Bio Engineer Archive
Thread: CL 10 Creatures Still too much
In view of the fact that pets were getting nerfed left and right, I tried to keep my creations to under 2k and traded off higher damage for higher HAM.
Unfortunately, all the pets that were invalidated and "fixed" were fixed to the bottom end of that creatures "wild" stats. We are not engineering for the better, there is no "bio" involved. We are merely making clones of wild creatures who are less potent than the "real" thing.
wookiedoodoo wrote:
I have decided to use the CL 10 droids as a template for pets. 1400-2000 Health isnt too hard to get with a little work and should be within acceptable limits. the hardest part I have is getting a level 10 pets to do more than 40-50 damage, though the droids can do 140 damage. As long as we can get a level 10 pet to be at least equal to a droid, we should be ok.
Top of the line (as far as I know) probe droid will have 1100HAM, 20% resists (I think there is a bug that makes the resists 40% on the second call but that is not intentional afaik), 160dmg at 0.75 speed, about 0.38 to hit. Top of the line R3 has about 1700HAM, same resists, 130 damage at 1.5 speed, same to hit. Both work out to the same CL.
Now, given those numbers we can roughly calculate that 50% extra HAM on the R3 is 'worth' the probot doing 2.5x the dps of the R3. If we work those ratios into BE pets, taking into account the resists, we get pets along the following lines;
- 40-50 damage, 2.2 speed, 0.25 to hit= 2400 HAM @ 0 resists, 3200 HAM at 0 resists if the 40% resist figure on droids is correct.
- 110-120 damage, 2.1 speed. 0.3 to hit = 2200 HAM @ 0 resists, 2950 HAM at 0 resists if the 40% resist figure on droids is correct.
- 150-160 damage, 2.0 speed. 0.35 to hit = 2000 HAM @ 0 resists, 2700 HAM at 0 resists if the 40% resist figure on droids is correct.
We can reasonably assume that the various disadvantages and advantages for each are expected to cancel out - Droids invulnerable to most state effects and DoTs, but harder to heal wounds on (marginally harder to heal damage as well) and don't have special attacks. So, if you keep BE pets in those parameters they shouldn't have any problems once the system is finally fixed.
Currently to make 10's I just use the old voritor/huurton recipe and I getresults of 3100/2900/800 HAM. I then experiment with the mind till I get about 2k. I have been giving these to all my guildies that refuse to become regular CH's. They are all quite happy with these as non-ch pets. I'm thinking they are either legal pets or haven't been tagged as mutants and nerfed.
My question is this, at what point do you get the notice that they are invalid and presented with the adjustment box? When they're tamed? When they're called? When they're grown and called? Either way, I won't see these prompts if I'm always giving the pets away.
If I haven't seen this pet adjustment screen, then am I just making legal pets this whole time?
Wokka-wokka