Bio Engineer Archive
Thread: New top 5 issues
.:Up And Comming MBH By Choice:.
ForceAssassin wrote:Didn't mean to double post, sorry about that, I thought I lagged out.
Forgive me, I know the caps were bad enough
-Meph
I know you wanted to get it read, but can you take the color and size down a bit? That's awfully difficult to read like that.
- If you have a seeker droid that is in track mode and it is already sending back updates, taking a shuttle on planet will cause CTD at next update. This continues until tracking is complete. If you manage to take a shuttle before the first update, it is fine.
- Marks do not spawn even though seeker droids and Ranger tracking say mark is in area. This has been a major problem since Publish 6. I have seem to reduce this for myself by not depending on the seeker droids as much. Once I have a direction of a mark, I track them down without sending out any more droids. Spawning success increase for me when I do this.
- I have only tracked a Jedi once, but using find and track on a seeker seems only to find the jedi at first update and then returns the same location for the rest of the updates. The seeker does not track the jedi until you send out another seeker droid.
And here is the proof this kinda dissapoints me really. http://forums.station.sony.com/swg/board/message?board.id=Tarquinas&message.id=154983
IsamuYF-19 wrote:
YES! there are too many BH on Tarq now just for the invest line and jedi hunting at 3. The influx of these people are going to errode the core foundation of BH. Most of these people didn't care about BH before Jedi hunting was fix so why should they after....Move em to MBH.
Erelas wrote:
Tanks said :
Also, I have been told in regards to defenses that BHs are a "high offense/low defense" profession. I did point out that the "high offense" has disappeared a few publishes ago and now we are low offense/low defense profession.
I was told to make sure that is pointed out in the Top 5.
Not to be a smarta$$, but does this count as it now being noted in the new Top 5, lol.
And please, factional head-hunting, ie. player marks other than jedi would be wonderful, and moving jedi marks to Master level. I know some do not agree with this, but, it is something "I" would like to see.
Wepps wrote:
This is why I disagreed with Investigation experience boost. That was not a fix, in my opinion. It created a situation where those who are seeking the content that the Bounty Hunter profession has, are able to too easily master this profession.
Not even master but just for far enough to get our "only" content in the game. But not suffer the sacrifices that we've taken so far with the nerfs.
1. Invisible marks and other bugged BH missions (This isn't a big deal for the MBHs, but it is for the novices)
2. Increase the payout at MBH. At the moment we can make better money doing regular destroy missions than we can doing BH missions. We should be able to make as much with BH missions as we can with destroy missions
3. We either need defenses or a more powerful offense. Our offense isn't enough to punch to other classes defenses, and we don't have any defenses of our own.
4. It would be nice to get a carbine. We currently get a pistol and a heavy weapon, but we don't get anything special for our carbine line.
5. Jedi exploits need to get fixed. The main one that jedi are using is logging out and back in, which makes our droids report that the jedi is offline.
- Eliminate grind feel in investigation
- PC/NPC traps*** - with corresponding Inv xp gain
- More interesting NPC missions, such as the guards at higher levels as suggested by others.
- More player bounty opportunities*
- Fixed missions**
- PC/NPC traps*** - with corresponding Inv xp gain
- Give us true offensive dominance
- PC/NPC traps*** or specials targeted at PC/NPC for the purpose of capture, stopping someone, or lowering defence.
- Higher accuracy bonuses, particularly for LLC, or make accurate weapons more damaging. defence lowering+stopping to set up LLC suitable alternative.
- Armor penetration capability?
- PC/NPC traps*** or specials targeted at PC/NPC for the purpose of capture, stopping someone, or lowering defence.
- Make master worth something
- All lines of BH should be worth something!
- Higher paying, and perhaps unique missions at master*
- Specials that are worth something
- Maybe this is where strong offense could be tipped into best offense
- All lines of BH should be worth something!
- Increase scouting relevance
- Fix scout! (particularly survival line)
- PC/NPC traps***
- Hunting is irrelevant to BH. Any way to make it more like ranger tracking? we don't need all the creature-oriented stuff.
- Explore seems somewhat relevant, at least
- Fix scout! (particularly survival line)
*If you add other player bounties, bump the jedi ones to master, for example. Simply to "prevent dabblers" is not, in my opinion, a worth while reason.
**I hesitate to list bug fixes with game design issues. I'm referring to bugged NPC missions, as well as PC missions.
***Despite the fact I list PC/NPC traps 3 times, I can't say its as big a deal to me directly as its recurrance suggests. However, the fact that it comes up 3 times I think is an attestation to its usefulness in addressing other issues.
Some perspective:
I like dabbling! That's the main reason I even considered this game. I've "dabbled" in ranger (tracking), pistoleer, and medic while pursuing BH, and plan to dabble in carbine as well. If someone else wants to spend all those points on master scout and marksman to dabble in a bit of BH, let them.
Compensate the MBHs commensurate with the fact that they have spent 217 points rather than just dabbling in a single line of BH, and therefore cannot do further substantial dabbling in other professions. Note that I've put the "Master worth something" as 2nd to last in the above list. If every line of BH was worth something, then 4/4/4/4 would be worth something (and that's 216 skill points right there).
What I don't want, is the investigation line to remain nothing but a grind to get master. I have seen value in all but this one line, which is why I put that at the top.
1:fix the jedi off-line exploit
2:give LLC better acc. and make it do force damage mean it would hit there force bar(ya ya i know ...)
3:give us defences or better offince
4: fix bugs with investigation
5: give us traps that work on PC/NPC's