Bio Engineer Archive
Thread: Advice
U can get to TKA master with 3 skill points to spare, if u like PvE get it, if PvP is ur cup of tea take 4004 TKA and some fencer defenses, lose medic alltogether, lets face it PvP is all about mind these days,
Master TKA give the highest DPS out of all proffessions, plus u have the ability to hit all 3 pools, meditate wounds, disease and poisons away, Stick some high % bases armour on and u shall be a PvE machine, just the other day i fought me a dragon, he hit me for 14K total before i FD, next time was about 12K, and 15K for the last one. then he ran off to eat somebody else. Now bear in mind i am a wookiee and took 15K damage with no healing. I'd say drop ur ranged support in marksman for starters, the drop most of medic, maybe to 1000, back when i dabbled in medic novice was enough with good stim Bs to heal 700+.
Hope this helps
WaccaBacca
I find TK to bea lot of fun. It is a very good class. The real power behind the TKs is due to the fact that the entire class is working. It has very interesting specials with a wide variety of useful moves. It also has some defenses which stack with and augment pistoleer. The "passive" skills (meditation and powerboost) are extremely useful.
Heavy Weapon Speed +6
Minimum Bid: 60k
Look through the swordsman skill tree and look at the names of the skill mods - those are the ones that are relevant.
thnx for that ![]()
do u gain more xp by grinding on another char ie my alt ![]()
/image self works too, and it get you the half off timer discount if you're in a tent.
You can loop it in a simple macro, like this one in the F1 slot:
/image self;
/pause 45;
/ui action toolbarSlot00;
Vivit wrote:
I am a 3/1/2/1 rifleman . i wondering what i should get next
Countersniping III (x x 3 x). This will give you Flushingshot2. Itdoes 4x damage, area effect, and stun. Stun lowers defenses, making it more likely that you will hit them. Area Effect means you are hitting all targets in a cone in front of you. In fact, because it is nearly a full second less delay than Strafeshot2 (5x damage obtained at Master), Flushingshot2 actually has a higher DPS (damage per second) than Strafeshot2 until you hit the speed cap. So even a Master, Flushingshot2 is the shot of choce over Strafeshot2.
Most recommend getting Flushingshot2 as quickly as possible. If you have a tank attack the lair and wait for the spawns to aggro on them, you can start firing Flushingshot2 and quikly burn through missions.
Of course, get the Rifle Special Abilities line as quickly as possible. This is where your speed will come in.
After you get 3 1 3 x, go for 4 1 3 x then 4 4 3 x then finish it out.