains were afraid of them, because when the empire wanted to hunt down the most dangerous rebels, they called in the most dangerous combatants, Bounty Hunters.
2)Give BH's bonuses like the smuggler's Underworld line, such as a reduced shuttle wait time (we use shuttles about twice as much as any other class, for missions and tracking, we shouldnt have to wait as long) we should also get a tip off ability where NPC's could give us tips (for a few credits or a beating) as to where our mark is, bounty hunters are somewhat like detectives.
3) The LLC's range is horrible, its a cannon, which implies long distance, a tank would never get close to a target to fire artilery out of its cannon, so we shouldnt have toget close to fire our cannoneither.
4) The tracking droid's speed is abysmal, i have to launch my droids, go find something to do in-game or out of game and come back once theyve found their mark, that is if they havent been eaten by a space slug, or somehow exploded, i mean really, our droids should at least be fast, considering the bug fixes havent come so around 33% of that time isuseless because my mark either ends up in the water, in a wall or invisible.
Are you a MBH yet? I don't see droid times as a problem at master. It's only a 2 minute wait for a probe and another 1 and half for my seekers.
5) This is most important- a master BH should only be rivaled in 1v1 combat by a teras kasi master, or a high level jedi, they should also be abe to take out almost anything not as strong as them in a single shot or two.The minimum price their missions go for is 100k and up, and their mark should be of either high standing or a very skilled combatant. Their mark should also be trying to run from them and be able to take shuttles to different planets. Anyone who attacks their mark should automatically get a TEF that all BH's can attack them for, becausethere aremissions for people messing with BH'ing guilds so why are PC's exempt from that rule?? Also there should be special missions only accessible by a group with at least 4 MBH's in which they would hunt a master jedi or Extremely high ranking Imperial or Rebel NPC these missions should pay around 200k per person in the group, and shoul dbe extremely hard to complete.
-Thank you for reading this
We do NOT want Jedi missions at master.
To do that means that you can no longer make templates of a 3-0-0-0 base, and these are the only uniqueness that we have at this time.
Allowing Bounty Hunters with TKA, or Commando, or heavy Rifelman skills is a GOOD thing for us.
Don't try to stack us all in the same box, or you'll be sorry.
After I talked to a master bounty hunter on Naritus two nights agoI have a related issue here. The fact that, there is no way currently to prevent guilded Bounty hunters from warning their Jedi buddies that they are on the terminals, effectively killing the element of surprise which leads to issue no1.
Solution: Revamp the terminals to check if the bounty hunter viewing the terminals belongs to a guild with an active jedi character with the contract on them, then re-activate the mission for the bounty hunter taking the mission at regular intervals until the mission has been completed or failed within a 24 hour period. Once a bounty has been taken it should be exclusive until the mark has been eliminated, its upto the BH if they want to hire people on the mission. In fact add a hiring feature to the terminals so mercenaries can add themselves to a roster and add competition to the game rather than who can hologrind the fastest.
1. move jedi missions to MBH
2. lower carabine HAM cost
3. fix bugs
4. fix bugs
5. fix bugs
So what makes a MBH unique then...or what will make a MBH Unique? We need something at Master besides specials that don't work. Perhaps a New level of weapons that have AP2 piercing abilities. so there would be a new Scatter pistol, Carbine, LLC
Wepps wrote:
We do NOT want Jedi missions at master.
To do that means that you can no longer make templates of a 3-0-0-0 base, and these are the only uniqueness that we have at this time.
Allowing Bounty Hunters with TKA, or Commando, or heavy Rifelman skills is a GOOD thing for us.
Don't try to stack us all in the same box, or you'll be sorry.
Wepps wrote:
We do NOT want Jedi missions at master.
To do that means that you can no longer make templates of a 3-0-0-0 base, and these are the only uniqueness that we have at this time.
Allowing Bounty Hunters with TKA, or Commando, or heavy Rifelman skills is a GOOD thing for us.
Don't try to stack us all in the same box, or you'll be sorry.
Wrong. These templates make master bounty hunter worthless.
If other player hunts were at the Investigation 3 level, I'd be content with that, but Jedi should be master bounty hunter level.