Bio Engineer Archive

Thread: Please put some experimental points at MBE level

Spazzers
Mon Apr 18, 2005 1:35 pm
#118

Well actually I've been on vaction for more than a week.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
TarMangani
Mon Apr 18, 2005 8:18 pm
#119






Spazzers wrote:


You'll never be able to outcraft me in the pet market. Oh, I have never seen DNA for sale either. Keep on fighting the good fight. If nothing else, it's entertaining.





In a forum devoid of devs, in a profession devoid of changes, I'm surprised anything actually thinks the devs would pay attention to this issue anyway. Note how the correspondent never made a post either, probably for similar reasons. In the end it's nothing more than an interesting way to discuss and define the different points of view. That's been accomplished. I like going back and forth with Eskie as I get to play devil's advocate with her position, when in realityIbenefitfrom the devs taking her side anywayas I'm in the same boat she is! lol.


Tis entertaining indeed, doubt if it's be much else...


Oh, and welcome back dude...



JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



Spazzers
Tue Apr 19, 2005 12:56 am
#120

I go on vacation for a week and this is still going on?


The current crafting docs are worried about their "market" being taken over by bio-engineers. So, what exactly is your market? Doctors in the current game NEED meds and buffs to do their job. They DO NOT need these enhancers to do their job in the CU. The enhancers just enable the docs to do their job a percentage better. I'd be genuinely surprised to find the profit realized from the new crafted enhancers justifies buying a medical crafting apron, let alone the resources needed to craft the enhancers to begin with. Crafting doctors may just become poor bio-engineers with the rest of us. Fight over medical crafting all you like. The "market" you're fighting over doesn't really need you.


Marrow is right about the current tissue line. The experiment lines max out with10 experiment points. It is rare for me not to max out the potency of a chef or tailor tissue. I don't need 12 points to make top notch tissues. There is no justification for an apron here either. I can max out a pet stim but with 12 points I'd be able to add extra charges. I've been selling pet stims for a very long time. Adding 2 or 3 extra charges is not going to justify purchasing a medical crafting suit.


I rarely use all my experiment points when crafting animals. I have no need at all for 2 additional points. What does this tell me? That a medical crafting suit that costs millions of credits is a money sink and is hard to justify. The developers have let crafting doctors keep their skill mods. They're allowing novice dabblers to outcraft a master. I can do very little about this (notice not one single dev has posted here. ). In retrospec I don't need the two additional points and the medical/healing industry doesn't need me anyway.


You'll never be able to outcraft me in the pet market. Oh, I have never seen DNA for sale either. Keep on fighting the good fight. If nothing else, it's entertaining.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Page 10 of 10