Bio Engineer Archive
Thread: Please put some experimental points at MBE level
Eskie wrote:
it's their grass so why not?That is your opinion, but the devs actions currently say its my lawn, at least for the additive and medical markets. I agree with them on the medical market, but not on the additive market. But I will happily take it also. So - cya!
We've covered this already, the devs are throwing us a bone for nerfing our profession and for that I'm grateful, (remember, I'm glad they're leaving 0004 as is, it benefits me too, however I have no qualms acknowledging the big picture either). However it's still their lawn, we're simply allowed equal "squatter's rights" at the moment, (which rocks because my business will be that much the better for it).
However, and I've also said this before, things will change. MBE will get some of the med pie soon, and we'll be forced to give something else up.
To me crafting docs are like the people of Alderaan and the CU is like the Death Star on steroids...we're about to be homeless...
Excuse me? BEs didnt even have that market before. This crafting line is added to BE at no additional skill point cost, they get the same opportunities in it as current docs, and you call it a nerf? I would love to be nerfed that way.
Eskie wrote:
"The question isn't about the crafting doctors being able to make the enhancers, it about the crafting doctors having to become MBE to craft meds. The current CU changes allows a Doc to take 1 line in BE to make meds, thus not "nerfing" them, but it nerfs the BE profession."
Excuse me? BEs didnt even have that market before. This crafting line is added to BE at no additional skill point cost, they get the same opportunities in it as current docs, and you call it a nerf? I would love to be nerfed that way.
Eskie, it's not about the market. I never took BE to make cash...lol...I can make more easier and fastersitting in front of the sp in Coronet using a buff macro than I can as a BE.
It's the point of the dabbler being better than the master. No other profession is like this so why is BE being treated this way?
Aleskander wrote:
Eskie wrote:
"The question isn't about the crafting doctors being able to make the enhancers, it about the crafting doctors having to become MBE to craft meds. The current CU changes allows a Doc to take 1 line in BE to make meds, thus not "nerfing" them, but it nerfs the BE profession."
Excuse me? BEs didnt even have that market before. This crafting line is added to BE at no additional skill point cost, they get the same opportunities in it as current docs, and you call it a nerf? I would love to be nerfed that way.Eskie, it's not about the market. I never took BE to make cash...lol...I can make more easier and faster sitting in front of the sp in Coronet using a buff macro than I can as a BE.
It's the point of the dabbler being better than the master. No other profession is like this so why is BE being treated this way?
The dabbler isn't better than master in any way, the dabbler is as good as master in one line. If you want to protect BE from dabblers taking over your tissue markets, then move some BE experimentation to master level. If you can't experiment BSN's to full power (cause this seems to be the issue), they aren't much use.. Problem solved, and CM/Docs don't have to be screwed over yet again. Everyones happy! (dabbler cries)
Quemine wrote:
Aleskander wrote:
Eskie wrote:
"The question isn't about the crafting doctors being able to make the enhancers, it about the crafting doctors having to become MBE to craft meds. The current CU changes allows a Doc to take 1 line in BE to make meds, thus not "nerfing" them, but it nerfs the BE profession."
Excuse me? BEs didnt even have that market before. This crafting line is added to BE at no additional skill point cost, they get the same opportunities in it as current docs, and you call it a nerf? I would love to be nerfed that way.
Eskie, it's not about the market. I never took BE to make cash...lol...I can make more easier and faster sitting in front of the sp in Coronet using a buff macro than I can as a BE.
It's the point of the dabbler being better than the master. No other profession is like this so why is BE being treated this way?
The dabbler isn't better than master in any way, the dabbler is as good as master in one line. If you want to protect BE from dabblers taking over your tissue markets, then move some BE experimentation to master level. If you can't experiment BSN's to full power (cause this seems to be the issue), they aren't much use.. Problem solved, and CM/Docs don't have to be screwed over yet again. Everyones happy! (dabbler cries)
We've talked about this. The problem is everything is medical exp now. Moving some of the exp to master means the current doctors would have to be a MBE to get the full 12-points.
It was shown to me that a current doc 0004 has all of the exp points, just not all of the schematics. Thus is the reason behind moving some of the medical items to master.
Currently, the biggestlimiting factorwith the chef additives and tailor tissues isn't the exp points, it is the resources. So even if you move 1 full exp point to master, it really doesn't make that much of a difference in craftingthe additives for tailor and chef. I don't think that will change with the CU.
Read the entire thread. This issue has been debated since the first post, with good points made on both sides...
Quemine wrote:
Aleskander wrote:
Eskie, it's not about the market. I never took BE to make cash...lol...I can make more easier and faster sitting in front of the sp in Coronet using a buff macro than I can as a BE.
It's the point of the dabbler being better than the master. No other profession is like this so why is BE being treated this way?
The dabbler isn't better than master in any way, the dabbler is as good as master in one line. If you want to protect BE from dabblers taking over your tissue markets, then move some BE experimentation to master level. If you can't experiment BSN's to full power (cause this seems to be the issue), they aren't much use.. Problem solved, and CM/Docs don't have to be screwed over yet again. Everyones happy! (dabbler cries)
And exactly how would this protect the MBE? It doesn't. All it does is protect the current crafting doctors and makes the MBE the only profession where there is an entire line of schematics (tissues andadditives)in the master box. And the only professionthat has one line of schematics (medical)that doesn't have any in the master box.
Eskie wrote:
How about moving current MD-level schematics to BE 0004 and current Doc 0004-level schems to BE 0003 then, to keep current docs from being nerfed?
Also, Quemine is right that if you are only concerned about tissues, re-introduce BE exp or move x4xx-line schems to master.
*Edited for spelling*
Message Edited by Eskie on 04-15-2005 02:24 PM
Never did I say to put all schems out of the 0400 line into the master box. I said _the most valueable ones_, maybe 10% or 20% of all BE schems.
And doctor doesnt have any schematics for the stim market in the master box currently, either.
But we will never agree on this issue, so just let the devs decide. Tbh, the CU has many bigger problems...
Message Edited by Eskie on 04-16-2005 12:26 AM
Eskie wrote:
It is also the profession with schematics for the most variety of markets - enhancers for docs, personal stims for everybody, pet stims for non-medics with pets, pets for CHs, subcomponents for tailors and subcomponents for chefs. Having a 0004 dabbler craft just as good as the master in the medical market doesnt make the dabbler better overall than the master, nor does it nerf BEs in any way. Yet that would be the tradeoff to get a huge support for the protection of the 0400 line, as far as I can tell.
Never did I say to put all schems out of the 0400 line into the master box. I said _the most valueable ones_, maybe 10% or 20% of all BE schems.
And doctor doesnt have any schematics for the stim market in the master box currently, either.
But we will never agree on this issue, so just let the devs decide. Tbh, the CU has many bigger problems...
Message Edited by Eskie on 04-16-2005 12:26 AM
Spazzers wrote:I go on vacation for a week and this is still going on?(...)
Actually, it ended the day before your post