Bio Engineer Archive

Thread: Advice

CudaScout
Sat Mar 13, 2004 6:47 am
#105

I am a Master Smuggler, Master pistoleer, medic 2044, and marksman 0404. I have been thinking of becoming TKA but I enjoy the medic aspect. I am looking for feedback and advice, as well as pro's and con's.




KALEE

FARC

FunkyWookies
Sat Mar 13, 2004 8:33 am
#106

U can get to TKA master with 3 skill points to spare, if u like PvE get it, if PvP is ur cup of tea take 4004 TKA and some fencer defenses, lose medic alltogether, lets face it PvP is all about mind these days,


Master TKA give the highest DPS out of all proffessions, plus u have the ability to hit all 3 pools, meditate wounds, disease and poisons away, Stick some high % bases armour on and u shall be a PvE machine, just the other day i fought me a dragon, he hit me for 14K total before i FD, next time was about 12K, and 15K for the last one. then he ran off to eat somebody else. Now bear in mind i am a wookiee and took 15K damage with no healing. I'd say drop ur ranged support in marksman for starters, the drop most of medic, maybe to 1000, back when i dabbled in medic novice was enough with good stim Bs to heal 700+.


Hope this helps


WaccaBacca


dorsai78664
Sat Mar 13, 2004 10:50 am
#107

I find TK to bea lot of fun. It is a very good class. The real power behind the TKs is due to the fact that the entire class is working. It has very interesting specials with a wide variety of useful moves. It also has some defenses which stack with and augment pistoleer. The "passive" skills (meditation and powerboost) are extremely useful.






COLONEL DRAEVYN TYR
Master Gunfighter : Master Smuggler : Teräs Käsi Master
The Spice Must Flow
Corbantis.Naboo.Theed.-5851.3187


MasterAkujin
Sat May 01, 2004 1:32 am
#108

is this the type of skill tape i need??


7.) Armor Attachment
Heavy Weapon Speed +6
Minimum Bid: 60k





====================================================
======== :: Akujin Stormcleaver :: :: United Anarchy :: =======
====================================================
Axehammer
Sat May 01, 2004 1:37 am
#109

no heavy weapon is for commando's i believe, what your looking for are two-handed skill tapes or attatchments.
FtB
Sat May 01, 2004 1:38 am
#110

No, thats not a 2h skill mod.

Look through the swordsman skill tree and look at the names of the skill mods - those are the ones that are relevant.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
MasterAkujin
Sat May 01, 2004 2:47 am
#111

cheers guys.




====================================================
======== :: Akujin Stormcleaver :: :: United Anarchy :: =======
====================================================
rofro
Thu May 27, 2004 4:31 pm
#112

il probably get slated for asking this and for the record im not a holo grinder i do wish to pursue this proff and have undertaken it as my guild doent have 1 and does ahve amost other proffs... so here goes


is there any way of macroing this ?? as sitting around hiting 3 keys every minute is about as much fun as sticking pins in my eyes and yes i know its an easy out for mastering the proff but i want to help my guild maybe make a little money in the process not spend best part of 70 hours game time trying to get to that level..


any advice i would appreciate it any insults well just ignore the post



thnx



rofro master swordsman,
amooha master wep smith, master artisan, master merchant
vendor 1500 from MO dant -1314 1054
rofro
Thu May 27, 2004 4:49 pm
#113

thnx for that



do u gain more xp by grinding on another char ie my alt





rofro master swordsman,
amooha master wep smith, master artisan, master merchant
vendor 1500 from MO dant -1314 1054
Just_Bri
Thu May 27, 2004 5:18 pm
#114

Yes, you get twice the experience for working on someone else.



____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
KeyTokikoMima
Thu May 27, 2004 5:57 pm
#115

/image self works too, and it get you the half off timer discount if you're in a tent.


You can loop it in a simple macro, like this one in the F1 slot:






/image self;


/pause 45;


/ui action toolbarSlot00;






That's a good one because it frees up your hands from typing "/ima" and pressing CTRL + 1 all the time.


Remember to use "/dump" to stop the loop.
Vivit
Sun Jun 13, 2004 1:04 pm
#116

I am a 3/1/2/1 rifleman . i wondering what i should get next



Vivit Ort (kauri)
Hazurus Zaxor (Corabis)
Sotaudi
Sun Jun 13, 2004 1:30 pm
#117






Vivit wrote:

I am a 3/1/2/1 rifleman . i wondering what i should get next







Countersniping III (x x 3 x). This will give you Flushingshot2. Itdoes 4x damage, area effect, and stun. Stun lowers defenses, making it more likely that you will hit them. Area Effect means you are hitting all targets in a cone in front of you. In fact, because it is nearly a full second less delay than Strafeshot2 (5x damage obtained at Master), Flushingshot2 actually has a higher DPS (damage per second) than Strafeshot2 until you hit the speed cap. So even a Master, Flushingshot2 is the shot of choce over Strafeshot2.


Most recommend getting Flushingshot2 as quickly as possible. If you have a tank attack the lair and wait for the spawns to aggro on them, you can start firing Flushingshot2 and quikly burn through missions.


Of course, get the Rifle Special Abilities line as quickly as possible. This is where your speed will come in.


After you get 3 1 3 x, go for 4 1 3 x then 4 4 3 x then finish it out.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



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